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Itooh

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2021 48 Deeper and deeper Colors of the Universe jam Theme 4.65

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsLine Momentumjam4073.673.573.652.733.844.383.60
202250Delay the inevitableLast Pointjam12802.902.302.863.043.243.651.953.72
202148Deeper and deeperColors of the Universejam2973.913.174.364.653.513.974.18

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Itooh

LD48 — Deeper and deeper

Falling Dwarf by Garywiss 2021-04-30T18:35:47Z

Wow, this game has a lot of impressive aspects! The visuals, the camera effects, the evolutive soundtrack... The core loop is also well designed, although I was desperate to find any iron until I reach 600m down and became suddenly rich enough to buy everything in the store (except for one beer upgrade)! But it was still fun overall. at the end I went to 2000m deep, and for some reason was unable to go back home enymore. I guess the dwraf was in too deep in greediness, and just lives close to the center of the Earth now?

There are some quirks though. The attack is a bit weird to use. Slow, with a basic animation, it's not really fun. As for the movements, they are actually too fast to be able to predict where we will land. And more than often I accidentally landed on a hidden enemy that pushed me off the platform. There is also a drift that happen sometimes, I believe it's when we fall off a platform after being hit by something.

But as stated, I still had a very good time playing this game. I'm amazed by how much polishing it has! Congratulation.

Delve by ompuco 2021-05-03T18:16:48Z

Woah, what an incredible atmosphere! I'm impressed how with such simple models and textures the game achieves to offer fantastic architectures. It's the perfect balance of abstract and recognizable shapes to create a sense of mystery and fear. Served by great lightning, excellent dynamic audio, and a fun mechanics that fits with the narrative. It's not procedural or infinite, not even that deep, and yet it conveys exactly the claustrophobic feeling of "deeper and deeper". The kind of "House of Leaves" trip that fascinates me. Great job!

Holey Hell by managore 2021-05-03T17:46:23Z

Such a great idea with incredible execution! Not only it is full of ideas and fun to play, it is incredibly pleasant visually, with tons of great effects. the waves notably provides both a neat visual style and an interesting game dynamic. A great balance! My brain had some trouble to navigate upside down, but I still managed to get to 7, I'm not too ashamed of myself! Congratulation for that amazing work!

Lone Signal by pyrofoux 2021-05-04T18:52:43Z

Really great writing and presentation! I especially enjoyed the pace of the game. Waiting gives importance to time, it reinforces the sensation of traveling and discovering new places. The story has a solid theme and mood, and despite the format achieves to offer memorable places and characters. Without feeling too dark despite talking about death! It was a wonderful journey, and a great take on the theme.

climb a ladder into the ocean by Brandon Hare 2021-05-14T16:57:25Z

Now that's a title who doesn't lie! I like the premise, and I wasn't disappointed by the conclusion. Plus the guys living under the sea are just how I dream them!

Infinity Dive by keepee 2021-05-14T16:52:09Z

Wow, this is absolutely amazing! The concept is "simple", and yet it quickly achieves to be intense without feeling repetitive. And on top of that the visual presentation and the audio are perfect. I love this impression of unity the game provides. It really is a incredible experience! And congratulation for the technical aspect. Finding the right trick for an infinite zoom can get quickly complex, the illusion is perfect here!

Deepest Sword by Strega 2021-05-14T17:35:20Z

Really neat mechanic! Way less frustrating than Getting Over It, but still tedious sometimes. Especially the second and last levels, which troubled me a lot. but I still managed to reach the end, and it was very fun! The visual style is also charming. I love how cute the knight is! A really impressive entry!

A Sock Tale by bellatrion 2021-04-27T09:47:22Z

That was a pretty cool trip! Especially the second part, really incredible visually. I also enjoyed a lot the visual effects on the drugs, and the dynamic audio (I have a weak spot for those). I hit almost all the obstacles, but it's not punitive so it didn't affect badly the experience. Actually, mashing F to respawn is a clever idea, that makes the "death" pretty fun and more interactive!

Abyss by xotraz 2021-05-03T17:34:40Z

Very interesting concept! It was a bit fun to discover how it works. The visuals are also strange in a way I kinda like. The labyrinth aspect can be laborious though, especially with red keys that are difficult to spot. I had entirely backtrack to find it. But it remains short enough, so I still managed to get to the end. It was nice!

Deep Space 99 by CG_Fred 2021-05-14T16:11:55Z

The air fighting feels a bit clumsy, but in the end it procures great sensation. I'm not sure if the heat limit is necessary though. The combats are difficult enough as they are, having the shooting restricted is mostly annoying. I think I was able to reach the last level (the one with 6 enemies), but couldn't beat it. It was still quite nice!

20,000 Shots Under the Seas by -FL- 2021-05-11T18:35:14Z

Pretty solid shooter! Some patterns are really hard to avoid (there's even some I still have no idea how to), but the difficulty is globally okay. It is still not clear to me though what are the collectibles for, and how to properly use all special attack (switching between them in the middle of a fight felt a bit awkward). But it was fun anyway! And while the game lacks some animation, it is still great visually (and has a very good choice of music)!

Sleepie Cookie Eatie by fiaKaiera 2021-04-29T18:34:06Z

A cute and chill game was just what I needed right now!

First of all, I have to point out that the instructions screens are really well made. It's rare to see those kind of guides in jam games, and it's really nice that you put the effort to explain the mechanics step by step, contextualize them with story and illustrations, and present them in a pleasant way. A remarkable job!

And the game itself is really nice to play! The mechanic is fun, there's a lot of feedback making every action satisfying, and it has a really wonderful atmosphere thanks to its visual and audio design. Maybe the difficulty balance is a bit weird, it stayed easy a really long time, but then came a moment when I seemed to lose control of the situation. The hard mode is true to its name though! But I think the physics of the game, as playful as it is, also makes it hard to dodge with precision, so I mostly relied on luck. But that's fine too, the game was never frustrating even when I lost! It offered a really enjoyable time!

INTO THE FRAME by Gaming Night 2021-05-04T19:35:32Z

Really great visuals! I really like the tilt effect when you pass to one frame to another. The concept is cool, however the difficulty might be too high to appreciate it. It's only at level 13 that we're introduced to the third frame, and even there the challenge is really tough. With all those bullets, it gets frustrating too quickly. Especially given the fact that pushing bullets isn't really precise. most of the time they end up not where I want them to be, and it takes some time to properly circle them and push them away. So as much as I like the idea, I think it can be improved. But still, I must applaud for the level of polishing!

Freg, Fregg, and Freggy: The Last Band by Honest Dan 2021-05-03T18:43:42Z

Good thing there is a graphics quality setting, my machine had trouble running it even on medium! ^^'

I really like the presentation! A whole intro that presents a universe, characters, with dialogs It's charming, and gives a lot of personality to the game. Alos, _Jazz!_

The game itself is also nice! I didn't figure out immediately that I had to drag'n drop the cards (maybe there could be some sort of indication at the beginning?). But once that was figured out, it was fun to play! Maybe a bit too random though: at some point I was ignoring all destination cards, and immediately placing every card that was relevant for combat. Maybe the system can be adjusted to presents an interesting difficulty. But it has very solid foundations!

Dream Catcher by Mykola 2021-05-18T17:43:05Z

A bit hard to avoid obstacles or catch anything, but still fun to play. The swearing are really weird, but in the end, it's a fun and silly surprise! x) The whole atmosphere is very sweet. It was quite a fun entry overall, well done!

Conspiracy Dive by wizard sino 2021-05-11T19:21:45Z

I like the visuals and the global tone of the game! A mix of cartoon and occult, it creates a nice universe. As for the puzzles, they are interesting, but can be a bit too laborious sometimes (especially the first one, which requires a lot of click just to enter digits). Nice job!

BlaBla by Toryf 2021-05-01T18:53:55Z

That's a fun concept! It's almost too bad it goes so fast, the dialogs look actually pretty fun. But the presentation is great (despite some small quirk when playing on full screen, mostly text overlapping on not going fully out of screen), the challenges are interesting, there's a great difficulty curve and progression… Really a great game!

Deep Sea Phishing by Literal Games 2021-04-27T15:09:48Z

A simple concept, but with a remarkable execution! The premise of the game is already bizarre, but it keeps on giving fun dialogs, surprising ideas, silly details… Each mission is a joy to discover! On top of that, the sound design is also really effective. Good job!

By the way, this is one of the best visual representation of a Trojan Horse I've ever seen. This character deserves recognition.

PENGUI by Wassim 2021-04-28T19:01:25Z

Man, that's a pretty sad walk-sim. In a good way I mean!

You experience the life of a free penguin, enjoying the beauty of its home land. Infinite fields of ice, splendid white valleys, so solid and so big, surely it will last forever. There's no tree to cut, no land to exploit, not even a place for man to build cities! This ice belongs to penguins, and nothing will ever take it away! Iceburg is eternal. But alas! One day the penguin notices that the water is rising! So slowly, at first it just forms a nice new lake for the penguin to swim. But it doesn't stop, and surely enough, the lake becomes a sea, that keeps rising. The glory of the ice fields is gone, Iceburg is now nothing else but a small island. The penguin can take refuge on the highest mountain, but they knows that it's only a matter of time before it won't even qualify for a hill. The penguin realizes that's there's nothing they can do about it. So they wait. And soon enough, Iceburg is gone, sunken deep under the cold and unforgiving water. And as the last penguin falls deeper and deeper into the abyss, they takes with them the memory of a land that once was sublime, but won't be witnessed ever again.

This must be fun in multiplayer too!

As much as a downer as it is, I really liked the slow pace of the game. It allows the player to appreciate its great visuals, its mood, and the message that comes with it (whether it is intentional or not, sorry if I play the Death of the Author card here). To me it feels like a dark takes on the theme. Thank you for this experience!

DeeperMiner by Twaerd 2021-05-01T18:34:14Z

Great work on the visual style and the animation (including the hidden one)! The game looks gorgeous! Not much a fan of the mechanics though. Maybe because this genre doesn't really speak to me generally, but I felt like I was just clicking and waiting, and mostly hoping that an arrow will actually hit the enemy. There was also some details that I didn't understand, like the difference between each weapons, what some power-up do, if it is possible to regain health, or how to fight an enemy without getting hit. The lack of audio also doesn't help to get engaged with the game. But still, kudos for finishing a game with such work on 3D models and lightning!

