FoonLudum Dare ExplorerUsers → Kyra Sanchez

Kyra Sanchez

Games

YearLDThemeGameDivisionRankOvFuInThGr
202250Delay the inevitable👥Jupiter Station - v0.5jam9003.373.223.383.953.25

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by Kyra Sanchez

LD50 — Delay the inevitable

Mech & Aliens by firellon 2022-04-06T23:42:19Z

Really liked the concept of this game although it did take me until (too late) to find the "Brute meta" after realizing how I could get a swarm of spitters or crawlers to scare the mech back into them and do a ton of damage. Kept my attention for a good while!

Plants make people happy by yetanother 2022-04-07T00:19:39Z

Obligatory for me to play a plant game. I love my plants. I moved to a new apartment that was so dry even with misting multiple times a day my ferns and jungle plants dried out cause I couldn't be at home all day :( .

Sorcery's End by James Dunlap 2022-04-04T19:59:54Z

I enjoy this game very much, lag is definitely an issue but we can't expect perfect streamlining in the time we had for jam. Going to be playing this again later as I do love a good tower defense.

Crushing Dread by Sciman101 2022-04-04T19:54:23Z

I would love to play this game after checking out the title art so I wanted to know if it was just my machine having issues, it seems to just be a dll file? Can't rate on much but I really do like the concept and the art I've seen.

Crushing Dread by Sciman101 2022-04-05T01:35:20Z

@sciman , I got the windows PC build. I also tried the .love as it also had a windows icon just to be sure. Thank you for the follow up! Edit: works on my mac! Loving it!

Icebreak by tylerstraub 2022-04-06T23:18:42Z

The well-paced ramping up gives a good period of adjustment for players getting used to this game, important for anything that happens in real time. Liked the pixel art!

Mystery Bomb by morcado 2022-04-05T00:15:53Z

Cute little game and I loved the puzzle aspect of it. Quick to finish once you get the hang of it (and explode a few times). Reminds me of twine text-based puzzle games I used to play.

Prestidigitaxation by TomatoLamp 2022-04-06T23:53:36Z

Don't tell family about this... some of them work at the IRS

HANG UP! by Jesse J. Jones 2022-04-05T21:19:45Z

Loved playing this, definitely typing a little faster now, for however long my fingers still think they have to type for their lives lol.

TimeCave by Karahan 2022-04-05T00:25:04Z

Very challenging. Having fun with it though. The art and music are great and calming. Definitely brings down the stress of timing those perfect jumps. Still working on getting to the end of this level.

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-05T00:01:10Z

@denatus and @sciman101 . Definitely an issue that we noted during development. I can fix the small text by making a hover feature. Just added it in the final jam build. 100% going for the additional icons after!

Plans are to work on the game for another week or two (definitely at less intensity than during the jam) for polish and reposting on itch.io. Any and all feedback is greatly appreciated and will help with the more polished version!

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-05T00:54:27Z

@adroitconceptions Shields dissipate after the enemy turn so you can't continuously stack increasing amounts of shields. The turn order after the starting round is over goes: any new enemies (cannot attack) that enter, all NON-NEW enemies attack and do their effects. finally residual shield dissipates after the enemy damage phase. You earn a small amount of passive points, then your turn begins.

We were having trouble with enemies pausing between attacks, so everything happens immediately.

~~This is something we hope to fix as it creates confusing player experiences like these if NEW ships enter and do this damage in a single frame.~~ **fixed**

Unfortunately we didn't have any sound team members to make original sounds. This was also part of a college-based ludum-dare-50-synced (48 hour only) jam where we had to make everything from scratch or not at all.

We are a team of two programmers and a designer so we agreed on no sound for now.

Finally, we included all possible cards in the demo to demonstrate all the implemented effects. In the fuller (multi-level) outside-of-jam game the plan is to build the deck over time, so you wouldn't start with 10 different weapons, shields, etc.

