Foon → Ludum Dare Explorer → Users → confusedsoph
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Checker Jump | jam | 1218 | 2.45 | 2.28 | 2.72 | 2.75 | 2.50 | 2.91 |
I don't know if anyone's pointed this out, but there's a slightly annoying bug when you pick up buildings. If you accidentally drag across other buildings it switches to the most recent. Which would be fine if there were a single turn undo button, but having to restart because you accidentally dragged the wrong building gets a little obnoxious.
OVERALL THOUGH this game is goddamn incredible. I played through from start to finish and enjoyed every minute. Amazing job!
I'm glad you got this working! It's a nice proof of concept with a lot of potential.
I like the split screen aspect. One suggestion is I'd have some sort of indicator that the character's about to change, like a screen shake or something. Overall though, very cool game.
The character moves a little slow for my preference, but it's a neat little game with great atmosphere
The game froze for me, but before it did I was really liking it. I like that you introduce the ingredients and orders gradually
Adding a leaderboard was a great touch
I wish that there were upgrade options to recover health. Every time I was hoping for some sort of health pack and never got one.
I agree with previous comments. Either add Demon HP bars or give them a hit animation, because it's hard to tell if you missed or not
The itch.io link shows an error. The game isn't showing up on your creator page either. Let me know when you've got it working, because I'm super interested in the game based on your art and description!
I liked it a lot! It takes some practice, but it's fun once you've gotten used to it.
This is the first game that has made me laugh. Like actually laugh out loud. After days of development burnout and fatigue, I needed this. So thank you!
The vibes are incredible.
Personally, I could not keep up with the speed of things at all. The pacing is a little too fast, but it's still nice.
Also… Ladybug here definitely approves.
5A943AB5-9DDC-416A-8799-B65DE6FE709C.jpeg
UPDATE: I finally finished a day!
@technonugget EXACTLY! It's cats all the way down. We played the game on hard mode.
This is a great take on the retro aesthetic while still feeling distinctly modern.
Feedback:
The game starts a little slow. It might just be the 10 second thing though.
The control scheme is also a bit hard to manage. Might be easier with a controller remap, though. I think this would be amazing with a joystick.
You managed to make a really great graphic set up and UI in so little time! It's amazing.
No joke, this is the best puzzle game I've played this jam.
The big info dump at the beginning isn't the best. Instead, I'd recommend making the buildings unlockable, with the relevant tooltips coming up when you click the building the first time.
I like how you did it in the later levels. I think it was just a little too much up front.
Oh another small thing. It would be nice to have the level number on screen in game, because I'm stuck on a level and I can't remember what number it is XD.
@majadroid I’m gonna take one more whack at it when I get home, but uploading solutions would still be good.
The sense of humor really makes this game.
The end screen text is hard to read on the background. Small tip. When in doubt, outline with the opposite color. Outlining the black text with white and vice versa will make a huge difference! Same thing with game sprites, Outlines are your friend.
Oh yeah, and try to playtest with your screen brightness all the way up and all the way down. I find that helps with gauging how it looks to players in different environments on different devices and such.
This game has some issues with understandability and movement, but it's made up for by the audio and the clever comedic notes.
Feedback: Try adding some sort of particle effect or outline to the player character car to make it easier to keep track of. Also, the menu with the cars and standings is way too big.
Having a lot more logs, especially closer to the start might make it easier to get going.
Nice game! I like the depiction of celiac disease.
Little thing I would recommend. Reduce the jump height and make the landing faster. It makes the jump feel less "floaty".
Big Jackbox vibes, but in a good way! I love it.
I DEFEATED THE SPOOKERS!
Okay, this is one of my favorite games I've played in a while. I was a sucker for tower defense games as a kid, and this really captured that for me. Big 2000s vibes.
Some of them are very very hard aaaaa.
One thing that might help is making the guide for the constellation bigger/visible while you're drawing
The little ouch sound effect is incredible. I love it so much.
I could listen to this soundtrack all day, and the cat graphics are ADORABLE.
A few things though. It took me a few playthroughs to figure out that I had to do the components in a certain order. It would help if there was an instruction screen or something.
I love it so much. Please post a list of achievements I wanna know what I missed. image_2022-10-04_212837857.png
I am in love with the derpy octopus. That is all.
This is a very interesting comment.
Some feedback: Since the computer isn't immediately visible, the start of the game is confusing. Same with the vague "find an item" direction. The confusingness detracts from the fun a bit.
Oh my gosh I am in love. Thank you for creating this and bringing it into my life.