Neural Shooter by PatteDeCanaard 2021-05-01T18:22:26Z

Really neat! :o The concept is fun and well executed, and the game looks and sounds really great. I've eventually noticed that you can just hold the left button to make the game easier, maybe there's an adjustment that can be done there. But overall it's a pretty cool game!

Corla by JUSTCAMH 2021-05-04T20:03:44Z

I really like the core concept! Having the whole game based around movement, every power-up increasing the capabilities, it's really interesting. Still not sure how to defeat enemies though. I guess it has something to do with the red arrows, but after dancing around enemies I couldn't figure out a way to make them fall. I only succeeded to do so by accident! Maybe there could be some sort of tutorial (given that it also took me several attempts to understand the mechanics). But even with this, the game was fun to play! It is a puzzle that offer interesting choices without being too much complex. Eventually I became invincible and literally had all the upgrades, but that point was fun to reach. Good job!

Going Down in Fishstory by Jonas Tyroller 2021-05-04T19:10:23Z

Not only the art style is gorgeous, the camera movement also creates beautiful settings and sense of spaces. Combined with the audio, the game has a fantastic mood. Just the right amount of ominous and wonder. Really nice to also have a cute story with likeable characters!

The game mechanics are also fun. Never too hard, yet never too boring. It's just pleasant to control. Congratulation!

Somewhere Below by TheAxe316 2021-05-14T16:43:36Z

Really great atmosphere! While I'm not a fan of shooting games, and the door/key level-design feels a bit predictive, I really enjoyed the walk in this spooky forest! Both the technique and the art style are fantastic, on top of a solid sound-design.

Dig World by kuviman 2021-05-11T18:59:37Z

Wow, it seems people have explored a lot!

I enjoyed the chill and silly mood of the game. It's very simple, but the multiplayer (with even character customization!) makes it really fun. Well done!

Diggy by Asue 2021-04-30T19:14:49Z

Great work on the art and music! Not only it is neat, but there's also a lot of cool effects. Though being colorblind, the first level confused me. I simply didn't see the difference between the diggable blocks and the regular ones (it's pretty subtle), and on the second level I was still wondering why I couldn't dig sometime.

But the mechanics is quite nice. Although I think it could go a little deeper (pun not intended). All levels can be finished without placing a block, I didn't even notice on my first playthrough that it was a limited resource! Now I guess there wasn't enough time to design more levels, but there's clearly enough material here to offer interesting puzzles! :) Anyway, it's still a pretty good job overall!

There, Again by Honey Pony 2021-05-13T19:22:38Z

Phew, this felt like a Kaizo Mario! Really satisfying to finish, but maybe a step too hard. Especially with the move requiring to throw the rock against a wall, even though it is cool to achieve, it felt more like a speed-running technique than a game mechanic! I spent a lot of time just to find a working setup, and even then it had only a 2/3 success ratio. And I must mention the penultimate level (the one that combines nearly every moves learned), on which I spent dozens of attempts where I learned to optimize every single jump until I finally was able to make the final one! Again, victory feels awesome, but I wouldn't have been against a bit of coyote-time, forgiving hit-boxes on the rocks, or slightly shorter gaps.

Nevertheless, the play feeling is great! Once you get it, jumping and bouncing is fun! And it's cool to have a difficult level-design, but with short levels that can be quickly retried. I initially played with a controller, but found the buttons layout a bit confusing (instinctively I was using the A button to jump, and jumping while grabbing requires a strange position). It's perfectly fine on keyboard though. Kudos for the aesthetic as well. Especially the music that shift between two moods, it's pretty neat!

Overall I had a great time on the game! It was worth suffering to see its end. Well done!

Alice's fall by Brice Mahier 2021-05-18T17:23:38Z

The lack of visibility and the large hitbox makes it pretty hard (sometime near impossible) to avoid the platforms. Maybe there could be a something more to convey that idea of managing resources to see forward (like an ability to "throw" light down? Or focusing the torch downard?). Other than that, I the visuals are neat, especially with the lights!

ABYSSN'T by Diotins 2021-04-28T19:52:33Z

A pretty fun concept! I enjoyed the visuals, some of the goofy objects, and the sensation the game procures. I would have some nitpick though. The volume is incredibly low, I first thought there was no music until I heard a small echo that made me rise the volume. I also didn't understand at firsth that I was supposed to go down, the camera angle, as much as it lets us appreciate the amazing black hole, lets also believe that this is the direction to go! And thus it is not easy to target incoming objects, I relied mostly on luck (hoping that I would not hit an extinguisher, those are tricky!). But it still was nice to play! It's an original and satisfying to master mechanic.

Into The Mind by CsOmega 2021-04-30T17:45:56Z

Really great visuals and atmosphere (although the music volume is really low)! The mechanics are simple, but efficient. Although the controls can feel a bit awkward, especially the shooting that has an unclear timing. Running away from fast enemies to obtain enough distance to shoot them is not that much satisfying. However, with the progression of the lightning and the environment, there is a strong feeling of progressing deeper and deeper into darkness. Overall it was a nice experience!

Darwings by Solweak 2021-04-30T18:58:53Z

Such an amazing concept and execution! The game looks gorgeous, the soundtrack fits perfectly the setting, and the little sounds played on dialogs are exactly the kind of stuff I can't resist. It really creates a beautiful atmosphere, filled with tranquility and mystery. And of course, the drawing mechanic is cleverly used, and makes an absolutely unique game.

Now as for my scientific contribution: screen_1920x1080_0.jpg screen_1920x1080_1.jpg screen_1920x1080_2.jpg

LD48 by Zivfo 2021-05-02T18:46:53Z

This is a clicker with an interesting twist! The game was a bit slow to start, but eventually I made a lucky sell and could more easily play strategically with the market. it's pretty exciting to make some bet, and wait for the prices to rise to sell everything! However a thing that annoyed me was the phone calls: they are way to frequent, and become stressful notifications that prevent to be focus on something. But otherwise, the game-design is pretty solid!

Into the Sea by Fractal Flower Girl 2021-04-27T21:28:15Z

Really nice art and music! It sets a dreamy and surreal mood, very soothing. However it contrasts with the difficulty that quickly becomes stressful and frustrating. While the challenge isn't uninteresting at first, I'd say it outstays its welcome. The second half of the screens are really tough, and most of them feel the same. So it becomes just an endurance test.

I've still be patient enough to reach the end! With such a nice atmosphere, it would have been a pity to not see the end. I think I'd have enjoyed it more if it was shorter, but it was still a pleasant discovery. Good work!

Underneath by HumanIsRed 2021-05-02T19:16:11Z

Really fun mechanic! It gives incredibly good sensations, and the level-design is just difficult enough to be satisfying. Although I'm not sure I managed to handle the flip properly. Most of the time it activates too late, or I have still to much momentum to avoid an obstacle. Maybe it's me who's not fast enough though. The game was still a blast to play. And on top of that it has great visuals and sounds, with a lot of neat polishing! Impressive work.

deepfeater by Shoc 2021-05-03T19:01:53Z

This was pretty fun! Although I was first tricked by the instruction screen: the arrows are inverted, making me believed for a moment that I had to press left when it indicates right, up when it's left... I was very confused on my first tries, but fortunately this is just a mistake. Once you just follow the arrows it's pretty intuitive actually! And for one I didn't find that hard. Maybe because I'm used to rhythm game, the timing seemed generous enough to me. One thing that felt weird though was the lack of clear error feed-back. At some point I knew I was making mistake (especially in front of the red opponent), yet the game acted just like I was right(or there was an animation too subtle for me to notice, as I was focused on the speech bubbles). It made me believe that I had become invincible thanks to some kind of glitch, but eventually I lost so it probably counted as errors. I need to know when I fail to know when I succeed! :stuck_out_tongue:

I also really like the aesthetic. It makes the game not just a fast rhythm game, but a crazy trip with the point of view of a drunk jerk. The pixelated effect at the beginning is also quite neat. However I'm less convinced by the blur, it kinda goes against the pixel-art style. But overall, this game is really cool!

Nice Fall by Nice Gear Games 2021-04-27T14:46:57Z

Great work on the AI! It's not too dumb, but also not too strong. A balanced opponent! It makes the competition interesting even on solo. I guess it must be pretty fun on multi as well. I enjoyed the different animations, especially the little dance at the end. My main issue would be the volume of sound playing when we are stunned, pretty loud compared to everything else (and given the fact that we hear it a lot). But other than that, it's a nice game!

Ludum Dare by She Wrote 2021-05-18T17:34:13Z

That was short, but quite intense! I liked the bold choices of the game, whether it is the colors palette or the way the interaction is used. Nice job!

Goblin's Cave by Heine Hohenhart 2021-04-28T17:59:47Z

That's an ominous ending. x) I liked the mood of this game. It also rewards playing smart with the door, allowing an infiltration dynamic with multiple solutions. However it can be very punitive: I died on my first two tries because one monster hit me consecutively (such bully!). One thing that I also found a bit off was that the UI was affected by the light. Having the instructions in the darkness makes it hard to read, for apparently no good readon (unless there's a mechanic I've missed). Same thing for the goblin: I barely saw it during the dialog, and was wondering who was talking!

But at least the game is self-explanatory. I think it even doesn't need this start screen! (The only things it tells is that spacebar can be used to put traps, but it doesn't make it really clear, an ingame "Hold space to put barriers" could work too.) I quickly figured out how the mechanics works, and had a nice time playing with them. :) Well done!

Don't Pull It Out by Shin0nome 2021-04-28T19:15:45Z

(hey, I recognize that voice!)

The concept of the game is a bit unsettling (I'm glad that it's pixel art), but it works well. It creates an interesting risk/reward balance. It's also fun (and dangerously tempting) do explore the different power-up available! Nice job!

Carpet Flea by MrPouletBZH 2021-04-28T18:17:25Z

Really neat visuals and audio! :o Congratulation. The platform part can be quite tricky sometimes, with the floaty character and unforgiving collisions, but the puzzle aspect makes the game pretty interesting! I also appreciate the presence of bonus challenge, and the facte that the game is generous with the power-up it provides. It makes the difficulty well balanced globally (though the last level was realy laborious to finish). Nice work!