I hope this helps to add context! Liking your comment and thank you for the feedback! Please report more QoL and even preferences, every little bit helps!

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-05T01:06:53Z

@adroitconceptions, yes, at the end of your turn, enemies spawn in. Then all (fixed: read 'non-new') enemies do damage. Because of this happening instantaneously, you do not see the new spawning ships before they all do damage. ~~So you only see the old ships.~~

In the polished version when we slow everything down, we are to choreograph the order of enemy attacks, and include more information in the polished version. (For example: Incoming Damage) displayed during your current turn. This is a rush-to-playable-state prototype made between courses and we weren't able to do it all in 48 hours. ~~A big feature we wanted to add before our time was up was a "new" tag to new-spawned enemies to prevent this in the meantime!~~

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-05T01:09:34Z

@crazykittens-892-yt unfortunately, the game as it was made and on itch.io requires a minimum 1920x1080. Adding more dynamic sizing to the polished version (mostly UI settings we overlooked). Thank you for your feedback! Feel free to check in next week, I'll post a follow up link with the more polished non-jam version. Now that we're allowed to add external assets we hope it'll play better!

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-05T01:26:32Z

Check in *after the jam voting is complete* and we'll have a link (in description ONLY) to the more polished version. Hopefully in the further future this game can be a complete deck-builder!

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-05T01:45:10Z

@adroitconceptions it seems our last member got home from study just in time to push the last change. Issue fixed.

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-05T16:43:24Z

@kromeboy thank you! Yes as mentioned we hope to be able to get that done for the 'Extra' submission version of the game! Glad you thought so.

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-06T23:05:21Z

@perrin @re-lo thank you! Unfortunately we couldn't get sound in the jam (See description above, it was also a submission for a semi-casual college jam, our team agreed to use original assets only) as we wanted to make sure the basic and core mechanics were all working and it wasn't broken before putting it up for the jam.

Proud to announce we're already working on a more polished version of the game, now that we have time (and ability) to add what we were missing from this jam. Glad you liked the graphics! I'm surprised, I was a little scared to put up any ratings for it after seeing some amazing assets in some games here.

We've already started visual design on and are figuring out a system to explain what cards do with fewer words so we can save text-space for actions that need more than a number.

We're reworking enemy attacks as we didn't have time to implement attack animations or slow actions (we used a real-time wait subroutine that didn't seem to work) In the original concept enemies were not supposed to be still-cards in the same way, but we ended up going with to focus more on core functions.

We're currently debating over many options, including getting rid of the cards for enemies, or keeping them and going with a simple but user-feedback-y Thea the Awakening style of animated card actions for enemies and played cards.

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-07T01:03:09Z

@pkenney I'll give you an @ when we finish the non jam version. The UI scaling was something we overlooked in the madness and it was too late to change things. A top priority as it directly affects who can play.

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-07T16:10:18Z

@anhievus it seems like there is a bug with exact-change (every time I've seen it occur as I've run the game about 20 times now to try to get it to happen on purpose) or shield damage where there shouldn't be overflow, but the exact change then all goes to health. It doesn't happen consistently but it seems to only occur on exact change, although I'm not going to assume it only does.

It shouldn't work that way in the code but there might be something I'm missing, I'm going through all enemy effect methods and "running" them on paper.

We had a (not in any build we put out) Schrödinger's card that would absolutely break the game until we tried to debug it (in which case it wouldn't break the game, but also wouldn't do it's effect). We decided it was cursed and left it out of the final demo deck.

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-10T00:17:40Z

@kirypto Sorry! That's the only card which says the incorrect station damage, it's change happened in the final minutes of balance tweaking and I it fell through when we posted to Ludum Dare.

You will die anyway by Baker 2022-04-05T01:04:34Z

Especially enjoyed the art on this game, the theater effect and prop-looking enemies really give this game a fun quirky feel. Having fun playing it so far. Everything is nicely laid out.