Later... by camrobot1 2022-04-16T18:26:34Z ♥ 1
What a cozy game! I loved the art, writing an animations. The music is very soothing as well (my feared the mouth noises at the beginning would last during the whole game, but fortunately they quickly go away!). I can 100% relate to this jam experience. Also mashing keyboard like a pro-hacker is always fun. Sure, the game doesn't provide much challenge, but it doesn't need to I think. It's just enjoyable by being simple and asking basic tasks. Really a nice experience, well done!
LD51 — Every 10 seconds (54)
autoball by torcado 2022-11-06T23:15:48Z ♥ 0
I'm discovering it only now, this is incredibely fun! I love the concept and the aesthetic. What impress me the most is how balance it is: it feels really challenging, but never too punitive.
Drum Dance Showdown by cyberfrank 2022-10-24T17:27:47Z ♥ 1
This is a cool way to gamify a drum sampler! :D Actually it's even a bit educational: as someone who struggle to find good drum patterns, this game provided plenty of good examples! I also loved the music evolution, it's just really neat. Went pretty far on the normal mode, and the jam mode was also sweet to play. Congrats for this fantastic game!
Gagaku by LoicLeGrosFrere 2022-10-20T21:49:45Z ♥ 2
This is really an interesting concept, and an ingenious use of the theme! I had some troubles on my first tries, but when I started to get crazy and build machines with lot of combination, it became really fun. I like that there isn't any restriction on what can be built. It spares the long struggle to get progress and wait until having enough resource, and instead offer immediately interesting ways to strategize, with an adaptive challenge. The art is really surprising too! I loved the presentation of the enemies on a stick, it's gives a lot of personality to the game. Although I found the font difficult to read, both for its look and the lack of contrast with its color. The UI for building is also a bit rudimentary, it took me a bit of attempts in the tutorial to fully understand how to use it. But besides that, this was a surprising and very interesting entry! I had a lot of fun playing it.
Weirdo Words by SimplePotential 2022-10-20T21:27:21Z ♥ 1
Man, I'm so terrible at this kind of game! x) But having the letters helped a bit, and I did not do too bad actually. The UX is very clean, both for the presentation and the use of sounds. Maybe the way the attempts and the solution are displayed could be improved, but it's already functional. Overall playing this was very satisfying!
[WebGL/HTML5] Music Demon by leorid 2022-10-19T21:11:49Z ♥ 3
Those are really great visuals! The characters and environment are beautiful, and even the UI and overall presentation are clean. Same thing goes for the music, it's cool to have different styles mixed in such a way. I kinda wish it had more influence on game mechanics or visuals, but it's still a cool touch. I must also mention the SFX for the jump, which I find kinda funny for some reason. ^^ The game itself is simple, but satisfying enough. it provides just the right amount of puzzle to feel nice. And the conclusion is really well executed! Kudos for this cool entry.
Missdemanor by alaah 2022-10-18T19:34:25Z ♥ 1
The concept works pretty well! I had a hard time figuring out how to use the lightning. there is no clear indicator that the "target" must be in line of sight, so I got stuck looking around the first candle , trying to interact with it, until eventually it got struck by accident. Same thing happened with the enemies, it's only after the third successful defeat that I fully understood that I had to look at them when they was on the same level, in front of me. I think this mechanic could be clearer with some kind of VFX coming from the eyes? Anyway, the level-design was really nice! I liked how at several points it feels like you reach the next candle just in time. It builds a great tension, while actually leaving enough margin to not be frustrated. The puzzles are clever, and although some parts are tough, knowing them feel like speed-running the game. I'm not sure I understood the ending. It feel like there's a "good" one hidden, but even after a second playthrough I couldn't find it. ^^' The experience was still great anyway. Well done!
MAGIC-281: Intro to Alchemy by ninjacreeper47 2022-10-18T18:55:59Z ♥ 1
What a peculiar concept! On some aspect it kinda feel like learning the rules of a game from its manual. While questions about specificities (like the Emperor's name, dates, etc), only felt like tricky questions on an exam, understanding the rules of alchemy and applying them to the questions was a really cool puzzle! The setting of an actual school exam also hints on an interesting universe that we want to explore more. Also while the format and a video and a Google form is original and functional for the jam, I think a game like this would benefit from having its own unique interface. Maybe with actual simulations of alchemy, or just a framing to immerse even more in the universe. Anyway, this was totally unique and surprising! I enjoyed learning so much about alchemy.
