kyra-sanchez 2022-04-05 01:04
Especially enjoyed the art on this game, the theater effect and prop-looking enemies really give this game a fun quirky feel. Having fun playing it so far. Everything is nicely laid out.
Foon → Ludum Dare Explorer → LD50 → You will die anyway
By baker
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.72 | 11 | ||
| Fun | 3.27 | 11 | ||
| Innovation | 3.38 | 11 | ||
| Theme | 3.50 | 11 | ||
| Graphics | 4.68 | 10 | ||
| Audio | 4.85 | 9 | ||
| Humor | 2.75 | 6 | ||
| Mood | 3.94 | 11 |
Especially enjoyed the art on this game, the theater effect and prop-looking enemies really give this game a fun quirky feel. Having fun playing it so far. Everything is nicely laid out.
Very nice puppet theater! I liked your music too! Thank you!
Gameplay: When spending skillpoints it would be nice to have explanations, what the stats actually do. So some kind of tooltip, or an info button would be nice here. When spending skillpoints there is no possibility to change my mind, as soon as i have clicked the + button.
I don't feel like there is a reason to ever use the block ability. I guess it would make more sense if we could see if the enemy is performing a normal or heavy attack. Currently it feels like we only lose a round, where we could have also attacked the enemy. Being able to skill in general is a cool thing.
The game feels fair and is encouraging to play, as we ahve some kind of character progression through the skillpoints & levels.
As we game started i was a little bit confused, that i need to walk the figure in the theatre.
If you ever plan to extend the game with more features, i'd love to gather gold or similar and have a shop like every 5-10 mobs, where i could by upgrades.
When trying to skip 2 times in a row a message in a language i don't undertand is being displayed. And also i don't feel like the skip/wait feature helps in any situation
Graphics:
I like the way the stats of the player and enemy are being shown on a stick :D The art style is really really good. The game felt like having a interactable puppet theatre.
I liked the way you displayed the order of the turns. It was easy to understand. Having tooltips on the buttons in combat, also helped to understand how to play the game. And also the icons were self explanatory
Music:
The music changes between a relaxed travel song and a combat song, which helps creating the correct athmosphere. And also the music is not annoying, which is good!
Theme: The Theme is hit, by the fact, that you are going to lose sooner or later and this is delayed by killing monsters, and drinking the really rare healthpotions.
Menu: The menu could need a little bit more love, like adding some visual & audio feedback to your buttons. Also the possibility to change the volume of music & sounds would be nice.
Since the music and graphics were not made by you, I will not evaluate it. And if we talk about the gameplay... I do not even know. In fact, a very boring core loop and "delay the inevitable" is played out only by the fact that potions are running out, and enemies are monotonous. Like there's no point in playing on). But as a personal experiment, it's cool).
The visual is crazy. The atmosphere is cool. The UI is very nice. The idea of a puppet theater is great. The animation of the main character's walk is simple and awesome.
Visually, it looks very exciting. Stylish! The atmosphere was very wonderful. Fights are boring, but maybe it's just the features of such games. Anyway, great job! I had a great time playing your game!
Nice game with awesome theater-like graphics. A bit disappointed about gameplay: it feels not so deep =(
Игра понравилась. Классная)) Молодцы красиво сделали)