FoonLudum Dare ExplorerLD50 → Collapse

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By lizelive and

View on ldjam.com

CategoryRankScoreCount
Overall2
Fun2
Innovation2
Theme2
Graphics2
Humor2
Mood2

Comments

enjl 2022-04-05 21:22

While unfinished, it looks really ambitious and I can see the vision behind the setting, mechanics and the likes. The potential is there, given more time and experience! And I think even in its current state, there is a lot of fun to be had by just throwing grappling hooks into various directions and watching the strings go wild. What I found particularly impressive is the scene transition and the motion the main scene undergoes. With the day/night cycle and what feels like some amount of vertical movement, there is a lot going on which, while it may not be easy to parse in its current state, shows a great dedication to the vision. If you go with a simpler concept to execute next time, I'm sure you'll do well.

augustcoder 2022-04-06 16:35

The sensitivity was so high it was almost unplayable. I like how all of the walls are physics objects in the main room, but as soon as you pick up the crown you are teleported to the other place. Then there's this strange grappling hook which doesn't seem to actually grapple you, just shoot strings. I soon fell off the "island," but there was no auto-respawn. Looks like the idea is there, you just need to work on the gameplay. Good luck!