Foon → Ludum Dare Explorer → Users → bashem
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Beneath the lies | jam | 15 | 4.42 | 4.53 | 3.29 | 3.47 | 4.08 | 4.16 | 4.45 | 3.97 | |
| 2024 | 56 | Tiny Creatures | 👥 | It's spreading! | jam | 189 | 3.94 | 4.41 | 3.68 | 3.07 | 3.65 | 4.00 | 4.52 | 3.95 | |
| 2023 | 53 | Delivery | B-Rush Deliveries | jam | 734 | 3.44 | 3.00 | 3.32 | 3.63 | 4.32 | 2.86 | 3.03 | 3.50 | ||
| 2018 | 42 | Running out of space | Panic Temple | jam | 2.50 | 2.50 | 1.50 | 3.00 | 4.00 | 3.00 | 1.00 | 3.00 |
bashem leaves an average of 17.0 feedback comments each event.
Lovely game, kudos to your daughter! Can I suggest a post-jam version with countdowns based on a mix of game level and difficulty level?
Made the game crash at around 97k and had to restart :D Anyway liked it so much, are you planning to do a post-jam version? Games like this one are disturbingly addictive!
A breath of fresh air while reviewing several stressful games, well done! :D Worth keep developing in my opinion. Maybe some non stressful task here and there?
Cool concept, the gameplay is really enjoyable but right now there's no real reason to check whether the creatures are good or bad. Also creatures coming from more vertical directions become increasingly impossible to analyze or even kill, which is not necessarily bad (I mean, you have to die sooner or later) but makes the game feel somehow not perfectly designed. So a couple of unsolicited suggestions: Give the player a reason to analyze the creatures, for instance the good ones could give you a shock and lower your life is not previously analyzed, and the map could be a square with equal sides. Waiting for a post-jam version!
Sooo relaxing. I like the mood of the game so much. Also love how you have to discover how to maximize productions by intuition and through several attempts, although I'm still not completely sure about whether I'm doing everything right or not! Some kind of initial guideline could be helpful. Definitely worth keeping developing in my opinion! Edit: whoops, just noticed the About section :)
Damn, makes me want getting into rogue-like game development again! Played for a good 15 minutes trying every character combination as much as possible. Fun game and great concept, could definitely evolve into something more complex in a post-jam version. Great work!
Amazing concept, graphics, sound, everything. Great work! This is the kind of game that NEEDS timers and a leaderboard imho, or at least countdowns in a post-jam version. I would very likely spend hours playing it trying to beat other players!
Cool game. A countdown could definitely spice the things up! Should be easy to manually set up if there's a small set of maps and spawn points for the coins, otherwise you could think of more dynamic approaches to avoid making the maps unbeatable, like fine-tuning the countdown by evaluating the minimum paths required to get to the coins and then out of the map. I'll come back later to check if there's a post-jam version!
Wow, the general mood is amazing. The movement dynamics remind me so much of Worms' ninja ropes which were so much fun to play with back then :D Great artwork, music, gameplay. Will definitely come back playing more as soon as I'll have more time!
Innovation is getting 5 stars for sure. Amazing concept! Looking forward for a post-jam version with maybe increased cooperation dynamics between players!
Nice concept! To get the game more spicy you could do a post-jam version with small tasks to accomplish while the snails are inevitably coming to kill you.
The intro is so insightful and touching. Great artwork. As many others have said tho, I can't figure out how to get out of the maze. I'll come back later to see if you fixed or expanded the game!
Cool concept but really hard to get used to controls! A refined post-jam version could be really interesting to see imho
Nice game for being your first one! Can't really get more than 65 on normal as after a while the vacuums coming from vertical trajectories become just impossible to avoid, for me at least. Anyway the tension in the end gets high, which is definitely good!
Got to 25 so far. Since the spawn points are concentrated in a limited area the best strategy seems to be going in circles trying to keep the whale at the opposite side. Will definitely come back later to try to beat @tete 's record!
Nice concept, I've spent a good 15 minutes playing it (and failing miserably) and will definitely come back playing again!
Nice game! I've been able to easily get accustomed to the abilities and to deliver the package to the lich king after about 5 deaths. Also you made me realize how badly I've been missing rogue-like games in my life for the last 10 years or so. I'll definitely come back later and try to finish the game! And by the way it works for me on Firefox (112.0.2 (64-bit)).
Damn, isometric pixel art is my weakness and you nailed it with this beautiful game. You should definitely keep the development going on. We'll keep an eye on it!
Nice game! I haven't really been able to manage more than two or three birds at a time, especially while trying to assign tasks in a more or less coherent way based on the distance between the bird, the baby and the adult waiting for the delivery, but it gets somehow easier game after game. Love the concept!
Score: 638 and counting. Love how the score tends to increase game after game, meaning that there's always something new to learn in terms of tactics and right timings. Very addictive. Excellent work!
This game is so addicting. I came to thank you for your kind comment (thanks!) and to leave one for you, and I've already been playing for like an hour now. Please carry on with the development, I'd definitely pay for an extended version. Also having a shared highscore system would certainly make people stick even more to the game: we used globalstats.io for ours. Anyway, I probably found a bug: at one point the enemies just stopped dying no matter how much i kept shooting at them. It only happened once tho. Keep up the great work!
Great game, great art, great music! I would've made it a bit faster and more difficult (like more birds and/or more rocks/balloons thrown by the villagers) but that might be a matter of personal taste. Anyway I liked very much how the overall difficulty was increasing after each delivery.