You Fix Spaceships! by BeetleBox 2022-10-18T18:35:21Z ♥ 1
That was really sweet! I enjoyed all the little details the game offer in its presentation, and the attention put into each characters. The challenges themselves are just difficult enough to be enjoyable, with a lot of variety between them. The game doesn't seem to be too much punitive anyway, which is a very cool thing. Kudos for this very fun & cute entry!
Panopticon by Blue Pin Studio 2022-10-18T18:23:48Z ♥ 1
The game-design here is really well thought! All the mechanics work really well, and provides a unique and fun experience. The Eye's projectiles could maybe be a bit more permissive. More than once I thought I was safely hidden, and got killed by only one red pixel. Also the last level felt more fastidious to inspect than really challenging. But otherwise the game was a joy to play! I found it especially cool to have infinite ammos on the second run, it efficiently renewed the experience. Congratulation for this great entry!
Fish Rage by Kregap 2022-10-18T18:06:57Z ♥ 0
Uh, The concept is kinda smart. I lije it! I didn't realize a first that I was also getting smaller (I thought I had to wait for fishes to get small enough to eat them). It creates interesting situation, and a nice challenge. The biggest issue might be the hit-box that are not always clear (especially when there's a lot of fishes around). But is was an enjoyable game in the end. Good job!
Tower Stack by ChrisWiseman 2022-10-18T18:00:33Z ♥ 1
I like the visual minimalism and the chill mood the game set into! Now I'm not sure I found any winning strategy (well, one that doesn't involve cheating). Most of the time my stacks were in a precarious balance, and the collapsing blocks would destroy it anyway. So I always ended up with a gigantic pile of stuff. A pile reaching very high since there isn't ledges on the side! However, as I mentioned, it was very easy to win by cheating. I just had to click on the end box and... voilà . :p At least it makes the game not frustrating. I was able to set up my own rules, like if I was able to reach a platform, I could build from there... Yeah it wasn't super rigorous. In the end though, I enjoyed this sandbox aspect of the game. It's very relaxing, and it was fun to try to build towers as soon as possible before they get crumbled, or just collapse on themselves. The physics is just fair enough to allow to build. Well done!
> deploy helper bot by Chartle 2022-10-15T18:44:03Z ♥ 3
Pretty cool game! I got a bit lost at some point (not sure where I was supposed to go), but eventually stumbled upon the ending! I never felt stuck for too long, so I guess this is a win for level-design! Although I sometime didn't know what a switch accomplished, and it was easy to forget which one was for which one, or even if I had use it or not. But besides those confusions, the game is fun to explore, and it's very rewarding to find shortcuts or the speed upgrade.
Also the music is awesome! I sounds great, and the dynamic evolution through the game gives a great sense of progression.
Onades by sergilazaro 2022-10-12T21:28:46Z ♥ 0
Impressive work on the visuals! Minimalist, but tons of efforts on the feed-back and FX. The juiciness here is top-notch! However while the sensations are great, I found the game a bit too easy. Even though I had sometime a great number of enemies slowly creeping at me (which create great tension), it never became really unmanageable, and I never felt I had to take risks. I was frequently able to clean the whole screen. Maybe the game could step up the difficulty a bit to create more action! Anyway, it was still a solid entry. Good job!
10 Second Traffic by Grandblood 2022-10-12T21:18:06Z ♥ 2
It's easy to get addicted to this game!^^ Discovering the different combinations of modifiers is really fun. Congratulation for making so many of them! The game mechanic itself is very basic, but really efficient. Maybe there could be improvement made on the visuals and FX, but as it is the game is readable and has enough feedback. I enjoyed playing this small game. Well done!
LocoMoon by icxon 2022-10-12T10:09:14Z ♥ 2
That was pretty fun! It reminded me of Mini Metro. With ten seconds between each trains though, things quickly get unmanageable. Especially given that we can't know the composition of a train until it's fully on screen, meaning that there can be 5 seconds wasted just to see what's the last wagon, and where the train should go. But even so, it's very interesting to crate the most optimize system to limit incidents! The controls are great too, simple and intuitive, it clicks immediately and is very satisfying. Great job on the visuals and sound-design too. This was a nice game to play!
