Foon → Ludum Dare Explorer → Users → oliver_day
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | A Present for Ama | jam | 865 | 2.42 | 2.07 | 2.15 | 3.17 | 3.11 | 2.15 | 3.11 | |
| 2024 | 56 | Tiny Creatures | Maze Bat | jam | 918 | 3.11 | 2.89 | 2.38 | 2.75 | 3.27 | 2.32 | 3.18 |
Liked the mashup of photos/animation (I usually like a single consistent style so I was surprised how well this turned out). Did you get all the photos / animations yourself?
I would have preferred the bugs animating when moving instead of wriggling back and forth and it was a bit unclear how to move forward (though maybe that's the point). Liked the pixel are style.
I like the way it gradually increase in difficulty and the graphics, I would have liked to be able to just drop once they were in the right column and I found the way they moved by themselves a bit annoying but I guess it does make this game fit more with the theme of tiny creaturs.
Even though it took a while for the cockroach to react and the frames felt really slow (could just be because I don't have my GPU working) I liked the style and the animation.
Fun game (seemed a bit like candy crush) liked the hexagonal layout and the snakes.
I liked the graphics but it took me a while to work out I needed a pen for customers to come in. It was also confusing that some items said can not buy even though I could buy them.
I really liked how there were effects for everything but they all tied in together with the grayscale colours. I would have liked something else to be added in as the level went up, but overall nice game. A bit of background music / noises would have been nice but that might not have gone with the idle game style.
Edit: Oh sorry, my volume was down.
Really interesting mechanics. I found when they were stacked to high they started to overlap and jitter a bit. Maybe that's just my computer/browser though.
I liked the graphics and the general idea but I couldn't seem to collect anything, it just said to make sure you collect the best material. Maybe I'm just misunderstanding something.
Liked the style and the comic at the start. Couldn't work out the trick for balancing it but still had fun.
Edit: I only just realised what I thought was a rock or something under the sandwich was actually the man's nose.
Fun cards and the back and forth was interesting. Couldn't beat the gam though :(
I found it a little odd that the bugs didn't disappear when you clicked them but overall a fun concept.
If you want to get a score, please leave feedback on other peoples games so, karma, one of the main factors in how high you game is on the “smart” score is given based on likes to your feedback. I would also rate other games.
Very pretty I haven't seen the multiple layers to emulate 3d before in this jam. It felt like some of the art was drawn by different people and I'm used to being able to use multiple arrow keys and swap between them but overall the game was fun it was interesting trying to find the hidden creatures.
I've clicked on everything but I don't seem to be able to get the last clue from Hamlet. I found the references quite interesting though.
I can't see any game, is this a mistake?
The mixing of many different types of art was interesting. Despite being not what I would normally go for it was very cool.
I'd also like to know how you set up the placement as there is no obvious repeat.
Really liked the spiders, stopped killing them. The legs sometimes seemed a bit suck though.
Because of the set amount of time each round, this game encourages you to not necessarily want just the numbers that add to give the right thing but think ahead and leave some small/large ones for the last round (not doing this and just getting the small numbers was my mistake). I found it a bit hard to click maybe because I am on a trackpad but that's just part of the fun.
Liked the art even though the gameplay involved a lot of watching still pretty fun.
I think your game might be private on itch.io as it's asking me for a password.
Liked the overall style even though I found the background a bit distracting. There is also a small bug where as the aliens are animating toward the spaceship they can still set off the range of the hunter. But overall nice game.
Surprisingly fun to just sit back and guide my colony around. a few times they di go off the screen or under rocks so it was hard to see or feed them but that's part of the challenge. It was interesting to go from just one to 20. I found the that when they split they looked a bit small but I liked how they seemed to sometimes inherit traits from their parents (even though I would have liked this to be a bit stronger).
I also found that when too many were in the same area they paused.
It took me a while to get the hang of left and right clicking but pretty fun.
The fixing of circuits reminded me of Flow; It did take me a surprising long time to figure out the little yellow arrow meant the nearest circuit for some reason. Found the dialog pretty funny.
For some reason the black hand and eye seemed out of place with the rest of the graphics though that might have been intentional. Really liked the creatures.
