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TheHansinator

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsWizard Heistjam7043.403.482.703.183.653.653.243.50
202250Delay the inevitable👥Vesuviusjam3.252.833.253.833.253.584.003.33
202149UnstableOperation Un-Stablecompo1743.683.893.213.773.553.753.753.48
201738A Small WorldSlime Highwayscompo3.002.002.002.003.002.002.00

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by TheHansinator

TheHansinator leaves an average of 10.0 feedback comments each event.

LD51 — Every 10 seconds (7)

Ayyy Leon's 10 Second Turmoil by Corrupt Spaghetti 2022-10-21T19:53:07Z ♥ 1

Fun little game! I love the way you use the minigames to create a sort of rhythm, kind of like the Warioware games. Would definitely love more of them!

Would You Care For Seconds? by Rakr0s 2022-10-13T22:34:33Z ♥ 2

10/10, gave me serious indigestion. My girlfriend wants me to add that I felt like Anthony Bourdain the whole time. 😛

The QWOP mechanics are an excellent touch, and I appreciate the different levels too - I didn't manage to get seconds for the breakfast and hot dog levels, but I got plenty from the fancy restaurant and from Charles Entertainment Cheese.

Attuned by Erkberg 2022-10-13T16:48:16Z ♥ 1

That was really nice! The music choice was lovely, and I like the idea of bringing it in tune. Even as someone who grew up tuning their own violin, I appreciate the assist features for those who aren't as musically inclined.

Thanks also for making a Linux build!

Dodge48 by thesnide 2022-10-08T17:00:15Z ♥ 1

Fellow PICO-8er here!

Unfortunately I couldn't get another player to play this with me, but I like what you did, from what I was able to try! The UI is really clever too - I like how you use the light and dark colors to show balls in the air vs. balls available to throw.

Distracted Driver by organicpencil 2022-10-07T20:53:15Z ♥ 1

Hilarious, simple, gets the message across. Well done! :)

Checker Jump by confusedsoph 2022-10-07T20:49:21Z ♥ 1

I love the vibe - the environment reminds me a bit of the Trapper boss fight in _Inscryption_.

I think the game would be a lot more fun if we played on top of a game of Go instead of checkers. As is, since checkers is a game about removing pieces over time, the current strategy is to wait for just one checker to move and then go for the necromancer as fast as possible - after a few pieces vanish, you're both more or less at the mercy of the ghosts. On the other hand, since Go tends to add pieces over time, you start out with a small amount of area (perhaps one where you can have a ranged battle with the necromancer), then you can go in for melee attacks as the game progresses and more pieces get added, and pieces can still be removed and fall out from under you if captures occur. The ghosts wouldn't even need to be all that great at Go for this to work.

RogueDungeon: A Deck Builder by thedude3600 2022-10-07T20:39:15Z ♥ 1

Great concept! I loved traditional rogue-likes growing up, and I think this is a great way to put the concept into a deck builder. Integrating it with the "every 10 seconds" theme also gives it a nice rhythm that I can vibe with, though I imagine you might want to give the player as much time as they want to arrange their cards if the game situations get more complex.

A dynamic I didn't really like was how segmented the rooms were - it's impossible to see into adjacent rooms without moving into them, and orcs aren't active when you're not in their rooms. Because of this, when I cleared rooms, I would end up just playing the cards I wanted and slowly inch in exactly the directions I wanted to go. When I was fighting orcs, I would play additional cards in an attempt to dance around them, but when I was alone, moving felt a bit tedious.

It would be cool to see more card variety. I think that move=melee attack works perfectly, since that's how traditional roguelikes and Crypt of the Necrodancer work, but you could probably include other interesting movement and attack options, such as diagonal movement and ranged spells. As for having cards that are more powerful than what's in your starting deck, I could see cards getting dropped by monsters when you kill them, and have a "Pay Day"-like card that increases the loot rarity if you kill an enemy with your next attack.

LD49 — Unstable (13)

Paper Work by elbowGeese 2021-10-10T22:08:46Z ♥ 1

Very cute. :) I love the boss's bloodshot eyes when he's staring at you.

