FoonLudum Dare ExplorerLD51 → BUN-hop

BUN-hop

By bqq

View on ldjam.com

CategoryRankScoreCount
Overall124.2076
Fun154.1676
Innovation1933.4175
Theme2153.6475
Graphics674.0476
Audio204.1876
Humor1553.0061
Mood333.9575

Comments

shiny-elster 2022-10-03 11:31

Super cute! Looks really nice, soft music and the gameplay is easy to learn but hard to master. Took me a few tries to get to the last level but totally worth it. Great game!

henrik-ganard 2022-10-03 11:40

This game looks and feels awesome to play. It´s a shame my ability to time jumps and avoids hazards hinders me from excelling at this game. Downloading it to play more after rating period. Thanks for making it.

dollcoded 2022-10-03 11:46

Fantastic game, great mechanics, visuals and audio. The dash jump tutorial guy stuck in the hole gave me a good chuckle. Seriously impressive work, hard to criticise honestly, is so well rounded and polished. Definitely the best game i've played so far this jam, really good work, well done!

zubi 2022-10-03 11:46

I was just wondering if it was humanly possible to reach a time before ten seconds for each level, and then I saw the description. Wow! These were my times (to be fair I only tried to speedrun the first one haha):BUN.png I love BUN! I love this simple 3D style and dash jumping is sooo satisfying! The game's level design slowly increased in its difficulty which was nice. Also the fact that I can go back and replay the older levels to gain enough crystals for the final level was cool! I could implement my newly gained knowledge about BUN into these levels and it worked great. I had a bunch of fun, great job! (´▽`ʃ♡ƪ)

zubi 2022-10-03 11:48

I also like that the NPC around level 4(?) gave me a hint on what to do by saying something like "I fell trying to dash before jumping!" rather than breaking the 4th wall and telling me straight-up. These kinds of things make a game immersive and makes a player feel smart when they've figured it out!

alks 2022-10-03 23:28

Such a nice game! Really like the feel of the game and it's really motivating on me improving my times! The music is surprisingly good! ;) The art is really comfy and clean! The game handles the theme really really well! The best compo I have seen!! :)

david-forrester 2022-10-04 04:05

What an adorable little platformer! This game is very shiny and polished compared to most other entries. It feels very good to play, and I'm impressed by the amount of content there is. I think you've done a wonderful job on it!

fudgeawsome 2022-10-04 06:13

really polished platformer with helpful cute npcs and and nice overall design for the main character and the style

moebiusmeow 2022-10-04 06:58

Solid level design. The control is also well-polished, which seems complex but easy to master!

I like the smooth character animations. The bunny looks soft and cute!

I've completed all the levels but I could not optimize to dev times XD

By the way there is a small problem in level 5 that you can keep momentum even after hitting a wall

chrome_14x7xCXlJG.gif

It doesn't matter after all. Nice entry!

waddle 2022-10-04 08:15

This game has a superb atmosphere and feel to it. The music kicking in when the huge timer in the background starts is an amazing touch, and I love the 'knowledge checkpoints' of learning about your character's latent potential. Very nicely done.

m11 2022-10-04 12:25

Love the huge timer in the background!

papaya 2022-10-04 13:36

Fun and satisfying gameplay. I really like how the music is synced with the timer, which adds a lot to the gameplay. The NPCs are also very funny and helpful when giving gameplay tips.

busisen 2022-10-04 16:38

"If you keep running left you'll get back to the menu... whatever that means" this was one of the funniest lines I've seen in any game haha, and a nice "easter egg" for people like me who like to explore maps in their entirety. Apart from that it was also genuinely a great game altogether. Nice atmospheric music, lovely controls and a coherent graphical style. Seriously impressed, one of my favourite jam games I've played! Great job!

thiefaine 2022-10-04 17:25

Super game, the dash has a good feel & the mechanic to do super jumps is really nice. Everything is on point, great job !

mralcoro 2022-10-04 17:26

Really fun and polished movement, I love how smooth the animations are. Great work!

zimonitrome 2022-10-04 18:17

Looks very nice. I thought the game was gonna be easy but it became quite difficult!

Overall I had a pretty fun time.

cowgummiboy 2022-10-04 20:47

THIS IS AMAZING. extremely well polished, the movement feeles amazing, and there are so many options. I head a blast trying to get every level sub 10 seconds. The only negative point i have to say is that in level 3 i jumped off the cliff like 10 times because i did not get that i have to turn around. But as i said this was amazing

wheybags 2022-10-04 22:26

Art style and polish level are awesome! I normally hate platformers where you need to jump just-far-enough-but-not-too-far, but I finished this one!

fae-pdf 2022-10-04 23:13

bun hop.jpg

Bun-hop is a game with a vision. And that vision deploys itself fully, beautifully, in that final level. At the start, the movement feels slow and slightly floaty; but once you get to dash-jumping everywhere, and especially when navigating very tight platforms, crouch-dash-jumping through laser walls... It feels like you're flying. More importantly, it feels like you're actually *bunny hopping*. The character controller just springs to life as the gameplay starts to reveal itself, and that last level is truly touched by grace. A lesson in controller design and level design.

