fiat-ventus 2022-10-03 22:30
Lots of wait time and luck that the enemies will be in the right spot that you can move
Foon → Ludum Dare Explorer → LD51 → Treasure Mapper
By twistedhawk, CocoMendes and morcado
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1112 | 2.89 | 21 | |
| Fun | 1197 | 2.36 | 21 | |
| Innovation | 422 | 3.50 | 21 | |
| Theme | 325 | 3.92 | 21 | |
| Graphics | 823 | 3.23 | 21 | |
| Humor | 883 | 2.25 | 18 | |
| Mood | 1009 | 2.89 | 21 |
Lots of wait time and luck that the enemies will be in the right spot that you can move
A clean, well done game. I was a little confused at first and didn't know what to do but after a couple rounds I figured it out. Well executed, followed the theme in a unique way. Well done!
A nice, calm game about waiting for mummies to move out of your way. The music and art are cute choices and fit the theme of exploring a temple. I really like the highlighting system, and would be interested in if I could double back, or plan my next move while the zombies were moving.
The sprites are pretty good, game is stable, the big mechanic seemed a little slow but it was very unique.
Very clever! :)
I like it, but it involves a ton of waiting if you don't do everything optimally. If I could make one change, I would simply skip the execution phase if the player doesn't plan a move, and go straight to observation. Waiting a whole 20 seconds in a wall hole is kinda painful.
Otherwise very fun! I like the concept, and learning the enemy patterns was enjoyable. I like how most levels had a few branching paths to choose from. The levels that didn't have branching paths were the ones where waiting became a real pain.
Neat little puzzle game. Feels a little slow but I think there are plenty of simple solutions to speed things up, maybe and option to slip observation phase in some spots.
The puzzles and concept were cool. It was so painful to wait before I could move. Especially considering how long the last level is, and how unforgiving and unpredictable the timings are. I did really like the idea of observing and figuring out a path, I just wish I could hit a key to make it go 8x faster. The art and music were pretty good too. Thanks for the game!
Cool concept, but the waiting to move kind of got to me :x. Sprites were solid, sound was fine. Maybe you could have given the player the choice of which phase to do? Would give a lot more decisions to make, increasing depth of gameplay.
Fun little puzzle games. The UI could use a little improvement, such as something telling you how many wood planks you have, and a fast forward button to speed through the current phase, especially since a lot of the time you're just waiting for enemies to end up in the right position to slip past.
Interesting idea. But I am way too impatient and will over extend in hopes I can dive into a corner before they obviously kill me.
I have to wait for 20 to 25 sec to make a move. But the idea was good.
Neat idea. There's a lot of waiting though
First off, I really like the idea! It reminded me of retro titles, especially as challenging as it was! I really wanted to take it further.
I think the puzzle mechanic could have been more finely tuned. For example, the enemies didn't always end up in the same point in their path during the observation and planning phases, making it mostly a roll of the die on how to time your movement.
I think it could have been neat to add more options to player movement, such as doubling back on yourself (or waiting). In the end, I didn't feel like I had enough tools to really be successful, at least without making a lot of short moves.
Like I said, I really like the vibe you had!