FoonLudum Dare ExplorerLD53 → Stork Exchange

Stork Exchange

By payaosito

View on ldjam.com

CategoryRankScoreCount
Overall2803.2538
Fun2773.0938
Innovation3122.9438
Theme1364.0238
Graphics2113.5238
Audio1943.2936
Humor1273.2535
Mood2563.0737

Comments

adam-jenness 2023-04-30 18:52

This is actually really fun GREAT job!

karlthecool 2023-05-01 04:19

There sure are some grave consequences in these stork games lol

waffleworksgames 2023-05-01 04:20

Fun game! Really understandable to play but not as easy as I was expecting. I liked the pattern matching system, I'd be curious to see what it would be like with some sort of timer system

jakeblake 2023-05-01 04:24

Fun game and it matches the theme perfectly. It's very simple in a good way.

brandon-campbell 2023-05-01 04:26

This is so charming! The art style and music style really fit together. On suggestion I have is to make it so the pattern you're delivering is always one of the options. There were also times where there was a matching pattern, but it was right under the HQ my stork was in, so I couldn't deliver it. I like the game a lot!

dinoraz 2023-05-01 04:33

Pretty good! I do kind of wish it'd show your score at the end, but I think I got around 650 points on my first run

haydads 2023-05-01 07:58

Nice game. Easy to understand mechanic, great art style. Matches the theme well. Great submission

cobrajs 2023-05-01 10:26

Really great!! I thought the music during the game sounded good, but the game over screen music was very dissonant (which is actually really fitting haha). Mechanic sounded way harder reading the text, though in the actual game it's evident what to do almost immediately, which was nice! I do wish you were more often than not given a pattern that matches one of the options, because I spent a lot of time just going in and out of HQ to get a matching pattern. Also the crying stork at the end was hilarious haha! Well done!!

castitatis 2023-05-01 10:50

pretty nice game, at one point I didnt have a matching pattern for like 10-15 tries :( the special move felt good though :D

evogengames 2023-05-01 13:05

Another Stork game! love it :-)

polinachrr 2023-05-01 13:28

I LOOOOOOVE IT!!!!!! SO MUCH FUN AND NICE GRAPHICS

zenbreaker 2023-05-01 13:54

Its a good game, but some incentive to hurry is missing. Maybe like some time until another baby should be delivered or some average quota you have to fulfill to not get fired. The sound when you deliver a baby is also dissonant and sounds like you lost a baby xD In general a nice game, but besided making mistakes comparing logos, there is no challenge. Relaxing nice game though ^^

zsharpfire 2023-05-01 16:20

Overall a really nice game, had a ton of fun with it. My only complaint is the same as the comment above, it lacks an incentive to hurry. Graphics and SFXs are lovely, Good job!

ollie-d 2023-05-01 17:22

Art and music are nice and pair well together! I think the mechanic is interesting, but I can't seem to accurately get the babies delivered.

unfinished632 2023-05-01 19:17

Fun game! I really hate tutorials with walls of text but the music and the art is very charming!

sevla 2023-05-01 20:55

Very fun gun... i laugh playing it : ) Cool music as well

ludev 2023-05-01 23:35

Cool aesthetic :) It felt like there were a few too many rounds where I was waiting for a pattern to be one of the options. The art is charming :D

cheesepencil 2023-05-02 02:37

i loved every second of it

STORK BROS FOR LIFE

polinachrr 2023-05-02 10:30

cool art

pope-paf 2023-05-03 21:19

Haha good job I almost made a baby dropping stork game too :D but then we decided to stick with packages :D Only improvement I can think of right now is some proper baby scream sound or something... or some auditive feedback for the impact...

niterich 2023-05-03 21:22

I liked the sound design - I think the music and sound effects helped make the game feel a lot more alive. I think the gameplay was a bit slow and needed more of a sense of urgency to it. And like everyone else said, there would be times when I would just go in and out of HQ to find a baby that matches

flenzil 2023-05-03 21:28

Nice simple game. Took a while to get matching patterns sometimes though!

lisek-gagatek 2023-05-03 21:28

Poor stork :c Why isn't there a good ending ???

Cool game, but the special move makes it pretty unbalanced. I can just do nothing and use special ability each times it comes off cooldown.

helekopeter 2023-05-03 21:37

Great mechanics and concept. But I would balance/pace it differently. I felt like I was doing really bad at the game and it still took forever to lose. Maybe adding a time limit or giving me fewer lives. The special move is too overpowered and because its time based there is nothing stoping me from just not playing the game and wait for the special move.

drazil100 2023-05-03 21:38

This is fantastic! I got hooked for a good 15 minutes. One suggestion I would offer is when you pick up a new baby it should pick from one of the combinations currently being asked for by the houses. The most annoying part of the game was having to swap the babies out to get one I could actually throw at a house and having it not generate invalid babies would fix that.

Also you should show the final score on the game over screen. I THINK i got 720? I maybe got more but I don't know cause I wasn't looking at my score when I game overed.

Great job btw!

bashem 2023-05-03 21:47

We liked the concept. One thing you should absolutely do in our humble opinion is to add a timer: that would make the game way more engaging. Good job anyway!

payaosito 2023-05-04 01:29

Thank you everyone!!

I see a lot of people mentioning that it's not challenging and that's definitely something I thought about, but it was hard to balance it all because sometimes you don't get matches in a while.

I made the special move reload fast and on a timer because it will help reshuffle the matches if you feel like nothing's showing up. I originally had it so that it was charged through getting matches, but that just made the issue with finding a match more annoying, in my opinion.

A timer to lose was considered, but again the randomness made me rethink it since it might just make the game annoying to play, but I'll try to see if I can incorporate it somehow. I did consider having something show up that would add time to the clock, but the movement is so simple so I just skipped on the idea.

I will add the score at the end at some point! That's a good idea, I don't know how I didn't think about it.

I appreciate all the feedback, maybe I can figure something out if I ever do an update to the game!

trampolinetales 2023-05-04 15:41

I decided to purposefully lose so I could see if there was a funny game over screen. Definitely the right choice lol.

pianoman373 2023-05-04 17:34

Cool concept. The momentum when you drop the baby added a bit of challenge. My only feedback is that it's too common to get a pattern that there isn't a house for.

cassowary 2023-05-15 20:08

This was a cool idea! The aiming and continuous movement made for an interesting challenge. It didn't seem possible to aim at the houses on the end, and often there wasn't a matching pattern, but it's definitely unique in a cool way and I think there's potential here. (Also I've always got to support games with bird characters... :smile:)