Attuned by Erkberg 2022-10-12T09:40:39Z ♥ 2
This is such an interesting concept! I've never seen a focused on the pitch (usually it's either rhythm or melody). Listening attentively to each notes makes a really interesting game mechanic! It's also very great to include so much options to adjust difficulty. The perfect balance I found was playing on hard mode, with attuned notes displayed by color. Even though I'm a musician, finding which note doesn't sound right when there's a full harmony is too difficult for me (it reminds me of some maddening experiences with DAW, when several instruments don't sound right together and I just don't know why). Spotting them by color allow me to really focus on them, and the slider gives the satisfaction to adjust it accordingly (I would even have enjoyed a bit more steps, just for the sake of the challenge). And naturally, the music progression is really nice! I loved the song itself, the way it evolves along the game, and how the mechanics themselves creates a unique interaction with it. You did a really great job here! It was a joy to play this game!
DiscoTech by mechanicallife 2022-10-10T21:07:23Z ♥ 4
Really cool sound-design! I launched the game several time just to enjoy the different combination. Having the game actions synced to the music gives extremely good sensation!
I had some issues reading the screen sometime. The colors are not always very contrasted, and with the perspective it's easy for a raised tile to hide the one behind. Nevertheless, it was still challenging and satisfying to play. Great job!
Slayer Beats by Loki Drams 2022-10-10T20:46:07Z ♥ 1
I usually love rhythm games, and I want really bad to like this one, but there are several details that prevent me from really enjoying the experience. The first one might be the symbol: even if I know the layout of a playstation pad, they are not immediately intuitive. And rhythm is all about instinctive reaction, so if I have to think about what button I have to press, it's likely already too late! Plus, the fact that the incoming symbol are differently shaped and colored than the ones on the right (when we press them) is confusing. They seem like two different things, I wasn't sure at first what which one means.
But the second and most important issue is the synchronization with the music. I actually don't know if the game elements are on the beat, because I wasn't able to feel a sense of rhythm into what was going on. The symbols were moving step by step, but id didn't seem to be on the beat. Sometime it felt like they accelerated? And I don't know visually or by sound when I'm suppose to hit the button. When the symbol becomes big, or just after, when it's "inside" the circle? There is no clear audio feedback when you succeed or miss a note, so even trial and error is difficult to determine the timing. After many attempts, I eventually beat the first level, but I had no idea what I was doing.
The game has a lot of great ideas though! But I think it's mixing too much of them, in a way that doesn't really work. I can clearly see the Rhythm Doctor inspiration, which is an excellent reference! But this game actually keep thinks simple: the movement is step by step, but the music accentuate the beat so that you know the rhythm of the steps. There's always a cue on the seven beat, and even the melody kinda indicates you that this is where you must press the button. And the rhythm is mostly always constant. Levels where it speeds up or slows down are exception, and even there it's done in a way that is easy to memorize for the player (on a small pattern), so that they can anticipate it and not be surprise. Here, well, the music doesn't help to emphasize the steps, it's unclear on which beat the action must be done, and the changes of pace more than often come by surprise.
Now making a rhythm game during a jam is extremely hard, and it's still extremely cool that you attempted it! I'd suggest to be less ambitious for the next time, to be able to have the most simple of mechanics working like a clock! Because otherwise, the art is good, the music is super great (3 songs in one jam, are you kidding !?) and the game concept look like it could be super fun if it worked (yeah there are so few games like Rhythm Doctor, I'm enthusiast seeing that it inspire some creators!). I really hope you'll be able to improve the game after the jam, or try to make another game out of this idea, I'll be very curious to try it! :)
Trineko by SinaLIze 2022-10-09T16:10:49Z ♥ 0
Loved the sweetness and chill vibes! The cat sprites are cute and conveys well their abilities. Level-design is pretty good too, most puzzle are pleasant to resolve! The main issue might be the collision bugs, but thankfully restarting a level is fast. Overall I had a nice time playing your game!
