Haul and Pray by Shess 2023-05-03T01:33:15Z
The whole inventory and action system is so cool! The art and story (and overall feel) is just phenomenal, really good stuff!
Foon → Ludum Dare Explorer → Users → Terquey
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Tracks 'n Bandits: Haulin' Cargo | jam | 444 | 3.71 | 3.61 | 3.35 | 3.98 | 4.04 | 3.95 | 3.83 |
The whole inventory and action system is so cool! The art and story (and overall feel) is just phenomenal, really good stuff!
Driving through the belly of a giant worm to drop a bomb off was super sick, I wish I could have seen it blow up though! Still, that was a pretty sweet sequence, good job!
That was sick! Reminds me of old flash runners like Canabalt! Controls were a little confusing, had some trouble mentally detaching jump from space, but once I got it it was smooth sailing. Starting back at the tutorial is definitely a little bit rough, a checkpoint (or something along those) just before the first baby would make it a little nicer I think. Other than that though, that was some sweet work!
Really sweet pixel art, I do like the concept but I felt like I 'solved' the game just by going between two cities. Maybe I just got lucky with prices? I did see that economy rebalance is on your radar though, which is sick! With some tweaks this game will be even more awesome! I do have one question though, is the time-keeping just for flair? Or does it have some gameplay impacts as well? Either way, it might be a nice little detail to have a UI icon for the current season, just to up some cartoony feel :smile: great work!!
That was awesome! The ONLY thing I had some trouble with was the hitstun from hitting enemies. It felt like it went just a tad too long and interrupted my murderous rage. Other than that, really damn good!
Pretty cool, I liked the overall premise and the platforming was pretty good as well! When I was fighting the boss I felt like there was some jank, it wasn't really clear if I was hurting him or if I was attacking him during an actual opening. Respawning in the middle of the fight felt a bit like I was using an exploit. Still pretty slick for the time you had to make it, well done!
The combat mechanics were really unique, I think they'd really shine if you took this game even further. I never really felt like enemies were enough of a threat for me to use any of my spells besides the spear (which is a dope attack, I think it could be even cooler if you were encouraged to "multitask" when attacking, like use other spells/attacks to deal with the enemies close but get your spear circling the rest that are closing in). The ending was a little confusing? I found a big guy and attacked him but he seemed to die in 3 hits. (lvl 3 spear) Still, that was neat! Good art, unique gameplay, good job! :smile:
That was pretty neat! I think some audio cues for packages spawning/being delivered would have helped a lot with feel, but the actual gameplay was fairly straight forward. It was a little hard to tell which planet I needed to drop a package off at however, especially if the top part of it was off screen. My first thought is instead of a single arrow at the top, maybe a square sort of bracket shape around the planet? Or, the drop-off arrow rotates around the planet with the player? Just my thoughts, nice work!!! :smile:
@firebelley Thanks for letting us know, we've got a fix coming that should fix higher resolutions :smile:
@phyrocast Whoops! We've got that fixed up, thanks!
Thanks everyone for playing! Glad to hear that you're liking it! We're putting up an updated build shortly that has a lot of fixes and tweaks. Give us a shout if you catch any issues!