Digmon by ErkaNec 2021-04-30T17:34:32Z

Phew, this gets quickly hard! It took me a lot of tries just to get past the first level. I think it's not because it's difficult, but really unforgiving. Movement is quick, one mistake just take us to the beginning, if the weapon is dropped we can get into a no-win situation... And sometimes I'd say the game is a bit unfair, like when we jump on an ennemy just when it shoots, or when several enemy appears and block our way.

Despite that, the game became pretty fun once I got the hang on it! I achieved to reach the third level. It's nervous, and the dig mechanics offer a lot of interesting situations. There's also a ton of great visual and audio feedbacks! Tough to learn, but a blast to play once you become somehow good at it!

Déjà Vu by BabaDesBois 2021-04-27T10:05:29Z

I witnessed the two gifs getting in sync and giving the impression that the sheep jumps from one to the other. I can die in peace now.

More seriously, this is a great puzzle! I appreciate that the main mechanic is not directly explained, and instead is left to the player to find out. That is the kind of game-design I love! True, I was a bit perplex on the level where it is introduced, but once I saw it, wow, what an illumination! Maybe as a colorblind there's something going on with the colors I don't see, but even with that the rules became pretty clear. The level-design after that is also well thought. Each level has its little twist, and presents an interesting idea. the game might be short, but never feels redundant. That's really a great achievement!

Go up, Fall Deeper by DoctaDragon 2021-05-17T19:10:36Z

Mmm, the idea is interesting, but the way it is executed mostly makes the game too punitive. Every failure is punished harder, and most of the time you just have to start all over again. kinda like Getting Over It, except that you can't even be cautious!

But at least now I learned how to complete the level with a single try! Despite being harsh, the game's not _too_ hard and the controls feels nice! I also enjoyed the humor, and the music is kinda nice. It's still a pretty good job!

Deep Seeker by DaF 2021-04-27T14:37:02Z

Phew, that's a tough one! As a lot of others, it took me a while to understand the rules. There's a lot of concept to ingest (bot/cell/blob/slot, "current value"/"blob value", etc…) explained only by text with not enough examples to identify them. The early levels don't really guide the player either, so it's easy to be intimidated and not to see what's going on at all! I didn't even realize I could use the keyboard to erase commands until a very late level (until then I reloaded the game each time I made a mistake).

Still, I slowly managed to figure it out, and eventually… got stuck on a level (the one where we "start the real work"). My guess is that it requires conditional loops to be solved, and this mechanic wasn't introduced at all. The documentation for the brackets is incomplete by the way (it looks like an erroneous copy-paste?), thankfully it also includes the Wikipedia page that helped me understand what it does. But even knowing that, I just couldn't find a solution. I guess there must be an astute and elegant one, but this is the kind of programming challenge I'm terrible at! ^^'

That being said, I must recognize that this game is incredibly ambitious! A _puzzle programming game_, during a jam, based on _BrainFuck_!? I'm impressed. I say, this is one of the rare games that doesn't take "deeper and deeper" only as an esthetic! It really makes you dive in the complexity of recursive programming and managing multiple layers. It's a hard game, but ironically that's what's making it fitting. Plus the animations on the cells and blob are really neat!

PS: I didn't know Godot 3.3 improved the audio on the web games. That's great! I can make web musical games again!

Deep Snails Night by JLMast 2021-04-27T09:19:38Z

I really like the amount of details there is in the environment! It really gives the feeling of a vast consistent world, that extends beyond what we see on the screen. It fits wells with the sensation of falling into the center of the Earth. (kudos for the eyes that follow you, it's an easy to miss detail but it makes a huge difference)

I had a bit more troubles with the fighting mechanics. I haven't been able to use the vomit on any snail, and it took me several tries to understand how to beat the boss. The rule of having the only attack that can defeat it being limited is also weird: am I soft-locked if my health drop below 90 in front of the boss? Something I don't understand as well is the speed button. I just press it once at the beginning of the game because that speed is more comfortable! :P The irony of a snail going fast is nice though, but it could have been used more I think.

That being said, I still had a great time exploring the world of this game! Tons of fun details, pleasant art and animations, and nice platformer mechanics with even some bonus items to catch!:) For a first game, it's really polished. Well done!

The Golden Saucisse by BrokenMatcha 2021-04-27T10:22:03Z

These lil' fishies are way too cute!! :o I really like the mood of the game. The mechanics are simple enough to be enjoyed, although a bit confusing sometimes (What does the starfish do? Should I avoid jellyfishes? Do I have a health bar?). Also I think I managed to beat it twice, but there doesn't seem to be a winning screen? It was still fun overall.

LD50 — Delay the inevitable

Detour by Dustyroom 2022-04-16T15:37:04Z

Neat puzzle! A little bit hard to understand at start, the tutorial gives a lot of information in one go. But once I understood the rules, it was really satisfying to delay the cube as much as possible. Maybe it could also indicates the number of moves the cube will do, as sometimes I wasn't sure how much it would progress. But I still managed to keep going for a while, it's quite fun to balance the cube progression and blocking its path. The visuals and sounds are also pretty nice. Good job!

Before Impact: Meteor Fantasy by Garywiss 2022-04-07T13:52:39Z

It's an interesting mix between clicker and RPG! =D I was first confused on my first runs: there was a lot of rules to assimilate, I didn't remember why I had to destroy the cultists first, what were the altars, whats was my goal... It took me also a while to understand that I could travel on water and that trees were not an obstacle (although rocks are, and I kept forgetting it). Finally I wasn't sure if I was hitting the "final boss", and since it hasn't a life bar, I didn't know if I was close or not to beating it.

But on my third try, I was much more prepared, and was able to complete the game! Getting more and more powerful and defeating gigantic waves of enemies is really fun. The exploration aspect is also pretty cool, I was able to discover 3 magic powers! It could use a bit more landmarks, but the amount of sprites in the game is already impressive, as well as the variety of weapons and powers. You did a really amazing job!

Kiwis Can't Fly by DDRKirbyISQ 2022-04-16T14:31:25Z

Oh my god, that was so lovely! The game is visually charming, and I absolutely adored its dynamic music. Even if in terms of mechanics it is very basic, its sound-design make the experience really satisfying. On top of that there's even an evolution through the game, a good variety of sprites (the witch cats are adorable by the way), and a sweet story with a beautiful conclusion. I'm really amazed by this entry, it was a joy to play!

Balance The Stick by miziziziz 2022-04-16T17:22:19Z

Simple, but very efficient! The physic of the stick may seem strange at time, but it's comprehensible enough to be manageable. The minimalist visuals and music helps greatly to make the game nice to play again and again. Very neat entry!

Their Next World by bellatrion 2022-04-05T08:44:44Z

I found out that leaving the humans in the vacuum of space was the best strategy to stop worrying about the planet explosion. I don't know if this is the intended way to play, but it was very satisfying to discover this emergent mechanics. =D

Kudos for the tutorial! It explains very well the rules and mechanics, and is pretty fun to follow.

The game can be quite hard (if you play it "by the rules" :p), but has a balance interesting enough to encourage looking for smart way to manage resources. I wish movement was a tad faster, or felt more dynamic, but it would be hard to do so without breaking the game design. Overall, I had a good time on it!

Also the music is banger. Well done!

22h38 by Katutt 2022-04-05T10:45:41Z

I never resist a good time loop. What a wonderful experience! The writing is sweet, the visuals are neat, and the music sets the perfect mood. Really loved exploring this small world. It's a perfect match for the theme.

Pachinko is Life by Don Fouts 2022-04-13T21:12:02Z

Wow, that was wild! I hoped into the game without reading the description, it took me off-guard. There are some issues with the full-screen in the web version, I ended up with the post-it outside of the frame. Also I unfortunately couldn't finish the game: during the last round, one ball got stuck (typical pachinko one might say). Guess I win and get to live forever! :p

Besides those technical issues, that was really fun! There's a good variety of situations in the story sequences, and it's cool that they are selected randomly. The progression of the game is delightfully surrealist, and the visuals and sounds contribute greatly to the mood of the game. And linking pachinko score to characters and their fate give a nice spicy twist to those mechanics.

It was a nice surprise!

Send Nukes by MrSchlag2 2022-04-05T16:15:58Z

The art style is nice! The game reminds me of the Wario Ware on Wii U, where you have to complete mini games while also being attentive of what's going on in the other screen . It works pretty well here, and provides a great challenge! Although there's one mini-game that I still haven't figured out (the two mushrooms, is the goal to find the pairing image, I never succeeded anyway). I had quite a good time, well done!

Later... by Kizu 2022-04-16T18:26:34Z

What a cozy game! I loved the art, writing an animations. The music is very soothing as well (my feared the mouth noises at the beginning would last during the whole game, but fortunately they quickly go away!). I can 100% relate to this jam experience. Also mashing keyboard like a pro-hacker is always fun. Sure, the game doesn't provide much challenge, but it doesn't need to I think. It's just enjoyable by being simple and asking basic tasks. Really a nice experience, well done!

MY DREAM BACKROOM DATE by sleepyGrin 2022-04-16T17:15:43Z

Loved that atmosphere! It's strange, disorienting, psychedelics… It creates a great experience. Interacting with the mouse only is also pretty immersive, although it could be used a bit more. The ending is also a bit abrupt (especially on the web version where it freezes totally), and while it's something I can appreciate too, it lacks a little something to really feel like a conclusion. But those are my only small downsides. Otherwise I really enjoyed this creepy story!

Different Strokes by Scott Steffes 2022-04-16T15:05:04Z

What a really cool concept! The link with the theme seems a bit far fetched (I might be too optimistic, I believe in community efforts :p), but I still find the core idea really interesting and cleverly implemented. The work that I saw on my session are very neat, and while I'm terrible at drawing, it's reassuring to think that someone might fix my terrible art at some point. The counter-side is that I felt a bit intimidated in editing others people creations, as it would be definitive and I don't want to ruin them. Maybe the game could allow more fixes, but that would be tricky to balance without turning each drawing into chaos of hundred iterations.

I should also mention the excellent art of the game itself! It's simple, but provide a great mood both for creation and contemplation. I like the animation on the rooms generations, and the different visitors and their dialog. It makes it a fantastic virtual museum to visit!

Don't Drink and Dive by very dark lord 2022-04-06T19:20:45Z

That's a neat concept! I liked "rogue-litesque" the idea of having to do multiple runs to fully explore the level and reach the zone. Each upgrade is very useful, there's a strong feeling of progress. The movements are a bit odds, but manageable enough.

