Forging Through Fire by ryusui 2022-10-09T22:19:30Z
Great work! The control is incredibly fluid and the puzzles are very well paced. My only point to improve is the sound and perhaps the icon of the guillotines. Impressive work.
Foon → Ludum Dare Explorer → Users → dp3rucha
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Xemaverse | jam | 841 | 3.22 | 3.02 | 3.61 | 4.09 | 3.33 | 3.35 | 3.00 | 3.35 | |
| 2022 | 51 | Every 10 seconds | You Have a Call | jam | 643 | 3.47 | 2.98 | 3.87 | 4.18 | 4.12 | 4.00 | 3.91 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Turn Fighter | jam | 683 | 3.36 | 2.98 | 3.23 | 3.45 | 3.31 | 3.08 | 2.65 | 2.98 |
Great work! The control is incredibly fluid and the puzzles are very well paced. My only point to improve is the sound and perhaps the icon of the guillotines. Impressive work.
The art of this game is magnificent. It reminds a lot of Cuphead. The mechanics are fine, but maybe a little more accelerated movement of the player and enemies would have made it even more fun! Good work!
Thanks for your comment @shrillwhip! Part of the idea was keeping you a lot of time reading meanwhile the call continue incoming, but maybe another approach would have been better.
Thanks for playng everyboby above! :smiley: @asbjorn yeah, the idea was showing very long texts so the player has to be busy a lot of time reading. Glad it has worked for you and that you liked it!
Thanks for playing everybody!
@fabula-rasa the answers changes for a same question, and there are similar answres for different questions, so the idea is that yoyu allways have to read the question and "waste" the 10 seconds time while more call keep incoming.
I agree that without the 10 seconds limit it would be better becuase every person has a different speed reading.
Very fun game, and a lot of potential in the controls. If you could make more scenarios it would be almost perfect.
The best game I have played so far. Nice concept, graphics and controls. Congratulations!
Very good idea. The RTS control maybe seems strange to me. Maybe the selection of units with the mouse plus a keyboard control would be more appropriate. Turning around the enemies is difficult. Good work. Nice detail to customize each ship.
Pretty good idea. The puzzles are good and it's a bit stressful. My only bad point is that the artwork is not very consistent with the theme and sometimes the action of pulling the lever does not work smoothly. Very good idea with the 10 seconds theme.
Some collision doesn't works very well, but i've liked the art style. Nice concept to be evolved.
I couldn't stop until I beated. Very clever and original concept. I liked a lot!
I love the idea! It seems to me an original game, the music is very consistent and cute little critters. Too bad you don't have any more clues, I find it confusing in that aspect.
Fun game! I wouls have appreciated a little adjustment in the difficulty curve. I have liked the graphics a lot, very nice to play.
I really liked the atmosphere, it's like an horror movie, you don't know what you're in for until it's too late and you're cornered.
Spectacular graphics. At first I thought it would be easy because it gives you plenty of time. Once they are accumulating in the basket... What a stress! Maybe a wave mechanic would be ideal. Congratulations, very original.
Great gameplay, it's a lot of fun and I like the idea. The graphics are great, a throwback to the high school days.
I really liked. specially the controls and the take on the theme. Just a pity that there is no actual use for the collectibles that you find. The ambientation is very good and the graphics are awesome. Very good job here!
I liked the game very much. The ten seconds theme fits very well and I found it very original. It is fun and the gameplay is very good.
Nice game. A way to keep flying would be perfect for a full game release. GJ!
Interesting game when you know the tools and have a clear objective. GJ!
I loved the mood and game loop. GJ!
Entertaining game with a good artistic design. The idea of combat is fine but maybe I would have appreciated a little more risky in its proposal.
Good approach to the theme, graphics and mood! Maybe the progress gets too slow at the end. GJ!
Awesome entry. I had a lot of faun playing it. GJ!
adorable drift game... and chaotic XD
Nice puzzles and visual style in such a small pixelart. GJ!
