Wheat Master by nyxkn 2023-01-13T02:00:27Z ♥ 2
After my brain turned to mush clicking wheat for almost 10 minutes I bought my freedom. Now I don't know what to do with myself and this newfound freedom.
Foon → Ludum Dare Explorer → Users → Sean Esopenko
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | To Hell With You! | jam | 626 | 3.51 | 3.23 | 3.23 | 3.36 | 4.42 | 3.85 | 3.68 | 3.78 | |
| 2023 | 52 | Harvest | 👥 | Calorie Crunch | jam | 295 | 3.64 | 3.49 | 3.62 | 3.90 | 4.19 | 3.57 | 3.65 | 3.41 | |
| 2022 | 51 | Every 10 seconds | 👥 | Clique Hell High | jam | 644 | 3.47 | 3.35 | 3.28 | 3.56 | 3.69 | 3.52 | 3.61 | 3.39 |
Sean Esopenko leaves an average of 23.0 feedback comments each event.
After my brain turned to mush clicking wheat for almost 10 minutes I bought my freedom. Now I don't know what to do with myself and this newfound freedom.
One of the most unique games in the jam, nice job. It's not apparent at first that there are phases so I spent all the money making him happy only to discover that everyone else will starve to death. Oh well, he's happy.
Using Ctrl + key combinations resulted in the browser bookmarking the game then booting my ass out because ctrl + something closed the browser tab in firefox. The physics on the little creature is nice. It's the most creative use of the "harvest where you've walked" mechanics. I wish I didn't have to wait an entire minute for it to judge me.
Neat entry!
I tried for a while but couldn't get past 5/6. I'll come back to it again tomorrow.
The kobolds talking is what makes it. So funny.
Unfortunately it didn't work in the browser for me. Can you upload it to itch.io to play in the browser there? I've seen other games which experience the loading screen freeze bug you have on ldjam.com but work on itch.io.
I really like the "hold your ground" mechanic. It brings the survivors genre to the farming genre!
Hopefully you can get the HTML5 export working because 10-100x more players will play your game. Last night our own game had 150 web plays on itch.io and only a single download. Web play is an easy way to get WAY more engagement because it's so convenient for players. We're all trying to play as many games as possible so making it easy helps.
People like myself are afraid of downloading games because of the possibility of viruses so I hope you can get the web view working soon, your game looks interesting. I can't download games at all on my work laptop because of configurations the IT people have made to prevent viruses, so web players make it easier for me to check out games during breaks.
What was godot doing wrong for the web build? Here are some of my settings I've used in Godot 3.5.1 to get it to work properly:
**Don't use the Ludum Dare web player, it's garbage!** Use itch.io's web player!
Export Window Settings for HTML5 export:
* Export Type: GDNative (this is important, my web builds don't work without it, don't know why it's not default) * Canvas Resize Policy: Adaptive * Focus Canvas on Start: On * Export filename: `index.html` (this is important for itch.io and others, they expect your root file to be index.html)
Here's what I configure in my project settings so that it looks good in browsers:
* Display: Window: High DPI Support enabled (not enabling this results in ugly pixel resizing, this setting makes it smooth as butter and even nicer on high res 4k screens, ipads, etc) * display: Window: Mode: 2D * Display: Window: Aspect: Keep
On itch.io I enable the following settings:
* Shared Array Buffer Support. Seems to work well with my godot projects * Run on page load. It says it doesn't work for unity games but I haven't run into issues for godot games with the above settings * Add full screen button. I like this, it adds a full screen button to the game. Sometimes the game has to go full screen to work properly and lots of people doing the jams know this when rating games.
This is a great prototype, good job for such a short time constraint. Ending each day with a shop was an unique idea, I liked that. When handling movement it's good to keep track of what's currently pressed down, and what the most recent movementbutton was that was pressed down, so that the player doesn't have to let their fingers off all the movement buttons to move to another direction. It makes it feel more natural. I didn't figure that out though myself until I built a few prototypes, so not having that in a prototype isn't a big deal.
