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TyeGameDev

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202353DeliveryAcid Raftcompo3552.972.902.842.613.022.952.59

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by TyeGameDev

LD53 — Delivery

Terror in transit by tinykidtoo 2023-05-02T03:31:58Z

This is one of those games that once played and made I have a feeling how you did those things yet I wish I did it. Very Very well thought out in terms of everything OTHER then rocks. Felt useless as an item as there was always an alternative.

Everything else has its purpose and enjoyed every minute of this. Have given a lot of reviews but this is the first perfect 5 star so far for me

LD53: House Delivery! by burnedkirby 2023-05-01T18:30:38Z

Overall its quality and good for the right audience! When it gets put up to personal taste you have a winner!

Mya's Pizza by bobo_oh 2023-05-02T15:48:27Z

Solid 5 overall. Very Very well done game and could see this being something you make into a idle game for not much more effort.

Stand and Deliver by lathomas64 2023-05-01T01:15:15Z

Was not able to run :(

Spacial Delivery by KirKami 2023-05-02T03:24:16Z

This seemed like a systems designers game jam with how much is going on here. Really enjoyed the idea of this game more so then the gameplay itself personally. Overall though I liked the direction for sure.

Spacial Delivery by KirKami 2023-05-02T15:25:31Z

@KirKami Your not wrong. So kudos to you for innovation!

Me and my washing machine by Quentin5 2023-05-01T14:33:59Z

Does not seem functional for me as well.

Forced Donations by petey_chan 2023-05-01T14:48:06Z

The issue with this game primarily is lack of air control when jumping. I would get by with most of the other complaints but being a platformer and feeling like I cannot control my character seems like a huge no no unless you can convince me the player that there is good reason for it for the game to be fun. I did not see that here.

That being said if you turned this into a dive kick platformer all about moving around jumping and diving around that would be a blast of a game. My advice is to do just that.

Regarding the art its cool though being dedicated art team I was hoping to have enemy variants but in my playthrough only was able to kill my own sprites. Background art is job well done though both of these pieces together style wise do look different so I think inspo boards would have helped keep the two on the same page.

Overall the potential is there and with more time you could have made this into a fun arcading platforming one input fun!

Good Vibe Delivery by Kepsert 2023-05-03T01:19:50Z

Slight bug on first playthrough when I dashed into a wall the intention of bouncing off however was stuck inside not sure how could not replicate it. That being said was overall lovely, great level introduction on the first level showcasing and building on the experiences prior. Every member of the teams weight shows in this game nicely done!

Starhook Express by zSharpFire 2023-05-01T14:54:25Z

Overall I think it was okay. I do feel like your game was not working for me as I could not seem to pick things up ? Small things like the right click mouse button on a web game can really screw people when playing as it can be a back button for certain browser setups so something to keep in mind. Control scheme using c/v as primary often pressed things while using space bar made me not want to play this after my second death mainly because my hand felt scrunched. Try and use conventions like a/d when you can for this reason as your thumb hits comfortably on the space bar as a result.

Keep on improving though I love a grapple in a video game and it felt really nice. The screen effect on hit you did was a nice subtle touch along with particle impact.

Deliver Him to Derek by NicLee 2023-05-01T14:41:21Z

Keys on isometric is never fun for me. Art and humor was what this has going for it. Gameplay was not fun. Sucks because the art style has charm! Keep on improving!

Vernim Venture by Syxneo 2023-05-01T14:38:56Z

Okay best tutorial I have had in a game jam so far at least after 10 games so kudos for that(Better than mine for sure) ! It really bumped your overall rating for me as its a underrated aspect to include. That being said The theme seems to have missed the mark, the spike collision seemed off when the point was facing horizontal towards the exit on the right side when I walked on the pillar it somehow hit me so that was disappointing. I like the use of your character and the art aesthetics which is why I gave your mood a 4. Overall I think with polish and more theme integration this would have been cooler overall.

NINJA DELIVERY by AndreaAndrea 2023-05-01T14:49:47Z

Says I could not find the page :(

Monster Bunker by kykypy3o8 2023-05-01T01:18:48Z

The idea is there, the art, and sound all good. The rest of it not much fun. Feeling floaty, lacking game feel, and the game loop encourages less exploration currently on the level design. Plus - Menus are helpful and easy to add

Mission 404 - Delivery by Ruby Mayrio 2023-05-02T03:20:21Z

Gameplay felt floaty, did not enjoy that aspect. Also felt like collisions were not correct a few times both getting hit by things that I should not and not getting hit by things that shoulda been hits.