Watch Your Step by red-stake 2022-10-09T15:57:32Z ♥ 2
That game is so cool! I love all the visual effects, they give a lot of juiciness to the experience. The game itself is minimalist, but extremely well executed. The sensations are top-notch! Only draw-back is, at some point, I had the feeling that my aiming was off... And I understood why: the direction of the shoots don't actually follow the pointer, there's only a limited set of axis! I'm not sure it feels so good. Either the aiming is done with buttons or joystick, and then it's natural that there are axis, but when aiming with a mouse, I expect my to shoot where I point to. That didn't prevent the game to be fun & rewarding though. Congratulation for making this!
Decobelisk by Mindbug 2022-10-09T15:48:34Z ♥ 1
Pretty neat concept! It create some great action sequences and a bit of puzzle elements. I wasn't always sure when the enemy was attacking if I could get him first or not. Evading with slide didn't always seem efficient, and inversely the beam weapon felt over-powered on the first level. I think the game mostly needs some feed-back effects to better enhance the hit-box (I was never sure about what hit me when). Good job for making this unique entry!
Adventures of a Lonely Pixel by AugustCoder 2022-10-09T15:38:15Z ♥ 1
I reached the room with the blue sphere, but wasn't able to figure out what I had to do. I thought at first that I was being brought back to last checkpoint every 10 seconds, but after reading the description, I think that having to stay frozen every ten seconds is a good concept! It provided a nice challenge on my second playthrough. Congrats for finishing this game is such a short amount of time!
Galactic traders by mar3k 2022-10-09T15:24:11Z ♥ 1
Mmm, maybe I don't know how to correctly play this game. ^^' I must have spent about 40 minutes on a single game, and I was just stuck from the beginning. Despite having colonized 3 planets, I never gained people fast enough. It was taking me probably one minute or two to build a single fleet. Trading allowed me to quickly gain other resources, but in the end the occasion to get people (and thus augment my fleet) were rare. The number of the top right reached -145, some of my colonies had a negative happiness (although I figured out how to increase it eventually, but I don't know how it affects their productivity). I'm proud of having colonized the third planet, surrounded by enemies. But I eventually understood that no matter what amount of time I would spend accumulating resources, all those efforts are always reduced to nothing when I get attack by the adversary, which army grow at a rate extremely higher than mine. There's no way I wait until I have 27 fleets! Maybe there's a mechanic I didn't understood. Or maybe I did a wrong choice at the beginning that lead to this unfortunate situation. But it feels like the one resource that the game asks for the most was also the more scarce, except for the enemy which had it very quickly.
Still an engaging system! I enjoyed the time I had figuring it out (the tutorial is really great, but there's a lot of things to learn). And it could lead to a great strategy game with a little bit more balancing! I think what was missing was a feeling of progression: usually the more time I spend gathering resources, the more faster it becomes to obtain more of them, and to advance in other goals. Here I felt stagnating even though I had tons of (almost) everything. Clean job also on the sprites, they're easily identifiable and consistent with each other. Congratulation for managing to finish a RTS during a jam, it's never easy!
HAZCAT - Toxic Feline by johnnysix 2022-10-09T14:19:56Z ♥ 1
Had some fun speed-running it! There's a lot of shortcut that can be taken thanks to wall-jump. My best time was 26s, but I'm sure there are more skips that can be done with pixel-perfect jumping!
The main character sprite animations are impressive! Overall the game looks great, and even have a nice soundtrack (too bad we can only hear a chunk of it). I only understood what was happening every 10 seconds after finishing the game. The acid rising is otherwise not really a problem, even when I was taking the intended route. But it was still a fun platformer. Well done!
Cybermachine by coolestdoggie 2022-10-09T14:04:30Z ♥ 2
The game has a pretty great atmosphere! The mechanic could have been punitive, but the fact that the enemy only take 1 hit to die balance it nicely. In the hand the game is mostly about surviving before we get the upper-hand, which provide a nice challenge (although you can't do much against the red bots, so the only strategy I found was to know their emplacement in advance and confront them only when ready). I especially enjoyed the silliness in the weapon we obtain, and the neat animation that come with them. Great job!
Watch Out by 100th_Coin 2022-10-09T13:52:41Z ♥ 2
This was full of charm! The base concept is nice, and the level interesting enough to provide a pleasant time. But the narration and the humor of the game makes it really memorable! I loved all the little surprises that the game offers through the adventure.
