Strange Zoo by khaotom 2023-05-01T05:16:09Z
This is so weird! The art style and sounds/music go together perfectly to create a certain mood. It feels like a dream.
Foon → Ludum Dare Explorer → Users → Brandon Campbell
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Delivery Champ | compo | 204 | 3.52 | 3.55 | 3.42 | 4.22 | 3.33 | 2.88 | 3.86 | 3.17 |
This is so weird! The art style and sounds/music go together perfectly to create a certain mood. It feels like a dream.
This game feels very polished and clean. The graphics are charming! It's enjoyable, but I wasn't sure what I was working toward.
This is very impressive entry. It's a full-featured game. I didn't want to stop playing. It's addictive.
Really interesting mechanics. It's like you get to choose your difficulty by speeding up or slowing down. The music is great.
I like the music and the mood! The controls were a bit weird. The plane wants to turn left or right when I want it to go up.
My favorite LD game by FAR. So funny! And I don't even know how you thought of the core mechanic on this.
I like it! Thanks for putting that guiding arrow in there. Without that the game would be pretty hard to play. Is there any kind of end condition or anything the player is working toward? One suggestion I have is to put a speed limit on the drone and/or make it less bouncy. I got going really fast and then got between two of the blocks. I just bounced back and forth and there was no way to escape!
Game wouldn't start. sound started playing but no screen. nice soundtrack though.
What a ride. I laughed, I cried, I make a lot of random noises.
Solid Game! I didn't see any bugs or anything. The traffic works just like it should. Nice work!
Interesting idea for a game. It's basically an interactive story that you have to click through. I loved little flashes of creepy stuff on the "eye box" and the doll. Graphics are excellent. It would have been cool if you could change the outcome of the story somewhat by using different items.
This is fun! The controls and graphics are really clean and feel good. I would have liked a way to heal. Maybe something between levels, or a pickup, or maybe even slowly regenerating life. It would also be nice to be able to early reload so you don't run out of bullets when you most need it.
"Get ready for pure frustration." was an accurate statement! I was able to load a total of zero packages. I did get some laughs though from babies disassembling as I struggle to get them in a van.
This is a fun game! The main difficulty is navigating the map and looking for stuff, which takes away a lot of the fun of a management game. The art is excellent.
Nice idea! The graphics are really clean and the music is nice. My only complaint is I wished there was a way to speed it up a bit. Like maybe choose whether or not to stop at a house.
Really fun game with satisfying mechanics. The atmosphere is pretty weird and I like it.
I loved this game. The mechanics are so creative, the mood is immaculate, and the difficulty is just right. Super well done.
This is so well done. Best game I've seen so far. The graphics, sounds, mechanics, design, progression... it's all good and so polished.
Cool idea and well executed, but aiming gets frustrating because of the fixed perspective.
This is the hardest game I've ever played. I couldn't get past the second level. It's super funny though. I love the gore and the silliness.
Really fun, unique, challenging game! I enjoyed it a lot. I can't juggle more than 3 at a time.
Cool game. I liked the art and control, but it had honestly nothing to do with the theme, and no instructions. The game has no point.
Fun game! I like the the tilting bike. It was a little frustrating to get a game over for lightly tapping a pedestrian. Maybe make it so hitting stuff reduces your health based on how hard you hit?
This was funny, and the gameplay was original. My only complaint is that you have to go through a dialogue sequence every time you die.
Hey I'm really wanting to figure this game out because it looks super cool. I'm not able to get anything to happen though. Are you supposed to just add enough thrusters to get the cube to move? Do the grav engines lift the cube off the ground? How many generators do you need to power a thruster? If you get back to me I'll give it another play.
@peterfiftyfour K I just gave it another try. I didn't notice the tooltips the first time around. I love this game!!! Best game I've seen in the Jam so far. Very creative and I'm impressed at how much you did in such a short time.
This a really nice game that feels polished. I can't figure out how to not go bankrupt, but I'm probably just bad at it. If only the train could go backward! I really love the color scheme.
Really good game! It's funny, and the mechanics are sorta unique. My only complaint is the camera movement can be a bit jerky and jarring.
