FoonLudum Dare ExplorerLD49 → Spellblade Legacy - (2D deckbuilding-lite adventure RPG)

Spellblade Legacy - (2D deckbuilding-lite adventure RPG)

By reulan

View on ldjam.com

CategoryRankScoreCount
Overall14462.8025
Fun13402.7825
Innovation9173.1525
Theme15221.9325
Graphics13142.6124
Mood12352.8824

Comments

nyles 2021-10-04 07:27

I'm a bit of an outsider to card games, but this was a little too daunting for me.

piw 2021-10-05 19:34

It looks like it could be an absorbing and complex game with all the combinations and choices, but the UI was too confusing for me, sometimes it's better to show less. Also, I don't think it's a roguelike.

reulan 2021-10-05 22:41

Thanks for the comments!

@nyles I agree it's confusing for sure without tooltips. There were a few systems I still have on the back burner, but was not able to get them into the game in time.

@piw agreed, there are lots of systems implemented, between guilds, talents, abilities etc, but the game does need to have a clearer workflow and have more information visible but presented in a minimalist way.

I also think my concept of "unstable" was under represented across the zones, but it's an unique effect per zone which affects the player in combat.

Agreed it's not a Roguelike in it's current state, I think more tuning and balancing and progression carryover systems would be needed to get there. Thanks for playing!

as-you-like-101 2021-10-06 08:30

cool game i like it the game play a letile bit confusing but i fell but is so fun to play for me good job

maxathon 2021-10-06 22:11

I loaded this up and read a bunch of the menu text and realized I couldn't understand anything. If you publish instructions I'd try again!

essarrgee 2021-10-06 23:06

Everyone above has said this already but there is too much information to process before I could even start playing. At the same time, I can appreciate how much depth you've put into the game! It's just a little overwhelming from a beginner's point of view. Regardless, good job on the game!

reulan 2021-10-07 06:58

@as-you-like-101 Thanks for the comment! I'm glad you thought it was fun without much direction.

@maxathon I've uploaded a new build of the game that starts with instructions on how the game systems work. I realized while making it that is a lot to describe, there is one page for game navigation, one for player systems and one for combat!

@essarrgee Thank you! I definitely went systems overload for this game jam :D

skyward4d 2021-10-07 08:02

Really unique and ambitious idea. Maybe it would have been easier to digest if areas and UI elements were drip-fed to the player instead of everything being thrown at them at once? It was pretty overwhelming. I really appreciated the depth of character progression and had a lot of fun once i got a hang of the game though. You've definitely got something here, really nice work.

kit-gorn 2021-10-09 05:20

I sat down for a long time at this game. Very addictive gameplay. The graphics have become pornographic to me. Much is not clear, but very interesting.

frickinlaser 2021-10-13 12:45

The information overload almost made me close it immediately. I didn't, however, and ended up playing for longer than expected. Lots of cool stuff made in just a weekend. Good job!

chesiq 2021-10-13 13:13

Really nice entry! The first time I saw the UI i was like "whaaaat the heeelll, did he program all the logic behind all of this tooo?" Impressive!

fractale 2021-10-15 17:45

The interface has to much to show. It's hard to see what is important, like heath and mana

varundevs 2021-10-16 05:32

GG!!! really great idea but art needs some improvement

reulan 2021-10-16 23:23

@skyward4d I've simplified the stat system and took out a few systems, additionally all player stats now have labels so it's easier to identify!

@kit-gorn Thanks so much for the positive feedback, I want to add tooltips eventually for more information allowed on mouseover.

@frickinlaser I know it's super overwhelming - something i'm working on simplifiying, but glad you were able to have fun after reading a bit more into the game!

@chesiq haha, went programming overboard :D - I did have some existing code laying around that was the basis of this project.

@fractale Agreed, working on reducing screen clutter and highlighting areas that are more important.

@varundevs Thanks for liking the idea! I definitely would love to collab with talented artists in the future, but programmer placeholder art by myself will have to do for now :D

yopox 2021-10-17 10:00

Really cool entry! I like the slay the spire inspiration :)

I have not understood how regen worked! Also it is possible to abuse boss fights to get a lot of energy :laughing: :muscle:

If we have only 1 block against an enemy attack > 1, we will not take any damage.

It's really cool that you designed so much end of fight rewards, as well as fortress upgrades! I wish I saw the final boss but I had a Unity bug after the second boss and there was no save.

matthewlacker 2021-10-17 17:46

I think I agree with most of the other commenters here. This is clearly a very ambitious project, but in its current state the ui and lack of instruction makes it very difficult to get into.

zimny11 2021-10-17 18:07

First of all well done with the game. I like card games so that a plus (well some specific types of card games at least, and that's one of them). I think adding step-by-step description explanation (or even better in-game step-by-step tutorial) would help a lot since I spent quite sometime to figure out what is what. Also, different color palettes for different parts of UI would help a lot, especially the things that the player can interact with (sometime it is hard to tell). Please do not think about my comment as complaints, I'm just trying to leave some constructive feedback, because I like this game. I'm amazed by the amount of all things you added to the game, the number of statistics, and the art style (especially all the icons). It looks good, and it is made with its own unique style.

doc-kaos 2021-10-17 18:50

I wound up playing this longer than I thought as well ... something about it is addictive. For 3 days, I think it's great and well on the way to a cool game. My biggest problem was once I lost the first time I was at 1 health and even though I made it up levels and my max health was up to 21 ... I still only ever had 1 health and died instantly every fight (once it was the monsters turn). Looks like a ton of work, very impressive. Thanks for letting me play!

reulan 2021-10-18 18:33

@yopox Ah yeah regen is not super clear, but you would regenerate HP equal to your regen stat, this can only be applied by Rejuvenate status which the Familiar Cat, Regen Leaf and the Rejuvenate skill can provide. Thanks for providing these bug reports! Adding a save feature is definitely something on the list to do, having a game like this persist so you can reload and take breaks would be great! - sorry about the crash!!!! i'll duplicate and see what went wrong :( Thank you so much for your detailed feed back!

reulan 2021-10-18 18:50

@yopox I found and fixed the game crashing bug you were talking about, thanks for the heads up. It will be in the next upload.

kack3y 2021-10-19 21:58

Good idea :) even If I am not sure about the link with theme. I miss an over effect when mouse is over button. I am impressed by the amount of work here. Good entry.

negator2vc 2021-10-20 06:45

Wow! Information overload! ;-) Very nice game (After all I love both deckbuilders and roguelike). You should definitely reduce the itchio page resolution otherwise the game is only playable fullscreen! Great job!

shea-kelly 2021-10-21 07:31

I like the hand drawn art style and the game is fun as well

reulan 2021-10-21 20:04

@zimny11 I appreciate the constructive criticism. I have changed some of the UI highlighting and colors in the UI so everything does not blur together. I also made the player health much more emphasized.

@doc-kaos Each time you finish a normal combat you have a chance of getting a healing drop. If you have Tier 1 of the Restoration guild you can heal for 20% of your health every 4 combats. I have added more sources of Regen and updated the healing system a little bit, additionally the new ability Regenerate is available.

@kack3y Each of the zones is undergoing an unstable effect, and at the end of the turn my intent was each zone does a different effect (damage on end turn, energy drain, damage when playing card, full block removal, etc.). I decided to remove this system for the time being to focus on completion of the core systems.

reulan 2021-10-21 20:06

@negator2vc Overload!!! Thanks for the positive reinforcement here, if you are fan of roguelikes I always think of Tales of Maj'Eyal as my favorite information overload rl :D

@shea-kelly Thank you! I've been trying to get better at art personally, but still leveling up my photoshop skill.