Foon →
Ludum Dare Explorer →
LD51 →
Panopticon
Panopticon
By blue-pin-studio and alThesexyoverLord
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 286 | 3.81 | 42 | |
| Fun | 410 | 3.57 | 42 | |
| Innovation | 60 | 4.10 | 41 | |
| Theme | 238 | 4.02 | 42 | |
| Graphics | 586 | 3.62 | 42 | |
| Audio | 185 | 3.84 | 41 | |
| Mood | 394 | 3.64 | 41 | |
Comments
I wish there was an indicator of some sort making it clear that I'm running out of spray, and when it's refreshed, like a spray meter. The music is great, especially when the UFO shakes the screen in time with the music.
gryph0n
2022-10-04 00:07
Love the hidden information aspect of it but I wish I knew when my gun refreshed!
@sean-esopenko @gryph0n The answer to the gun refresh is in the theme! :P I should've made it more clear
2022-10-04 01:10
Super fun, it would be nice to have some visual information regarding the amount of ammo I have left and where I am aiming.
This was a really interesting take on the theme, and the design choices in general scream experimental. Just like LD 50, I love the more musical approach to gameplay indicators and the Evil Eye mechanic manages to balance frustration with predictability in a way that will have you trying to stay in "safe" areas you know until the next reload, even if that "safe" area is still barely known to you. I was surprised by the lack of indicators for the key and door, but thanks to the level design the lack of these QoL features felt more like a way to keep players out of their comfort zone than a glaring omission. All in all, the execution of this idea does exactly what it needs to do the whole way through.
My biggest issue with the game is a bug where music stopped after the first level, leaving the game entirely silent save for the death tune. This undermined the feedback of the game significantly and hurt the otherwise great atmosphere. Beyond that, no complaints here. This was a great entry.
This was very cool! I loved how you used the 10 seconds as a universal rule for the eye enemy, it was real fun and music was good aswell!! GG :smiley:
A solid challenge for those looking for something a bit hardcore.
Solid game. I really like like how I was given unlimited ammo upon beating the game, I immediately went back to find out the exact layout of the levels.
Obligatory victory screen:
ss.png
Neat idea, fun and hectic. Enjoyed how the music acted as a timer, that enhanced the mood quite a bit. To an extent, it felt pretty trial-and-error heavy: with enough movement speed, having located the key on a previous attempt, you could zoom there and back in about 15 seconds and barely interact with the eye at all. Would be interested in future elaborations.
tannimun
2022-10-10 09:01
I really like these types of games. It's like a creative blend between skill and puzzle. As others mentioned, I would have liked some sort of indication on how much ammo I had left and also when the timer reset (I played without sound first but then noticed that the music queues the reset so that was nice). I liked it, really neat :)
Like the concept, but needed to get a sense of my ammo, maybe need a GUI and some sign posting. But like the idea very much, please expand it....:)
Really neat idea, I enjoyed how I had to count the timing for the eye in my head. The music cut out for me after the tutorial though which is a bummer, I thought it was jammin'. Nice work though!
It's a rather simple and minimalist game but it works well overall with some nice polish and the right amount of particles. The music felt very experimental but fitting with the minimalist art style and also quite complex, sadly however it only plays for the first level and not the further ones, meaning you kinda lose your only time indicator in the further levels, making it a bit hard to time things up.
As others mentioned already, it really lacks some form of ammo counter somewhere as it's not intuitive at all that you're limited in ammo and it reloads every 10s.
The gameplay was still quite engaging and fun, and I was a bit disappointed when I reached the end that there weren't a few more levels as the game is very short. Also, in the later levels it felt a bit hard to find the key and for the last level I had to go through the whole level as the corner the key was in was the last place I checked which was a bit frustrating as I was just going around not really knowing where I was supposed to go.
ryusui
2022-10-11 23:45
I love, love, LOVE the music and how it syncs with the 10-second timer. That said, it feels like the particles vanish too quickly to be useful - you literally have to be always spraying to find your way and find cover, but once that's gone you're reduced to fumbling in the literal dark (and probably going to be killed).