Visually it's also quite nice. I like that there's a lot of aquatic life (even though I thought for long that the bubbles were somehow supposed to refill oxygen). The game bounce pretty well back-and-forth between the humorous tone of the party and the moody deep waters.

It was very satisfying to complete overall. Great job!

Ready... Set... SLOW!! by Birdwards 2022-04-13T20:50:14Z

A PICO-8 entry, yay! That low res mode 7 looks neat.

I don't have any friend to play with, but I love the game-design balance here! It's simple, but the mechanics are here to force you to move forward anyway and look for strategies. Maybe the track is bit long? Playing solo, it didn't ask me too much effort to win, but in actual multiplayer there are way to make the game last for a while! ^^' And it might be more suited for sessions.

Overall it's a very smart "anti-racing" game, a really good take on the theme!

Too Cute for Space Fights by YogurtTheHorse 2022-04-07T15:16:40Z

Really nice looking game! I how there is a tons of action going on on the screen, with even an evolution on the ships damages. It's irrelevant to the mechanics, but adds so much to the setting, making it even more funny. The mechanics are basics, but good enough to keep focused. Always a lot of of actions to do and places to check, yet the game stays nicely chill. The only trouble I had was the button to embark the vehicles being the same for activating them (instinctively I used the other button, which unplugged me instead), and small lack of feedback for some actions (generally holding ones). But overall, I had a very nice time with the game!

Malarkey! by OddSocks 2022-04-07T14:34:01Z

The atmosphere is really well done! I like the fact that it is possible to get lost in an empty field of snow. To progress, you have to be looking for small tracks to follow, it's pretty neat. There's not a much to test here (after exploring apparently all the shelters, I tried to kill myself, unsuccessfully), but the game succeeds to immerse in a powerful ambiance thanks to its visuals and sounds.

Dinosurvivor by YukimiItsuka 2022-04-05T09:46:46Z

Nice concept! It's easy to understand, and provides an interesting challenge. The eggs are easy to lose, and I don't know if they appear with a timer, or based on certain actions. It was quite fun to play overall!

The pawn's gambit by Duck Reaction 2022-04-05T11:05:10Z

Took me a while to properly understand the game, even after beating the tutorial! The timing seems very tight, and a bit unintuitive (if I got it correctly, the release must be on the moment the ennemy steps on the tile, not after?). But mostly the game could use some more feedback: most of the time I didn't know when I failed if it was because I was too early, too late, or because I missed the target. I just failed without learning my mistake.

That being said, I still enjoyed the concept! Enough to get to the final boss (but I couldn't beat it, having to do all the fights again in a single row is rough). It's a pretty cool anticipation and rhythm mechanic. Again, with more indications on the timing and the targeting, it could give something really cool. Plus, I must mention that the visual and sound design are incredible! You did a really good job overall.

Somnokid by Saturnyoshi 2022-04-16T15:24:59Z

Impressive! The visuals and audio are top notch, with a lot of juicy feed-backs and animations. The game system is also surprising and quite clever. I had a hard time with the aiming though, it never felt really intuitive, especially with the lock. Maybe it could benefit from a mouse aiming? Also the first enemies gave me a lot of troubles in the tutorial, while later ones seemed more manageable. But once I got my hands with the controls, it was a great mix of puzzle and fighting! And having so much type of enemies and mechanics is great! I like that the level are short, it rewards risks and experimentation, without blocking on a wall. Congratulation for such an excellent game!

lose95 by Sulo 2022-04-05T10:22:37Z

Now that's a setting I can relate to! Reminds me the time I had to clean docker…

The visuals and sounds are very satisfying. And I'm impressed how the game blends cleverly UX and exploration and fight mechanics. It creates a fantastic experience! The file bars might be the main thing difficult to read well, especially in the fire of the action, but it doesn't affect the enjoyment much. It's an awesome game!

Last Stand by TheMightyTrout 2022-04-05T10:01:39Z

I'm surprised that the physics works so well! I feared my blocks would fall the instant I drop them, but they manage well to stay balanced. It's pretty fun to build defenses with them! Didn't find the zappy block that useful though. Tricky to use, and overall less efficient that the good ol' rock.

Nice job!

Herbert vs Homework by Str8griz 2022-04-08T08:08:38Z

That is a fun take both on the theme and the set premise! :D The game is very creative with the sprites, animations and sounds, it's a delight to discover! And as a twin-stick shooter, it's efficient. Maybe a little easy, and some feed-back on impacts would have nice, but the experience remains enjoyable. Good job!

Super Mowser Bros by Guilloteam 2022-04-05T16:44:07Z

What incredible visuals! Not only the drawings are great (I love Mowser chill attitude), but the paper look works perfectly!

The game loop still might need some work though. I quickly realized that I could go on forever, without having any resource issue. It is nice to be able to place a castle one level in advance, but this means that it provides enough time to plant farms and tower way beyond Bario, and until he reaches them we have amassed enough money to build a castle even further with more farms and resources… Basically: the more you win, the easier the game becomes! It might need some restrictions, higher prices for some resources, or an increasing difficulty to make sure that the run don't last forever.

But it is still a fun concept. I liked that most interaction work with drag'n drop (even though I didn't got it immediately). Placing pawns on the map like this is playful. Good job for this surprising entry!

What Have You Drawn? by MrPouletBZH 2022-04-05T19:37:24Z

A very interesting concept! Having to take damage to obtain a new upgrade gives an interesting progression, and fits perfectly the theme. Plus the evolving art style that goes along is really cool to discover. I thought the game would be more playable on gamepad, but the actions with the buttons makes it hard to aim and draw or use the shockwave at the same time. Also I didn't get the rule for upgrades on the first run, I don't know how it could be communicated in the game. Overall it's a very clever idea, that conveys a nice story!

Exit by Krzyhau 2022-04-16T18:13:08Z

I love the core idea (I kinda tried to make something similar)! The puzzles are really clever, some of them even asking to take notes, I enjoyed solving them. The main issue I had was that the game is way too dark! I had to increase the brightness of my screen just for it, and even then I couldn't see the numbers on the box (they were readable, but barely noticeable)! I had to read a solution in the comments to solve that first puzzle. Maybe my colorblindness played a bit there, but more contrasts would help a lot. Some puzzles that I found hard to solve: putting the first box in the purple light (it wasn't completely clear that it was a light coming from the projector, maybe a halo could help to understand that), and having to write one of the code twice (not really intuitive, unless there's a clue I missed). Sadly those happened to be at the beginning of the game. The later puzzles were way more enjoyable, even the difficult ones!

So despite my early frustrations, I ended up really liking the game! :) It's a fun puzzle, with a cool presentation and clever ideas.

Listening to Rama by ycb21 2022-04-08T08:26:56Z

I really love what the game did story-wise. The universe it slightly depicts and the idea of an old alien machine were already interesting, however I didn't immediately recognized the Voyager Recordings. When I finally understood, it was such a strong revelation, and made the ending so impactful.

Visually it is also very neat. Although the falling animation seems to have an ease-out, which feels a bit weird. Mechanically, the pieces feels just a little bit too slow to move, but this makes sense for the pace of the game. It was a fantastic experience in the end!

Darko by Sodoj 2022-04-05T09:05:22Z

I really like the minimalist aesthetic! :) The game does a great job of creating a mood with limited assets.

The mechanics are pretty fun, although the game lacks either more dynamic enemies, or more challenging platforming. At the same time it is already quite hard, but I mostly got stuck because I didn't understand what movement the game was expecting from me (although I eventually reached what seems to be the end after several tries). The right-click dash was actually too tricky to use for me, and it was easier not to use it at all.

But despite that, it was satisfying to complete the level! Good job. :)

Edit: Wait, actually I only experienced the tutorial (despite having selected "Start")! Good thing I reloaded the page. So yeah that changes actually everything. :p The game DOES have enemies and platforming after all. Makes way more sense. x) It's still hard, but this time because it is really challenging. The two main troubles I had were the projectiles pushing you endlessly (making it nearly impossible to make really precise jumps), and the enemies small hit-box. Couldn't get past the level 2 this time (sometime I died instantaneously because there wasn't a nearby platform to land on). The game sensations are still great though! Having to jump and dash towards enemies constantly to survive feels really cool. I wish it wasn't interrupted by a random bullet, or that I would had a sometime a bit of time to plan my trajectory. But the concept remains great!

QUIT GAME by Korvack 2022-04-07T14:17:48Z

This feels kinda like The is No Game! :) I really like the premise and the presentation. It is also pretty clever to have have added different abilities to each letters, and strategies to catch them. The "tutorial" intro was a bit confusing, I spent a long time trying to figure out what to do, and when I did I had no idea what to accomplish. But the biggest grief I had was that the game is more hard than it needs to be. The letter escaping forces to repeat from scratch again and again, after a while it becomes more frustrating (even maddening) than anything. I think I won thanks to a glitch: there was one or two letters left, but the game still displayed the end screen with my time (I didn't have time to read it properly, I immediately clicked and the window closed itself). Still, it was a fun idea, and a neat puzzle to discover!

Dungeon Crawl by jzucc12 2022-04-07T14:54:28Z

Did a first run without reading the rules, I was confused by the bad ending! x) My second attempt after learning how to play was much more successful! Trying to lose as much time as possible was pretty fun, especially given how the writing describe the situations. It's a pretty cool concept, although not so much challenging. Even if the hard mode might be tougher, in the end selecting options doesn't feel engaging enough to look for real strategies. As be narration is the strongest point of the game, maybe it could use more visuals to illustrate the silly situations it offers? Anyway, it was a cool twist on the dungeaon-crawler genre. Good job!

Old Run by AlgeBRUH 2022-04-07T15:35:24Z

Neat voxel art! The game core mechanics are fun, it's a nice use of the theme. However, exploration is a bit too random. I won (or so I think) only by pure luck after several attempts. There's a lot of path without much food. The game doesn't reward exploration, and it's hard to navigate when all streets look the same. But it still provide an enjoyable experience, with a funny setting. Good job!

RESET by Kazuren 2022-04-05T11:55:31Z

Nice visuals and audio! The use of pixel art mixed with 3D animations gives really nice results. Only the platforming elements seems a bit out of place in this universe, but given it's some kind of time-glitch it might be intentional.

