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MisterIXI

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202353Delivery👥Alchemist Assemblyjam7003.473.023.523.773.812.503.35
202352Harvest👥Orbital Orangesjam7822.662.102.612.894.212.083.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by MisterIXI

LD52 — Harvest

Chronos: Harvest Time by Flaming Aardvark 2023-01-10T16:06:19Z

I really like that you don't get ressources out of the enemies and they "steal" one when they spawn. Makes it actually a goal to stay on top of harvesting. Nice work!

Orbital Oranges by MisterIXI 2023-01-09T20:04:05Z

Whoops, I didn't publish the itch site. It should be online now. Thanks for the heads up :)

A Rolling Hamster Game! by Hxin 2023-01-10T16:15:48Z

The webgl builds don't work. You probably put the folder in a zip file instead of the actual build. The downlaod version works though.

The jump feels kind of spongy and some obstacles are placed really tightly. But it's a fun little game, I liked the challenge :)

A bit sad that the seeds don't reset on death though, made it harder to track the progress without restarting the game.

LD53 — Delivery

Bagelseeker by alaah 2023-05-04T19:15:10Z

At first I thought it was just a clunky little platformer with a cute aesthetic. When I read the mailbox I assumed it to be just for flavor. I really needed the three walkthrough steps on itch to follow through and understand the main mechanic. The mechanic then actually blew my mind. It is a really interesting idea and it was really fun to figure it out and test how it works/what it does. Lovely entry. I just have to say, that towards the end it got more and more annoying to try to set them at the right spot -> wait -> realize the new thing was off by 2 and try again. Maybe I'm just bad at the mechanic, but that's how I started to feel after a while.

Especially for a game jam entry though, this is really impressive, good job!

Autopotion by BinarySpark 2023-05-07T21:27:29Z

Yo interesting to see someone with such a similar Idea like we had. I really dig the freeform mixing of potions, a really cool mechanic. Besides the audio static click the other thing that bothered me most is the fact that you disabled "playing in background". Especially with some of the mission requiring >50 potions, I sometimes had one last mission to complete in a level and had to keep the focus in the game while doing nothing. It is a minor thing, but since the rest is already so clean this really bugged me :sweat_smile: Also The fact that combiners would grab anything also tripped me up several times, since I accidentally placed it next to an unwanted resource, but I guess that can be considered a feature to further complicate the placement.

Really clean entry. Especially the in depth tutorial was very appreciated. For such a game it is definitely a good thing to include. Edit: I also want to add that the last problem (the "ultimate potion") is a banger. It was really fun solving that!

maritime delivery job by CodeForJoyCaro 2023-05-04T18:29:29Z

Cute game. I love the style with the simple colors, and unoffensive font. Makes it just a nice little experience.

I still really appreciated the speedboost button to quickly go past the empty spaces, but it would have been great if the turning speed also increased with the forward/backward speed.

Man with a Van by kankje 2023-05-04T19:58:46Z

Really nice game, I love it. This kind of game is right down my alley, and it has the polish of a random indie I could find in steam. Well done!

The only problem I have is the balancing. Some other also mentioned it, for me it was nice and easy as a start, but didn't have any challenge. Then at some point it ramped up really quickly and I was just overwhelmed, so just sending out the trucks seemed like the superior strategy, but after I got more upgrades I just had to click on every package coming in quickly enough to grind out the yacht.

But even with the balancing issues it is really well made.

HMS Deliverance by Sherwin Claridge 2023-05-06T15:20:11Z

I agree with a lot of the things other commenters mentioned. Like my first missile shots always missing (shooting in the previous targeted direction?)

The update you are planning looks promising, so I'll just leave my personal two main gripes with the jam version: The harvester would've been fine for me if he didn't seemingly endlessly break for everything. Looks to me like the classic distance/2 sort of velocity calculation. It seems like the harvester gets as close to velocity 0 as possible. And waiting for that made it almost like it was taunting me :sweat_smile:. So if it would just move at a more constant speed, or at least not break as much as it does it would make it already way better.

Also for me it was not clear that the "ship enhancements" were more like switching modes. So I wasted a quite a bit of resources to learn what the buttons did. Which made me wait longer for the taunting harvester.

That aside, I really liked the experience. Great job!

Alchemist Assembly by MisterIXI 2023-05-03T11:45:42Z

Thanks a ton for the feedback everyone! :heart:

Alchemist Assembly by MisterIXI 2023-05-03T23:01:57Z

@congeesetador Thanks for the feedback. We've thought about that as well but didn't have time. Since we had so many people that didn't know at all how to play we released a small update with more info including the resource information via an icon. And we also added the escape to exit menus suggested by @chucks-feed-and-seed

Alchemist Assembly by MisterIXI 2023-05-07T21:16:16Z

@kanity Thanks! :D I see, I'd personally prefer the way it is now since I don't like having to confirm something like this, but it could definitely be a toggle option. The way the rails work was kind of intentional though, since every kart driving its route will *magically* change the rail tile in front of it to match its driving path. So manually adjusting them is not required. (although I concede that it looks very messy until a kart drives through, so a post-placement rotation function would be a good idea anyways)

Thanks for the Feedback!

Alchemist Assembly by MisterIXI 2023-05-13T11:31:46Z

@binaryspark yeah I also found it really fun to see such a similar take on the idea when a friend linked me your game.

Glad you could figure out the routing. I think we really botched the whole explanation side, and it got quite unintuitive. But always something to learn for next time!

Yeah I had the computational problem with the hexgrid positions as well, but I did go for a workaround with raycasts that circumvented that mathproblem. But it turns out that our cursor icon that we put in last second is not centered correctly, and I didn't notice that until just now... :sweat_smile: The cursor is accurate, at least in theory.

I definitely share your pain with the hex grid calculations. Which is why it made seeing another hexgrid game even more enjoyable :D

Syntech Surfer by Xandruher 2023-05-04T18:42:06Z

Really neat game. I didn't really encounter any bugs in v1.2. But I also think that the boosting mechanic stopping you so quickly feels quite jarring when figuring out the controls. After a while I got used to it, but it felt pretty off initially.

But I like the speedrunning aspect motivating for subsequent playthroughs :D The way you present the speed and turning with the blue particles was also pretty cool. I can imagine that translating well with even speeds.