The character was intriguing, with a larger, more detailed sprite. The music suited the character well, as well as the theme of collecting fruit.
Nice job, keep making more games!
Heads up: Your game is broken for me on the Ludum Dare page (Firefox on windows 11) but working on itch.io.
This is what's happening for me:
It looks very interesting. Do you have a video recording of the gameplay or can you do an HTML5 export? I'm not able to download the game right now because I'm not at a computer I can download software onto (work computer's locked down).
It's working on itch.io but it's not working on ldjam.com. We stopped using ldjam.com for our own HTML5 games and just use itch.io because it's more reliable.
I got it working and it's just hilarious! I love how the troll is wearing leather spiked cuffs, so funny! I wish the jumping was a little more consistent, it's kinda unpredictable when the ground's at an angle. Pulling out the teeth with the grappling hook is funny, I've never seen a mechanic like that in a game before. Awesome!
I wish you had an HTML5 version of the game to play because I'm always worried about downloading viruses. Can you link to a youtube video of gameplay of your game? I'd love to see what it's like.
I found your game through your comment you left on our game, thanks for the feedback! I tried your game out and I like what you did. I was playing it long enough that I even had to pause it to go do some chores before coming back to it, it's fun! I wish there were more monsters which dropped different things and would like to see you do more with this after the jam, if you're still into it.
Doing this for a compo is impressive!
I like the fly mechanic & sound and the puzzle aspect once I got to the 2nd level. The slurp sound is fun. A few things:
* I wish the 2nd level wasn't so hard, and I could do more levels. I can't figure out how to get through that maze in the time frame given * When I do side platform games I like to make it so that if I'm holding right and I press left while holding right, it stops running right and starts running left. Where it listens to whatever was pressed last. It's the proper way to do left/right movement and you'll see it in the most popular platform games out there. This would make it a little easier to navigate through the maze and get under nooks and crannies in your games.
Overall, good job, it's a good game!
A turn based growing game is something I haven't seen before, interesting idea. I couldn't figure out why sometimes the watering can would give 2 diagonal watering areas while some would give only one.
Thanks for sharing our game on your stream! Your game's pretty funny, I like the concept. I kept getting confused by the trees in the background, I thought they could be eaten. The body getting hauled around by the neck was a good touch.
Found you in your strea. How do I get the 10 second timer to go? Or do I just strike a pose with unlimited time?
I found it light-hearted and up-beat with the music. Some of the puzzles weren't easy to solve because having to use the AD keys wasn't clear for the movement puzzles. The shape sequence puzzle also doesn't have a pattern to recognize so I had to try it each time with one I didn't try last time to get past it.
It was nice to play a game that was bug free. Good job coming up with all the different game mechanics in the limited time frame, good game.
Wow building a 3d game in 72 hours by yourself was quite ambitious and you pulled it off. It's working in the browser, too, which is impressive. Good job!
Thanks for leaving feedback on our game, I found your game from there. This is the 2nd game I've played from the jam which had the "get back to the original location in 10 seconds" mechanic. Your theme is really good, better than the other one I saw. A baby trying to trick the parents via the baby cam is hilarious! I kind of wish that I didn't have to click words to do things because I'm partially dyslexic, and instead there were visual icons. Like, the same icon for the same type of interactions for each of the objects.
I didn't experience any bugs when I played. Good job, nice game!
This is the best game I've played in the jam yet. It gives me a lot to do over time, not ending soon, but also not getting repetitive. It's challenging, but just enough to keep me want to keep playing.
Wow this is innovative compared to everything else in the jam! Thanks for playing our game in your stream last night!
I found myself in carrot zen, collecting them to feed the beast. I wish the music was a little more varied but being able to turn it off made it fine. How do I generate the resource needed for the gold mine?
I know it's a rage game but this makes me want to punch the boss who keeps passing by. It's so hard!
Since this was made with Godot it'd be really easy to make an HTML5 build and then more people will play your game! I find that choosing GDNative in the HTML5 export settings to be the best option.