Nice Game! I also interpreted the theme as delivering babies. This is definitely challenging. I found my self wanting a way to dash or sprint to get around faster. Well done!
I'm really liking the graphics. The dissolving level is very cool. I think I found a bug where if your on a straight stretch going left you can't turn left, and the the track is heading right you cant turn right. You can always turn at corners though. Great job!
Really solid game here. It's highly motivating to do cool baby throws. Giving babies back to storks is such a funny idea!
Amazing what you were able to get done in just 48 hours. wow. And with no team too.
This game is WILD. Delivering babies, but from hell!? It's very fun to play. The controls and movement combos are super satisfying. The game has that thing that makes you want to try over and over again. I really enjoyed it.
This is a SOLID game. Well done. It's like a Cities Skylines early prototype. I got the enough power to both cities and really enjoyed it! Thanks for sharing!.
I like the idea! It's fun that there's no one right solution to move the packages along. I would add some indicator to show what component is selected, and maybe allow users to click to select instead of holding down the mouse button. That took me a while to figure out.
Great little game. If you were able to define multiple routes, and then add riders to those routes, that would really take the game to the next level. Right now the road design is pointless because the riders all just wait in line no matter what road design you choose.
This made me laugh. It's a funny take on the theme. More like "anti-delivery". One piece of feedback I'd give is that it appears to be impossible to get to some of the packages fast enough. The guy is just too slow. Or maybe my reaction time is just bad :shrug:
@triangle-point Thanks for playing!
@castitatis I originally had it so the baby went back in if you hit a wrong button, but I thought it was too hard!
@nbumgardner Thank you so much for the feedback!
@potatocouch I've noticed that every embedded game I've played is cut off for some reason. If you scroll down a little bit in the embed window there is a full screen button that fixed the problem. I definitely agree there should be some penalty for hitting wrong buttons.
@greenphox I think you're right. As of right now there's no reason to have 4 beds. I should make it so they explode or something if they don't get helped fast enough.
@zenbreaker 15 is a good score! My highest ever is 16. I think you're right - there needs to be a reason to choose a certain parent over another. Good ideas.
@ugly-robot Thank you so much for your kinds words!
@fnkee this is by far the highest score I've seen. You must be an incredible button masher!
@markais Whoa 27 is amazing!!!
This is so charming! The art style and music style really fit together. On suggestion I have is to make it so the pattern you're delivering is always one of the options. There were also times where there was a matching pattern, but it was right under the HQ my stork was in, so I couldn't deliver it. I like the game a lot!
Really cool idea! I decided to retire after I got to 700. 08.05.2023_23.03.02_REC.png
Good work! The movement controls feel nice and the graphics are charming. It has that thing where you want to keep trying over and over again. I got stuck on level 4 or 5 where there's a dip on the middle platform with spikes over it. I couldn't figure out how to jump out of the hole without hitting the spikes.
excellent game for the time given, its worth noting that you can just block everything indefinetely, and run through the whole game without interactivng with anything at all, but great art and soundtrack
It's challenging! Is there an end condition? I played for quite a while and couldn't tell how to win or lose.
This is a really clever idea. The mechanics are unique, and the animations made me laugh. I really enjoyed it and played all the way through.
This is really solid game and a cool idea! My only complaint is how hard it is.
So the boxes make buildings out of their own flesh!? Disgusting. Fun game. It got a lot easier when I realized I could wall jump!
This is very well put together game! I love the graphics and audio and the concept. I seems bug free. One suggestion: In real life, gravitational fields extend infinitely from planets, and the force they exert increases the closer you are to them. I think this game would have been more fun in gravity always effected the packages, not just in the narrow band around the planet. That would have made it so there are more options to solve a level. Like you could skim the planet with lots of power, or shoot a really wide arc with low power. Anyway, you get a high rating from me! Well done.
Good job finishing a game! I found the catnip, but could never figure out where to deliver it to before the pigs got me. I would suggest you make it so you can change movement directions without releasing keys (so you can travel diagonally). I'd also add an arrow or something indicating were the catnip needs to go. It also appears that you get busted if the pigs see you. Since you can't see them coming, this is probably too hard. Maybe make it so they have to touch you.