Nice attention on the colorblind mode too! Although I didn't really need it in the end. Remembering on which time which platform appears is too cumbersome, and not necessary to finish the game. Instead I mostly focused on how they appeared relatively to each other (when this platform is on, then 1 step to the right activates this platform, and then 1 right again this one, etc).
Congratulation for making this entry!
BUN-hop by bqq 2022-10-09T13:30:09Z ♥ 1
Really great entry! The movements feel super nice, trying to get fast and optimizing jump and dash is really rewarding. You did a great job on the difficulty balancing: it's challenging, but manageable enough to never be frustrating. The aesthetic is neat too! The synchronization of the music with the clock is an excellent addition. Speaking of which, I really liked the presentation of that timer in the background, as well as the representation of the crystal in game. It's good UX, that efficiently gives information without distracting from the game itself. Overall, I had a really great time playing this!
EVERY TIME YOU BLINK by robobarbie 2022-10-08T17:31:33Z ♥ 2
Loved the non-linear story-telling! The concept reminded me a bit Before Your Eyes. It was satisfying to piece everything together. Although the ten seconds limit didn't allow me to read all the text displayed during the mini-games. But I guess it's interesting too to have only fragments.
The puzzle I had the most difficulty with was the "wordle" one (maybe because I'm not a native english speaker, or also maybe because I'm terrible at it generally :p). But I still solved it eventually! All games felt satisfying to resolve, and they felt consistent with the story.
Globally the game provides a sweet story and mood. I had a good time discovering it!
Superline Hotami by jcg 2022-10-08T17:02:50Z ♥ 1
Good use of the time-control mechanic! The 10 seconds constraint adds a little twist on top if it. It's quite fun to try to optimize the best route to clear the level. The character might be a little slippery though, sometime it felt like I had a small momentum going before stopping. But it's well integrated in the challenge. After a while the level started looping, I don't know if it is intentional. I also didn't understand really well the stats displayed after you die. I supposed those are the name of the levels? But hard to tell which is which. Anyway, it's still was fun to play, and trying the different weapons added some extra interest in the experience. Great job!
Clock Caper by Ryan Dotsikas 2022-10-08T16:48:35Z ♥ 3
What an incredible aesthetic! Succeeding to accomplish that in a jam is incredible! Discovering each animation is already tremendously enjoyable.
The game itself is neat too. I had fun finding different strategies. In the end, my best score was 11. The randomness of the next position created some unfair situations, and sometime the hitboxes weren't very precise when it came to verticality. But those are small nitpicking, overall it's very much enjoyable. Great job!
10 Seconds to Heaven by Mcnuttys 2022-10-08T16:38:47Z ♥ 1
That was fun and surprising! Finding solutions by fiddling with the box is satisfying (except maybe for the maze level, a bit straightforward), and the imprecision forces to be creative! The range of the bombs is not always clear, but it's a nice decision to have make the winning state saving the majority of the people, and not all of them. I had fun playing this game, well done!
Words Matter by Alex5041 2022-10-08T16:29:16Z ♥ 1
Man, that concept is so cool! I could easily imagine a rogue-like where each game goes differently depending of the power-up you pick, and how you arrange them! Unfortunately, there are some caveats that prevent the game to accomplish its potential. It quickly gets too hard, and I think it's because of the speed of the bullets, and the fact that they collapse with each other. It's impossible to aim for an enemy from a distance, because it is likely that they will move before the bullet reach them, and their own bullets will shield them. Then more enemies spawn, creating more bullets that block everything, and it stacks up until it becomes unmanageable. The weapon is only effective on close range. But if there are two enemies far from each other, it's almost a game over, because it takes too much time to walk to the other one, enough to have more enemies to spawn, and then there's nothing that can be done.
I did a lot of trials though because as I said, the core mechanic is cool (once you understand it and you pass the tutorial). Most of the time I died before I could get any upgrade, because the plus sign didn't want to spawn. But there was one game where I think I had three bonuses (bullets number, size, speed), and it felt great!
So in the end I think the game-design is great, but need to be tweaked a little to create a satisfying balance. Congrats for making this entry!
