triangle-point 2022-10-04 00:28
Really fun good job
Foon → Ludum Dare Explorer → LD51 → Adventures of a Lonely Pixel
By augustcoder
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 910 | 3.18 | 21 | |
| Fun | 973 | 2.92 | 21 | |
| Innovation | 1137 | 2.50 | 21 | |
| Theme | 1097 | 2.86 | 21 | |
| Graphics | 687 | 3.47 | 22 | |
| Audio | 740 | 2.58 | 20 | |
| Humor | 868 | 2.28 | 16 | |
| Mood | 658 | 3.36 | 21 |
Really fun good job
Fun, but I got completely stuck at the room with the blue orb, tried killing it, letting the turrets shoot it, nothing seemed to work. Other than that, quite fun for how little time you had to make it!
I reached the room with the blue sphere, but wasn't able to figure out what I had to do. I thought at first that I was being brought back to last checkpoint every 10 seconds, but after reading the description, I think that having to stay frozen every ten seconds is a good concept! It provided a nice challenge on my second playthrough. Congrats for finishing this game is such a short amount of time!
@morepixels @itooh Sorry, I was literally out of time, cause I hoped to add an animation to show it getting hurt, but the blue orb has lots of health (I think it's like 10 or 15). If you keep shooting it, it'll eventually disappear. Thanks for playing though!
Nice clean neon design, good job. Only some sound effects would be nice, as user feedback.
@pascal-fitzner Yeah, I totally agree, and I would have had I had more time. (I wrote a short track for background/bossfight music but then the music making program crashed, so I had to quickly make some background ambiance :( )
Interesting stuff. I was a little confused about where the checkpoints were sometimes. I also wish there was more sound as others mentioned, and some other notes in the music to spice it up. Bloomified neon always looks good. Nice submission!
I loved the graphics and lighting effects. It all looked really good.
The visuals were fantastic! The jump did feel a bit floaty, and I wish that the 10 second countdown reset on each death/respawn because if I died normally 5 seconds in, the I would have to just wait around for another 5 seconds before I could realistically try again. I loved the atmosphere though! Nice work.
Some polish the be added for sure in terms of gameplay and levels, but solid foundation and it fit the theme really well :)
Nice visuals!