leking 2023-05-04 02:26
Unable to open the link, did you forget to set it to public?
Foon → Ludum Dare Explorer → LD53 → catchaHook
By ttu-hasan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1208 | 2.50 | 22 | |
| Fun | 1191 | 2.42 | 22 | |
| Innovation | 822 | 3.07 | 22 | |
| Theme | 1164 | 2.80 | 22 | |
| Graphics | 1027 | 2.67 | 22 | |
| Humor | 1005 | 2.19 | 20 | |
| Mood | 1068 | 2.81 | 21 |
Unable to open the link, did you forget to set it to public?
yes!! thanks for pointing it out
edit:its now public
Cool visuals! Once I understood the controls, I managed to get to the end. The concept is certainly something worth exploring. Keep it up!
@afroant Thanks for playing
Nice visuals, and on theme.I had a bit of troubles where sometimes the next rock was too close and I couldn't pass without going too slow.
@carkh
Thanks for playing and feedback.
Nice art style and sound effect. Hope the level could be a little bit longer.
Unique perspective and control! I feel that this kind of experience is a bit like the ape Mount Taishan swinging a cane through the forest, but can control the direction after flying out. The art style is very cool.
Thanks everyone for feedback @realwangziyang really appreciate the suggestion . Currently Working on adding more levels and optimizing some gameplay elements
Nice graphic! Enjoy the jam~
Pretty cool, although pretty short. Unique idea for the theme, good work.
WOOHOO!
Really unique gameplay idea, although the physics felt a little weird. It probably would have felt better if there wasn't so much drag or acceleration slowing the player down.
Nice concept! I thing you can improve controls and physics. It's not so convinient now.
Thanks everyone for playing and for the feedback
Visuals were okay. I had trouble with the controls, sometimes it didn't want to release no matter how many times I clicked the mouse, other times the obstacles would spawn directly in front of me so no matter what I did, as soon as I released I would instantly lose. The level did seem a little short as some others mentioned. Not exactly sure what I was even delivering since the description just tells me how to run the game.
Pretty easy to understand, but it felt a little janky with abrupt movement and teleporting. I like where you're going with the swinging from rope to rope, but I don't think it quite works in this scenario. I found myself feeling like it wasn't really an interesting mechanic, but more getting in the way of me just flying because it would completely stop my movement and then force me to wait for a bit before I can move forward.
The rope swinging mechanic is usually made interesting because you have to time the swing properly or you fail. Here, there didn't really seem to be any consequence (or at least I didn't notice any), you just click when its moving forward.
Going with the space theme, one idea might be using planets and gravity as the metaphorical 'rope', and you 'swing' from planet-to-planet, leaving the orbit of one planet, and entering (or crashing, or missing) the orbit of another planet. The challenge being you cannot adjust your aim, but have to time the 'swing'. And maybe on harder levels you could introduce asteroids and other space junk like you've done here.
download.png
Thanks for the feedbacks. Will incorporate the best in Upcoming versions
Thanks for making this! I did find the tutorial helpful at bare minimum but having the boxes generate the moment the hooks start swinging again was a little jarring. This is definitely on theme though I wish that I could have had more effect from gravity as though I were swinging from hook to hook.
Thanks again for sharing and being a part of the jam!