I liked the games' story! I admit I found it a bit goofy sometime, but it makes an enjoyable SF adventure with time travels, monsters, and parallel universes. It's well written enough to care about the character and be curious about the plot. Good job!

Last Moment by Finn Pickart 2022-04-05T11:24:09Z

What a lovely experience! Among many survival entries, it's good to see a game about seizing the moment. There's even a musical toy, yay!

I really like how the score system is hidden from the player. It encourages a way to play based on experimentation and emotions, providing a game design focused on the action. It's a really cool approach! Also kudos for the gorgeous art. I had a fantastic time exploring with my lama friend and learning how to launch myself into the clouds.

Appoleo by NeM 2022-04-06T08:30:15Z

It took me several attempts to figure out how the game worked (the meaning of bar at the bottom, the fact that the stains eventually become permanent...), but I eventually was able to manage! I think what confused me the most at the start was the people in the levels, I thought they were enemies I had to deal with. At the same time though, it is clever to have put a lot of visual noises in the level to make it challenging to find the spots!

Besides this, and the ladders a bit tricky to use, the game works pretty well. It is fun, and ask a bit of strategy. I supposed I heard the win jingle, but couldn't see the screen, as every time it happened when I was pressing space and restarted the level.

Good job for including several modes and a good variety of songs (and even a jukebox!). It should be noted though: the "8bit" theme sounds absolutely ska, and I love it! x)

Delay of the Death by Jonathan Volpi 2022-04-13T20:40:46Z

The game is pretty punishing, but narrative-wise it does something pretty nice. :) Losing life on jumping is a clever mechanic, I think it could be enhanced by giving some more options to player (as there is no need to jump when there are no obstacles, and jumping is the only way of avoiding those). It's a fun adaptation of the original short!

Wonderlife by RoughSkin 2022-04-05T17:03:04Z

Now that's what I call good UX!

The satire is pretty fun. It's cool to see a bit of political games in the jam, and I appreciate that this one remains quite light. I was able to unlock two ends, although my second run went for a bit long. I have the feeling that events can go on forever until a succession of bad luck determining the ending. Still, it creates interesting stories.

Pompeii Ludum Dare 50 by Devterev 2022-04-05T09:39:09Z

It was difficult, but I managed to get tto the first ending! Couldn't go much further though.

Great job on the visuals! It's gorgeous, and at the same time readable.

As stated the game is difficult, but manageable after a while. The aiming rocks are tricky to avoid, especially when it comes right before a jump (even though it is possible to jump above them, but there are situations that still seemed unwinnable). Also without feed-back on the actions, I was not sure if I had to hold the left/right keys, or mashing them… x)

It was still a fun experience. Good job!

Omni Empire by arqitech 2022-04-09T19:24:06Z

It's an interesting approach to tower-defense. It might need a bit of balancing: most of the time the defenses placed on other planets are useless. Maybe the planet need to be closer from one each other, or rotate faster, or maybe slow down or block the enemies? I don't know, but the idea of using their orbit to protect one single planet has potential. I also like how the resource management works, asking the player to always be attentive. There's a lot of nice little touch to the game, it's a pretty solid entry. Well done!

LD51 — Every 10 seconds

Attuned by Erkberg 2022-10-12T09:40:39Z

This is such an interesting concept! I've never seen a focused on the pitch (usually it's either rhythm or melody). Listening attentively to each notes makes a really interesting game mechanic! It's also very great to include so much options to adjust difficulty. The perfect balance I found was playing on hard mode, with attuned notes displayed by color. Even though I'm a musician, finding which note doesn't sound right when there's a full harmony is too difficult for me (it reminds me of some maddening experiences with DAW, when several instruments don't sound right together and I just don't know why). Spotting them by color allow me to really focus on them, and the slider gives the satisfaction to adjust it accordingly (I would even have enjoyed a bit more steps, just for the sake of the challenge). And naturally, the music progression is really nice! I loved the song itself, the way it evolves along the game, and how the mechanics themselves creates a unique interaction with it. You did a really great job here! It was a joy to play this game!

LocoMoon by icxon 2022-10-12T10:09:14Z

That was pretty fun! It reminded me of Mini Metro. With ten seconds between each trains though, things quickly get unmanageable. Especially given that we can't know the composition of a train until it's fully on screen, meaning that there can be 5 seconds wasted just to see what's the last wagon, and where the train should go. But even so, it's very interesting to crate the most optimize system to limit incidents! The controls are great too, simple and intuitive, it clicks immediately and is very satisfying. Great job on the visuals and sound-design too. This was a nice game to play!

MAGIC-281: Intro to Alchemy by ninjacreeper47 2022-10-18T18:55:59Z

What a peculiar concept! On some aspect it kinda feel like learning the rules of a game from its manual. While questions about specificities (like the Emperor's name, dates, etc), only felt like tricky questions on an exam, understanding the rules of alchemy and applying them to the questions was a really cool puzzle! The setting of an actual school exam also hints on an interesting universe that we want to explore more. Also while the format and a video and a Google form is original and functional for the jam, I think a game like this would benefit from having its own unique interface. Maybe with actual simulations of alchemy, or just a framing to immerse even more in the universe. Anyway, this was totally unique and surprising! I enjoyed learning so much about alchemy.

Weirdo Words by SimplePotential 2022-10-20T21:27:21Z

Man, I'm so terrible at this kind of game! x) But having the letters helped a bit, and I did not do too bad actually. The UX is very clean, both for the presentation and the use of sounds. Maybe the way the attempts and the solution are displayed could be improved, but it's already functional. Overall playing this was very satisfying!

autoball by torcado 2022-11-06T23:15:48Z

I'm discovering it only now, this is incredibely fun! I love the concept and the aesthetic. What impress me the most is how balance it is: it feels really challenging, but never too punitive.

Galactic traders by mar3k 2022-10-09T15:24:11Z

Mmm, maybe I don't know how to correctly play this game. ^^' I must have spent about 40 minutes on a single game, and I was just stuck from the beginning. Despite having colonized 3 planets, I never gained people fast enough. It was taking me probably one minute or two to build a single fleet. Trading allowed me to quickly gain other resources, but in the end the occasion to get people (and thus augment my fleet) were rare. The number of the top right reached -145, some of my colonies had a negative happiness (although I figured out how to increase it eventually, but I don't know how it affects their productivity). I'm proud of having colonized the third planet, surrounded by enemies. But I eventually understood that no matter what amount of time I would spend accumulating resources, all those efforts are always reduced to nothing when I get attack by the adversary, which army grow at a rate extremely higher than mine. There's no way I wait until I have 27 fleets! Maybe there's a mechanic I didn't understood. Or maybe I did a wrong choice at the beginning that lead to this unfortunate situation. But it feels like the one resource that the game asks for the most was also the more scarce, except for the enemy which had it very quickly.

Still an engaging system! I enjoyed the time I had figuring it out (the tutorial is really great, but there's a lot of things to learn). And it could lead to a great strategy game with a little bit more balancing! I think what was missing was a feeling of progression: usually the more time I spend gathering resources, the more faster it becomes to obtain more of them, and to advance in other goals. Here I felt stagnating even though I had tons of (almost) everything. Clean job also on the sprites, they're easily identifiable and consistent with each other. Congratulation for managing to finish a RTS during a jam, it's never easy!

Missdemanor by alaah 2022-10-18T19:34:25Z

The concept works pretty well! I had a hard time figuring out how to use the lightning. there is no clear indicator that the "target" must be in line of sight, so I got stuck looking around the first candle , trying to interact with it, until eventually it got struck by accident. Same thing happened with the enemies, it's only after the third successful defeat that I fully understood that I had to look at them when they was on the same level, in front of me. I think this mechanic could be clearer with some kind of VFX coming from the eyes? Anyway, the level-design was really nice! I liked how at several points it feels like you reach the next candle just in time. It builds a great tension, while actually leaving enough margin to not be frustrated. The puzzles are clever, and although some parts are tough, knowing them feel like speed-running the game. I'm not sure I understood the ending. It feel like there's a "good" one hidden, but even after a second playthrough I couldn't find it. ^^' The experience was still great anyway. Well done!

> deploy helper bot by Chartle 2022-10-15T18:44:03Z

Pretty cool game! I got a bit lost at some point (not sure where I was supposed to go), but eventually stumbled upon the ending! I never felt stuck for too long, so I guess this is a win for level-design! Although I sometime didn't know what a switch accomplished, and it was easy to forget which one was for which one, or even if I had use it or not. But besides those confusions, the game is fun to explore, and it's very rewarding to find shortcuts or the speed upgrade.

Also the music is awesome! I sounds great, and the dynamic evolution through the game gives a great sense of progression.

Onades by sergilazaro 2022-10-12T21:28:46Z

Impressive work on the visuals! Minimalist, but tons of efforts on the feed-back and FX. The juiciness here is top-notch! However while the sensations are great, I found the game a bit too easy. Even though I had sometime a great number of enemies slowly creeping at me (which create great tension), it never became really unmanageable, and I never felt I had to take risks. I was frequently able to clean the whole screen. Maybe the game could step up the difficulty a bit to create more action! Anyway, it was still a solid entry. Good job!

DiscoTech by mechanicallife 2022-10-10T21:07:23Z

Really cool sound-design! I launched the game several time just to enjoy the different combination. Having the game actions synced to the music gives extremely good sensation!

I had some issues reading the screen sometime. The colors are not always very contrasted, and with the perspective it's easy for a raised tile to hide the one behind. Nevertheless, it was still challenging and satisfying to play. Great job!

Watch Out by 100th_Coin 2022-10-09T13:52:41Z

This was full of charm! The base concept is nice, and the level interesting enough to provide a pleasant time. But the narration and the humor of the game makes it really memorable! I loved all the little surprises that the game offers through the adventure.

Nice attention on the colorblind mode too! Although I didn't really need it in the end. Remembering on which time which platform appears is too cumbersome, and not necessary to finish the game. Instead I mostly focused on how they appeared relatively to each other (when this platform is on, then 1 step to the right activates this platform, and then 1 right again this one, etc).

Congratulation for making this entry!

HAZCAT - Toxic Feline by johnnysix 2022-10-09T14:19:56Z

Had some fun speed-running it! There's a lot of shortcut that can be taken thanks to wall-jump. My best time was 26s, but I'm sure there are more skips that can be done with pixel-perfect jumping!