Also I probably found a bug: whenever I'm on the floor while grabbing a box and then move the drone sideways, the horizontal speeds gets unbalanced to a point where even if I take off again I'm more or less unable to move on one of the two directions unless I try to trigger the same bug again.
Good job anyway!
Thanks for reviewing our game!
Very nice concept, also artwork and music are cute and comfy. There's room for a great post-jam version in my opinion. For instance, if I'm not missing something about the current version, you might try to define some advanced game dynamics where the player has an active role in determining the quality of the letter. Also I'd perhaps speed the bird up a little bit, increase the turning angle and add a score.
Anyway, nice work!
Very good game, well balanced and really enjoyable. I'll definitely come back and try to break my record when I'll have more time. I'd like to see a post-jam version with new levels and slightly different dynamics in each of them!
We liked the concept. One thing you should absolutely do in our humble opinion is to add a timer: that would make the game way more engaging. Good job anyway!
Nice job! We'd like to see a post-jam version! Here's some unrequested suggestion based on our initial difficulties with the game:
- Once a box has been filled and picked up it should disappear from the floor; - The timer should always be visible while driving; - It would be nice to play a sound or give some other feedback when the box has been delivered.
Bye!
Simple yet very enjoyable game! We love your original interpretation of the theme. Good job!
Thanks for commenting our game! We enjoyed playing yours and we'll definitely come back when we'll have more time.
We really enjoyed the game! You can actually experience the panic while the trains' shadows are approaching. We'd definitely like to see a post-jam version!
Thanks for commenting our game! We'd like to try yours but the WebGL version gives us this error:
"Unable to parse Build/V1.1.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."
FYI We had the same issue and solved it by disabling Project settings -> Player -> Publishing settings -> Compression format
We'll come back later and try again.
Nice work! We liked the fake 3D effect a lot! One question: how did you manage to make the user send out their score? We tried with a simple HTTP Post but it only works with the Windows version, while it doesn't with the WebGL one. Thanks!
This game is absolutely amazing! We'll definitely come back and play again later.
We really enjoyed the game. You should definitely deliver (ha!) the post-jam version!
Very nice idea. The story is indeed really intriguing and we've got chills while realizing how weird the story was getting. It feels a bit too overwritten for a quick contest like this tho. Anyway, good job!
Hey, thanks for reviewing our game! Your one was overall quite enjoyable and there's room for improvements. You should really make a post-jam version! A couple of suggestions: - we found the mix between pixel art and high quality drawing a bit inconsistent. You might try to draw a high resolution environment too. - we more than once found ourselves stuck to trees till we realized that the collision boxes cover the objects' entire area. Perhaps you could limit the collision boxes to the lower part of the images. Keep up the good work!
LD57 — Depths (12)
Lone Digger by The Spinning Sofa 2025-04-20T18:03:51Z ♥ 4
Hi there! Nice entry! I just wish it had some simple infinite loop at the end where you go deeper and deeper and it gets more difficult gradually, I think it would've added a lot. Nice graphics, chill gameplay, great work guys! :D
Deep Space Misfortunes by DazyLude 2025-04-11T20:40:44Z ♥ 1
Hi there! wow, interesting and unique game, I really liked the graphics and how the background changed during descent, and the vibe was very great with your music suggestion playing in the background. Overall nice work! :)
Fred's Fishing Frenzy by Phasmantic 2025-04-11T20:27:10Z ♥ 1
Hello there, nice relaxing game, I wish there was some background music. Nice graphics, overall good job :D
Typing at Depth by UkuleleFury 2025-04-11T20:18:48Z ♥ 2
Hello there! Very interesting and unique concept. I wish it was a bit easier at the beginning, but overall nice entry :D
27°59′17″N 86°55′30″E by Akinat0 2025-04-11T20:08:27Z ♥ 2
Hi! Very nice work, I really liked the visuals, overall very nice atmosphere!
Diggin' Deeper by gquibao 2025-04-11T19:48:47Z ♥ 2
Nice and simple, I just wished it wasn't teleporting so violently, and whenever It went down, it immediately went to the left or right, instead I expected it for its timer to reset in this case, so that I can dig immediately the tile below me, making it possible to complete the layer in a single loop. Either way, good work! :D
SpeleoloGraph by Bismark 2025-04-11T19:41:24Z ♥ 1
Hello there! Interesting concept you came up with for the theme. I liked the random generation of the cave itself. I just wish the UI bar wouldn't have been in the bottom right corner, because this way it was blocking the view of what is coming up ahead. Overall, nice entry, and as many others have mentioned before me, some simple music would've made a big difference in terms of game atmosphere. Nice one:)
Go with the Floe by johnnysix 2025-04-08T11:21:18Z ♥ 1
Hi there! Nice game, I liked the fast-paced movements. I only wish the camera was not so zoomed in so I could see more the orcas and obstacles around me. Overall, nice work! :)
Antz vs Plantz by Blue Pin Studio 2025-04-08T04:10:47Z ♥ 3
Hi there! Overall very nice entry and unique in its way. Liked the vibes, the music was fitting, the progression was set up quite nicely. Well done! :)
Sticky's Aquarium by Salaro 2025-04-08T03:44:59Z ♥ 1
Hello there! Nice relaxing game. I like there idea of having these 3 separate scenes. I would've loved to see a bit more detailed lake, but overall nice entry :)
The Offering Well by sepjani 2025-04-08T03:39:06Z ♥ 1
Hi! Nice work! I liked the animations and particles. The well mechanic feels a bit off sometimes, but other than that, nice entry!
What Lurks Below by dxk2294 2025-04-08T03:14:57Z ♥ 5
Hey there! Great work! I just wish the progression was a bit faster, especially at the beginning.