Took me a bit to get used to the gameplay, as it was pretty challenging, but felt good once things clicked! Syncing the music to the enemy's attack was an excellent choice, and really helped telegraph the timing well. The risk/reward between charging ahead versus taking cover in more visible terrain was also really engaging. My only real critique is that some of the levels felt just a BIT too big, leading to a lot of wandering around and getting lost (especially when trying to get back to the door). Overall, really creative idea executed well!
benk
2022-10-12 06:30
Such a great game. simple, fun, original idea really well executed. loved how well the music synced with gameplay. as others have said, an ammo indication would have been nice, and pity you didn't have time to add more levels, that would have been fun. also the default should have been rainbow :-)
jonah
2022-10-12 07:35
jamming music! really cool! the music really added to the game and made it some intense fun!
I died a lot but had a good time. rainbow gun is best gun.
Great job overal!
p-r
2022-10-12 08:16
As others already stated, an ammo indicator would be very helpful, but I really love the design.
This is a very cool game. I love the concept, the music and the visuals. Also pretty innovative gameplay. Good job!
jrevel
2022-10-12 09:54
The concept is pretty cool, the art even though it's simple works really well. But I think it's way more frustrating that it could be, because of a combination of multiple things : - There is no feedback to indicate that the eye will open - The attack from the eye is absolutely unforgiving : the character hurtbox is huge and if any pixel get near you, it's game over - Some particle seem to cross walls sometimes, causing unavoidable deaths - The limited ammo mechanic combined with the fact that traces disappear over time make that you can never see properly where covers are
All those points made the game way too hard, it felt to me that the only viable strategy was to run to try and find the exit as soon as possible, and hope that a wall will block enough attacks to protect me. But I still liked the game, it has potential !
2022-10-12 11:39
Spacebar counter is a tool designed to test your spacebar pressing skills in a given time frame. It is a simple and fun game that can be enjoyed by people of all ages. Read more about the test below: Change keyboard layout Spacebar click test split spacebar key spacebar clicker games
I loved the sound, visuals and general feel of the game. Nice tutorial intro too. However, as others have mentioned, I agree that perhaps it would be nice to have some sort of indicator how much ammo you have left and a clearer indication when the eye is about to attack. Also, imho, it would be nice to have some more health, so that one hit couldn't kill you instantly. I really think you should expand on this tho! Overall, congrats, very nice entry!
joror
2022-10-12 20:16
Hah fun intense gameplay! Quite innovative rush, hide&seek and exploration combo. Quick tricky to play fast. :smile:
Maybe a counter to when the eye opens would be nice in the beginning to get used to things. Satisfying sound - could have had a bit of a shoot soundfx perhaps?
Nice job!
itooh
2022-10-18 18:23
The game-design here is really well thought! All the mechanics work really well, and provides a unique and fun experience. The Eye's projectiles could maybe be a bit more permissive. More than once I thought I was safely hidden, and got killed by only one red pixel. Also the last level felt more fastidious to inspect than really challenging. But otherwise the game was a joy to play! I found it especially cool to have infinite ammos on the second run, it efficiently renewed the experience. Congratulation for this great entry!
Really neat idea and well executed! Love the rainbowgun-option! :D Something like an ammo-counter would be great tho.
So cool to see the way you integrated the music with the timer!! This was something I worked really hard at doing in our entry as well. Overall, this was really slick. Great integration of the theme with the gameplay, visuals and audio. Everything felt like it really came together here into something that felt super intentional and built strictly for this jam. One of my favourites :)
verbante
2022-10-19 11:32
Awesome game, I know it will be a bit harder to implement but I'd like if the paint stayed forever for a sense of progress and also an indicator to return to the beginning. I'm aware that I'm just asking for an easy version lol. This is also a game that would love some proc gen and even world-building through hidden texts. The game gave me great vibes and I really like it. I usually try to avoid saying what ifs in my feedbacks but I got excited :D
Nice game and idea. Was there a way to tell when the gun would reload? If not, I would add a visual for that. A volume slider for sound would be a good addition too, even at the lowest setting of my speakers it was pretty loud. Overall a good entry!
lorwon
2022-10-19 15:46
I really like your game, the fact that we have to hide each 10 seconds bring is very challenging ! When we figure out how to hide the game becames a bit easy, but trying to find the key and trying to go back to the escape is really fun. The art is simple but it works well !
