FoonLudum Dare ExplorerUsers → Reulan

Reulan

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥LD55 - Ritual of Cardsjam11422.862.643.223.652.292.222.63
202353Delivery👥Internet Delivery Y2Kjam3.082.333.414.082.582.00
202250Delay the inevitable👥Majellanjam6483.553.383.533.703.323.233.023.38
202149UnstableSpellblade Legacy - (2D deckbuilding-lite adventure RPG)jam14462.802.783.151.932.612.88
202148Deeper and deeperSpellblade TDjam2.002.002.252.002.502.002.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Reulan

LD49 — Unstable

Operation Un-Stable by TheHansinator 2021-10-13T03:51:55Z

straightforward interpretation! I enjoyed this game, it almost felt like a rhythm game towards the end with the timing being so close to allow for hitting all the stables that spawn. nice!

Unbalanced Brawl by yopox 2021-10-17T18:51:44Z

Awesome entry the amount of permutations and randomness was quite fun!

https://ldjam.com/events/ludum-dare/49/spellblade-legacy-2d-deckbuilding-lite-dungeon-crawler

A game inspired by Slay the Spire

Mental hostpital simulator by Ariandor 2021-10-13T01:43:47Z

this definitely shows the unstability of the patients, control scheme fits the theme as well :D

Solar Colonies by Fenderbate 2021-10-06T07:34:35Z

planet variety was nice to see. menu design simple and intuitive, graphic direction was awesome

Bitrot by Maxathon 2021-10-07T05:12:53Z

platforming you know and love with some nice changes, I enjoyed the brush coverage which obscured the player and hid some of the monsters. unstable mechanic was very noticeable!

Spellblade Legacy - (2D deckbuilding-lite adventure RPG) by Reulan 2021-10-05T22:41:56Z

Thanks for the comments!

@nyles I agree it's confusing for sure without tooltips. There were a few systems I still have on the back burner, but was not able to get them into the game in time.

@piw agreed, there are lots of systems implemented, between guilds, talents, abilities etc, but the game does need to have a clearer workflow and have more information visible but presented in a minimalist way.

I also think my concept of "unstable" was under represented across the zones, but it's an unique effect per zone which affects the player in combat.

Agreed it's not a Roguelike in it's current state, I think more tuning and balancing and progression carryover systems would be needed to get there. Thanks for playing!

Spellblade Legacy - (2D deckbuilding-lite adventure RPG) by Reulan 2021-10-07T06:58:38Z

@as-you-like-101 Thanks for the comment! I'm glad you thought it was fun without much direction.

@maxathon I've uploaded a new build of the game that starts with instructions on how the game systems work. I realized while making it that is a lot to describe, there is one page for game navigation, one for player systems and one for combat!

@essarrgee Thank you! I definitely went systems overload for this game jam :D

Spellblade Legacy - (2D deckbuilding-lite adventure RPG) by Reulan 2021-10-16T23:23:47Z

@skyward4d I've simplified the stat system and took out a few systems, additionally all player stats now have labels so it's easier to identify!

@kit-gorn Thanks so much for the positive feedback, I want to add tooltips eventually for more information allowed on mouseover.

@frickinlaser I know it's super overwhelming - something i'm working on simplifiying, but glad you were able to have fun after reading a bit more into the game!

@chesiq haha, went programming overboard :D - I did have some existing code laying around that was the basis of this project.

@fractale Agreed, working on reducing screen clutter and highlighting areas that are more important.

@varundevs Thanks for liking the idea! I definitely would love to collab with talented artists in the future, but programmer placeholder art by myself will have to do for now :D

Spellblade Legacy - (2D deckbuilding-lite adventure RPG) by Reulan 2021-10-18T18:33:01Z

@yopox Ah yeah regen is not super clear, but you would regenerate HP equal to your regen stat, this can only be applied by Rejuvenate status which the Familiar Cat, Regen Leaf and the Rejuvenate skill can provide. Thanks for providing these bug reports! Adding a save feature is definitely something on the list to do, having a game like this persist so you can reload and take breaks would be great! - sorry about the crash!!!! i'll duplicate and see what went wrong :( Thank you so much for your detailed feed back!

