Flavors of Victory by Kyrio 2023-01-10T22:35:50Z ♥ 6
Great combination of the art style with the game concept.
Foon → Ludum Dare Explorer → Users → chlu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Space Pirate | compo | 2.56 | 2.13 | 2.75 | 3.64 | 2.44 | 2.88 | 3.14 | 2.94 | |||
| 2023 | 52 | Harvest | God Control | compo | 312 | 2.86 | 2.43 | 3.48 | 3.88 | 2.58 | 2.43 | 2.00 | 2.43 |
chlu leaves an average of 6.5 feedback comments each event.
Great combination of the art style with the game concept.
**WOW**, what an experience this game was(in the most positive way).
At first I played it because the graphics where charming but everything else was holding up till the end.
A fun touch would be to show stats (ballets, shots missed etc.) after the dog ❤.
Nice idea with the ability to harvest your own towers.
There is some weird mouse acceleration which made it really hard for smooth controller.
Nice little text experience.
It would be nice to have status text and condition text different color or cursive e.g. *You're hungry.*
I think a nice touch for the future would be to have a (ASCII) map drawing as you discover new thinks this would create some sort of visual progress and would help the player to remember.
This is an interesting idea to have a story game where the main object is the plant.
I really would have liked another font, for me it was partially hard to read which removed some of the emersion while playing.
A good thing would also be to not have to replay all dialogs after restart, I think it would be enough to replay the previous dialog on restart.
Nice puzzle game 👍
You found a good pace for the difficulty increase. Sadly no background music and the "shadow" or covered area could have some other color then black to make it not so dark in full screen, or zoom in to the map could also help. Also it would be nice the have a "next" level button or something to not have to switch only for next level to the keyboard.
On the first "seduction" I had to put on my headset. Great sound effects.
Sometimes card positions when created or repositioned where a pit off. I think it would be good to have fixed areas where cards spawn, or at least new cards should be always on top.
But a really interesting and funny game idea 👍
Edit: Forgot to mention fantastic artwork
The theme with the graphics are spot on 👌.
At the same time the graphics could be a bit simpler/cleaner e.g. for the "MARKET" & "PORT" there is much going on in on icon.
I enjoyed the core gameplay loop but after ~20 or so turns i wished some sort of lose condition to make it challenging and prevent me from reroll spam.
You hit some really good spots on my humor level (That sound when a brain got eaten made made me smile almost every time).
Great "How to" section!
Only missing point for my taste was more the theme, in an abstract way yes but not so clear in the gameplay.
But overall really nice 👍.
LD53 — Delivery (4)
The Lightless Caves by nimbushead 2023-05-01T06:47:25Z ♥ 1
The door with the flash light was clear, but I could not get the flare working.
Arcana Express by Joe Cowman 2023-05-01T06:35:23Z ♥ 1
After the first (failed) round I got the hang of it. Nice concept with the skill usage.
Deliver Us From Evil by candlesan 2023-05-01T06:22:20Z ♥ 1
The time invested in audio was worth it for the creepy feel. It gets hard really fast especially if you miss use flares/shoots. There should probably some points where you can recovery (a fixed flare at 50%/75%...) or I am just bad 😉
Ice Cream Express by Steven Garberg 2023-05-01T06:09:15Z ♥ 4
Relaxing and stressful at the same time. The ice cream theme with the music make it seem relaxing but i got really often close to barely make a day.