@f1krazy thanks for your comments! I think is the most complete and usefull review I have seen in any game comment. I agree with everything, most of the problems come from our own time limitation, but we wanted to finish and present a playable game using the concept of move and manage the inventory in one screen and "play" in other (because of the tiny size of the creatures). Once tested, we are not even sure that if even fixing all the issues the concept would work (maybe more mechanics would be needed) but we had fun trying it! :)
Nice game and concept. I guess maybe it would be more fun focused on the puzzles and removing the chances of the characters get killed.
Nice approach to the theme. I haven't seen any similar game type in all the jam. GJ!
Fun strategy game. It took me some time to think my next moves.:D GJ!
I saved the rat... my friend I mean. GJ!
Liked the noiseswhenmovingand the clever mechanic presentation. GJ!
Just the name deserves a price. Lol. GJ!
Nice entry. A more differenced sprites between creatures would help. GJ!
The most impressive game I have testedso far!!
I liked overall. As other people said, the combination of F+Mouse click while moving is tricky. Could be better removing the F press at all. GJ!
Awesome look and feel. And nice gameplay. GJ!
Good art and nice gameplay. GJ!
Good and fun control. I liked it! GJ!
Lovely game and imaginative idea. GJ!
Very funny game! ANd nice approach to the theme. I have liked a lot.
Very hard game, but I love the approach in the (no) incremental game type. Great Job!
Very challenging game. Only pre using the commands to use them in the command history made me advance. Very cool idea and approach to the theme.
Very good work!
Nice game. Really liked the mood of the game. I had a little problem at the beginning with the orientation and radious in witch the enemys got alerted, but after a couple of games it was very better.
Really enjoyed the concept.
Great concept! It has potencial to expand in a full game.
Really likes the idea of the genres mix. I thinjnthere is an unintentioned function that allows you to have all the money you want in the shop.
Very nice concept to work on.
Very nice genre mix, once of the best games I've tried until now. Something I would like to play expanded, maybe in mobile format.
Liked the touch of the speeding music when the gameplay goes to the left part. Also the characters names is a good point.
The left character starts hiden by the trees so its confusing when you start controlling it.
Overall is a nice concept.
Thank for all your comments @bar0net @jamgrrl and @croewens :smile:
Really didn't understand the "one low-energy move per turn" theme until... I've tested the HTML5 version of the game and ... in four of my five quick games the energy was only one unit refilled per turn instead of three units as the game is intended :cry:
It seems that the Desktop version works well (as far as I've replayed today again) so I've re-uploaded the HTML5 version (both where compiled at the same time) hoping the bug doesn't appear again.
Again, thanks a lot for your feedback.
Some audio when collecting the stars (at least) would be useful as feedback for the user to be sure that the star has been collected when quick reactions are required. The jump in wall and sliding camera movements are cool.
The game starts to shine when the beat'em up part shows up. A little more of variety on that part would make it perfect.
Good job!
Great idea, and nice execution! I had a bug where my character can't stop walking down the screen, but after reload the browser page all came back to normal.
The graphic style The concept of the key and ammo type changing
A little more aggresive IA Walls to retain the player (maybe a bug, but I could walk endless out the scene)
Not sure if its just my PC, but I've been able to play the game. The dragon gets stuck in the corner of the screen and you can't move it or shoot. ENemies doesn't come either.
I don't give any rating as I'm not sure if is just a problem with my PC (Windows version)
Once of the bests mixes of genres I've seen. It needs some polish as you can die while rotating a piece when you are on top of it, or get stucked in small holes.
A good concept to keep working on it.
I liked the intro a lot, very good work on that part. Some camera issues, but great concept in general.
Good work.
Nice ideaand execution, graphic style and clean tutorial fits perfect.
Really cool!
Good job!. Really a very enjoyable game.
Very impressive and surely the most closed game to the theme of all I've tested. Maybe some kind of HUD where the icons where organized in current options, past actions, etc... would make it perfect.
Very good job!