I didn't get times as good as yours, but I had a lot of fun getting everything sub-10 seconds! So many super smart design decisions in this game.

I love the soundtrack. Especially the way the two level themes interplay, the very chill, ambient theme from the safe burrows, and how it fade into that much more tense song with those clock noises integrated directly into it. After a while, it feels like that song turns a backdrop against which the sheet music of the player inputs are played. Optimal play becomes a melody.

I think this game catches in a bottle the essence of why speedrun experiences are good, why they work, finding all these little optimisation, and the controller becoming an extension of the self. This game is tightly scoped, polished, and masterfully done.

Thank you very much, I had a wonderful time!

mcnuttys 2022-10-05 01:22

Pretty fun game, I like the bunnies art style, could definitely see the levels brought out of the boxes but I like it.

eugenik 2022-10-05 02:01

Great looking game!.

matt-green 2022-10-05 20:42

I'm not the biggest fan of platformers, but I'll play anything with a rabbit in it. I love how you included the simple graphics in the plot/theme to make them a plus. The music felt good.

I really liked the level where you had to turn back. Solid level design!

bqq 2022-10-05 23:27

Thank you everyone for the kind words and feedback! And double thanks to everyone for playing the game :D I'm happy that so many like the "drop" with the music and timer, it was a large part of my original idea for the game (well that along with a plot I'm sad was scrapped for time).

@moebiusmeow You are right about the velocity thing, I probably over tuned the acceleration a bit as I was afraid that small physics bumps would kill the velocity and game feel.

@waddle "Knowledge checkpoints" was exactly what I was going for! It's the reason there's no controls in the description for example (yea I know that's kind of cheesy way to do it, at least later there's some actions that wouldn't get spoiled by only controls!). I just tried to get the feeling of "whew I could have done that all along" if you replay earlier levels (or just restart the game)

@cowgummiboy I was debating whether to wall off that cliff or not but I decided to leave it in for some variety in levels but from what I've seen you're far from the only one stubbornly jumping off to the right :D

@fae-pdf Thank you so much for the extremely well thought out comment, I really lost it after seeing it :D I'm so happy that my vision could come through as I *really* was trying to condense the speedrun experience (weird movement techniques, breaking the "intended" flow of the level, etc) and you were able to put it in words better than I ever could! Also those are some great times, especially the last one, I know that one requires some tricky movement but is so satisfying to get right!

mrwarranty 2022-10-06 01:26

I've seen a *lot* of platformers and I know they're generally a bit played out, but you really made a case for what you can still do with one here. Fantastic sound design, beautiful visuals, and addictive gameplay - plus, having the animal NPCs provide critical information was a very good design decision. Pretty brilliant to polish everything this well in 48 hours; kudos.

I hurt my fingers trying to get through Level 5. :sweat_smile:

bunhop.png

littleblackdog 2022-10-06 02:22

What a lovely game! I love the look and the feel of the game was really nice too. I like the level design a lot and the characters are just so cute <3 Great job!!

lustdante 2022-10-06 03:44

Oh wow, this is just next level entry. I got a really strong Celeste vibe when I find out I was able to dash jump. Also, having animation for "down" was a crazy attention to the detail. Well done!!

grilladroid 2022-10-06 09:50

Great job! Nicely done on teaching in game how to play the game. Also, the music, sfx and characters work together to create a fantastic atmosphere!

gonzalol 2022-10-06 10:01

I reached last level! Congrats, it's a good and fun game. Some thoughts: - I love how smooth are the movements (it's quite difficult to master run + jump) - I didn't understand what happened with the crystals until the last level

jakobthequizguy 2022-10-06 11:12

Wow!! This game is gonna get top 100 overall or I'm gonna eat my shoes! The graphics, music and animations make for an ethereal mood that I love. You should be really proud of this entry!

thebmxeur 2022-10-06 16:35

Nice entry, I had a little trouble on the last level because I was playing with only the left hand. Once I used the right shift to dodge it became easier.

100th-coin 2022-10-06 16:49

This game is really well made! The 3D models are amazing, and the animations look fantastic!

I absolutely love the slight parallax with the giant numbers in the background. Incredible.

The music slaps too. I recorded myself playing this game if you want some extra feedback:

https://www.youtube.com/watch?v=6Gng7peQP_s

bqq 2022-10-06 21:41

Thanks again for the feedback and comments, I really appreciate them all! Some further replies for comments I was able to come up with something:

@mrwarranty Sorry about your fingers :D

@thebmxeur Yea the controls are quite awkward on one hand, I was considering forcing it to arrow keys but I feel like that would have made a lot of people upset. I guess not teaching all the controls at once also makes it impossible for players to form informed decisions of what keys to us, as you don't want to re-learn earlier binds in the light of later combos you need to do.