I didn't say it before, but I feel like I should. As a graduate student in Classics, this little penguin game is one of the better fictional depictions I've seen of how imperial politics often worked out. A lot of people couldn't write, so they brought their grievances up in public forums like this. I think that's why I love it so much. Bravo. One suggestion for later patches would be to offer more solutions to a given penguin's underlying problem.
The only thing I can think of as feedback is that it would be great if the stabbing animation was more Energetic. Otherwise, a stellar jam game. Like holy sh*t how did you pull this off.
32 is my high score. I like that you do multiple things at once. It sells a chaotic doomed vibe.
This is a fun little game. Props on including a tutorial.
One recommendation: Provide an on screen notification about how many coins you've collected. That would be fun to know as a player.
I had the same conundrum with 10 seconds being kinda slow for what I wanted to do! I ended up keeping it at 10 seconds for the jam, but I’m not happy with it. Glad it’s not just me.
I'm going to have this little background track stuck in my head for hours /pos
It took me a few tries to figure out what I was doing. The tiny icons are a little unclear. An untimed tutorial might help if you decide to release this post jam.
How do you see how many you have currently?
The color scheme is perfection.
Is there a limited number of bullets or is it just a time delay? It would really help to add a UI element that either tells you the number of bullets, counts down until you can fire again, or both.
I love the idea of generational growth you’ve got here. It’s an amazing game concept and well executed. Props to you.
Best parts: The color scheme. Props to y'all for making it both gorgeous and colorblind friendly BTW. Realizing I could use my corpse to block the spikes. No idea if that's intentional, but PLEASE keep it.
Oh my god the end screen is adorable.
If anyone wants to know the specific asset sources for any of the graphics, let me know. They're all free on the Unity Asset Store.
The board isn't supposed to have a collider. I'll explain that better
@chillertyp I originally considered doing Chess! The reason I used checkers is because they're flat (and the minimax AI is easier).
@osh-studio I got the game working in the end. I just uploaded my last version for the jam (in the nick of time lol).
@ismael-rodriguez Thank you for the feedback!
I didn't think to use the Y coordinate. I tried implementing the same feature through another method, and it failed, which is why I went with the manual reset. I'll try a Y coordinate reset if I decide to continue developing this concept!
@osh-studio It works!
I’ll try fiddling with the camera and seeing how that affects gameplay and feel for the next patch.
I actually really like the uneven checker surface, but I’ll see what other players have to say on that one. I can see the pros and cons of both options.
@poboy You make a great point about figuring out what the big point of interest is. I do want more focus to be on the puzzle aspect of analyzing the checkerboard, so I will see what I can do to make the jumps easier. Probably a combination of collider adjustments and gravity like you said.
Also I'm glad you like the hellscape vibe. That's definitely the intention.
@austin-sierra Thanks for letting me know. I don't know why the grab isn't working. The grab is supposed to exit the game, so that's why you're having issues. I'll look into it. I just added the feature this morning, so it hadn't been properly tested yet.
@fawny-breen OH okay I see what the FOV issue is now. It's the near clipping plane. That's fixable. Thank you so much for explaining.
Well that’s a glitch. You should only be able to hit E to win in a certain location. I’ll go in and fix that.
@thebutterapple24 Hm. I'm trying to think of what a tutorial would look like. I think it would have to be separate/non-canon, but that might be helpful. Great idea!
@killerB I love that idea. I was hoping so give the enemy some movement and ranged attack capability, but I ran out of time. Maybe after the jam :eyes:
@thehansinator I have never heard of Go before, so I’ll have to check it out. I think since it’s less common people would probably get confused.
You do have a good point though. Maybe another game that adds tiles/pieces would be interesting. Dominoes maybe? Othello does that I think?? I’ll keep thinking about it.
If anyone has ideas please feel free to chime in.
@Jacob Groth Yeah... The time limit got me. I tried to get a navmesh combat system going, but I couldn't get it working in time.
I'm glad you like the concept though. That tells me that the game might have potential once I get it cleaned up.
@karlestonchew yeah, I agree with the jump floatiness issue. I have to find the sweet spot where it feels good without being too hard.
@jesusonwheels first of all, congratulations on discovering you can hop on the timer. I left that in on purpose to see if players would attempt it. I love it when I try something strange in a game and it works.
I'm pretty sure there's no such thing as competitive checkers, but I wanted it to be kinda bizarre.
@hengen Yeah if you're good at platforming it's possible to make the far jump. Most players can't stick the landing on the longer hops at the beginning. I actually had to make it easier lol. So nice job speedrunning it lol.
Like Kankje said, you need invisible walls on the sides of the screen or you can just move off screen and get infinite points. I did the same thing once.
Unfortunately, the HTML5 build won't open. image_2022-10-03_142144492.png
Let me know when you fix it. This game looks like a lot of fun!