drainkid 2023-05-02 01:36
Awesome vibes - I wish there was a little more to the movement though, especially since the whole game is centered around it; as far as I could tell it was just the jump and the boost. Good job nonetheless!!
Foon → Ludum Dare Explorer → LD53 → Syntech Surfer
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 737 | 3.44 | 37 | |
| Fun | 956 | 3.01 | 36 | |
| Innovation | 928 | 2.94 | 36 | |
| Theme | 635 | 3.88 | 36 | |
| Graphics | 289 | 4.13 | 36 | |
| Audio | 199 | 3.88 | 36 | |
| Humor | 1030 | 2.04 | 32 | |
| Mood | 155 | 4.08 | 36 |
Awesome vibes - I wish there was a little more to the movement though, especially since the whole game is centered around it; as far as I could tell it was just the jump and the boost. Good job nonetheless!!
Beautiful game with awesome vibes! I do wish the movement had a little bit more to it, it seems like my velocity was always either at 45 or 55 units. It would be cool to go down ramps and build up speed but that also seems like a coding nightmare haha :) I love the skybox and the moon dust particles, those are very cool. You guys have a solid game loop here!
The neon colors, lighting, and particles really help to deliver (pun intended) the futuristic aesthetic! Typically, delivery process simulations are tedious and boring, but this game actually focuses on making the delivery process fun! The inclusion of people waiting at the stations helps to contrast the game's deserted areas, giving a welcoming feeling when you finally reach the stations, which contributes to the overall sense of immersion. I appreciate the attention to detail in modeling and animating the players to make them more lively, which adds to the game's overall polish.
Pretty cool graphics and UI :) However, the controls could be improved by making steering left or right faster. Und sometimes the camera sank into the ground or into buildings. This could be fixed by using colliders. But I really loved the responsive particles on the board.
Great mood. Left and right are too slow. I feel like a fluid, smooth, controls would really help this game shine. Also, a couple small things like vfx for sand spraying off on big turns and stuff would be nice.
Cool visual and music creating a very deserted mood however on the patched version of the game I was having issues turning with it taking 1min+ to turn 360°.
Really nice graphics and UI. The movement is smooth. But I really wish there's more to interact with.
@rjdrag thanks. Glad that you liked it! Nice hint with the vfx for sand spraying!
@drainkid @travh98 @carras @codeforjoycaro @rjdrag @mlists @calicobubbletea Thanks for playing and your kind words regarding the graphics! The ambient was my main focus making everything needed as assets in Blender and using Godot's Environment Settings, Particles and Lightning. Glad to hear it turned out well!
Oh the mood in this game! Everything went really well together, music, sounds were awesome and gorgeous looks! Impressive sky! Is that HDR? One thing I thought of is that I kept wanting to go faster! It would have been cool if the player kept the speed while being in the air, and then if you could time the landing maybe keep the speed until next jump and that way keep the speed up with some skill. The ending was really nice when it all slows down. That felt like a reward after delivering all the parts! Awesome work guys!
Awesome game! Looks beautiful and movement plays very smooth. Enjoyment lies within the simplicity and this game definitely hits it. I felt like I was spacing out playing it with whole aesthetic and music - great vibes!
Thanks for you feedback everyone! if you had trouble with left/right movement (like @codeforjoycaro , @rjdrag and @mlists ), its most likely due to a bug causing the steering to be slower at higher fps, which is fixed now in v1.2
Hey Substain, nice visuals and music
this game has some great aesthetics, also a great music ! But I would have liked to get some more variety in term of gameplay ;)
Cool concept and great look.
Stunning visuals! Sci Fi is not often found in games, so it is always valuable!
Good vibes, graphically nice, the slow motion ending is cool! Maybe with a little more speed, or a bubble to get boost more frequently
I liked your motion the most from all the hoverboard games I've tried! It's not perfect, but very good. Some smoothing or lerp to the speed would be nice - it felt like speed changes too rapidly, which I wouldn't expect from a hoverboard. Love the camera effect on boost! Map is pretty, but not very challenging. Visuals are very nice! Here's some improvement suggestions: light pillars could give a speed boost when hit and same for jumping - a small speed boost when landing - stronger boost for longer time spent in the fall.
Screenshot from 2023-05-04 11-49-36.png
Good job and +1 for the Godot game! :smiley_cat:
I loved the art and visuals here, very dark and still vibrant! The synth/neon touches are great. The steering is a bit slow, but the controls overall feel good. I don't have much more to add that hasn't already been covered by others. I really enjoyed this and would love to see what more time working on it could deliver (buh-dum-tss :laughing: )
Solid game overall. Good job. IMO it woukd be even better if the speeds were a little higher :)
Really neat game. I didn't really encounter any bugs in v1.2. But I also think that the boosting mechanic stopping you so quickly feels quite jarring when figuring out the controls. After a while I got used to it, but it felt pretty off initially.
But I like the speedrunning aspect motivating for subsequent playthroughs :D The way you present the speed and turning with the blue particles was also pretty cool. I can imagine that translating well with even speeds.
I likeded the Mood and soundtrack of it! Also the boost boosted my mood, good fun!
Really cool entry. I`m was vibing all the way. I wish movement be more kinematic and maybe delivery points a bit more prominent, but anyway i`m like it
Gorgeous sci-fi scene and the music is great to pull it all together. Like other comments, I feel the movement could be improved some, such as the player not losing momentum as fast when the boost runs out, and the turning feeling a bit more responsive. Gaining/losing speed when going down/up sand banks too. Art-style is really nice though and the character models are real good for a jam project. Great work :slight_smile:
Really cool visuals! Music fits the game very well. The game would have benefitted from more extensive movement (Faster, in air, etc). Nice entry!
Loving the mood here, you nailed it! I couldn't tell for the first 20 seconds or so what to do, but after I actually bothered to look at the UI it became pretty clear and I was able to finish all the deliveries.
I also didn't realize that the boost button was a tap, not a hold, though that didn't really negatively affect anything.
It was very calm and relaxing to deliver packages by gliding around!
Really enjoy the music, graphics, and the smooth controls. Would have loved to see the little towers shoot something as some sort of defense tower, but that's just my two cents. :) Very well done!
I don't know if this was a glitch or intentional, but holding W made you a lot slower than just tapping boost. I like the idea, and even the way you set up the delivery points, but the hoverboard mechanics could have used some more tweaking. If you accelerate the board along the ground vector instead of just the camera direction, I think the movement would feel better, and as others have said the board slows down too quickly which kills the feeling of building up speed.
Obviously playtesting and fine-tuning physics in 72 hours is basically impossible, so you guys did a great job within the time frame. The graphics and the audio were very well done and created a cool, gloomy atmosphere
I love the aesthetic and the vibes. The movement system wasn't particularly interesting though. It could have done with environmental boosts or something to make it more interesting picking an optimal route, rather than point at target and press forward. I managed 1:21:32 after reading the above comment and just holding the boost button rather than both boost and forward.
@skleembof and @someone thanks to both of you for pointing this out. Without going into too much detail, the basic idea was to use jumps + slopes for building up speed, but since it didnt become very intuitive / clear, the boost mechanic was added on top. This also means that you can get a higher speed score if you try to build speed up without using boost first ;)
The mood in this game was great. The visuals and music worked really well together. It reminded me a lot of Tribes actually and the mechanics were just as smooth as the skiing/boosting from Tribes. Loved it all, nice work!