FoonLudum Dare ExplorerLD53 → Vanslaughter Inc: Extreme Parcel Service

Vanslaughter Inc: Extreme Parcel Service

By alec-cunningham

View on ldjam.com

CategoryRankScoreCount
Overall2373.4222
Fun1833.4522
Innovation2973.0222
Theme1474.0022
Graphics2353.4222
Audio1983.2621
Humor383.9222
Mood1383.5221

Comments

jk5000 2023-05-01 09:29

A super simple and fun little game. I like the humor and visuals is pretty good, and I do also like the music. Overall a pretty fun little jam game.

torte478 2023-05-01 14:02

Well, that was a little brutal but incredibly fun!

soulreviews 2023-05-02 00:04

I felt at peace playing this, eve when I fell through the map :laughing:

nekowei 2023-05-02 11:34

Didn't know blender can make game as well. Simple and fun game, good job!

drazil100 2023-05-03 02:36

I really appreciate that this has a linux build. Game was straightforward and simple. Pretty sure I fell through the ground at least once and at one point I got sent flying off the map but I had a good time.

kirbloid 2023-05-03 02:41

The initial reaction was surprise how the game felt like it was flying apart but turns out that was intentional and added a lot of fun to the presentation and gameplay. At first I was bit unsure about the lack of feedback for deliveries being made but it was clear fast that was also part of the fun of it and added to the humor of it. Great job putting together a 3D game and showing off that blender can be a full on game engine.

milano23 2023-05-03 04:21

Feels great being indestructible and not having to worry about everyone else trying to stop you. Just deliver the packages. During one of my game plays I managed to land the package delivery van on to its side. I still won. I didn't think I was going to make it. Sound and art was nice. Controls were easy to use and understand. Great game. Thanks.

profugo-barbatus 2023-05-06 01:25

Man, I haven't seen the blender game engine for years, actually had a double take when I opened the file folder. That being said, this was more fun than it had any right to be. Watching a package crumple over some pedestrians head was a treat, and the whole thing was pretty solidly in the dumb fun space. Had a massive lagspike near the end that hung around and nearly got unplayable, and had an issue where near the end a car got stuck on the front of me and was able to overpower my engine, and forced me back - until another car hit my bumper, and then the first poor bastard pinged off into space after being forced into the road. A bug, but of the fun kind for sure.

alec-cunningham 2023-05-06 01:55

@profugo-barbatus: Ah that lagspike! Hadn't realised until just recently that the shards of glass and the chunks of pedestrians weren't eventually despawning. Little mistake by me. I think only one of the many shards/chunks ever despawns, leaving the rest there, physics and all.

EDIT: Another bug, once the timer reaches zero, the only way out is by hitting Esc. Oops

Appreciate all the replies, everyone! :)

douwe-ravers 2023-05-07 12:06

Nice game. Never played a blender game before. Good controls and good design. Only the goal of the game was a little unclear to me. But once I got that I enjoyed the bloody mess. :smile:

cdunham 2023-05-09 04:41

Nice little game, good job making it in the Blender engine. It'd be nice if there were more meaningful obstacles, like spikes that make it harder to turn or stop the car completely. The ramps and stuff are a nice touch, so good job!

jacobingalls 2023-05-09 05:55

The van flipped over, but now worries. I can still run people over. That face at the beginning is terrifying. I hate it.

the3rdhunter 2023-05-09 18:21

Haha! This gave me old school Paperboy nostalgia. Except instead of being stuck on a bike and having to avoid everything, you get to unleash havoc as an unstoppable menace in a delivery van! This was super fun and made me laugh. I liked the simple, brightly colored models and the floppy, floating head of your boss at the beginning was a great touch as well. The boss was perfectly menacing and creepy to set the tone of the game. Now you just need to add a stunt course that you get to rip through at the end of the level a la Paperboy 2. :laughing: Awesome compo game!

pyspher9 2023-05-13 02:54

haha! This is a pretty funny game, thanks for creating this and sharing. Yeah, the starting screen with the face was pretty terrifying, but it fits the vibe so I dig it.

I still can't be sure if I'm supposed to just be launching these packages into the buildings or trying to hit mailboxes, so if there were some prep or tutorial, that would be helpful.

I flipped over on the side at one point and I could still launch boxes, which was fun, but I kind of wish I had a way to flip back over before a ramp though. The NPC cars driving all over the place was hilarious.

Also I don't know if anyone else had this issue, but I had to try to extract the zip file several times before it would work. I'm on Windows 11 and each time the extraction had a problem it was something about the .exe. I can't tell if it was a character in the filename or what.

Thanks again for making this!

pizzasgood 2023-05-18 18:26

The boss isn't kidding about being evil; I can win the game without delivering a single package and still receive over 20k points just from all the vehicular homicide. I guess dead people don't complain about missing packages, so it makes sense over the short-term.

I had some weird collisions from time to time that would send me rocketing off the map, and the Linux version fullscreens improperly (stretches across both monitors instead of only the primary or active one), but otherwise this was a lot of fun.

@pyspher9: You get 100 points for delivering via window and 1000 points for delivering via mailbox. Delivering pedestrians to the afterlife seems to give between 250 and 1000 points depending on how thoroughly you run them over, but I got bored of murder before I could fully sort out how that works.

alec-cunningham 2023-05-19 01:30

@pizzasgood: Yeah about that rocketing off, it made me laugh so I kept it in! Surprised it hasn't been brought up more, as it happens rather often... that's those chunks spawning in, again.

And that's good to know about the Linux version stretching like that. Will definitely look into that for future projects - can only imagine what that looked like. Appreciate the feedback!

@pyspher9: The extracting thing, very curious indeed! Everything was done on Linux, that might be the reason? No idea really! And no, thank YOU for giving my little ol' game a try :)