FoonLudum Dare ExplorerLD50 → Energy tower defence

Energy tower defence

By john-llyod-apolo

View on ldjam.com

CategoryRankScoreCount
Overall9853.2924
Fun8703.2125
Innovation12782.5425
Theme8573.5225
Graphics10833.0425
Audio7882.9525
Mood11043.0625

Comments

fidrik 2022-04-05 19:19

cool game! I very quickly got overran by the other colour blobs, with some other turrets and abilities could haev a lot of reply ability

mknooihuisen 2022-04-05 19:26

Very fun to play on stream, even with my mouse bugging out! Once I got that working, I made it about twice as far. The second stage enemy was maybe too much of a tank, but that depends on how many other stages there were that I didn't see. Thanks for submitting!

adroitconceptions 2022-04-05 19:26

- could really use an HP bar for the main character as it is unclear that they have HP limits - some UI showing the attack radius of the turrets would be useful for placing them down. - appears that the balance could be tweaked a little bit as once the 3rd color shows up, there doesn't appear to be much to do to keep them at bay, even by spawning turrets far a way as distraction bait. - gameplay works fine for a jam game - would have been nice if the turrets were more then just cubes (but that happens in game jams) - could have some real promise with some polish and more variety

failuer 2022-04-06 17:18

Who doesn't like a tower defence? Fun while it lasted. I didn't see any bugs, and the controls were very straightforward. I like that you could place the turrets without having to actually go to the construction place.

Different turret types and/or upgradeable weapon would've been great!

Well done, thanks for creating it!

bottled-up-dark-peace 2022-04-07 07:04

I recorded myself playing, message me on the Jam’s discord @ Dark Peace and I’ll send it to you. I liked the graphics a lot. I felt like the enemies' hitbox was quiet small, sometimes a bullet passes on their side and I felt like it should've hit them.

tetrapteryx 2022-04-08 11:04

Intuitive controls and cool character art. Nice job!

imaginary 2022-04-10 17:45

I like this. It's fun. Good stuff. The controls weren't as intuitive for me, but it worked and I figured it out.

brandon-js-lea 2022-04-10 23:15

Having to lead the purple ones with tower placement was interesting.

proxy-games 2022-04-11 17:23

Good work. The gameplay is simple and nothing innovative, but it functions well. The graphics are clear and to the point-they don't stand out, but they also don't get in the way of gameplay at all. I did like the modelling for the grass and wall vines, though-those were a nice touch. The sound effect for the lazer gun started to get grating very quickly-having the pitch of that clip randomized each time it played would've helped with the repetitiveness of that sound clip playing. The music wasn't what I was expecting considering the evacuation story, but I kind of liked it, actually. Does give the mood a bit of a conflicted feeling, however. Despite that, this is a well done entry. Nice job.

dgspitzer 2022-04-12 22:42

This is a really fun game to play around! The mood to see all the survivors evacuating is super cool

sacredyouma 2022-04-13 02:52

Nice game since I like tower defense games. A couple things that could be improve will be: the player moving system which should follow the cursor rather than a fixed position (I find quite a bit hard to move around), more towers amount or other unique towers for them to hold the enemy longer since it just immediately gets harder to hold on soon after the purple blob comes.

Overall, great game. Great work!

corrupt-spaghetti 2022-04-13 09:53

I really liked the graphics on the enemies. The strategy element of baiting the enemies to attack the turrets is a neat idea. This could easily work as a full game with maybe some upgrades and a scoring system.

skruffye 2022-04-17 14:47

I'll admit, I weirdly liked the click-to-move system when I was fairly sure that I wouldn't. :slight_smile: The gameplay was fun, although I'd have assigned the "build turret" command to a button on the keyboard (like ) so that you don't have to move your cursor over to the other side of the screen to click when you want one.

The biggest drawback of this game for me was the pink blobs. I held out for a *little* while after they showed up, but it was pretty much all over as soon as they started spawning in in numbers. The difficulty curve there needed to be a *lot* shallower, because I'm pretty sure there was no amount of firepower you could have accrued by that point in the game to fend off that many of them at once. Maybe even just halving the health of the pink ones in particular would probably solve the problem.

Overall, good work! :smile:

black-flag 2022-04-18 10:11

I really liked the graphics and the tower defense style gameplay in there was really cool. I liked the use of harder enemies being introduced to add variety and I liked the movement system, quite unique having a point and click shooter! Some UI for when they are in bound would have been nice, and I think the gun maybe should have been faster by default, just because of the large amounts of enemies, those are completely personal suggestions for additions because I really like what was there! Overall, this is a really great entry!

reulan 2022-04-19 06:38

TD's are one of my favorite genres! On my second run I discorved you could stack towers in this game, it really made holding out feasable for me for several waves of purple minons had about 12 energy spare with 7 towers up at my peak. and then the inevitable... (tower stacking reminds me of of school starcraft or warcraft3 custom maps with lights on/off which allows to toggle fog of war to trick the game into placing the structure on an already built tile) was so much fun!