Delivery Rock by geck0 2023-05-03T01:47:47Z
屏幕截图 2023-05-03 094512.png When I cut trees or collect stones, there is a chance that I will maintain this action and then I won't be able to do anything!
Foon → Ludum Dare Explorer → Users → leking
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Angel Envelope | jam | 959 | 3.19 | 3.22 | 3.37 | 3.72 | 2.54 | 2.62 | 3.10 | 2.94 |
屏幕截图 2023-05-03 094512.png When I cut trees or collect stones, there is a chance that I will maintain this action and then I won't be able to do anything!
A very creative game, adding an arrow pointing towards the objective might provide a better experience for someone like me who has poor memory.
Amazing completion and visual and sound effects!I can't help but try the same level multiple times in pursuit of higher rankings。
Interesting idea, sometimes you can unconsciously pass the level while clicking, why not give the player a maximum number of Shifts and score based on the difference between the number of Shifts used and the maximum allowed.
The game is interesting, but the difficulty may need to be adjusted, or an upgrade system could be added. Starting with some easier levels to serve as a transition could also be helpful.
Great idea!If the game process could be longer, it would be even better
It's so amazing that it's almost a complete game.
The game is great!Great music and visuals,But the game process is a bit short, it would be great if we added a little more content
It's an interesting game, and the hand-drawn art style is very charming.
It's very interesting and creates a tense atmosphere, somewhat similar to the tasks in Among Us. I really like it.
Very interesting game,Simple gameplay and minimalist art style,It would be more fun if the translation game could add more levels and incorporate an upgrading system.
The gameplay is okay, but it would feel better if the character had two states: running and walking. The game content is a bit lacking, so maybe adding more levels or obstacles would be better.
Unable to open the link, did you forget to set it to public?
As someone who has also developed a game engine, I know how difficult it is to make one, and dealing with compatibility issues is a headache. The airplane control feels okay, but a bit monotonous. Adding more obstacles in the sky (such as birds or thunderclouds) might make it better. Also, when I flew to the far right, the game exited. I'm not sure if it was a bug or intentional design. Overall, this is a challenging game in every sense of the word.
Sometimes items cannot be found,It would be even better if you could add a tutorial or a brief plot。
Easy to operate, this is great,It would be even better if more different types of cargo could be added
The game is great, and the destruction mechanism is very satisfying. However, I feel that there is a bit of repetition in each level. Perhaps you could reduce the number of cannons and add some other elements to the game.
Beautiful visuals and comfortable music,Perhaps it would be more interesting to dance to the rhythm of music?
The creativity is great, but it's a bit repetitive.It's difficult for me
游戏整体来说比较完整,唯一的问题就是音效有点单一,不过画面的感觉还可以。
After deleting the target building, the routing of the output building will be preserved and some strange phenomena will occur。
I really like the art,The operation is a bit difficult for me
Cute art style, very comfortable to play with
It rolled in with just a gentle push. 屏幕截图 2023-05-04 130547.png
Great creativity,If only there could be more types of towers
The Sprinkler is too strong,I can only use it to play the game
At first, I didn't notice the bombs on the ground, but later I did. However, I still don't know how to avoid them and always end up hitting them.
It's very relaxing to play, I really like this game
@torculus I feel the same way,I have already increased the recovery speed,But it still seems a bit slow,ಠ_ಠ
@eieio you 're right,At first, the game was not in this form,I should remove this mechanism after changing the gameplay,Thank you for playing and giving me advice ;)
@friesforfree Can you download zip files to play, or are you a Mac user?
@jimmymcginger I'm sorry, I have now shortened the speed of recovering my strength to almost full after landing.
@projectcolorball 感谢你的游玩╰(*°▽°*)╯
@jaxah I don't have a Mac so I can't test this (T_T), but thank you for the opportunity to play.
@skvader-418 @ciderpunk Thank you for feedback. I have already fixed this bug
@snotax Yes.This is my first time participating in this jam, and since all the code was written independently after the jam started, I didn't have much time to optimize the controls. Thank you for your feedback, I will improve it in the future.
@quinn-patrick I'm very sorry.〒▽〒 I actually used a tileset system, but since my game was initially designed as a simple level-based game with a few stages, I changed the gameplay midway, which led to not being able to draw many tiles. That's why you can see some grass in some areas but not in others. In addition, in terms of map design, I strictly controlled the height of platforms to limit where players can jump. However, I didn't have enough time to adjust the tile map to fit the new gameplay. Also, the bug you encountered was actually a new bug that I added when I was fixing bugs yesterday. I'm really sorry about that. I have fixed it now. I have also addressed your suggestion for the reset button. Now, it can take you back to the previous save point. Since the reset button was a product of my original level-based design, I set it to restart the scene. However, I didn't modify it when I switched to a single-scene design. I'm really sorry about that. I will learn from my mistakes in the future. Thank you for your feedback.
@quinn-patrick @kasperhangard Regarding the color issue, the reason why I used blue for "danger" when the envelope touches water is that I thought it was reasonable. However, I didn't have time to draw water, and now I realize that I shouldn't have used blue until I could make it clear to most people that it represented water. Therefore, I have changed it to red and changed the save point to green. At the time, I thought it was water, so I might have been biased. I will be more mindful of this issue in the future.
@praccen I have already tried my best to shorten the energy recovery time, but due to map design issues, there would be some minor problems if I were to shorten it to zero.(T_T)
Moving boxes is quite interesting, and as the number of boxes being moved increases, the jumping height decreases which also adds to its scalability. However, sometimes jumping can feel a bit clunky.
Would the outcome be different if we didn't pass on happiness to others
It's a magical idea, and I feel like it has great potential. The later levels will be a bit difficult for me,〒▽〒
The visuals and ideas are very good, but I can't find the way, everything else is very good
I like the visual style and music, perhaps consider designing the map with the concept that boxes cannot be recycled, which would make it more fun and challenging?
It would be great if there were an action prompt in the game
The music and visuals are very cute, but it's a bit difficult to jump up and throw them
The time limit is too short. Removing the time limit and turning it into a game where you collect boxes and upgrade your character seems like a good idea.