Spellblade Legacy - (2D deckbuilding-lite adventure RPG) by Reulan 2021-10-18T18:50:21Z

@yopox I found and fixed the game crashing bug you were talking about, thanks for the heads up. It will be in the next upload.

Spellblade Legacy - (2D deckbuilding-lite adventure RPG) by Reulan 2021-10-21T20:04:09Z

@zimny11 I appreciate the constructive criticism. I have changed some of the UI highlighting and colors in the UI so everything does not blur together. I also made the player health much more emphasized.

@doc-kaos Each time you finish a normal combat you have a chance of getting a healing drop. If you have Tier 1 of the Restoration guild you can heal for 20% of your health every 4 combats. I have added more sources of Regen and updated the healing system a little bit, additionally the new ability Regenerate is available.

@kack3y Each of the zones is undergoing an unstable effect, and at the end of the turn my intent was each zone does a different effect (damage on end turn, energy drain, damage when playing card, full block removal, etc.). I decided to remove this system for the time being to focus on completion of the core systems.

Spellblade Legacy - (2D deckbuilding-lite adventure RPG) by Reulan 2021-10-21T20:06:25Z

@negator2vc Overload!!! Thanks for the positive reinforcement here, if you are fan of roguelikes I always think of Tales of Maj'Eyal as my favorite information overload rl :D

@shea-kelly Thank you! I've been trying to get better at art personally, but still leveling up my photoshop skill.

Life on Cards by Lumbigui 2021-10-13T03:48:12Z

reminds me of reigns, very fun gameplay and I enjoyed the aesthetic!

LD50 — Delay the inevitable

Ten Steps of Life by Igor KinGamer 2022-04-05T05:42:52Z

i counted 8 physical steps in the animation :D

for 9 hours it's a good concept to go off of, the interactable are there and I could feel this becoming like a point+click adventure but with some real-time moments

for the time constraint i think this is solid!

Ava-launch! by LandoSystems 2022-04-05T05:17:02Z

really impressed by the graphics on this one, liked the retro old-school sim-like tile placement for the ramps and vehicles.

was a bit confusing at first, but after seeing the first avalanche things were more clear

Overworked & Underpaid by Chartle 2022-04-05T02:51:23Z

this game definitely hits the nail on the head for theme. the minimalistic but easy on the eye artstyle was pleasing to look at. the audio design was a knock out of the park too, it seems like spatially aware audio and hearing the patients and alarms go off all at once got suuuuper chaotic, which really sells the overworked part in the title of the game. great submission!

Baking Simulator 2022 by Sarah 2022-04-05T05:30:25Z

+1 for the nostalgia, very cute baking simulator - fair amount of recipes and impressed that the whole baking process could be codified and visualized this way

Wither by Marc Grabow 2022-04-05T05:39:05Z

relatable after seeing plants perish, i did like the multitasking aspect. i tried to stay to a quadrant or two so I could accumulate upgrades overtime. I liked how many things you needed to be doing all at once, stressful in a good way

Sickly Victorian Boy by CSdoesCS 2022-04-06T23:52:35Z

was a little bit creepy at first, but the humor eased me and I found it pretty enjoyable.

the art aesthetic is 100%!!! very unique and eye catching

March of the Mega-Machines by Arttu Halonen 2022-04-06T23:50:18Z

fun tower defense, i liked the double power increase glowing effect. i haven't seen the ranged based pricing which was cool to see.

incentives making far away towers and upgrading them rather than clustering bunch of low cost towers in a group :D

1 Man 6 Bullets by Raphaeltan 2022-04-19T04:04:05Z

simple concept, but goes sooo far. really like the way the bullet is the main mechanic of the game avoid baddies chase bullets to collect so you can reload. line them up when you can and go for the piercing shots.

really love this old school top down GTA2 or Alien Phobia type vibe but mixed with the classic concept of a gunslinger and time-slow mechanics similar to SUPERHOT. wonderful!

