Ooober Cookies by notime4games 2023-05-19T19:31:26Z
This is a great game that has a simple art style. The balance of the game feels good - not too easy and not so hard. I really enjoyed playing it :)
Cars look cute btw
Foon → Ludum Dare Explorer → Users → Dender46
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Cozy Crane Master | jam | 692 | 3.48 | 3.26 | 3.14 | 3.82 | 2.56 | 3.37 |
This is a great game that has a simple art style. The balance of the game feels good - not too easy and not so hard. I really enjoyed playing it :)
Cars look cute btw
This game is amazing and super funny! I love how simple it is, only requiring one button on the mouse. The movement is frustrating (especially with that gravity lol), but at the same time very enjoyable, which makes the game even more special. The sound design is exceptional and deserves its own award :D
The little backstory behind the game is adorable and it warms my heart you included it :)
Such a nice and chill puzzle game! I really liked the overall aestetic and atmosphere of it. Graphics and sound design are amazing! And the puzzles were not so brain hurting and brought me joy solving them :smile:
Also the whole introductory to the game was smooth and well planned. I had a great time playing this!
Honestly it's a top tier! Graphics are simple but at the same time very stylish good looking. Gameloop is addictive and fun, controls are great with drifting and trying to evade penguins. Speaking of penguins - adorable models and great idea! Also love small details like small penguin figurines lying around and bumping into racks where boxes are jumping! Very impressive especially for a compo entry :smile:
Very interesting mechanics. Was truly fun to play especially because of how hectic it was :smile:
Really nice puzzles - I like that there are multiple ways of solving each level. With given creativity everything can be completed!
@bartekde thanks for feedback! That's a great idea, I wish I would have thought of that earlier, cause that's really good powerup and not hard to implement :)
@thereddevil That's my favorite part too - simple but fun!
@daniil-vakhrushev Oh, it would be funny to add rare glass breaking sound upon impact of boxes. Thanks for an idea :D
@tom-oak Thanks for the honest feedback! That's a valid point, when playtesting noticed that too but shrugged it off. I uploaded a slightly updated version where lowering the hook makes it slower to control, maybe this will incentivize more ;)
@wighz Thanks for a great feedback! It's weird but I like this jagged look especially because of how low quality my art style is :P But also I completely forgot that it can be changed lol P.S. Thanks for remembering that, it's really sweet! Honestly I was half way expecting to quit, but decided to do at least anything and suprisingly it went well!
Incredible game with lots of polish!
Movement feels intuitive and responsive despite controlling a large vessel in space. Pulling in and ejecting containers is an enjoyable process. Art and music are chill and relaxing. Sound design deserves separate praise with those tiny clinks and clanks (I mean when ship or containers hit something lol) and brought more atmosphere to the game. It was really enjoyable to play through :smile:
**I loved making this monstrosity!!!**
The game is incredibly fun and car building part is very robust which is shocking considering this game was made in a few days (I assume this is a _jam_ kind of game and not _compo_, which would be even more incredible). The art style and music are also great - I like when the music transitions from building to delivering part.
At the first moment, it was kind of overwhelming seeing all the parts of the building and not understanding what each of them is doing. But after a minute or two I figured out cause it was not as complicated as I was imagining (_and it shouldn't be complicated!_) which gave me a gratification moment.
Also looove small details, like exploding rockets after a while :smile:. Controls and movement are smooth and I feel like greatly tuned. The goals of each level are easy to grasp with a little bit of a challenge which is appreciated. Overall with all of the complexities involved with building a car - the game was straightforward and fun. I enjoyed every bit of it!
I feel like rambling cause there is a lot to say about this game but I hope you get my point - it's great! :smile:
Small suggestions (not a big deal for me and doesn't affect how I rate this game): - After quitting/winning the level - do not delete the current vehicle _of that level_. Perhaps have a 3-slot system for created vehicles per level, so that a player can revise their car to finish with more stars - Cars with umbrellas are kind of wonky. Car with them is incredibly hard to accelerate (maybe I did something wrong with placing them). But more rockets solved the problem easily :sunglasses:
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Awesome game, really felt the mood of alien and the theme. Grabbing mechanic is very interestingly implemented. I wish there were more levels, but overall it is great :)
Interesting puzzle idea with a complex set of controls! Music is great but I wish it would loop (I played very slowly lol). Puzzles are simple but despite that are still challenging which was fun to play with
My score ended up being **14**!
Really fun game, movement feels nice, but in my opinion would be better if gravity was twice the amount. It's weird but it was kind of joyful to drop down from balconies! Music and art style complete each other and set the right mood for the game. I enjoyed it a lot :smile:
Good game! Don't what else to say here, simplicity is what really hooked me on
I had a great time playing this game! The graphics are amazing and the sound effects are incredible. The game ran smoothly without any issues. I particularly enjoyed the shooting mechanic, which made everything go slow-mo when zooming, and the ability to pick up enemy weapons when my initial weapon's ammo depleted. Although the gameplay idea was simple, I found it enjoyable. The fog, enemy design, and limited camera angle made the game look a little scary, which added to the unique atmosphere of the game.
However, I encountered a few issues and have a few suggestions: - Moving with the WASD keys felt strange, as I couldn't move diagonally and could only go forwards/backward or strafe. - The box in the initial tent with the "Ammo" label suggested that it could replenish ammo, but I couldn't figure out how to use it after multiple attempts. - It would be great if there was a trace of enemy shots to indicate whether they hit or not (I assumed they always hit). - I found it difficult to see dropped weapons, and a slight highlight could improve visibility.
I enjoy these types of small, simple, quick games! You don't need to figure anything out and just enjoy the process. Game was not very hard, but difficulty rise after each delivery was a nice progress to see :)
Awesome game! Looks beautiful and movement plays very smooth. Enjoyment lies within the simplicity and this game definitely hits it. I felt like I was spacing out playing it with whole aesthetic and music - great vibes!
Very cool game and idea behind a theme delivery! It feels really polished, graphics look incredible, sound design is cheering and fits the atmosphere. All those interactions with the table are quite unique and hilarious :smile:. And the idea behind the game is astonishing - I would never come up with such original idea!
But to be fair for me personally game is hard. Maybe there should be more time at the beginning? Cause from all of those calculations on how many stamps each letter needs is a bit exhausting and more time would allow for better grasp of game notion.
But despite that game is awesome!
I found the gameplay mechanics to be quite intriguing and the variety of weapons to be enjoyable. The classic style of the game was a nice touch. However, I think the game could benefit from more challenging enemies and higher stakes, as well as a longer playtime. Additionally, I appreciated the unexpected plot twist that occurred after defeating the boss :D
This is an interesting take on the theme. The idea and mechanics are great, but I'm honestly just bad at these types of games lol. Even though the game by itself is simple in terms of idea and gameplay to understand how to play, I feel like adding more polish to graphics (icons instead of text, different colors) and some audio would be a leap in terms of enjoyment to the game