brandon-campbell 2023-05-01 06:36
@dustyredbird This was fun! I played through the whole thing and enjoyed it. If I'd just make the UI a little more cohesive (like make all the buttons and enemies match the old style of the cards and map).
Foon → Ludum Dare Explorer → LD53 → Babylon Prime Delivery
By dustyredbird
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 638 | 3.53 | 15 | |
| Fun | 566 | 3.46 | 15 | |
| Innovation | 618 | 3.30 | 15 | |
| Theme | 969 | 3.42 | 15 | |
| Graphics | 1014 | 2.73 | 15 | |
| Audio | 3.36 | 13 | ||
| Humor | 2.70 | 12 | ||
| Mood | 3.31 | 13 |
@dustyredbird This was fun! I played through the whole thing and enjoyed it. If I'd just make the UI a little more cohesive (like make all the buttons and enemies match the old style of the cards and map).
An interesting game, always good to see a deck builder. I think I would've fared better if I didn't play this immediately after being awake for 36 hours, but it's a good submission!
Very ambitious and nice end result.
This was a fun deck-builder take on the delivery genre. Reminds me a lot of a delivery themed Slay The Spire! Awesome job!
Stuck at 0 percent loading for me sadly :/ (edit: switched to chrome and it's working)
@tyrannas Excellent! I've not really done much WebGL exporting with Unity before this, so glad it eventually ended up working.
Thank you @brandon-campbell, @ollie-d , @evogengames, and @reulan for checking it out!
Okeeey, so had actually quite a lot of fun doing a run, took me a bit to understand the value and buffs (i swear i had read the description), yeah, quite challenging but I really like the value mechanic, that was interesting compared to classic deck builders. But man, the last level is way too hard, especially after the trap, it did not fell possible even if I had played better, is this on purpose ?
Oh and also, loved the music !
Super fun little slay the spire like game. Seems like either not all the cards acted correctly or not all the UI elements displayed correctly. Mainly the buff/debuff cards. Either way a super fun game
That was a very hard game, but so, so cool! I absolutely *love* the mechanic of spending value on the cards to play them—I'm not sure I've ever seen something quite like that before and it's super interesting to play with. I'm not sure I'll manage to beat the game, but I gave it several good tries and had a great time! Would love to try this again with a more forgiving difficulty curve.
Fun game, only one visual glitch (cards move up and down rapidly) I think it's a good idea, even if the cards seemed a bit unclear at times. Liked the element where you could choose to heal vs. getting new cards, although I feel like I didn't get to see all the cards in my playthrough. I went through the middle-top way and died right before making it to Toledo.
Very unique game! I had fun throughout the whole game and it got me very engaged.
I liked the style of the cards, I would love the whole game to have this art style, but I understand it's hard to make everything on time during the game jam.
There is a visual glitch - when you place the cursor at the very bottom of a card, the card flickers up and down. And cards are sometimes called cards and sometimes magic tablets.
Some cards are unbalanced - there is a cards that uses 1 value and does 3 damage, and one that uses 1 value and does 1 damage. There is no reason to use the second card pretty much ever.
This game also has a pretty steep difficulty curve. The path to the last level is very easy and the last level is very hard.
Really fantastic mechanic of trying to avoid spending durability on your cards!