I couldn't find any pearls the first round and even though I liked the graphics there were a lot of gaps in the rock meshes (was that intentional though?). Still a fun game
It would be nice to have some visual cue which creature is next and which buttons map to which walls but I guess the current setup makes you explore the level. The art style is really good especially the background and the creatures with their animations.
Really liked the hand-drawn art style. It took me a while to find the rat hole and start the story line though. Mabey I should have realised from the title.
I liked the animations and all the messages. I also thought the level designs were pretty cool. Some of the pixel art seemed a little out of place like the keys, swords and extra large bacteria, but it was very self consistent.
The graphics look nice even though the frogs looked a little odd when climbing at an angle. A bit too fast for my reaction time but still a nice game.
Really liked the swarming behaviour and trying to get more while still avoiding flares made it much more interesting. Avoiding the flares was really difficult for me and I only survived the first few but I still like the strategy.
I would of liked more obstacles as it was a bit too easy to escape / lead the ants away; but I guess this is a bit more relaxing and accessible. Also found the patterns a bit repetitive but overall nice graphics.
For some reason I really liked the concept of a shrimp creature rushing through crowds to get to work. The background seemed a bit off an only the 1 key seemed to do anything. It wasn't completely obvious that I could just barge through creatures (I thought I would loose points for some reason). But overall very unique idea.
Very unique and interesting I would have liked move levels but this was still fun.
Overall a fun game. It was also a bit hard for me to understand the commander but that was part of the challenge.
I didn't know what I was supposed to do and the controls felt a bit hard to use but overall a interesting game.
also odd things keep happening when I leave the tab briefly like all the men flying off (something to do with how you are calculating movement in relation to delta time?).
Nice graphics (I found it a bit hard to use the controls though - the bee kept veering when turning).
The creatures were a bit hard to see and nothing seemed to follow the WASD keys (am understanding this correctly?) and I couldn't left click.
Also, if you expect to get a rating at the end you need to give feedback (and get likes) on other games. This will boost your smart score. Rating the games is also highly encouraged and will partially boost your smart score.
Wasn't sure what the goal was, but an interesting concept where you overwrite other pixels.
I liked the sound effects even though some background music might have been nice.
I found the text contrast made it a bit hard to read, but really nice graphics.
Nice dialog at the start and the graphics were quite good. Also liked the music. Some of the navigation was a bit hard to use because I had to set it to full screen so every time I needed to escape I had to do it twice then full screen again.
Interesting story but I found it a bit hard to distinguish the gap between different options. The story felt like I couldn't directly know what was going on (because it was just text) but it made me see more through the eyes of the creature and added to the feeling that I was missing something.
I couldn't work out how to play maybe because I was using the web version but I liked the graphics.
Also please leave feedback on other peoples games to get more ratings.
The controls were a little hard to use at first, and my camera kept going into the ground but fun game and a nice looking world.
Nice simple art style (would have liked the bugs to be a bit bigger). After the first few tries (to work out the mechanics) it gets a bit easy though.
It was a bit difficult to understand where I should try to go next. Even though that's part of the mystery a bit more of a tutorial at the beginning would have been nice.
I also found the underling premises quite quirky.
Interesting idea and style even though there wasn't much of a game. Would have liked a bit more changeup maybe some different options.
I liked the hand-drawn look and the different styles each time kept me hooked, the animations were especially good. I'm not sure I learn the message about kindness but fun game.
This might just be my computer but the controls were really jerky. Nice graphics though.
The bugs appear to have some sort of vision range which was not obvious at the start of the game. And there were a few times the game would just get stuck without warning because the bug could not get to the fruit even though that is part of the strategy. But overall a good puzzle game with some very nice bug graphics.
I really liked the ecosystem concept (even though in my setups one species always seems to take over).
I'm still impressed you could get the overlay to look so natural, did you just draw what each layer would look like for each bone or did you write some kind of spawning algorithm.
I liked the art but I found the place where the wall started a bit odd. Mabey I'm just not used to this 3d but flat style.
Nice art, but I could not use `F` on the ghost for some reason.
I found it a bit odd that the fly was slowly drifting down; but it was encouragement to stay on my toes a bit more.