Erratic Equine Extraction by hwaet 2021-10-08T03:28:58Z ♥ 2

Love the concept here! It took a little bit to get used to the controls until I realized that they were like Super Monkey Ball, where everything moves. And there's some really interesting puzzles done with it, too!

Equine Escape by DJTequila 2021-10-08T03:13:46Z ♥ 1

Hey, another stable pun person! I love the horse's dialogue - he has definitely gotten up and chosen violence today.

Unstable Tower by erikkire 2021-10-08T03:02:00Z ♥ 1

You weren't kidding! I love the way the little climbers jostle and knock down the tower - they totally look like ants. I _think_ I have the right strategy - pick the right stones and build a tower straight up, yes? I assume that the rules are set up in such a way to make building a pyramid not work, since too many guys die from fall damage before it gets tall enough.

Outer Space Transport Service by Turncoda 2021-10-06T04:00:21Z ♥ 1

Really nice job on this! Loving the Asteroids aesthetic and physics, and I think the application of using the physics to transport boxes is really cool. Nice job on the audio, too. There's something really ominous about the drop points, both with the sound they make and with (or was this just me?) the way that the level changes after dropping something off. Plus with the way they eat you too.

Something funny about the CRT effects: I will be a bit of that "um, akschually" guy and point out that an Asteroids cabinet would have the CRT bend but would not have raster scanlines, since the electron gun is being controlled by software like a LOGO pen. However, they still did a great job of providing that nostalgic look and I didn't even realize it wasn't technically accurate until I wrote this review. Perhaps they also trigger that "creepy VHS/security camera footage" look?

Alchemy Academy by Smooches 2021-10-06T03:29:00Z ♥ 3

Had a lot of fun with this one! The teacher's voice really carries it, including him just yelling "WRONG!" at you. Graphics were nice too - reminded me of Reigns.

Reactor Symphony by Strynion 2021-10-06T03:07:28Z ♥ 4

Noice, a touch typing game! Fits perfectly with the unstable reactor idea. I also love the little poses the guy goes into as you press each button.

Cancerred by khaoz-fang 2021-10-06T02:10:29Z ♥ 1

Couldn't find a download link either

10 minutes to instability by José Bonilla 2021-10-06T02:08:58Z ♥ 1

Wow, you did a great job! Loved the haunting feeling you give with the audio - headphones definitely recommended! :)

Agree that it would be nice to have something else to do while waiting for emails - perhaps being able to reply to the other two senders? It might also be interesting to leverage the "balancing act" aspect between the emails and bomb defusing a little more by forcing the player to move away from the bomb to get reception, especially since they wouldn't be able to manage the "needy" module at the same time.

Treasure and Ice by KeyLime 2021-10-04T01:24:11Z ♥ 0

Game seems to end really fast - it looks like it ends as soon as everyone has gathered at least 1 gold? It at least causes the games with AI in them to end in less than 20 seconds.

This Is Fine by Grizwhirl 2021-10-04T01:13:18Z ♥ 1

Got an error at the start of the "The Sky Is Falling" event:

TypeError: AudioListener.setPosition: Argument 1 is not a finite floating-point value. _JS_Sound_SetListenerPosition@https://v6p9d9t4.ssl.hwcdn.net/html/4548963/Build/Builds.framework.js.gz:2:52259 @https://v6p9d9t4.ssl.hwcdn.net/html/4548963/Build/Builds.wasm.gz:wasm-function[3825]:0x19af0f ...

I'll note that Player 1 had fallen off the edge, if this matters.

Why Fail WiFi by GettingRekt 2021-10-04T01:09:36Z ♥ 1

This made me laugh. :) It seems a little unforgiving how close you have to be to the WiFi for it to work, but the game was enjoyable otherwise. I love the little touch of having the green and red portraits on both the HUD and on the character's laptop.

Dominion by Shootboots 2021-10-03T23:46:05Z ♥ 1

Cute little game! I'm liking the RTS-lite vibes I'm getting, and the drawings and audio are quite pleasant and do their job well.

Question: am I supposed to be able to pan the camera? I noticed that you had a screenshot of the center of the battlefield, but when I was playing in the Web version, clicking on the map or pressing any of the keys didn't do anything to show me past my base. The buttons were also in front of some of my cells, so I wasn't able to click on those cells.