Foon →
Ludum Dare Explorer →
LD57 →
The Deepest Borehole
The Deepest Borehole
By lunaria-rava
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 224 | 3.81 | 21 | |
| Fun | 317 | 3.55 | 21 | |
| Innovation | 534 | 3.10 | 21 | |
| Theme | 57 | 4.31 | 21 | |
| Graphics | 469 | 3.57 | 21 | |
| Audio | | | 1 | |
| Humor | 587 | 2.40 | 17 | |
| Mood | 535 | 3.42 | 21 | |
Comments
auto
2025-04-08 01:34
id recommend making agility change the turning radius rather than change the turn speed. right now getting the speed upgrade is effectively also an agility downgrade, the turning speed should scale with speed to keep the radius the same
pavlov36
2025-04-08 17:35
Simple and relax game! Good surprise that game have upgrade system)
Simple and well executed idea. I have to second @auto that turning speed got frustratingly slow when your drill got faster. I also would have liked, if the drill "fell down" already existing paths. Keep it up! ^^
playrea
2025-04-09 13:57
Super cool game! It reminded me one of my favorite mobile games - Aqua Driller
2025-04-09 14:01
I liked it, a bit slow paced in the beginning for a jam game, but very motivating upgrade loop
感觉节奏太慢了,初级资源在之后很难获取,不过这个点子挺有意思的
Really fun game, I could see myself playing for hours. Just a nitpick but even with the upgrades, the movement feels a bit clunky.
eugenik
2025-04-15 10:54
nice visual.
Really satisfying to navigate. Curious to know how you generated the rocks.
Ran into a problem where in edge on windows where it would freeze for a few frames.
I enjoyed that very much! Nice and relaxing game!
@oliver-day The world is generated in chunks. In every chunk a few random positions are chosen where the ores are then spawned, with the help of a noise function to get some variation.
The chunk generation is likely the reason for the freeze frames
Nice solid entry with good pixel graphics!
yopox
2025-04-21 15:17
I thought that this was similar to my game because it looked like a worm digging underground :laughing:
I think that the game could be funnier if the underground was randomized and with some hazards on every dig :) If upgrades were a bit easier to buy it could also be really satisfying! Now it feels like the game is asking me to play a lot to get a small power upgrade.
A very nice mining game, that I feel I played for longer than I expected to! I *am* really missing sounds though, a persistent drilling, changes depending on material you're digging though, that would have added so much feeling to the game.
Having drilled along for a while and upgraded things, I am at a point where I can't tell whether there is an end to this or things just keep going and going, so I called it quits.
The art is simple but effective. Overall a solid base, fun for a while, but just missing the extra juice to keep me invested for the long haul. Nice work!