I really liked the graphics and avoiding the anteaters and leading around the ants is an interesting take on the theme. When you have one ant left and it gets eaten it seems to just shrink to a few pixels. Because they just follow the mouse and don't try to stay in a swarm it looks a bit odd when the get cut into 2 groups when running against a corner, but this generally isn't a problem.
Notes: I only have one tiny creature (the bat) but I hope that won't matter too much. If you have any feedback, or find any bugs please post them here.
Edit: I think the only significant changes I have made are to the messages at the top of the game. Also fixed player movement and some subtle bugs with the rain later in the week.
@xparker maybe in a later game. You probably got stuck because of a bug where the game stops accepting a particular direction (tried to fix). Sorry about that,
Also, I found it odd I'm getting so many votes on humour (does that category mean entertainment in this situation?)
@stormburpee, @wouter52, I'd have liked to add in a few more creatures like a `ooo` to chase the player and maybe a some items like a key `@-` (but didn't get time).
@wouter52, I think I just got a bit tired of 8-bit music after my last game (a pixel art platformer that didn't work) and wanted something else. I'd like to be able to customise the music to be both simple and not that fast paced so maybe I'll use something like BeepBox in the next game jam.
I coded the maze generator by moving around the "centre" deleting the wall in that direction and adding in walls as necessary; I started with a simple maze with a guaranteed single path from any place to any other place and added on to that (I can't remember the name heard about it somewhere online). I just moved it around randomly which takes a lot of passes and has a tendency to average out around the area it started; a more efficient algorithm might try to take an overall rout then layer shorter randomness on top of that.
@fenderbate yes, It does sound a bit modern for an older style game, but I was trying to do something different this time.
@Planetary thanks for playing. Not sure what you mean by generate from scripts; I used Golang for the maze generation code.
@hi-im-greg I kind of wanted to get directly into the game but your right a bit of text would have nice. I couldn't think of anything good though. Would have liked to change up the levels a bit but only got a varying level style working.
Some people have mentioned that the bat looks more like a smiley face or a dragon. Interesting, even though that is not what I intended.
@bashem maybe in a week, got exams at the moment and I would like to try out some other games after that. I was more thinking of being chased but a countdown would be interesting as well.
I have tried a few different things with the soundtrack: decompressing the entire soundtrack at the start pauses execution on the web; if I stream as it decompresses, it cuts out every once in a while. I eventually decided to just load it at the start.
Obviously doing custom loading in JS and building a separate system for web and desktop would be more efficient, but I don't know much about doing that. Maybe I could try a different library though.
The wave effects were nice, and amazing how much work you must have put in for the individual graphics/dialog. Didn't end up finding Gilbert though :(.
Very relaxing game, liked the graphics. Some stuff like the dragon and the lego didn't seem to fit with the rest of the scenery but that's ok.
It was a bit too easy to cheese the game and just shoot in the direction the boss is (offscreen) without ever being attacked. I also found that the different scales of pixel art and the other more high resolution objects (menus and the bullets) just didn't seem to fit together; but overall, nice concept and animations.
It was a bit sad for me to watch all the snowmen splatter as I am not very competent at steering and never managed to get past the spinning bits of wood. Still liked the graphics and the holiday music really made it for me.
Found the moving background and the join between it and the other background really distracting but I liked the concept.
It took me a while to realise that I was supposed to avoid the beam and it took a while to feel like I was getting somewhere; something else to collect or some direction might have helped. But I really liked the concept and the maze was fun to explore once I had an idea of where the potion was.
At one point when the guard turned around an I was behind him he somehow got carried with me when I moved then got stuck against a wall trying to go in the same direction. Is that the intentional behaviour?
Very interesting mechanics. It was a bit easy once I got the idea so would have liked to see more complex challenges. A bit of background music would have been nice but overall nice art and an interesting concept.
Liked the design, but the popups and move my mouse to the drop button was a bit annoying. Overall an interesting concept.
I liked the switching mechanic as it meant I had to think ahead a lot more than in the other jam games.
The graphics looked a bit odd but an interesting concept I would have liked a bit of narrative/explanation but with better images I could see this becoming really atmospheric.