I like the cat scratching posts platforming, it's cute. And the noise the cats make when checking in is cute too. The close button isn't working and I don't know how to restart the game.
I wish it was easier to figure out how to do the card game but the rest were fun. I couldn't stop laughing at the guy catching the cabbages!
Sometimes clicking to place a mushroom would result in my gnomes running away from what they're doing. The concept is pretty cool though, managing the spawners every 10 seconds and the waves every 10 seconds.
The boss is a crook! I got it to space but he said I failed! It took 8-9 tries but I figured out that you don't click to place pieces but instead carefully touch them against the pieces already placed out. Frantically building a balanced rocket before the timer actually works perfect for the 10 second time period, even after the 20th play through. Great game!
I love the cute art, the cute sounds. The concept is unique, and the level variety is great. It was easy to understand what to do, too. I wish it the main character didn't get stuck moving around. Great game!
Noooo! Vasquez!
The switching between people is a unique tacke.
It's a little confusing at times but the variety is great.
Oh man would you be interested in turning this into an actual running game? It would be pretty easy to do with Godot and if you're up for it, we could meet on discord and I could show you how. I love the art, this is so good!
Hic! Stop stealing my gear, rock. I like that I can horde items and try to bring them to the end with me, like a "hard mode." I wish that when I was standing on a rock on water that I didn't move at water speed, since I'm no longer in the water.
The art and sound is so cute. I wish you had an HTML5 version of your game so it's easier for us to ask friends to play your game!
I wish I could move from room to room with the arrow keys. Other than that this is the best "exploration" style game thus far, because you have to get back in time to pull the lever every time. Good job!
I want to go faster! This is one of the best executed "type within 10 seconds" games. I wish it got more difficult faster because I'm piling up money and have nothing to do with it. Good job, great game!
This was executed quite well. Unfortunately I had to start over because I died a few times in a spot which made it impossible to continue the game (died a few times on the edge of the jumping platform for the large spikes on the right). I wish it was possible to push my corpses around so that I can get them out of the way and continue the game.
I found it rather difficult to type with the text moving right to left across the screen because it's natural to read left to right. I normally type at 140 wpm without errors but couldn't get through a single bird. I was disappointed because the concept is great and I wished I could see more bird facts.
Poda wants it now! The poda throwing a tantrum every 10 seconds is so funny and the art style is cute. I wish it was easy to assign a bunny to pick items back up because once the sawmill and quarry are upgraded and I have lots of bunnies the clutter gets difficult to manage. I love how I can play at my own pace and there's no rush to finishing the game, no game-over.
We built a bullet hell as too but your's is the most unique spin on the genre I've ever seen. Well done!
The movement mechanic is clever, it's like a boat going over large waves at sea.
oh no! your html5 link is broken, it says 404!
The art style's interesting because it's simple but effective. Pro tip: don't pick up the dark boxes until you really need them!
I've never seen a mechanic like this before, it's great.
The mood and music is good, and the recall mechanic is interesting. It took some time to figure out what activates what, and it wasn't apparent immediately that I didn't start with the equipment. Once I got the equipment things started to become clear. It was nice to be introduced to the equipment slowly, so that I could figure out recalling before the zapper.
The environment is interesting. What am I supposed to do? I opened the store but the people crowd the counter and get angry at me.
Can you share instructions on how to play? I like the concept and really want to figure out how to play it.
We were surprised to see you record a let's play of our game, then surprised even further to see you produce an awesome game yourself! The progression works great and the polish is quite good. I like how it's a good take on the "10 seconds" theme without being a panicking, anxiety inducing game. It's a breath of relief among all the other games released for this theme.
Good work, and the colour blind mode is great to include! Accessibility is important!
It played well on firefox by making it full screen. I like the music and the theme while I wish there was some sort of clear indicator of how many I hit and how many I missed. Great job!
