FoonLudum Dare ExplorerLD53 → The Lightless Caves

The Lightless Caves

By nimbushead

View on ldjam.com

CategoryRankScoreCount
Overall4062.0222
Fun4061.7022
Innovation3812.5222
Theme3962.4421
Graphics3991.8022
Audio1.2514
Humor3401.3617
Mood3742.3320

Comments

candlesan 2023-05-01 05:34

Looks like in the top left there are also progress bars for fuel and also upwards thrust time? I wasn't able to deliver the package before running out of fuel but I will try again!

bayousoftware 2023-05-01 06:34

I couldnt work out how to open the door, or that that was a door :)

It could be a problem with light limits on the webgl one, maybe try turning up the max number of pixel lights in the quality settings?

chlu 2023-05-01 06:47

The door with the flash light was clear, but I could not get the flare working.

jk5000 2023-05-01 06:53

It's really difficult to see what is happening, and I am not really sure what I was suppose to do or where I am suppose to go. But I had a bit of fun flying around and the idea seemed interesting.

glove 2023-05-03 03:38

Unfortunately, the lack of information the player receives is too big a hurdle for me to fully enjoy the game. I found myself unsure of what I was doing and if mechanics were working. It seems like you have some unique ideas, I have yet to see another "in the dark" game for instance, and so I would love to see how your future Jams turn out!

ruslan-kossak 2023-05-03 09:18

Didn't really know what to do. But mechanics is interesting

baknik 2023-05-03 23:56

I had some trouble figuring out what to do and specifically why the flashlight wasn't illuminating the area around me.

droo-shayne 2023-05-07 03:07

It was a little difficult trying to understand what I was supposed to do in this game. The lighting could have been more generous and the flashlight controls could have been made simpler by using the mouse to point. Also I ran out of fuel at one point, but only for one axis. I was unable to do anything until I ran out the fuel on the other axis, then was given the option to restart. Interesting concept with the flare though from what I could gather!

Btw, I also had issues with discrepancies between lighting in my game's HTML5 version and windows, so I'm curious about that too! It looks like lighting/shadows are weaker for some reason. I tried toggling some setting with no use.

aligator 2023-05-10 17:59

Interesting idea! I like the concept.

However it took me some time to find out how to open the 2nd door. Also some sound would add very much to the game without too much additional work. For example you could just blow in your Mic and use that as sound when the thruster runs.

christian-zommerfelds 2023-05-19 09:09

At some point the control got stuck and it wouldn't stop using gas but not move. Nice job on the game! I feel like making it 2D and simplify the graphics would potentially make it better to understand.

sodoj 2023-05-19 20:25

It's pretty hard to make a cube carrying a ball unsettling, but you managed to do it. I was on my toes because I didn't know what to expect from such a simple premise and that has to count for something!

nimbushead 2023-05-21 02:05

Thanks for playing and leaving comments! I had a great time this Ludum Dare. See you next time