The main character sprite animations are impressive! Overall the game looks great, and even have a nice soundtrack (too bad we can only hear a chunk of it). I only understood what was happening every 10 seconds after finishing the game. The acid rising is otherwise not really a problem, even when I was taking the intended route. But it was still a fun platformer. Well done!

SKLOP by Beefsock 2022-10-04T16:21:17Z

This is very satisfying to play! There's a great sense of discovery and playfulness in the game. Just moving around is basically fun. I would have wish to see more effects, or patiently end with a grid full of colored squares. But for the short time it lasted, the experience procured me plenty of joy!

EX SOMNIUM by GuitarBro 2022-10-08T15:56:22Z

That was a great maze, with a clever core mechanic! I didn't immediately understood what was supposed to be interactive, and what it did, so the first puzzled where challenging. I managed to soft-lock me two times. But once I got it figured out, they were really nice to resolve! Each use the checkpoint in ingenious ways, I never felt that the same idea was used twice. And of course I must say, what a neat brutalism environment! I'm not used to see fast-paced games in such settings, it was a great surprise. Congrats for making this cool entry!

10 Seconds to Heaven by Mcnuttys 2022-10-08T16:38:47Z

That was fun and surprising! Finding solutions by fiddling with the box is satisfying (except maybe for the maze level, a bit straightforward), and the imprecision forces to be creative! The range of the bombs is not always clear, but it's a nice decision to have make the winning state saving the majority of the people, and not all of them. I had fun playing this game, well done!

Clock Caper by Ryan Dotsikas 2022-10-08T16:48:35Z

What an incredible aesthetic! Succeeding to accomplish that in a jam is incredible! Discovering each animation is already tremendously enjoyable.

The game itself is neat too. I had fun finding different strategies. In the end, my best score was 11. The randomness of the next position created some unfair situations, and sometime the hitboxes weren't very precise when it came to verticality. But those are small nitpicking, overall it's very much enjoyable. Great job!

Decobelisk by Mindbug 2022-10-09T15:48:34Z

Pretty neat concept! It create some great action sequences and a bit of puzzle elements. I wasn't always sure when the enemy was attacking if I could get him first or not. Evading with slide didn't always seem efficient, and inversely the beam weapon felt over-powered on the first level. I think the game mostly needs some feed-back effects to better enhance the hit-box (I was never sure about what hit me when). Good job for making this unique entry!

BeaT-Rex by Andreas Roschal 2022-10-05T22:07:30Z

Nice concept! For a genre that is over-represented in jam, this one adds a really cool twist! There's also enough variety in power-up to make several games feels different. :) It feels really great to have the music set the pace of the action, and hearing it evolve through the game. A really well managed dynamic soundtrack ! :ok_hand: The main downsides I saw was some difficult to read hit-box, and a lack of impactful feedback when getting hit. Both resulting with me taking a lot of damage without really realizing it. :p

Other than that, the art and music are pretty good. The framing around the screen and the button to launch the game are super sweet additions! Congrats for making such a cool entry.

Pet the Damn Cat! by Deprecat 2022-10-07T18:38:11Z

That was chill and cute! It took me some time to understand how to properly pet the cat. But otherwise the rules were intuitive and well explained, and provided the right amount of challenge. I loved the sound design! Congrats for this really sweet game.

10 Second Mixtape by Scott Steffes 2022-10-06T19:12:41Z

Oh my god, I adore this! Musical expression in games is something that fascinate me, and that I try to implement in some of my own games. This idea is just brilliant, and really well executed! I could spend hours in this. Making music is fun and rewarding, and discovering other player's creation is also cool! Being forced to mix with arbitrary selected players is clever, it adds enough randomness to avoid blank page syndrome and try new things.

And on top of all that, the presentation is absolutely charming. This is my favorite entry so far, mostly because it matches exactly the kind of concept I love!

[WebGL/HTML5] Music Demon by leorid 2022-10-19T21:11:49Z

Those are really great visuals! The characters and environment are beautiful, and even the UI and overall presentation are clean. Same thing goes for the music, it's cool to have different styles mixed in such a way. I kinda wish it had more influence on game mechanics or visuals, but it's still a cool touch. I must also mention the SFX for the jump, which I find kinda funny for some reason. ^^ The game itself is simple, but satisfying enough. it provides just the right amount of puzzle to feel nice. And the conclusion is really well executed! Kudos for this cool entry.

10s Puzzle Dash by WoodmanCodes 2022-10-07T17:12:13Z

Interesting mechanics, and a clever use of the theme. I enjoyed optimizing my trajectories like a real speedrunner! However, the window is quite tight on some level. It took my a lot of trials for the penultimate level, and eventually I feel like it's only by luck that I managed to beat it. Also I discovered late that you can click to pick up object, which for me felt more ergonomic that using E. Anyway, the core concept is smart, and well executed!

Space Hourglass by PatteDeCanaard 2022-10-06T18:30:15Z

Really clean design! There's a lot of cool visual ideas, and putting the hourglass at the very center is both neat in term of UI and use of the theme.

It took me some time to really understand what I could do. The introduction text mix narration and tutorial, it can be hard to clearly understand what it means. Also the effect of the job are not visible immediately, and I didn't notice at first the icon on top of the characters. When there was more than three of them, it was hard to read how many were doing which task. I never used Speed Up in the end, and managed to survive for 38 beats. While progression was pleasant, I felt like there was some lack of significant choices to make. Most of the time I was reacting to the moment, switching character without remembering very well each one specialty, forgetting to grab rocks, and wondering why a character on Defend was just walking slowly ignoring all enemies. :P The game could either be less chaotic to allow player to plan more, or automatize more actions so that the player focus mostly on resources management.

Still, it's overall an impressive entry, with a great core mechanic and a fantastic look. Great job!

Neural Dodge by Foursay 2022-10-04T16:41:54Z

Despite several attempts, I couldn't pass 103 seconds. Which is too bad, because the game was looking more and more crazy! The visuals of the game are way richer than they seem, it's a bit regretful that it is hidden behind a difficulty wall (or that the game is too punishing to allow to reach it).

But besides this point, I had a lot of fun with it! As a lover of rhythm games and generative music, I very much enjoyed this. It just sounds really cool, and making music in rhythm is always satisfying. The beats can be difficult to read visually, but the patterns are simple enough to be learned after the first bar. The challenge sometime seems a bit unfair (by the unpredictability of the movements, and the dreadful blue squares ^^), but it still gives great sensations (I had some Necrodancer reminiscence). I was hoping to see rhythm games with that theme, this one was a fantastic entry!

Gagaku by LoicLeGrosFrere 2022-10-20T21:49:45Z

This is really an interesting concept, and an ingenious use of the theme! I had some troubles on my first tries, but when I started to get crazy and build machines with lot of combination, it became really fun. I like that there isn't any restriction on what can be built. It spares the long struggle to get progress and wait until having enough resource, and instead offer immediately interesting ways to strategize, with an adaptive challenge. The art is really surprising too! I loved the presentation of the enemies on a stick, it's gives a lot of personality to the game. Although I found the font difficult to read, both for its look and the lack of contrast with its color. The UI for building is also a bit rudimentary, it took me a bit of attempts in the tutorial to fully understand how to use it. But besides that, this was a surprising and very interesting entry! I had a lot of fun playing it.

KAIROS, Battle for Seconds by Paul Giovannini 2022-10-07T18:18:27Z

Woah, so much policing! There's a lot of small design choice that I find brilliant here. The core concept is already clever, but giving a personality to each power make them really stand out, allowing to play on the start screen is a perfect tutorial, and the UI for the seconds is really well done. The intro is also a great touch, I really liked the setting of the game! On top of that, having the second on the beat is the perfect juiciness for the game. I don't know if there's an end, I lost on my two attempts, and didn't have the courage to play longer. But I still really enjoyed my experience. You did a fantastic job!

Cubical Mayhem by pepnou 2022-10-07T21:03:26Z

Came for the generative music, stayed for the cool mechanics. There's a very satisfying feeling of progression! I didn't use the rubik's cube that much to elaborate my strategy: I put and destroyed what I needed semi-randomly, only taking into account which row or column was going to be replaced. If it happened to provide a useful tile, the better! It was still a neat mechanic, as it introduced unpredictability, and a way to virutally have more that 9 tiles. In the end the game remained interesting to play, with good balancing enough so I had to ponder several time which building I needed to create or destroy.

Also very nice polishing! The visuals are pretty, and the music set up a nice mood too. I wouldn't have guess it was generated procedurally without your post, the result is very cohesive and charming! Congrats for making this great entry!

Magical bombs to relax/defuse to by Sethios 2022-10-08T15:28:55Z

A game where you have to figure out the rules, I love that! =D It was very satisfying to resolve. Although there are some aspects that made understanding the rules more complicated than necessary. the first one being the time limit, creating a tension and not allowing to fully read the menus. My first attempts were mostly me rushing through the windows to read as much as I could before a reset. Secondly, it was not always evident to see what was interactive, and how. I tried to drag other things than the potion, did a hocus on every elements of the screen, and it took me a while before I realized a could click on the symbols to change them, even more to understand that I could also validate them with the button next to them! In the end, I wish I hadn't have to search what I could do, to instead focus to how I could use the tools I dispose.

Because once everything was clear, the game was fun! Identifying the stars by trial and error was a great puzzle, as much as learning the potions and symbols combinations! I finished with a score of 31, then the game didn't send me a next bomb. I'll take that as a win state! :p Also despite the readability issue, I like the visuals of the game. And presenting the rules in the format of virtual folders is a pretty fun idea! I had a great time playing this and learning how to defuse magic bombs. Good work!

HydroRobia by JoeShanahan 2022-10-07T18:58:14Z

I like the idea of a sokoban with an evolving level! There's lot of potential, and the level-design of some level seems pretty neat already. However, I couldn't solve many of them because of the character inertia. It's slippery, and goes way too fast, it's easy to miss a jump, or even a basic walking. Executing a solution was thus very laborious, which hindered on the reflection. I feel like a grid movement would have worked better than 3D physics. The robot was really cute though, and I felt clever for solving some of the levels! The controls are really the thing that bothered me, but if it's fix, I'm sure it would gives a great puzzle! There's already a lot of polishing, and even enough content. It's still an impressive job to have released something as clean and well thought!