I wish there was an indicator of some sort making it clear that I'm running out of spray, and when it's refreshed, like a spray meter. The music is great, especially when the UFO shakes the screen in time with the music.
A clean, well done game. I was a little confused at first and didn't know what to do but after a couple rounds I figured it out. Well executed, followed the theme in a unique way. Well done!
I experienced a few bugs:
* My up/right movement was swapped during gameplay which made it difficult to finish the game. * I was caught on enemies and unable to move a few times * Sometimes an enemy got caught on me then was thrown across the space
Overall feedback:
* I like the positional audio for the door, it lets me know where I have to go * I can't figure out how the theme was integrated in the game. What events are happening every 10 seconds?
LD54 — Limited Space (12)
Spacetour Express by RenD 2023-10-07T17:15:19Z ♥ 1
This was my most played game so far and my favourite, I gave you 5/5 for everything. It's so well put together. I bookmarked it to play it more later. Good job!
Subwhell in RushHour by Mealky 2023-10-07T16:53:06Z ♥ 2
The concept is great and the how the art and sound's put together makes the theme of the overall game enjoyable. The gameplay reminds me of crazy japanese game shows where the players have to make strange shapes with their bodies to get past cut-outs. I really wanted to get further but had a hard time remembering which key is for which body pattern. I wish the key letter was part of the cut-out symbol.
Great entroy, it's one of my favourites so far!
Denpo by Strato 2023-10-07T16:48:17Z ♥ 1
I love the cute characters and after a few clicks I figured out how the game works. Great job, it's an accessible game that's quick to grasp and the art's great.
Ribbon 2 by 100th_Coin 2023-10-07T16:43:21Z ♥ 1
The mechanics are quite original and I wished I could use more of the ribbon passing through tight areas. Pulling off the mechanic's impressive.
Walking on the jump portion of the ribbon was a little awkward because it often happened when I didn't want to, and having to walk to each end of the ribbon to turn it on and off was time consuming.
I got stuck at the second phase, collecting 4/4 items but nothing happened. I was expecting something to happen on the 4th candy but instead ran around, found the little secretish area up the forward stairs heading right, but couldn't unlock that lock either.
Sticktron 2077 by Stefan B. 2023-10-07T16:31:25Z ♥ 2
I found using up to move right disorienting, I wish I could use up/down to rotate and left/right to control forward/reverse because then it'd match the screen orientation. The mechanic of attaching modules works well and is interesting and the physics were helpful for the gameplay.
RatTrap by JCMonkey 2023-10-03T01:59:08Z ♥ 1
Having to carry and drop the light source is a good idea. I wish the pixel art wasn't so pixelated, I couldn't tell what anything is besides the mine carts and keys, so it was more like playing a game of trial and error with abstract shapes. The music is interesting.
Greasy Justice by kasmilus 2023-10-03T01:36:13Z ♥ 2
I like the presentation. I'm bookmarking this to try it out tomorrow after a good night's because it needs strategic thinking.
FYI: When playing the web view on windows in firefox, when I press D on the keyboard, it shifts the some of the UI right, along with the background tiles. I can't get it to reliably do it, it only happened once.
SPACE FETUS and the FABRIC OF THE UNIVERSE by LuaOnHerComputer 2023-10-02T21:56:15Z ♥ 0
Your "character goes through instructions on the level" system is very similar to the system we used in our own game. I like the concept, the sound works well, and the game's easy to understand. Great job!
Crowing Around by autumnmnmn 2023-10-02T21:51:52Z ♥ 0
Where's the game? I went to the itch.io page and it's not playable.
No Cats! by Raphiell 2023-10-02T21:45:20Z ♥ 1
I like how the cats fly past me in my peripheral vision when I try to catch them
THE RAT - Adventures in a limited space by Magalix 2023-10-02T21:40:18Z ♥ 1
I like the eating sound
People! Panic!!! by VideogameScrapbook 2023-10-02T20:23:24Z ♥ 1
Thanks for your feedback on our game! I like how you took a simple concept and made it pretty fun. The background noise makes it antsy!