I have played the original and also the polished version. I can see that there has been some improvement with the timing indicators with the polished version but even with the indication lines, there was no real regular indication of the music moving forward, for instance only seeing lines when "measures" were playing. During rests the lines would go away so the visual frame of reference I had made went away.
Ways to improve this could be: - Always have a measure line at the beginning of every measure, whether you're playing or not - Make the notes/people be viewed from a more top down perspective so that it is easier to tell where notes should be played
This was an ambitious game and I applaud you for taking it on. However, I quickly realized that it didn't matter if I played correctly or not, the music kept playing just the same. I was able to repeatedly tap all of the buttons all the time and hit everything, even if there wasn't a note to play. I wasn't penalized at all for missing, aside from losing a hit streak, but that didn't seem to be too big of a deal.
Ways to improve this could be: - Hurt me is I miss too much, if the visuals are helpful enough that I can see what and when I'm supposed to play, then having the game end for missing notes too much would make sense - If it is too difficult to make an actual note-for-note play on button presses while tracking with the music, you may consider muting the music altogether until I start playing right.
Keep it up and thanks for making this!