(Maybe the music is a bit repetitive, but I liked it).
Good job.
mortiss
2022-10-19 16:55
I liked the game immensely, it has lots of unique ideas and potential) Wish the main hero had more lives) Great work!
**Ludum Dare has come to an end once again! Thank you all for your reviews. We had a great time playing your games and reading your feedback. I hope to see you all next time! In the meantime, I'm going to be hard at work on our steam game [Explory Story](https://store.steampowered.com/app/1626280/Explory_Story/) :D **
@anchorlight Thanks so much for your review, good to see you as always!
@ds-nahogara Yea! We tried to connect everything to the 10 second timer :)
@dragonslumber Hardcore you say? Thats probably a symptom of some sketchy colliders. Its not meant to be difficult.
@gabriel-chan Thanks for the review! Your game looks amazing, i won't be surprised if you win LD51.
@caeonosphere Hey, thanks for playing :D Yeah we probably should've given the player more direction inside each level. Other than aimlessly running around, there was no good way to navigate.
@tannimun Thanks for playing! Yeah the ammo counter & reload is something a lot of people mentioned. I didn't think it would be a big deal since the reload happens so frequently, but i've learned my lesson on that! xD
@chriswiseman Thanks for playing :D
@animawish Sucks to hear about the music :( Sometimes web exports are a little sketchy on different browsers. Aww well! Thanks for playing :)
@vladadamm Wow! Such a thoughtful review, thank you so much for playing! I'm glad that one of the biggest flaws was lack of levels haha
@ryusui Thank you so much! The music is probably the best part of the game in my opinion. Made by the very talented al
@nick-shooter Thanks for playing despite the challenge! I promise it wasn't meant to be overly challenging but im glad you liked it anyway
@benk Thank you very much! Yes, the music deserves a lot of praise in this one. Without it, we would've been screwed xD Oh and btw, I came up with rainbow and added it in the last hour of the jam, glad you liked it.
@jonah Thanks for playing! Glad you enjoyed it :)
@p-r Yeah, the dreaded ammo counter. We thought that refreshing the ammo every 10 seconds, as per the theme of the jam, was going to be sufficient. People have made it pretty clear that its not good enough! xD
@blacklambert Thanks for playing and the kind words :D
@jrevel Thanks for playing despite the difficulty! Some of the points you addressed were absolutely not meant to be in the game, like the unforgiving colliders. The player's collider is roughly 70% smaller than the player art, but the issue is the bullets sometimes go through edges due to their speed. Next time I'll make raycasts instead of counting on high-speed collision detection :P
@mackandrius Thanks for playing! We found it funny how many times people mention wanting to know when the eye will attack and when the ammo will reload. The answer is in the theme! Every 10 seconds xD
@joror Thanks for playing! Yeah, sound effects for shooting the gun would've made it in if we had a bit more time. The prototype sound we had for the gun sounded a bit weird and we didnt get around to making a different one. Next time!
@itooh Thanks so much for the kind words and feedback! Yeah, thats totally my fault regarding the bullets, they can sometimes hit you even though you're safe :(
@magicstunts123 Thanks a lot for playing :D
@lachlan-james Thank you very much! I'm glad you noticed that the music and the timer were synced (every 10 seconds).
@verbante Yeah, in retrospect I probably should've kept the paint visible forever. My initial concern was to mitigate lag, but i think it got in the way of fun for some people. That's something i'll have to consider more closely in the future. Fun vs Performance. Thanks for the review :)
@simplepotential Thanks for playing! Yeah, the gun reloads every 10 seconds. And the eye shoots every 10 seconds. We tried to connect as much stuff to the 10 second timer as possible, even the music!
@lorwon Thanks a lot! Glad you enjoyed it. Some say its easy, some say its hard. I think you're in the minority that think its easy though, an expert! xD
@mortiss Thanks for playing & leaving a comment! :)