Great use of theme, art style was fun.

Acid Raft by TyeGameDev 2023-05-01T18:33:06Z

@Emily-TTG Totally agree, I was so fixated on having a sound effect for it but forgot to have a screen red effect. That would have been fast to implement. Thank you for the feedback!

Acid Raft by TyeGameDev 2023-05-01T18:35:55Z

@ellaris you are very much correct - I was so in my own world playtesting each mechanic on its own the grapple did get lost in the sauce in order to stay alive with the enemies. The enemy bullets colliding with the pillars was a oversight, I totally could have done that easily I just did not think about it.

I think if I was gonna have the reeling in effect over again I would change the input to the right mouse button and add a progress bar for completion so you dont have to look at it while it collects.

That being said automatic would have been the easiest. Thank you for playing and appreciate your feedback and will learn from it!

Acid Raft by TyeGameDev 2023-05-01T18:36:20Z

@torte478 thank you! FL studio always comes in clutch for me!

Acid Raft by TyeGameDev 2023-05-01T18:37:12Z

@Balgorode I did take a risk putting it in without a settings option as I know for accessibility reasons it varies from person to person so I apologize for this. Sorry to hurt your eyes but I appreciate you giving this a play!

Acid Raft by TyeGameDev 2023-05-01T18:39:22Z

@Pincushion Truthfully I was going for a bullet hell wave shooter vibe while collecting. I did want chaotic and I think I accomplished this however there is never any moment to collect my thoughts like a powerup shield or a pause so I see the frustration of going into it ramped up to 100 from the start. I do address that in another comment but this is recognized and in the future I think I will focus on introducing mechanics in a better fashion as a priority to avoid turn off from being to hard.

You had the closest experience that I wanted which was die and try die and try again and again so glad I was able to nail it for you!

Acid Raft by TyeGameDev 2023-05-02T15:24:08Z

@JakobTheQuizGuy man thats a bummer - Another reason I should have made options a priority in the future especially since most jam games are 2D I would hate to lose a player to performance. Thanks for your feedback!

Acid Raft by TyeGameDev 2023-05-03T15:46:03Z

@nhcarter123 glad the loop felt tight as it was the focus! I did learn this genre is considered a rail shooter so labeling as such would have helped expectations - if anything I could have made this a turret on a boat instead to not have the player feel restricted as if the option to move is something that feels useless (which its not but its very very limited to your point) so I agree with your conclusions TLDR and as the rest of the comments I appreciate your input!

Acid Raft by TyeGameDev 2023-05-03T15:46:27Z

@binroot a coop rail shooter is something I would have only seen at arcade games not really a PC title - could be cool!

Acid Raft by TyeGameDev 2023-05-04T20:43:09Z

@WigHz I did a few times have issues with the grappling hook sticking to the platforms under enemies every now and then. Thank you for the feedback! Sadly I really wish I had more time to fix that at the end :(

Acid Raft by TyeGameDev 2023-05-08T01:19:09Z

@yuriscat A goal of mine to have a hidden motive behind the creation so glad it is appreciated to spread awareness about our environment and its care!

Acid Raft by TyeGameDev 2023-05-08T16:58:48Z

@aymco I know that was on my goals but ran out of time :( Creating thick fog is on my list of need to learn how to make faster after this jam!

Acid Raft by TyeGameDev 2023-05-08T16:59:34Z

@jackboz Glad you enjoyed it! Appreciate you giving it a solid try even after not understanding - like I said before, wish it was more cohesive for players but I have learned from this!

Acid Raft by TyeGameDev 2023-05-08T17:11:05Z

@SvenErik Good news! Working on a FPS project after this being received so well! Appreciate your enthusiasm on this <3

Pedal Pursuit by aallbright 2023-05-01T14:32:03Z

Tried to play could not locate an EXE but hopefully you can get some plays from Mac users!

EDIT: Just saw you saying only MacOs so serves me right to not read more closely lol

Goblin Delivery Inc. by The Hat Guy 2023-05-01T14:30:00Z

Too slow paced for me but like the idea. Tutorial was also a little hard to focus and read especially with how much you have going on in your game. Strategy games are harder to jump into so I can appreciate you having a how to play during a jam. Well done.

It's Cargo Time! by naganen 2023-05-01T01:13:19Z

it was fun, sucks that my score did not save when playing :( It was satisfying to traverse ally ways

Dondo by Piarcoclub 2023-05-01T14:41:54Z

Cover image is rad but no link to anything