CONJR Rapid Text-to-Image by walaber 2022-10-07T17:43:36Z

This was very funny! I spent way more time on it than I thought I would. The idea is clever, and it succeeds to be silly and surprising. I had some trouble scaling objects properly, but eventually found the correct method (grabbing by their side). But having difficulty composing the image is all part of the fun. I very much enjoyed the game, well done! The only missing aspect would be a way in-game to share and explore other creations.

In the meantime, here is one of mine: conjr_prompt.png

Drum Dance Showdown by cyberfrank 2022-10-24T17:27:47Z

This is a cool way to gamify a drum sampler! :D Actually it's even a bit educational: as someone who struggle to find good drum patterns, this game provided plenty of good examples! I also loved the music evolution, it's just really neat. Went pretty far on the normal mode, and the jam mode was also sweet to play. Congrats for this fantastic game!

Words Matter by Alex5041 2022-10-08T16:29:16Z

Man, that concept is so cool! I could easily imagine a rogue-like where each game goes differently depending of the power-up you pick, and how you arrange them! Unfortunately, there are some caveats that prevent the game to accomplish its potential. It quickly gets too hard, and I think it's because of the speed of the bullets, and the fact that they collapse with each other. It's impossible to aim for an enemy from a distance, because it is likely that they will move before the bullet reach them, and their own bullets will shield them. Then more enemies spawn, creating more bullets that block everything, and it stacks up until it becomes unmanageable. The weapon is only effective on close range. But if there are two enemies far from each other, it's almost a game over, because it takes too much time to walk to the other one, enough to have more enemies to spawn, and then there's nothing that can be done.

I did a lot of trials though because as I said, the core mechanic is cool (once you understand it and you pass the tutorial). Most of the time I died before I could get any upgrade, because the plus sign didn't want to spawn. But there was one game where I think I had three bonuses (bullets number, size, speed), and it felt great!

So in the end I think the game-design is great, but need to be tweaked a little to create a satisfying balance. Congrats for making this entry!

Panopticon by Blue Pin Studio 2022-10-18T18:23:48Z

The game-design here is really well thought! All the mechanics work really well, and provides a unique and fun experience. The Eye's projectiles could maybe be a bit more permissive. More than once I thought I was safely hidden, and got killed by only one red pixel. Also the last level felt more fastidious to inspect than really challenging. But otherwise the game was a joy to play! I found it especially cool to have infinite ammos on the second run, it efficiently renewed the experience. Congratulation for this great entry!

Cybermachine by coolestdoggie 2022-10-09T14:04:30Z

The game has a pretty great atmosphere! The mechanic could have been punitive, but the fact that the enemy only take 1 hit to die balance it nicely. In the hand the game is mostly about surviving before we get the upper-hand, which provide a nice challenge (although you can't do much against the red bots, so the only strategy I found was to know their emplacement in advance and confront them only when ready). I especially enjoyed the silliness in the weapon we obtain, and the neat animation that come with them. Great job!

Sailing through life by Chase of Bass 2022-10-07T18:31:45Z

The mechanic here is really surprising and fun! I don't know if I was supposed to avoid or collect the stars, but I still enjoyed it. The story is also beautifully written. Although I found the game a bit long. After a while, the narration felt slow, and I was mostly waiting for the next sentence to come. Still, it was a sweet interactive vignette!

Desynchronization Escape by Kalendhos 2022-10-04T18:32:37Z

A very clever use of the theme! The puzzle is quite unique, and very satisfying to resolve. The first three floors require a bit of trial and errors to get passed, but then it's very interesting to keep them sync. Also in term of UI, the game could benefit from a timer or a visual indication for counting the seconds (and getting ready for the next cycle). Quite a good job overall!

Count Down Dracula by Guilloteam 2022-10-06T18:04:42Z

Visually very impressive! The sprites are great, and there's lot of animations and VFX. Audio is pretty neat as well.

The chore mechanic is cool, and the controls are fun to play with. However I found the game a bit too challenging. Most of the time enemies would take more time to kill that they allow to gain, and it's easy to lose time just by walking from one to another. I had very few occasions to actually buy power-ups, I was always short on time! ^^'

The game was still fun in the end. Balancing in jam is always difficult, especially when it comes to timing! You did an impressive job on this entry, well done!

Just In Time ! by Heine Hohenhart 2022-10-04T17:21:39Z

Whoah, didn't expect it to be harsh so quickly! ^^' The game is really unforgiving, and it easily get frustrating when monster are attacking and you just cannot do anything. On the first minute it feels more like there is a single winning strategy to find.

However the concept is very interesting! I think it needs more refinement. I liked the idea of handling two sides, with two different objectives. It's like a coop game! :D As it is, the "tower-defense" gets more weight than the other one (since it has emergency), unbalancing the whole. But there's certainly way to make it work! On the single game where I lasted longer than 40 seconds, I enjoyed coordinating myself and switching between two states of mind!

I should also mention that, even if it is only assets, the game looks and sounds great! It could use a bit more juiciness (on the projectiles, the enemy attacks, or the looting), but it's already satisfying to play. Congrats for this entry!

second interval by ty_ 2022-10-06T18:41:38Z

That was very cute! I enjoyed the sound design, and the fact that the main goal is centered around music. The semi-openness of the level gives also a nice progression. The platforming isn't very challenging, but satisfying enough in term of exploration. I had a sweet time playing this. Well done!

Line Momentum by Itooh 2022-10-04T17:49:50Z

@mossgames Actually, it might not be just you! The Linux version seems to have a small lag input. Not big enough to make it utterly unplayable, but very noticeable compared to the Windows one (or if you're confident in your sense of rhythm). I haven't test on enough machines to confirm that it is not just my OS, but it seems likely that the Linux export is less performant than the Windows one. Thanks for sticking with it anyway!

@ritz1231 Weeeelllll... The idea kinda evolved along the way. ^^' Let's say that it started from "_The player has to count to 10 on each level_" to "_The player must succeeds 10 consecutive `[unit of time]`_". :P I still tried to keep the 10 seconds motif around, with a music in 5/4 almost sync on the second (almost, a bar is about 2.06 seconds, making it faster would have made the game too difficult), each bar being divided into 10 quarter notes! Yeah I drifted a bit I guess. ^^'

Thank you all for your feedbacks! :) I'm happy you enjoyed it.

Line Momentum by Itooh 2022-10-08T14:50:08Z

@mcnuttys That's actually a thought I had after the jam: starting from zero seems to punitive. Removing one point is more fair, and even more intuitive. I intend to update the game this way. There will be a special reward for player who succeeds to win 10 loops in a raw. But it will be more accessible to just finish the game! I'm also really happy to learn that the dot disappearing was (almost) unnoticed! That's one of the goal of the game: make you learn the pattern until it becomes automatic. Glad that it works!

@bqq You're right, the resolution is stuck at 1280x720 ! The reason is that the game needs a 16:9 resolution to displays properly. I was expecting Unity to keep the ratio when going fullscreen or resizing the Window (like Godot does \*cough\*), unfortunately it either export in screen's resolution or a single one. This is definitely something I intend to work on for the post-jam update.

@johnnysix Input lag seems very likely! I think there's already some latency on the Linux export. But it can depends on the machine as well. In the future I'd like to develop a calibration plugin to measure the input latency at the start of a game, and adapt the tolerance margin to the player. In the meanwhile, a mental tips I can give is to try to aim with the click release rather than the click itself. It's a small brain twist, but it can work if the delay is short enough!

Thank you all again for your comments! I was afraid that the "dot disappearing" feature would displease a lot of player, I'm thrilled to see that you enjoyed it! :)

Line Momentum by Itooh 2022-10-12T21:03:52Z

@blue-pin-studio Your not the only one stuck at the first level! :sweat_smile: Expecting 10 consecutive suceess ws definitely not a good design choice, even if it "fits" the theme. I intend to fix it in an update.

@beetlebox Interesting comment about the UI! I actually hesitated between starting with zero validated dot, or one (the current one being shown as "active"). I chose the later because otherwise the player would never have the satisfaction to see the 10 full dots (as the level transition immediately). But this is not a great compromise either. The solution I'm working on is adding a transition time between two levels. This way we can start with zero dots, and when the level finishes there's time to display all the 10 validated dots (and for the player to just enjoy the music)!

@ninjacreeper47 Oof, that's tough to hear! But it's also very interesting to read, thank you for putting time to write such a constructive feed-back. It's very much appreciated! I'm sorry that the game was this painful to you. I knew it would be hard, and that asking players to rely on audio would not be equally challenging to everyone. But I also made some poor design choices that make the game too punitive, which as I can see now creates more frustration than an enjoyable challenge. As you correctly deduced, the intention of the game is to teach the player a rhythmic pattern by repetition. But the current game-design is quite a bad teacher, that just gives a zero for every small mistake, efficiently removing any motivation to learn! That's something I'll try to fix in the future. I believe that a game can be hard without being punitive, and that's something that I aim in most of my games! Your comment also inspired me to add an accessibility option to keep the dot visible, because even if I make the game easier, there's no reason to block players with something they cannot do if they can enjoy the game by the visuals and the music. Anyway, you had every right to rate the game even if you got stuck at the beginning! Making a hard game is one thing, but making it frustrating and inaccessible to some players is another. Your critic is absolutely on the point. And actually I'd be curious to learn your opinion on the updated version of the game, if that's okay with you (I wouldn't want to force you to play a game that was literally painful). :)

@sergilazaro Apparently we used the same technique to counter-balance the delay! When trying the game on Linux, I found that aiming for the release of the click (rather than the press) allowed me play almost naturally.^^' What you describe is exactly the kind of tool I also want to implement in my rhythm games! This kind of calibration is actually pretty common for rhythm games today. You never know the reaction time of the machine, or even the player, so it's better to measure it at the beginning of the game. I might try to implement something like that in a future game. And if I'm really motivated, maybe I'll try to make it a reusable plugin! x)

Thank you all for your feed-backs!