EX SOMNIUM by GuitarBro 2022-10-08T15:56:22Z ♥ 1
That was a great maze, with a clever core mechanic! I didn't immediately understood what was supposed to be interactive, and what it did, so the first puzzled where challenging. I managed to soft-lock me two times. But once I got it figured out, they were really nice to resolve! Each use the checkpoint in ingenious ways, I never felt that the same idea was used twice. And of course I must say, what a neat brutalism environment! I'm not used to see fast-paced games in such settings, it was a great surprise. Congrats for making this cool entry!
Magical bombs to relax/defuse to by Sethios 2022-10-08T15:28:55Z ♥ 2
A game where you have to figure out the rules, I love that! =D It was very satisfying to resolve. Although there are some aspects that made understanding the rules more complicated than necessary. the first one being the time limit, creating a tension and not allowing to fully read the menus. My first attempts were mostly me rushing through the windows to read as much as I could before a reset. Secondly, it was not always evident to see what was interactive, and how. I tried to drag other things than the potion, did a hocus on every elements of the screen, and it took me a while before I realized a could click on the symbols to change them, even more to understand that I could also validate them with the button next to them! In the end, I wish I hadn't have to search what I could do, to instead focus to how I could use the tools I dispose.
Because once everything was clear, the game was fun! Identifying the stars by trial and error was a great puzzle, as much as learning the potions and symbols combinations! I finished with a score of 31, then the game didn't send me a next bomb. I'll take that as a win state! :p Also despite the readability issue, I like the visuals of the game. And presenting the rules in the format of virtual folders is a pretty fun idea! I had a great time playing this and learning how to defuse magic bombs. Good work!
Cubical Mayhem by pepnou 2022-10-07T21:03:26Z ♥ 2
Came for the generative music, stayed for the cool mechanics. There's a very satisfying feeling of progression! I didn't use the rubik's cube that much to elaborate my strategy: I put and destroyed what I needed semi-randomly, only taking into account which row or column was going to be replaced. If it happened to provide a useful tile, the better! It was still a neat mechanic, as it introduced unpredictability, and a way to virutally have more that 9 tiles. In the end the game remained interesting to play, with good balancing enough so I had to ponder several time which building I needed to create or destroy.
Also very nice polishing! The visuals are pretty, and the music set up a nice mood too. I wouldn't have guess it was generated procedurally without your post, the result is very cohesive and charming! Congrats for making this great entry!
HydroRobia by JoeShanahan 2022-10-07T18:58:14Z ♥ 3
I like the idea of a sokoban with an evolving level! There's lot of potential, and the level-design of some level seems pretty neat already. However, I couldn't solve many of them because of the character inertia. It's slippery, and goes way too fast, it's easy to miss a jump, or even a basic walking. Executing a solution was thus very laborious, which hindered on the reflection. I feel like a grid movement would have worked better than 3D physics. The robot was really cute though, and I felt clever for solving some of the levels! The controls are really the thing that bothered me, but if it's fix, I'm sure it would gives a great puzzle! There's already a lot of polishing, and even enough content. It's still an impressive job to have released something as clean and well thought!
Pet the Damn Cat! by Deprecat 2022-10-07T18:38:11Z ♥ 1
That was chill and cute! It took me some time to understand how to properly pet the cat. But otherwise the rules were intuitive and well explained, and provided the right amount of challenge. I loved the sound design! Congrats for this really sweet game.
Sailing through life by Chase of Bass 2022-10-07T18:31:45Z ♥ 1
The mechanic here is really surprising and fun! I don't know if I was supposed to avoid or collect the stars, but I still enjoyed it. The story is also beautifully written. Although I found the game a bit long. After a while, the narration felt slow, and I was mostly waiting for the next sentence to come. Still, it was a sweet interactive vignette!
KAIROS, Battle for Seconds by Paul Giovannini 2022-10-07T18:18:27Z ♥ 3
Woah, so much policing! There's a lot of small design choice that I find brilliant here. The core concept is already clever, but giving a personality to each power make them really stand out, allowing to play on the start screen is a perfect tutorial, and the UI for the seconds is really well done. The intro is also a great touch, I really liked the setting of the game! On top of that, having the second on the beat is the perfect juiciness for the game. I don't know if there's an end, I lost on my two attempts, and didn't have the courage to play longer. But I still really enjoyed my experience. You did a fantastic job!