It's fun and addicting. It has that quality that makes you want to keep trying. Like others have said - the rock falls are frustrating. I ultimately gave up because it's clear the rock falls aren't something you can learn to avoid with enough skill. Sometimes there are just no holds available to avoid the rocks fast enough. There needs to be a bit more warning and/or more stamina on the hands to enable time to move.
Really interesting and unique idea! I like it a lot. Music is great.
I honestly really like this game. The idea is great. There's no punishment or cooldown for missing the package though so there is no punishment for spamming your way through. great job I love it.
It was hard to figure out where to go or what to do. I like the music though!
I see you interpreted the theme in the same say I did! This is a pretty funny idea. Is there any way to beat it though, or do you just try to evade the hand until you eventually get born?
I like the concept, there aren't really any physics though, and I found the controls a little impractical, so maybe add some simple keybindings in settings. A for music though, it's a vibe.
I super enjoyed this game. Was not expecting the ending. I accidentally bought a pistol after I had an AR, thinking it would add it on to my car. I was wrong. Very well done on this one!
This is fun and well executed. You really have to think fast while playing. Good job.
This is an EXCELLENT game. The art and colors are amazing, the music and sounds are perfect. The difficulty is right on. Very well done!
Good job on this! I'd say the difficulty is just right. I made it to the end with one life left.
Very creepy atmosphere.
Playing the HTML5 version my score would stop increasing at 4 or 5, and also my health would not update when hitting the wrong color shells. The end screen would always say my score was 0 no matter what. The art is excellent though and the burrow mechanic was really creative.
@mitur Ah ok I'm just dumb. That makes so much more sense now. I gave the game another try and updated my ratings.
What a unique idea! The music and art style are excellent. The picking up and dropping of fishing poles just doesn't work that well. I think putting them on hotkeys (like 1,2,3) would have made gameplay a lot less frustrating.
Lots of things I like about this game: The the truck suspension, the timer on the back of the truck, the overall idea. It's a great start to what could be a super fun game. I would suggest you make the truck a little less drifty or more self correcting. I felt like there had to be constant input to keep it on the track after any slight turn or jostle. I'd also add a way to adjust pitch in the air. If you hit a jump and start pitching forward there's nothing you can do about it.
You nailed the aesthetic you were going for! The graphics and sounds fit perfectly. Controls are hard but they make sense if you take the time to figure out the rudder and gear indicators.
I really enjoy this one. What a unique idea! And very impressive for being only a month into game dev.
@dustyredbird This was fun! I played through the whole thing and enjoyed it. If I'd just make the UI a little more cohesive (like make all the buttons and enemies match the old style of the cards and map).
I will say.. this is the first time I've grappled around a city shooting minecraft dirt at floating train cars, so I guess you deserve a high innovation rating? Grappling through a building and and getting launched off the map at lightspeed was pretty cool too.
This is a very good entry! I was confused at first because there's a lot going on, but after I figure it out it got really fun and satisfying. It's a really creative concept. The sounds and graphics fit well together.
Pretty creative idea. Too hard for me, but I definitely appreciate it.
The web shooting and riding mechanic is really fun! The only problem I had was when I accidentally shot two webs from points very near each other. There was not way to choose which web to ride. Nice work!
I liked this! I appreciate that you only take damage from cops and not the walls. I think the trick to this game is to never turn around. If you miss, just do a lap around the block. I don't know if it's intentional or not, but if you t-bone a cop you don't take any damage. You can just push the cop cars around. Thanks for making this!
@campalans THIS IS A GOOD GAME. The movement mechanics are perfect, the levels are well thought out, the difficulty is just right. I really enjoy it.
Tips for those that are struggling: You can double jump. Long presses = higher jumps. You can dash again in the air after your second jump.
This made me laugh! I like the use of the word "elite" wherever possible. The game probably need a little more to it though. Right now it's just wander till you see a house, and then wander till you see another house.
You really created a nice feeling game. The art style, the music, and the controls all fit really well together. It has a really high level of polish for such a short amount of time. Really well done!