candlesan 2023-05-01 05:34
Looks like in the top left there are also progress bars for fuel and also upwards thrust time? I wasn't able to deliver the package before running out of fuel but I will try again!
Foon → Ludum Dare Explorer → LD53 → The Lightless Caves
By nimbushead
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 406 | 2.02 | 22 | |
| Fun | 406 | 1.70 | 22 | |
| Innovation | 381 | 2.52 | 22 | |
| Theme | 396 | 2.44 | 21 | |
| Graphics | 399 | 1.80 | 22 | |
| Audio | 1.25 | 14 | ||
| Humor | 340 | 1.36 | 17 | |
| Mood | 374 | 2.33 | 20 |
Looks like in the top left there are also progress bars for fuel and also upwards thrust time? I wasn't able to deliver the package before running out of fuel but I will try again!
I couldnt work out how to open the door, or that that was a door :)
It could be a problem with light limits on the webgl one, maybe try turning up the max number of pixel lights in the quality settings?
The door with the flash light was clear, but I could not get the flare working.
It's really difficult to see what is happening, and I am not really sure what I was suppose to do or where I am suppose to go. But I had a bit of fun flying around and the idea seemed interesting.
Unfortunately, the lack of information the player receives is too big a hurdle for me to fully enjoy the game. I found myself unsure of what I was doing and if mechanics were working. It seems like you have some unique ideas, I have yet to see another "in the dark" game for instance, and so I would love to see how your future Jams turn out!
Didn't really know what to do. But mechanics is interesting
I had some trouble figuring out what to do and specifically why the flashlight wasn't illuminating the area around me.
It was a little difficult trying to understand what I was supposed to do in this game. The lighting could have been more generous and the flashlight controls could have been made simpler by using the mouse to point. Also I ran out of fuel at one point, but only for one axis. I was unable to do anything until I ran out the fuel on the other axis, then was given the option to restart. Interesting concept with the flare though from what I could gather!
Btw, I also had issues with discrepancies between lighting in my game's HTML5 version and windows, so I'm curious about that too! It looks like lighting/shadows are weaker for some reason. I tried toggling some setting with no use.
Interesting idea! I like the concept.
However it took me some time to find out how to open the 2nd door. Also some sound would add very much to the game without too much additional work. For example you could just blow in your Mic and use that as sound when the thruster runs.
At some point the control got stuck and it wouldn't stop using gas but not move. Nice job on the game! I feel like making it 2D and simplify the graphics would potentially make it better to understand.
It's pretty hard to make a cube carrying a ball unsettling, but you managed to do it. I was on my toes because I didn't know what to expect from such a simple premise and that has to count for something!
Thanks for playing and leaving comments! I had a great time this Ludum Dare. See you next time