Energy tower defence by John llyod Apolo 2022-04-19T06:38:47Z

TD's are one of my favorite genres! On my second run I discorved you could stack towers in this game, it really made holding out feasable for me for several waves of purple minons had about 12 energy spare with 7 towers up at my peak. and then the inevitable... (tower stacking reminds me of of school starcraft or warcraft3 custom maps with lights on/off which allows to toggle fog of war to trick the game into placing the structure on an already built tile) was so much fun!

The Itsy Bitsy Jumper by sakura_magika 2022-04-05T02:23:48Z

was able to get to escape attempt 10! would be great to see high score of all time persist through runs

The Hero (...Always Wins) by Link270 2022-04-11T01:03:14Z

I enjoyed easing into the setting. The unique combination of mechanics and it does invoke the theme well. This is a cool hybrid game style that is really fun!

Majellan by Reulan 2022-04-05T05:45:46Z

@igor-kingamer Thanks for the feedback, I did see a few glitchy things with the collision as well - will have to go in a patch them.

Glad you enjoy the blob animation! we felt like it had a good level of bounciness to it as well!

Majellan by Reulan 2022-04-05T05:46:08Z

@3bt @zeekza thanks for the comments, I was able to check out all of your guys games!

Bitboy by Proxy-Games 2022-04-19T06:48:13Z

nice artwork and humor, the intro was very amusing. when you press F5 then you REALLY know this game goes deep.

love the glitchiness unexpected factor in this game

Myst the Alchemist by netpunk 2022-04-06T23:46:00Z

this was a curious game, i saw rougelike so I was definitely in from the get go for replayablity which this game has. the concept of knowledge next revealed after the inevitable makes sense

good for those who like puzzly crafting

Corrupted Caverns by Kaya Games 2022-04-19T06:27:15Z

this game has so much potential given it's current complexity and nuance involved in the crafting. really good baseline for a survival, crafting, gathering and exploration game

Dino Defense by 3BT 2022-04-05T05:09:52Z

I really liked the take on the theme, making dinosaurs prevent the inevitable asteroid collision!

fun tower defense, enjoyed the auto-mining aspect of the game too

Darko by Sodoj 2022-04-06T22:56:22Z

the 2d enemy rotation in the 3d player world is pretty trippy especially with the black and white art. gives me old school doom and wolfenstein vibes but combined with a quick draw iaido single slice sword attack dash. this is really fun!

took me a second to double jump but after that kept going up and up and juggling between enemies or platforms depending on what maneuver i needed to take

The Wrong Side of The Rhine by ProjectUnfun 2022-04-07T00:41:42Z

fun game, took me a second to figure out how to micro my character to swipe 2 enemies at once. i quickly learned to avoid the armored generals until i'm stronger.

had a lot of fun, awesome work has a good basis to go off of

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-07T00:52:54Z

woo 3101 saved!

this was pretty fun after a few runs and figuring out what the deck contained and what combos I could do.

if the enemies had a red tinge vs. the gray background i would of immediately been able to distinguish the two sides. it took a bit of reading after a positive information overload. this is totally my style of game!

Not Enough Time: The Game by Marianoa213 2022-04-06T23:04:05Z

this reminds me of a really really old school game I used to play called Alien Phobia (on like DOS or something), was a huge nostalgic trip back to that game for me

awesome! btw the theming for the itch.io page matches really well

LD53 — Delivery

Rhythmic Courier by Colin Misbach 2023-05-05T22:58:20Z

Really awesome to see that you've done the full solo-dev treatment for the game, coding, art, SFX, music all put together from a single mind - really inspiring!

Delvery Service by Reispfannenfresser 2023-05-05T22:43:30Z

Good dungeon crawler atmosphere, I did explore most of the cavern and destroyed most of the monsters before the final room with the cat. I wonder if in another version you would add stat tracking for monsters destroyed, floating combat for damage dealt, and a victory screen when the mail is delivered (maybe make the enemies disappear too when you win).

the little cap bouncing on the player hero was a nice touch, and all the sprites + their AI seemed all different and unique!

