A Rolling Hamster Game! by Hxin 2023-01-10T16:15:48Z ♥ 0
The webgl builds don't work. You probably put the folder in a zip file instead of the actual build. The downlaod version works though.
The jump feels kind of spongy and some obstacles are placed really tightly. But it's a fun little game, I liked the challenge :)
A bit sad that the seeds don't reset on death though, made it harder to track the progress without restarting the game.
LD53 — Delivery (6)
Autopotion by BinarySpark 2023-05-07T21:27:29Z ♥ 1
Yo interesting to see someone with such a similar Idea like we had. I really dig the freeform mixing of potions, a really cool mechanic. Besides the audio static click the other thing that bothered me most is the fact that you disabled "playing in background". Especially with some of the mission requiring >50 potions, I sometimes had one last mission to complete in a level and had to keep the focus in the game while doing nothing. It is a minor thing, but since the rest is already so clean this really bugged me 😅 Also The fact that combiners would grab anything also tripped me up several times, since I accidentally placed it next to an unwanted resource, but I guess that can be considered a feature to further complicate the placement.
Really clean entry. Especially the in depth tutorial was very appreciated. For such a game it is definitely a good thing to include. Edit: I also want to add that the last problem (the "ultimate potion") is a banger. It was really fun solving that!
HMS Deliverance by Sherwin Claridge 2023-05-06T15:20:11Z ♥ 1
I agree with a lot of the things other commenters mentioned. Like my first missile shots always missing (shooting in the previous targeted direction?)
The update you are planning looks promising, so I'll just leave my personal two main gripes with the jam version: The harvester would've been fine for me if he didn't seemingly endlessly break for everything. Looks to me like the classic distance/2 sort of velocity calculation. It seems like the harvester gets as close to velocity 0 as possible. And waiting for that made it almost like it was taunting me 😅. So if it would just move at a more constant speed, or at least not break as much as it does it would make it already way better.
Also for me it was not clear that the "ship enhancements" were more like switching modes. So I wasted a quite a bit of resources to learn what the buttons did. Which made me wait longer for the taunting harvester.
That aside, I really liked the experience. Great job!
Man with a Van by kankje 2023-05-04T19:58:46Z ♥ 3
Really nice game, I love it. This kind of game is right down my alley, and it has the polish of a random indie I could find in steam. Well done!
The only problem I have is the balancing. Some other also mentioned it, for me it was nice and easy as a start, but didn't have any challenge. Then at some point it ramped up really quickly and I was just overwhelmed, so just sending out the trucks seemed like the superior strategy, but after I got more upgrades I just had to click on every package coming in quickly enough to grind out the yacht.
But even with the balancing issues it is really well made.
Bagelseeker by alaah 2023-05-04T19:15:10Z ♥ 1
At first I thought it was just a clunky little platformer with a cute aesthetic. When I read the mailbox I assumed it to be just for flavor. I really needed the three walkthrough steps on itch to follow through and understand the main mechanic. The mechanic then actually blew my mind. It is a really interesting idea and it was really fun to figure it out and test how it works/what it does. Lovely entry. I just have to say, that towards the end it got more and more annoying to try to set them at the right spot -> wait -> realize the new thing was off by 2 and try again. Maybe I'm just bad at the mechanic, but that's how I started to feel after a while.
Especially for a game jam entry though, this is really impressive, good job!
Syntech Surfer by Xandruher 2023-05-04T18:42:06Z ♥ 2
Really neat game. I didn't really encounter any bugs in v1.2. But I also think that the boosting mechanic stopping you so quickly feels quite jarring when figuring out the controls. After a while I got used to it, but it felt pretty off initially.
But I like the speedrunning aspect motivating for subsequent playthroughs :D The way you present the speed and turning with the blue particles was also pretty cool. I can imagine that translating well with even speeds.
maritime delivery job by CodeForJoyCaro 2023-05-04T18:29:29Z ♥ 0
Cute game. I love the style with the simple colors, and unoffensive font. Makes it just a nice little experience.
I still really appreciated the speedboost button to quickly go past the empty spaces, but it would have been great if the turning speed also increased with the forward/backward speed.