It was a fairly good game. I liked the models and the atmosphere. The open world was nice, but it was pretty hard to actually figure out where to go, so I'd recommend adding some signs or stuff, as well as making important things in the world BRIGHTER. The game was very dark, even at 100% brightness on my monitor. Understandable for the second part, but in the first it made it difficult to navigate. In the second part, I think I could've run in a straight line forever, so a little too easy. One physics bug, my head can go through at least one of the floors of the elevated houses (I don't remember which one). Also, the doors opening towards the player was a little annoying. Also, I followed some of the lampposts and fell off the edge of the world and had to restart. Also, it is mainly just my preference, but I did not like the way the gun aimed at all. It felt like jelly almost (except when you are looking down the sight, that is good). A little bit of movement might be okay for animation, but I'd say reduce the amount by 10x, as well as give it a max angle (the gun could spin all the way around if you turned too fast). One more side note: I used the launcher to set the mouse sensitivity to the minimum, and that was pretty good, although I'd recommend adding some even lower settings. With more time, I think this could turn into a great game. Also, yes, I realize this is on a custom engine (I've even seen a few devlog videos about it), but I am solely rating the game, not the engine. Good job, and I hope to see even better things in the future.