Thank you guys for your feedback! I'm glad you've been enjoying this.
To respond to individual bits:
> The sounds, visuals, even gameplay are extremely reminiscent of the old classic 8-bit style. I think you captured it perfectly. Even the funny looking character you play as. Really really nice. The game was responsive, clear, to the point. I liked the ambiance, I enjoyed searching the map for the treasures, really really good.
Thank you! :smile: I'll say [PICO-8](https://www.lexaloffle.com/pico-8.php) helped a lot with this - most of its natural restrictions make writing for it akin to writing for a Game Boy Color or SEGA Game Gear.
> I didn’t notice a timer, and I don’t think the wizard appeared every 10 seconds for me.
My intent was not that the wizard would come to your room every 10 seconds, but that the player had to move to a new room every 10 seconds - the timer for this is in the top left corner. Admittedly not the most precise execution of the theme, and I could make the timer a little more visible than it currently is.
> The second is that the wizard was REALLY hard to escape once you were in a room with him. @jonmerrin / but it’s a quit difficult to escape from him @kokkakniphon
Yeah, I could make this situation better. I will say that it's more or less the intention that facing the wizard is certain death - yes, you can escape him if you're lucky, but you would really prefer to not encounter him in the first place. The two things in the game that currently mitigate this are (1) you _are_ slightly faster than he is, and (2) the message "BEWARE THE WIZARD" appears when you're close by, so you can either go around or wait for him to continue on his patrol route. I think I'll improve these in a future release, maybe by giving better cues (such as changing this message to "THE WIZARD IS NEAR"), requiring a bit more for the wizard to start attacking (such as needing line of sight), or by allowing the player to turn the tables on the wizard somehow.
> Maybe you could add a mechanic that does not allow to revisit rooms. Probably by giving each room a countdown that does not reset when going to another one. @stmatn
I actually considered this idea! I ended up deciding that the game would be too difficult if you only got 10 seconds total per room, but that 30 seconds or so per room would be within reason. This kinda drifts away from the theme, but is worth considering outside of that.