Also, you should leave feedback on other peoples games to get ratings.
I can't find the links for this game. Sounds interesting though.
Like the graphics but at first I found it a bit hard to tell what I could jump on.
I found the controller a bit hard to work with but impressive you could do a 3d game. I also liked the art/graphics.
If you want people to rate your game you probably need to leave a download (or even better a link to play from the browser); also please leave feedback on other peoples games so, karma, the main factor in how high you game is on the "smart" score is given based on likes to your feedback. Rating games is also highly encouraged and will increase you smart score to an extent.
The shrinking was interesting but some other graphics would have been nice and more gradual shrinking. Just a bit of explanation and restart ability would have been nice, but overall a good concept with a lot of potential.
Just continuously clicking made the game a bit too easy. liked the graphics though.
Very interesting graphics, just wondering how you made sure they were valid words (did you list nouns, verbs, e.c.t.,). It was very satisfying to get them into chains. the only problem I had was some of the words were really long and unreadable at that scale and sometimes I dragged across to the piles but noting happened.
I didn't really know how to rate this game. I liked the graphics even though some of the art like the person and doors looked a little out of place. I would also have liked more of and indicator of price but overall this game had some nice setups even though they felt a bit unfinished.
I really liked the contrast between the frantic shooting and the philosophical dialog. The dogging was pretty fun even though I would have liked a more obvious sign that I has been hit. A small bug was that the dots disappeared just before going through the wall.
Got 206 hits and collected 173 essence.
A bit difficult to navigate on my laptop (kept accidently clicking lines, and how to play was not immediately obvious). Still really impressive you could build it in Desmos.
I could see this becoming a very fun platform even though from me personally the 3 layers moving in different perspectives was really confusing. only manged to get as far as 741xn
Played it with my family: - Me: couldn't seem to aim it (don't normally play this sort of game). Won 0 games. - My Brother: burrowed down his existing hole with aiming. This strategy won as soon as he got as far as the button. - My sister: pressed frantically while looking the other direction to avoid being stressed. Got to the floor quickly but then didn't hit the button for a while.
The music was pretty nice
I really liked the art and the dialog (like "the moaning of twitch streamers" very indirect humor which was nice). It took a while for me to get a feel for the game: like how you needed to search and that this was an endless game.
My main problem is the overall story felt really disjointed, why is there a talking skull and you need to go into a forest and talk to random people. I guess gradual hints like how the skull says he died and the player took his head (but not his feet) is part of the vibe - it just didn't really work for me.
The art looks really nice. Bit tricky to get the scroll to the right spot but I got across the cube in the end.
When I scrolled the the level as the block entered it somehow got embed in the platform and slid across. Because I couldn't side scroll I had to copy out the iframe link to a new tab: https://files.jam.host/embed/$412505/39075/index.html
It was a bit finicky for me (to get the object within a few pixels) but overall a very impressive game. I don't think I got all the references but I liked the catan -> Kentucky, Monopoly to Monotony thing
I found the hover-over a bit finicky but the overall mood was nice. Couldn't find 2.
dhim_game.png
Liked the concept and Overall the art and music was nice even though the arms looked a bit odd. Also, the game ended a bit quickly for me to see what I had hit.
Ran into a bug in chrome where the player suddenly disappeared to the bottom during the start and when I tried scaling the window it broke the alignment of the game.
You manged to get a entire leveling system working in 3 days that's impressive. I liked the graphics overall but they felt a bit static. Ran into a thing where I upgraded the car and overpowered it without adding anything else (i think) and it just spun in the water which was a bit weird but part of the challenge.
I liked the exploration and the pipe puzzles were interesting & very satisfying to solve.
A few minor problems: It wasn't completely clear to me where to stand to solve the pipe puzzles and it took me a while to realize that all the fish were enemies and that you have to jump before swimming (though that might just be me). I also ran into a bug where I got hit by a fish while I was standing on a rock and got stuck in the rock?
I really liked the polish of this entry (little things like how 1 pig shows up when there is a set or different animations when the squirrels start mining). The strategy was interesting to i had to try a few times before i survived 5 waves.
Struggled with the controls (though that could just be me not being accurate) but the art was nice. Also struggled with the darkness but it does help the game feel more "depthy".