Where to Deliver? by IndivisibleParticles 2023-05-05T22:36:36Z

I like this take on delivery! Only three choices, but there is a timer so you have to think quick on your feet. I really like the quiz-approach to this game, wouldn't of thought to use pre-existing geography knowledge as a core gameplay mechanic. Very cool! - 78 for the score :D

Babylon Prime Delivery by DustyRedBird 2023-05-05T22:33:38Z

This was a fun deck-builder take on the delivery genre. Reminds me a lot of a delivery themed Slay The Spire! Awesome job!

LD55 — Summoning

Chicken Slayground by Zettelkasten 2024-05-01T23:43:13Z

The paper craft style of your art assets are amazing. This feels like moving around using handmade scenery, so awesome!

Snack Summoner by Air Dinghy 2024-04-17T06:08:02Z

Enjoyed this game, really like the cutesy vibe of various fruit and desserts. The actual ritual and summoning circle and accompanying sounds really hit the summoning theme very well imo. Awesome job!

Keyboard Summoner by Andreas Roschal 2024-04-16T22:44:14Z

Really enjoyed the keyboard mechanics needed to play the game. Really reminded me of helldiver stratagems or old school cheat codes that would require directional input.

Great concept reminded me of a old school flash tower defense in a way. This was a great experience!!

Summonion by KeithSwanger 2024-04-17T06:42:52Z

Day 2 got pretty tricky, a lot of multitasking! Creative and funny idea, reminded me a bit of an old arcade game.

SaaS :: Summoning as a Service by HolySparks 2024-04-19T22:23:26Z

Really amazing art in this entry, really felt like a summoning from the dialogue scene and the game scene with the ritual circle.

The older school cell phone and the clipboard were nice touches to give a more analog feel. Well put together for the jam, solid entry here that gets the point across in several different ways.

Sorcerer's Army of Summons by Rendow 2024-04-19T22:35:37Z

Fun Vampire Survivors like, gives me more of a roguelike tile base movement or a tactics game feel which I enjoy. Having armies of various goblins and skeletons are great.

Really hits the summoning theme, really awesome models and music that tie in for the well done jam game!

For future content would be nice to get to the status quo for xp crystal types and getting more abilities or passives. Really good base system that could be expanded on for a great game! Good job!

LD55 - Ritual of Cards by Reulan 2024-04-17T02:30:31Z

@JudJudson Yeah we are both fans of seeing long combos resolve and having fun card interaction between the different elements. I personally would love to make more cards and add some mechanics (like mana gain - which was discussed for the water element but not added), having a deck of 10-20 cards per element would really mix up the variation!

@Kseniya thanks for the honest feedback, we are both programmers and don't have much art experience and it really shows... Lots of animation and board readability ideas were discussed but we couldn't implement them in the scope of time we had unfortunately.

@nathan Thanks for the bug report, yeah we had some issues with resolution - but this was just hotfixed and the resolution scaling should work now! Glad to hear the game was intuitive, we really just wanted players to craft a hand of cards that would be fun for them to see play out.

@lehmy Yes, we actually have 2 coded mechanics that allow for deck manipulation though they were both scrapped. One was "burn" where you could burn a top card of a deck once per turn. We also had a deck reshuffle feature below the end turn button which allows you to reshuffle all decks twice per game. (reimplemented with the resolution hotfix)

archmage by OldDog 2024-04-17T06:04:06Z

I really enjoyed this gameplay a really cool take a 2D Hero Army manager, more tactical slower paced Dynasty Warriors. I wish the hero could be upgraded more to try a maybe hero-only run with combat magic or fighting skills. Or maybe go more support aura and effects that boost your army units.

I was play around with hotkeys and found what I assume give exp, give a army upgrade, give a treasure chest reward. Great game!!

🐑 S.H.E.E.P - Sheep Hell Emissaries, Eradicate Purity 🐑 by Shenoit 2024-04-16T21:07:58Z

Really fun concept, good art seeing the various sheep types and I really thought it was a nice touch to have a wolf creature lead the pack. Power ups feel good and then the gates you choose to increase/decrease your herd is a good decisive way to play the game and steer left or right.