Gameplay felt floaty, did not enjoy that aspect. Also felt like collisions were not correct a few times both getting hit by things that I should not and not getting hit by things that shoulda been hits.
Great use of theme, art style was fun.
mlists
2023-05-02 03:29
I really liked the low poly art style and the music was nice. I had some issues with impossible obstacles where 2 cars generated right next to each other. I also found the robot often got stuck on objects (maybe using box colliders could have alleviated this). I also found it somewhat difficult to consistently push the robot, perhaps removing forwards-backwards movement and keeping the player on the same plane would help?
pyspher9
2023-05-03 04:28
I like the concept of the agent delivering the robot, but the controls were a little difficult to use. At times I felt like the game was trying to do the thinking for me on what I should do and that I really didn't have much control. For example, the character continues to walk for a few moments after I stop pressing the movement keys. There were also times that the character just began jumping and I still have no idea why.
When the robot got stuck on a car it was really difficult to get them off of the car. I also felt like I died way too easy because I was leaping into mailboxes and couldn't control it.
Here are a few things that I think could have helped.
1. Changing the field of view some more as you get behind the robot so that you can still see yourself, the road, and the robot. 2. Providing more controls so that the player moves when they want to move and jump when they want to move. Perhaps a modifier key for jumping/diving, like pressing Shift. 3. Providing another key for grabbing onto the robot so that the player can decide when they want to act on the robot, and that could also open up the possibility for pulling when there is no space for pushing.
Overall, this is a cool take on the theme and I love the beachy agent aesthetic. Thanks for making this!