I liked the retro single color style and how all the mechanics were gradual introduced like swimming, then going down to jump, different gravity/water-blocks, going down to jump through multiple blocks. Very infuriating only manged to get through 5 levels.
Also ran into a bug (I think at 3 or 4) where the border between the next level portal (not sure if that's the right word?) and the rest of the water was a flashing black line. Probably not relevant, but I'm using standard chrome on windows.
The art and mood has a lot of potential but it feels a bit unpolished especially the mechanics/ui. Overall a decent entry.
Very mind bending, I liked how you introduced new ideas in each level.
Are the presents supposed to stay around at the end of the level that seemed a bit odd (Edit: I mean they stick around in the level end screen. that could just be my browser).
Very interesting idea. I just came from failing at 2 fast reaction games so this was a nice change.
Both times I tried I went to the same ending. Are there other endings?
It looks interesting but it's easily crashed by pressing 3 at the start on my computer.
Side Note: It looks like your game state is just global variables and `goto` statements in a windows batch file. I'm not sure whether to be impressed or horrified.
It took me a while to realize I needed to press shift (I generally go for puzzle/idle games though so maybe I'm just slower to get this stuff) but after that it was pretty satisfying to beat the game. Even though the scene felt a bit rough I'm impressed you got a working 3d game during a jam. Some background music would of helped I think but maybe that wasn't what you were going for.
The pixel art and the mood came together really well in this game. It took me a while to understand what to do though and for some reason I didn't realize `W` meant jump and that you could move in mid air (though that's probably on me).
Notes: The plan was to make a game that involved navigating puzzles and moving around blocks (needing memory) to find a present for ama (grandma). had to do taxes Saturday and traveled the whole Sunday so I didn't have as much time. I'll make a post jam version later.
Notes: - You may run into audio stuttering in the web version. Please download for best experience. - for some reason the web version does not work in Librewolf or Firefox when you widen the window too far (This is unfortunate because I want to support free-libre/open-sorce browsers). You may also need to enable webGL.
PS. Did people find the button navigation intuitive.
@gordo-mcschnordo I thought I'd fixed that (I'll have to try in other browsers).
@poshaus what browser are you using? I could not replicate that in chrome.
@koolruz I think it could be the way I'm allocating. The library I'm using doesn't seem to support firefox/gecko browsers that well either.
@pilarius, @p3ngui Unfortunately yes, I didn't have time for a more complex goal as I was mostly busy Saturday/Sunday.
@pilarius it should open up the menu automatically when you reach the bottom if you aren't pressing any other buttons.
Really satisfying to navigate. Curious to know how you generated the rocks.
Ran into a problem where in edge on windows where it would freeze for a few frames.
Could you compile the game and give out the executable (or preferably a web version). Not everyone (including me) has CMAKE and the right compilers installed. The game looks interesting though.
You also need to rate and provide feedback on other people's games if you want to get a score.
Fun little Idle game. Liked the pixel art and the basic resource idea seems cool even though it wasn't extended very far.
Also liked the closing screen.
On Chrome/Windows: sometimes slims higher up the Y axis appeared over slime below them which messed with the perspective a bit.
Took me a while to get the hang of the physics but I think that's part of the point. Got to the lava though, is there a way to get past it?
Really liked the detail in the art. Like @keeta I found it difficult to tell where I could go.
I got stuck on the bottom of the last level, was that supposed to happen?
I liked the music and art even tough the textures felt a bit too consistent. It usually took me a few tries to get through a section so I was grateful for all the checkpoints.
Couldn't get past the dash section though.
Surprisingly complex games from simple mechanics. Liked the retro style.
I can't see any links.
The controls were a bit finnicky for me but overall a fun game.
PS I found it possible to believe aliens would create pixel art but not that their games would have human hands as the movement (I know this is a small thing to be bothered by)
img.png
I think the first one for this was something_somthing-story, something with triangles and that would wear cloths and that the romans would be happy to see it.
The second one had 2 legs and could hold ice creams?
Anyway, this sort of game would not normally be my cup of tea but something about the comments in the background and the style made it work well.
PS. I also lost my pencil under the timer.