Switch and Click by wrac4242 2022-10-07T17:53:16Z ♥ 1
The controls on mini-games 2 and 3 feel broken (at least on the WebGL version). Too bad, because otherwise the game could have been a lot more nervous. the rapid succession of mini-game is cool, and I found them especially satisfying if you don't know the rules at first. Maybe it's because I'm colorblind, but the colors on mini-game 2 confused me, I was never sure if they matched. The game was still playable though, and provided a complete challenge, with even increasing difficulty. Good job!
CONJR Rapid Text-to-Image by walaber 2022-10-07T17:43:36Z ♥ 1
This was very funny! I spent way more time on it than I thought I would. The idea is clever, and it succeeds to be silly and surprising. I had some trouble scaling objects properly, but eventually found the correct method (grabbing by their side). But having difficulty composing the image is all part of the fun. I very much enjoyed the game, well done! The only missing aspect would be a way in-game to share and explore other creations.
In the meantime, here is one of mine: conjr_prompt.png
ExperiMental by nilolo 2022-10-07T17:25:44Z ♥ 2
I really like the retro look! It sets a great mood. The chore concept was pretty fun, especially given the variety of effects. Plus I find the UI very clever, both for the bar at the bottom, and the screens scattered in the levels to explain the transformation. I also like that the effects are not too punitive. It lets the player explore the mechanics and adapt to the situation without feeling that it gets too hard. Good job!
10s Puzzle Dash by WoodmanCodes 2022-10-07T17:12:13Z ♥ 1
Interesting mechanics, and a clever use of the theme. I enjoyed optimizing my trajectories like a real speedrunner! However, the window is quite tight on some level. It took my a lot of trials for the penultimate level, and eventually I feel like it's only by luck that I managed to beat it. Also I discovered late that you can click to pick up object, which for me felt more ergonomic that using E. Anyway, the core concept is smart, and well executed!
10 Second Mixtape by Scott Steffes 2022-10-06T19:12:41Z ♥ 3
Oh my god, I adore this! Musical expression in games is something that fascinate me, and that I try to implement in some of my own games. This idea is just brilliant, and really well executed! I could spend hours in this. Making music is fun and rewarding, and discovering other player's creation is also cool! Being forced to mix with arbitrary selected players is clever, it adds enough randomness to avoid blank page syndrome and try new things.
And on top of all that, the presentation is absolutely charming. This is my favorite entry so far, mostly because it matches exactly the kind of concept I love!
second interval by ty_ 2022-10-06T18:41:38Z ♥ 1
That was very cute! I enjoyed the sound design, and the fact that the main goal is centered around music. The semi-openness of the level gives also a nice progression. The platforming isn't very challenging, but satisfying enough in term of exploration. I had a sweet time playing this. Well done!
Space Hourglass by PatteDeCanaard 2022-10-06T18:30:15Z ♥ 2
Really clean design! There's a lot of cool visual ideas, and putting the hourglass at the very center is both neat in term of UI and use of the theme.
It took me some time to really understand what I could do. The introduction text mix narration and tutorial, it can be hard to clearly understand what it means. Also the effect of the job are not visible immediately, and I didn't notice at first the icon on top of the characters. When there was more than three of them, it was hard to read how many were doing which task. I never used Speed Up in the end, and managed to survive for 38 beats. While progression was pleasant, I felt like there was some lack of significant choices to make. Most of the time I was reacting to the moment, switching character without remembering very well each one specialty, forgetting to grab rocks, and wondering why a character on Defend was just walking slowly ignoring all enemies. :P The game could either be less chaotic to allow player to plan more, or automatize more actions so that the player focus mostly on resources management.
Still, it's overall an impressive entry, with a great core mechanic and a fantastic look. Great job!
Count Down Dracula by Guilloteam 2022-10-06T18:04:42Z ♥ 4
Visually very impressive! The sprites are great, and there's lot of animations and VFX. Audio is pretty neat as well.
The chore mechanic is cool, and the controls are fun to play with. However I found the game a bit too challenging. Most of the time enemies would take more time to kill that they allow to gain, and it's easy to lose time just by walking from one to another. I had very few occasions to actually buy power-ups, I was always short on time! ^^'
The game was still fun in the end. Balancing in jam is always difficult, especially when it comes to timing! You did an impressive job on this entry, well done!
