FoonLudum Dare ExplorerLD53 → NINJA DELIVERY

NINJA DELIVERY

By , , andreaandrea, and

View on ldjam.com

CategoryRankScoreCount
Overall2.504
Fun1.754
Innovation1.254
Theme4.504
Graphics3.004
Humor1.754
Mood1.504

Comments

nion 2023-05-01 12:29

When I clicked the link, it says it couldn't find the page :((

terry-crow 2023-05-01 13:42

We couldn't find your page

What happend?

tyegamedev 2023-05-01 14:49

Says I could not find the page :(

rakowu 2023-05-01 15:06

Hey the link ist down :)

axelle-desquilbet 2023-05-01 15:37

Can't acces the page either

2023-05-01 15:52

Sorry for that, the link should be up now!

tasakasama 2023-05-01 15:57

It would have been interesting to have random delivery locations at each level, especially since when you start again you do it from level 1. But overall it's pretty well done, well done to you

axelle-desquilbet 2023-05-01 16:24

I had a hard time with the camera, it made me fail most of my jumps It also lack some feedbacks and I don't really feel like a nija, I think more bouncy jumps and wall jumps could have help with that (I think you attended someting like that since some walls have a path ?)

rakowu 2023-05-01 16:48

@kohaku you should use the @tag so that people get the notification.

rakowu 2023-05-01 17:48

I like the idea. Unfortunately, the animations are a bit confused. Sometimes he just jumps while running. (Probably a boolean which does not reset itself). I would also advise you to use "cinemachine". This allows you to rotate and control the camera much more dynamically, detached from the character. The fact that the camera is stuck directly to the player feels rigid. Since he is a ninja, he is fast, so I would also increase the acceleration (not the max speed). Just to make him move instantaneously and feel more agile. I thought the concept was right and good. I also liked the title and gameover picture :D And for doing it in 3d in such a short time, it was already a success. Some people don't even manage to finish it :D