FoonLudum Dare ExplorerLD51 → Treasure Mapper

Treasure Mapper

By twistedhawk, CocoMendes and morcado

View on ldjam.com

CategoryRankScoreCount
Overall11122.8921
Fun11972.3621
Innovation4223.5021
Theme3253.9221
Graphics8233.2321
Humor8832.2518
Mood10092.8921

Comments

fiat-ventus 2022-10-03 22:30

Lots of wait time and luck that the enemies will be in the right spot that you can move

sean-esopenko 2022-10-03 22:30

A clean, well done game. I was a little confused at first and didn't know what to do but after a couple rounds I figured it out. Well executed, followed the theme in a unique way. Well done!

nbumgardner 2022-10-03 22:47

A nice, calm game about waiting for mummies to move out of your way. The music and art are cute choices and fit the theme of exploring a temple. I really like the highlighting system, and would be interested in if I could double back, or plan my next move while the zombies were moving.

organicpencil 2022-10-03 23:40

The sprites are pretty good, game is stable, the big mechanic seemed a little slow but it was very unique.

rainsong 2022-10-04 16:06

Very clever! :)

alchemic 2022-10-05 19:00

I like it, but it involves a ton of waiting if you don't do everything optimally. If I could make one change, I would simply skip the execution phase if the player doesn't plan a move, and go straight to observation. Waiting a whole 20 seconds in a wall hole is kinda painful.

Otherwise very fun! I like the concept, and learning the enemy patterns was enjoyable. I like how most levels had a few branching paths to choose from. The levels that didn't have branching paths were the ones where waiting became a real pain.

karlestonchew 2022-10-06 17:31

Neat little puzzle game. Feels a little slow but I think there are plenty of simple solutions to speed things up, maybe and option to slip observation phase in some spots.

ubershmekel 2022-10-07 07:13

The puzzles and concept were cool. It was so painful to wait before I could move. Especially considering how long the last level is, and how unforgiving and unpredictable the timings are. I did really like the idea of observing and figuring out a path, I just wish I could hit a key to make it go 8x faster. The art and music were pretty good too. Thanks for the game!

chartle 2022-10-08 05:51

Cool concept, but the waiting to move kind of got to me :x. Sprites were solid, sound was fine. Maybe you could have given the player the choice of which phase to do? Would give a lot more decisions to make, increasing depth of gameplay.

sheldonzs 2022-10-10 23:56

Fun little puzzle games. The UI could use a little improvement, such as something telling you how many wood planks you have, and a fast forward button to speed through the current phase, especially since a lot of the time you're just waiting for enemies to end up in the right position to slip past.

suicidalmango 2022-10-11 00:01

Interesting idea. But I am way too impatient and will over extend in hopes I can dive into a corner before they obviously kill me.

nel-creation 2022-10-11 07:19

I have to wait for 20 to 25 sec to make a move. But the idea was good.

corrupt-spaghetti 2022-10-14 17:10

Neat idea. There's a lot of waiting though

hawkin 2022-10-17 02:40

First off, I really like the idea! It reminded me of retro titles, especially as challenging as it was! I really wanted to take it further.

I think the puzzle mechanic could have been more finely tuned. For example, the enemies didn't always end up in the same point in their path during the observation and planning phases, making it mostly a roll of the die on how to time your movement.

I think it could have been neat to add more options to player movement, such as doubling back on yourself (or waiting). In the end, I didn't feel like I had enough tools to really be successful, at least without making a lot of short moves.

Like I said, I really like the vibe you had!