BeaT-Rex by Andreas Roschal 2022-10-05T22:07:30Z ♥ 2
Nice concept! For a genre that is over-represented in jam, this one adds a really cool twist! There's also enough variety in power-up to make several games feels different. :) It feels really great to have the music set the pace of the action, and hearing it evolve through the game. A really well managed dynamic soundtrack ! 👌 The main downsides I saw was some difficult to read hit-box, and a lack of impactful feedback when getting hit. Both resulting with me taking a lot of damage without really realizing it. :p
Other than that, the art and music are pretty good. The framing around the screen and the button to launch the game are super sweet additions! Congrats for making such a cool entry.
Desynchronization Escape by Kalendhos 2022-10-04T18:32:37Z ♥ 1
A very clever use of the theme! The puzzle is quite unique, and very satisfying to resolve. The first three floors require a bit of trial and errors to get passed, but then it's very interesting to keep them sync. Also in term of UI, the game could benefit from a timer or a visual indication for counting the seconds (and getting ready for the next cycle). Quite a good job overall!
Televisio-Mania by Akkara 2022-10-04T18:14:20Z ♥ 1
Aww, Grandma is just happy no matter the channel! Dad's program looked boring at first, but it turned out to be the most satisfying of the three! I guess this is what it feels to grow up. Mom appears to enjoy old classics, and although I find pleasure in those as well, it can get a bit slow and repetitive after a while. As for the Kid's show, I admit the animation looks very great, but I just don't connect. I must be too old for this young generation's entertainments, Fortnite, TikTok, and now that big dino-laser, I just don't understand them.
Anyway, the game was basic, but I really like what it offers in term of setting and story-telling! =D It's a cute idea, with a lovely presentation. Now I'm actually curious what Granny would have like to watch if she was able to reach for the remote. Good job!
Just In Time ! by Heine Hohenhart 2022-10-04T17:21:39Z ♥ 1
Whoah, didn't expect it to be harsh so quickly! ^^' The game is really unforgiving, and it easily get frustrating when monster are attacking and you just cannot do anything. On the first minute it feels more like there is a single winning strategy to find.
However the concept is very interesting! I think it needs more refinement. I liked the idea of handling two sides, with two different objectives. It's like a coop game! :D As it is, the "tower-defense" gets more weight than the other one (since it has emergency), unbalancing the whole. But there's certainly way to make it work! On the single game where I lasted longer than 40 seconds, I enjoyed coordinating myself and switching between two states of mind!
I should also mention that, even if it is only assets, the game looks and sounds great! It could use a bit more juiciness (on the projectiles, the enemy attacks, or the looting), but it's already satisfying to play. Congrats for this entry!
You and Floor by Climbing Dolphin 2022-10-04T16:56:26Z ♥ 1
The concept is promising! I think it could be used even more deeply (only a small fraction of the level is changed after all). The controls don't feel very smooth, the character has a slow inertia, and there seems to be friction on all the floor, but it still plays okay. At least enough to try several technics around the obstacles! Other than that the art is nice (can't figure what the checkpoints represent, but their particle effect look cool!), and while the music quickly gets repetitive, it's nice that there is one. Congratulation for making it on time for the Compo!
Neural Dodge by Foursay 2022-10-04T16:41:54Z ♥ 1
Despite several attempts, I couldn't pass 103 seconds. Which is too bad, because the game was looking more and more crazy! The visuals of the game are way richer than they seem, it's a bit regretful that it is hidden behind a difficulty wall (or that the game is too punishing to allow to reach it).
But besides this point, I had a lot of fun with it! As a lover of rhythm games and generative music, I very much enjoyed this. It just sounds really cool, and making music in rhythm is always satisfying. The beats can be difficult to read visually, but the patterns are simple enough to be learned after the first bar. The challenge sometime seems a bit unfair (by the unpredictability of the movements, and the dreadful blue squares ^^), but it still gives great sensations (I had some Necrodancer reminiscence). I was hoping to see rhythm games with that theme, this one was a fantastic entry!
SKLOP by Beefsock 2022-10-04T16:21:17Z ♥ 1
This is very satisfying to play! There's a great sense of discovery and playfulness in the game. Just moving around is basically fun. I would have wish to see more effects, or patiently end with a grid full of colored squares. But for the short time it lasted, the experience procured me plenty of joy!