midgento 2023-04-29 01:26
Enjoy!
Foon → Ludum Dare Explorer → LD53 → Castle Keep Courier
By temperateend, Midgento and Ramon Jesse Fajutrao
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1033 | 3.07 | 22 | |
| Fun | 1086 | 2.75 | 22 | |
| Innovation | 1134 | 2.57 | 22 | |
| Theme | 679 | 3.82 | 22 | |
| Humor | 1002 | 2.22 | 20 | |
| Mood | 877 | 3.20 | 22 |
Enjoy!
Game is nice, I was fast af. I could see a finished version of this being like you have to get defences and then use them to fight off an invasion or something like that.
Thank you for your feedback! You're absolutely right, the future development ideas included the castle being under siege, and taking constant damage that you needed to repair. Once the siege was over and the castle was saved, its counter attack time! ;)
I liked the game, and I agree with Nuin, it would be fun to fight something. When I was wielding the swords I really wanted to swing it.
Interesting concept. I agree with the reviews above. The game lacks something more.
I really liked the concept of collecting and dropping off, it was simple to get going and easy to undertake, once I had discovered what to do. I felt the game lacked any sort of preamble or UI text telling you what it is and how to play this. I was also able to get out of the game area, which seemed cool to do, but if I had fallen off the end of the map, I would have been stuck falling FOREVER... and with No way to exit the game too! [outside of pressing the Windows Key and cancelling through a Windows context menu]
simple resolve:
if(Input.GetKeyUp(Keycode.Escape) Application.Quit();
Put one in your Update or a better place like a state machine and shazam: it's where our fingers wanna take us when its quitting time :) Loved the effort, didn't join this Ludum Dare so cant award, but great looking simple mechanics game but with no indicators or sign posts regarding what to do [except the particle effects once you get what they mean after a run about for a bit :)]
Ooh, I also liked the slow down mechanic for really heavy things like the sword
@gruff thank you for a in-depth review, really appreciate it. Where abouts were you able to leave the map? I was almost sure I made it impossible but I could have misplaced a mountain or two to allow you to escape :speak_no_evil: The UI and Game Screens were pretty last minute as we focused on the gameplay so I do apologise for the lack of any sense without guidance, I'm glad we made it easy enough for you to grasp though :heart: will definitely add the escape key to bring up a pause menu in the next rendition :wink:
Sometimes items cannot be found,It would be even better if you could add a tutorial or a brief plot。
Very intense mood for defence the castle. Models and music get a high quality. Swords and stones are really heavy to carry, different materials make gameplay not that tedious. Good job.
I wasn't really sure how to play, but the environment was pretty sweet. Sometimes I would pick up stuff, then it would disappear. I didn't know where to take things to, so I just ran around grabbing what I could. I was hoping to see an actual enemy attack or some NPCs that would take the supplies and put them to use. It would help things feel more alive.
This game is impressive. The fast-paced gameplay kept me engaged, and the combat mechanics were exciting. The visuals and music were high-quality, creating an intense atmosphere during the castle defense. I appreciated the varying weights of materials and items, making gameplay more interesting. Overall, a great effort with potential for future development!
So sorry for being slow, I had a surprise visitor turn up at my door and so I have not been available
@leking thank you so much for identifying this bug, we will work hard to ensure the spawn generator is fixed.
@nekowei Thank you for your feedback, do you feel the weight of the items were balanced?
@rjdrag I understand your frustration, we do humbly apologise for the lack of tutorial, the three of us had some challenges for our first game jam together, and one of them was ensuring at what point of the development we started the tutorial. We will get one up as soon as possible but for now, just for your reference, I will update the game information, which I hadn't noticed even lacked the basics
@matterlinx I'm so happy you enjoyed it at it's current stage, the future development ideas are plentiful, and it's so nice to hear that we nailed this small core dynamic part of it
The game does start without a tutorial or telling you what to do. but the music is really epic and gets the mood right and the castle looks insane!
Moving around felt pretty good. I'm not sure if I was imagining it or not but I felt like I could run faster by moving diagonally, which is nice. Shift to sprint seems like an important thing to include in your controls description.