FoonLudum Dare ExplorerLD53 → Mercenary Pigeon

Mercenary Pigeon

By ty-victorson and Austin C

View on ldjam.com

CategoryRankScoreCount
Overall8733.3025
Fun7293.2825
Innovation5313.4125
Theme4774.0025
Graphics8083.3025
Audio5133.3124
Humor3843.4324
Mood6123.5025

Comments

blanky-and-rocket 2023-05-05 01:32

Nice, a fellow bird game!! I love the pigeon model and its animations, made for great game feel! That pigeon could take a beating, lol, but so could the enemies -- I didn't manage to defeat any. Really fun picking up the kits in a tent while a bunch of dudes tried to shoot my bird. Great work!!

pyspher9 2023-05-05 01:42

Hey thanks for making this game! I think the concept is fun and its pretty funny to think about putting a gun on a pigeon and training it to use it in combat.

I did run into a few issues though. First, I wish I had a way to pause or view the controls while playing the game. Early on during the first mission I couldn't pick up the medpack and I wasn't sure if I was missing the item or just not hitting the right control. It's helpful to have the controls on the page here, but since the game launched in fullscreen and I had no way to pause it was hard to get back to the controls list during gameplay.

Secondly, it was fun to fly around in the trenches but there were a few times that it seemed like the collider around the pigeon was running into things even when the pigeon itself was not touching anything. I really noticed it when flying through a tunnel or into a tent and it was like I got hung up on the ceiling.

Having some background music could really elevate the experience too.

All in all, thanks for sharing this! Keep it up!

rocket-and-blanky 2023-05-06 15:59

This was a really fun flight mechanic!!

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ty-victorson 2023-05-08 00:25

@rocket-and-blanky / @blanky-and-rocket I'm glad you guys enjoyed the game!

@pyspher9 Thanks for playing! Unfortunately, due to how I made the controller for the player if the camera is looking at something blocking/in front of the player moving forward moves you towards the blocking object and towards the cam. :upside_down: as for the pause menu I didn't have time to get all the nice to have features in sadly, BUT if I have time to make a after jam build I'll fix all these problems!

jacobingalls 2023-05-08 00:47

Uh, why does it feel like both sides of this conflict don't like the messenger (bird)?

Really cool environment, Michael Bay would be proud. I even thought I saw a bird with a gun!

arron-fowler 2023-05-09 08:27

Can't fault the ambition here. The map was large and had lots of interest, I am sure there was more planned along the way to. It was a great take on the theme and has some real potential. I found the controls were ok but the movement really could have done with more juice. I wanted to feel like I was flying for real and that was not the case here. The pick up and drop off could have been a bit more generous. I spent a lot of time nearly dropping it off but not quite getting in the right position. This was especially hard when the walls etc started to obscure my view of what was going on. It made it all a bit frantic and confused. Lots great here though and I would play the post jam if you carried on working on it for sure. Great work

shane-gadsby 2023-05-09 10:42

Apparently these guys *do* shoot the messenger, haha! Great visuals, and audio, but really nice work on the controls, they feel super good!

saryah 2023-05-09 12:09

Birdaganda! (That bird has a gun) Everyone out to get me! Great game, I played it a lot, and had fun! ^_^

ty-victorson 2023-05-11 05:37

@jacobingalls / @shane-gadsby / @saryah Thanks for playing I'm glad you all enjoyed the game!!

@arron-fowler Thanks for the feedback! If and when I get some time, I'll defiantly make some fixes and changes based on what you've said here! Thanks for playing!

shp 2023-05-13 07:00

I think I got stuck in the tent with the objective and the people I was supposed to deliver to just let me out of my misery... that aside, I think the concept is really fun, the battlefield looks pretty good for a jam game, the atmosphere is great.

Also, I would recommend having a basic template for future jam projects that includes an option screen with a mouse sensitivity slider, since you can't predict at all what kind of sensitivity people are comfortable with. it was quite a bit high for me here, but I won't deduct any points for that

crazyrems 2023-05-19 21:17

I didn’t know I needed armed pigeons fighting Nazis.

Flight controls feels nice, great work.

zimny11 2023-05-19 21:27

Nice game! I wish it was a little bit faster paced (flying a bit faster) and you couldn't get stuck on tent roofs, but I get you can do only so much in limited time :) It was fun to play. Good job!

corrupt-spaghetti 2023-05-19 21:30

Really neat idea! The mouse sensitivity is a bit high for me and the motion blur is a bit much. Otherwise pretty cool game

lomby 2023-05-19 23:29

Played your game on stream, if you want to watch initial thoughts here's the link: (timestamps in the description to jump to your game!) [youtube link](youtu.be/N5dbipZkGKM)

badcop 2023-05-20 00:39

this is a cool game!

I think it could benefit from being a little faster paced - one idea would be to make the enemies one hit kills (or at least give me some feedback to know i hit an enemy)

kaliuresis 2023-05-20 00:41

The flying mechanics felt pretty good. I had a slightly choppy framerate, which combined with the motion blur was a bit sickening. More mission variety would be nice, but I know that's hard with the time constraints. Other than that nice game!

jordantanner 2023-05-20 00:50

Fun game and cool graphics. I wish grabbing/delivering the messages was a little more forgiving -- I found it slightly difficult to get positioned just perfectly. As others have mentioned, I couldn't tell if my bullets were damaging enemies or not, so some kind of hit feedback would help there. Some quality-of-life things to add might be waypoint arrows or something as a UI element. Fun flying feature might be a dash or swoop. Solid entry, nicely done!