greenkingwashere 2024-10-07 16:24
Worm team was undefeated, ant team not so much
Foon → Ludum Dare Explorer → LD56 → Jarred
By tommy, Francesca Bianchi and lorandusbianchi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 705 | 3.38 | 27 | |
| Fun | 698 | 3.22 | 27 | |
| Innovation | 548 | 3.30 | 27 | |
| Theme | 29 | 4.42 | 27 | |
| Graphics | 400 | 3.88 | 27 | |
| Humor | 725 | 2.69 | 25 | |
| Mood | 870 | 3.10 | 27 |
Worm team was undefeated, ant team not so much
I really like the design and the idea, it's cute and cool. but I didn't fully understand which insect is stronger. and the sound at the beginning of the game was super loud...
Very cute artstyle! I played until I lost (using all ants is not a good idea apparently) but I still got to continue to the next level? Good job team!
Cool idea and a really cute design brings back childhood memories, the developers did a great job
great game and simple graphics! Love the idea, and the jarring idea brings some fun mechanics into play! Well done
Nice game! I like how the different insects have different speeds so you can beat your enemy by making them travel a greater distance, making your enemies not fight all at once. It's cute, well animated and sounds pretty good. Great job!
Good clean game, well executed. But it could use more depth. Not much strategy or skill involved.
Cool little strategy game. I think it could be improved by adding more purpose to the unit picking stage (for example, feeding them to give them power). Of course, it's a jam, so there's only so much time. Still, well done!
On some of the levels the bugs started disappearing a bit at the bottom of the screen. But I liked the game and the graphics especially the shadows.
My middle school dreams have finally been realized. Only thing that could make this better if if there were grubs that poked YOU with sticks.
But, hey looks like both of our games lack morals. +100 respect
worthlessantstrue.jpg
This was a very creative idea, I like the 2 stage approach of collect the creatures and then fight with them! Picking up and dropping the creatures into the jar was a bit finicky, but otherwise this is a solid game!
I'm sure there must be some kind of rock-paper-scissors at play here but I can't figure the rules out! XDD It's a nice idea you could build upon, adding more creatures (ranged attacks, healing, shields...). Nicely done!
Really cool take on the auto-battler genre. Picking your team by collecting them first is a really innovative and thematic way of doing it. Very fun entry. Only negative is it was difficult to get the creatures in the jar sometimes but otherwise I really enjoyed this. Well done!
Really cool auto-battler! Unique idea and pretty good execution, loved playing it
I really enjoyed the unique concept and adorable art style. The jar mechanic was fun. Expanding with more creature variety and abilities would add depth, overall gj!
Cool game! We also thought about ants during our brainstorm. But this idea is pretty fresh. It is like BattleBugs, only real-time with auto-battle. Good job!
Pretty neat game. I like the art style and animations and overall concept. I wish I would have known a little more what was different about each of the units when selecting them. I like the addition of a third player after the first couple rounds. Overall, a great little game. Nice work!
That was very cool. I like the idea but during the auto-battler section the bugs scattered and couldn't find the opponents and I was there waiting for a long time without being able to cancel the battle.
Hah, that was fun! Even when the ants were quite week but the idea was well executed!
Good game! The art and animations were amazing! The only thing I would recommend doing is to make the advantages/disadvantages of each type of bug more significant. Also, it would be cool if there were some rarer bugs that were harder to catch.
Fun little battler! It's hard to know which bugs to take with you, especially since their respective strengths and weaknesses aren't clear, so it feels less like strategy and more like guesswork. Even the strategy of choosing where to deposit your creatures feels a little too random, as they fall out in a random order and not necessarily where you'd want them. There's definitely a good idea here, but it needs some polish to really bring out the best in it.