Line Momentum by Itooh 2022-10-24T21:17:25Z

@alaah Thank you! It's a relief to learn that's the game was not impossible to just everyone. You're right it's not very scalable, and that's kinda on purpose. I like making small and consistent games, this is one of them. Adding more complexity would alter too much the minimalist design of the game: I like single-button rhythm games for their intuitiveness and pure focus on the rhythm (rather than learning controls or relying on visuals). Speaking of which, you mentioned A Dance of Fire and Ice, and indeed this game is ridiculously demanding. But its creator then made Rhythm Doctor, and they might have learn from the first game, because this one is also a challenging rhythm game, but somehow less frustrating. It's the kind of game-design I aim for: rhythm game with very easy to learn mechanics, providing a tough challenge relying mostly on music, but still enjoyable by most players by being patient and pushing them to progress.

By the way, if you're interested in a more difficult rhythm game, I intend to work on a larger game than this one, for which I've made [a prototype](https://itooh.itch.io/one-colorful-grid) some years ago.

Also good catch on that bug! I've noticed it as well just after the jam, I was wondering if someone would see it. It was a tricky one, but I eventually fixed it!

@nilolo @blue-pin-studio @ninjacreeper47 If you ever want to know what's beyond the first level, I've updated the game so that it is less punishing and hopefully more enjoyable. I also added an accessibility option if you need the dot to remain on screen. :)

Once again, thanks everyone for your comments!

BUN-hop by bqq 2022-10-09T13:30:09Z

Really great entry! The movements feel super nice, trying to get fast and optimizing jump and dash is really rewarding. You did a great job on the difficulty balancing: it's challenging, but manageable enough to never be frustrating. The aesthetic is neat too! The synchronization of the music with the clock is an excellent addition. Speaking of which, I really liked the presentation of that timer in the background, as well as the representation of the crystal in game. It's good UX, that efficiently gives information without distracting from the game itself. Overall, I had a really great time playing this!

Superline Hotami by jcg 2022-10-08T17:02:50Z

Good use of the time-control mechanic! The 10 seconds constraint adds a little twist on top if it. It's quite fun to try to optimize the best route to clear the level. The character might be a little slippery though, sometime it felt like I had a small momentum going before stopping. But it's well integrated in the challenge. After a while the level started looping, I don't know if it is intentional. I also didn't understand really well the stats displayed after you die. I supposed those are the name of the levels? But hard to tell which is which. Anyway, it's still was fun to play, and trying the different weapons added some extra interest in the experience. Great job!

Adventures of a Lonely Pixel by AugustCoder 2022-10-09T15:38:15Z

I reached the room with the blue sphere, but wasn't able to figure out what I had to do. I thought at first that I was being brought back to last checkpoint every 10 seconds, but after reading the description, I think that having to stay frozen every ten seconds is a good concept! It provided a nice challenge on my second playthrough. Congrats for finishing this game is such a short amount of time!

10 Second Traffic by Grandblood 2022-10-12T21:18:06Z

It's easy to get addicted to this game!^^ Discovering the different combinations of modifiers is really fun. Congratulation for making so many of them! The game mechanic itself is very basic, but really efficient. Maybe there could be improvement made on the visuals and FX, but as it is the game is readable and has enough feedback. I enjoyed playing this small game. Well done!

Trineko by SinaLIze 2022-10-09T16:10:49Z

Loved the sweetness and chill vibes! The cat sprites are cute and conveys well their abilities. Level-design is pretty good too, most puzzle are pleasant to resolve! The main issue might be the collision bugs, but thankfully restarting a level is fast. Overall I had a nice time playing your game!

Switch and Click by wrac4242 2022-10-07T17:53:16Z

The controls on mini-games 2 and 3 feel broken (at least on the WebGL version). Too bad, because otherwise the game could have been a lot more nervous. the rapid succession of mini-game is cool, and I found them especially satisfying if you don't know the rules at first. Maybe it's because I'm colorblind, but the colors on mini-game 2 confused me, I was never sure if they matched. The game was still playable though, and provided a complete challenge, with even increasing difficulty. Good job!

EVERY TIME YOU BLINK by robobarbie 2022-10-08T17:31:33Z

Loved the non-linear story-telling! The concept reminded me a bit Before Your Eyes. It was satisfying to piece everything together. Although the ten seconds limit didn't allow me to read all the text displayed during the mini-games. But I guess it's interesting too to have only fragments.

The puzzle I had the most difficulty with was the "wordle" one (maybe because I'm not a native english speaker, or also maybe because I'm terrible at it generally :p). But I still solved it eventually! All games felt satisfying to resolve, and they felt consistent with the story.

Globally the game provides a sweet story and mood. I had a good time discovering it!

ExperiMental by nilolo 2022-10-07T17:25:44Z

I really like the retro look! It sets a great mood. The chore concept was pretty fun, especially given the variety of effects. Plus I find the UI very clever, both for the bar at the bottom, and the screens scattered in the levels to explain the transformation. I also like that the effects are not too punitive. It lets the player explore the mechanics and adapt to the situation without feeling that it gets too hard. Good job!

Tower Stack by ChrisWiseman 2022-10-18T18:00:33Z

I like the visual minimalism and the chill mood the game set into! Now I'm not sure I found any winning strategy (well, one that doesn't involve cheating). Most of the time my stacks were in a precarious balance, and the collapsing blocks would destroy it anyway. So I always ended up with a gigantic pile of stuff. A pile reaching very high since there isn't ledges on the side! However, as I mentioned, it was very easy to win by cheating. I just had to click on the end box and... voilĂ . :p At least it makes the game not frustrating. I was able to set up my own rules, like if I was able to reach a platform, I could build from there... Yeah it wasn't super rigorous. In the end though, I enjoyed this sandbox aspect of the game. It's very relaxing, and it was fun to try to build towers as soon as possible before they get crumbled, or just collapse on themselves. The physics is just fair enough to allow to build. Well done!

You Fix Spaceships! by BeetleBox 2022-10-18T18:35:21Z

That was really sweet! I enjoyed all the little details the game offer in its presentation, and the attention put into each characters. The challenges themselves are just difficult enough to be enjoyable, with a lot of variety between them. The game doesn't seem to be too much punitive anyway, which is a very cool thing. Kudos for this very fun & cute entry!

Fish Rage by Kregap 2022-10-18T18:06:57Z

Uh, The concept is kinda smart. I lije it! I didn't realize a first that I was also getting smaller (I thought I had to wait for fishes to get small enough to eat them). It creates interesting situation, and a nice challenge. The biggest issue might be the hit-box that are not always clear (especially when there's a lot of fishes around). But is was an enjoyable game in the end. Good job!

Televisio-Mania by Akkara 2022-10-04T18:14:20Z

Aww, Grandma is just happy no matter the channel! Dad's program looked boring at first, but it turned out to be the most satisfying of the three! I guess this is what it feels to grow up. Mom appears to enjoy old classics, and although I find pleasure in those as well, it can get a bit slow and repetitive after a while. As for the Kid's show, I admit the animation looks very great, but I just don't connect. I must be too old for this young generation's entertainments, Fortnite, TikTok, and now that big dino-laser, I just don't understand them.

Anyway, the game was basic, but I really like what it offers in term of setting and story-telling! =D It's a cute idea, with a lovely presentation. Now I'm actually curious what Granny would have like to watch if she was able to reach for the remote. Good job!

You and Floor by Climbing Dolphin 2022-10-04T16:56:26Z

The concept is promising! I think it could be used even more deeply (only a small fraction of the level is changed after all). The controls don't feel very smooth, the character has a slow inertia, and there seems to be friction on all the floor, but it still plays okay. At least enough to try several technics around the obstacles! Other than that the art is nice (can't figure what the checkpoints represent, but their particle effect look cool!), and while the music quickly gets repetitive, it's nice that there is one. Congratulation for making it on time for the Compo!

Slayer Beats by Loki Drams 2022-10-10T20:46:07Z

I usually love rhythm games, and I want really bad to like this one, but there are several details that prevent me from really enjoying the experience. The first one might be the symbol: even if I know the layout of a playstation pad, they are not immediately intuitive. And rhythm is all about instinctive reaction, so if I have to think about what button I have to press, it's likely already too late! Plus, the fact that the incoming symbol are differently shaped and colored than the ones on the right (when we press them) is confusing. They seem like two different things, I wasn't sure at first what which one means.

But the second and most important issue is the synchronization with the music. I actually don't know if the game elements are on the beat, because I wasn't able to feel a sense of rhythm into what was going on. The symbols were moving step by step, but id didn't seem to be on the beat. Sometime it felt like they accelerated? And I don't know visually or by sound when I'm suppose to hit the button. When the symbol becomes big, or just after, when it's "inside" the circle? There is no clear audio feedback when you succeed or miss a note, so even trial and error is difficult to determine the timing. After many attempts, I eventually beat the first level, but I had no idea what I was doing.

The game has a lot of great ideas though! But I think it's mixing too much of them, in a way that doesn't really work. I can clearly see the Rhythm Doctor inspiration, which is an excellent reference! But this game actually keep thinks simple: the movement is step by step, but the music accentuate the beat so that you know the rhythm of the steps. There's always a cue on the seven beat, and even the melody kinda indicates you that this is where you must press the button. And the rhythm is mostly always constant. Levels where it speeds up or slows down are exception, and even there it's done in a way that is easy to memorize for the player (on a small pattern), so that they can anticipate it and not be surprise. Here, well, the music doesn't help to emphasize the steps, it's unclear on which beat the action must be done, and the changes of pace more than often come by surprise.

Now making a rhythm game during a jam is extremely hard, and it's still extremely cool that you attempted it! I'd suggest to be less ambitious for the next time, to be able to have the most simple of mechanics working like a clock! Because otherwise, the art is good, the music is super great (3 songs in one jam, are you kidding !?) and the game concept look like it could be super fun if it worked (yeah there are so few games like Rhythm Doctor, I'm enthusiast seeing that it inspire some creators!). I really hope you'll be able to improve the game after the jam, or try to make another game out of this idea, I'll be very curious to try it! :)

Watch Your Step by red-stake 2022-10-09T15:57:32Z

That game is so cool! I love all the visual effects, they give a lot of juiciness to the experience. The game itself is minimalist, but extremely well executed. The sensations are top-notch! Only draw-back is, at some point, I had the feeling that my aiming was off... And I understood why: the direction of the shoots don't actually follow the pointer, there's only a limited set of axis! I'm not sure it feels so good. Either the aiming is done with buttons or joystick, and then it's natural that there are axis, but when aiming with a mouse, I expect my to shoot where I point to. That didn't prevent the game to be fun & rewarding though. Congratulation for making this!