@100th-coin Ahhhhh thanks a ton for the video, it's super useful for analyzing the design (also well played :D you managed to do an unintended skip at 7:50 to beat the 10 second time without knowing of the duck-dash). I agree that the players should have been taught the dash in the beginning, it always felt wrong to withhold keybinds from the player (the dash still works, players just don't know the key). Also there was the second part of the duck-dash tutorial that you missed where you can do duck-dash-jump to fly through obstacles (though the low-tech dialogue system makes it very easy to miss), I was wondering if I should have made that mandatory but I wanted to leave some harder-to-execute techniques as optional (that one is pretty bad on full-left-hand binds, see my reply above). Lots to learn from analyzing this, and congratulations on the sub-10s row also!

lauptimist 2022-10-07 11:16

Really fun! loved the 3d models and the level design is well built, the controller feels amazing to play with. Hope you enjoyed designing your game as much as we love to play ! :)

helen 2022-10-08 16:53

I can't believe this was a Compo. Awesome entry. I love the graphics, the music fits well and it's fun to play.

hungryroy 2022-10-08 17:18

bunhop.png

This is an excellent submission, fun and challenging. I'm not a speedrunning type though so I'm not going to try to optimize that run further lol. Great abilities and level design. Overall a top-notch entry!

steinuil 2022-10-08 21:18

Wow, this game's really well made for being a compo entry! A solid game with nice graphics and music. I liked how the tutorial was explained through those NPCs at the beginning. I'm not very good at this kinda game so I'm not gonna try to optimize my times but I had a fun time with it.

vimmagic 2022-10-09 01:22

This is very nice! The controls feel very smooth, even if the floatiness is hard to control sometimes. I think the graphics are nice for their simplicity. I also liked the other bunnies telling me what to do.

truevacuum 2022-10-09 07:00

The picture is very good, only 48 hours, but the feel is still very good,I like it~

pizzart64 2022-10-09 08:26

i love this game !!!

cobrajs 2022-10-09 09:41

The movement and animation of the main bunny is amazing! Everything felt very smooth, and the music was excellent (love how it increased in intensity a little when the speed running sections of the levels started). Excellent work!!

caladrius 2022-10-09 10:00

Really enjoyed this. The smooth controls and animations felt like I was truly blitzing through a stage when I got into the flow state of it all. Music was wonderful too, you've got something really cool here!

itooh 2022-10-09 13:30

Really great entry! The movements feel super nice, trying to get fast and optimizing jump and dash is really rewarding. You did a great job on the difficulty balancing: it's challenging, but manageable enough to never be frustrating. The aesthetic is neat too! The synchronization of the music with the clock is an excellent addition. Speaking of which, I really liked the presentation of that timer in the background, as well as the representation of the crystal in game. It's good UX, that efficiently gives information without distracting from the game itself. Overall, I had a really great time playing this!

shadowcast 2022-10-09 14:43

How is this game so polished? The mechanics are thought through, the animations are cute and smooth, and the lore? Is it weird for me to see lore in this game? I'm imagining a barren, hazadous world just from a few lines of dialogue! Amazing job on this entry!

adam-gallina 2022-10-09 19:42

This felt really good to play! The controls were smooth and easy to pick up, and the tutorial is really well thought out - I always enjoy tutorials that fit into the game, rather than breaking the fourth wall. I had a lot of fun playing this!

snesgaard 2022-10-09 20:17

Very fun to play! Loved the music, the level design and the general vibe. My criticism is that controls can feel a bit imprecise for the smaller platforms. Think instantaneous changes in speed without any acceleration would be an improvement. Otherwise flawless!

roroto-sic 2022-10-09 22:07

the very last jump of the last level is too hard for me haha otherwise it's a very good platformer game, the the two crystals are a very good idea for gameplay. Musics are awesome, give true vibes ! here my time :

Capture d’écran 2022-10-10 000439.jpg

dysleixc 2022-10-10 11:49

Great game! Very impressive for Compo: great graphics and animations. Also the game feels very polished.

kuviman 2022-10-10 12:08

really liked this one a lot

bunny.png

epeachyband 2022-10-10 18:36

God I love the way game making me relax. Idk how you did this, but it so damn good Thank you for submition

jackaljk 2022-10-10 19:45

Great game, beautiful animations, wonderful soundtrack and nice level design. Loved it, bravo!

zimny11 2022-10-11 17:36

That is super well done platformer game! Congratulations! The art style is really nice, controls feels good and music is really pleasant. Great job!

sethios 2022-10-11 17:49

This game is very well crafted and thought out, it was a pleasure to discover moves and techniques to optimize my time :) The atmosphere was also very relaxing, which helped a lot given the number of times I've had to restart each level, the one thing you don't want in a platformer where you die or reset a lot is three annoying notes that replay over and over each time you restart the level.

The sound design is great, it's always a pleasure to see games that do more with the music than just putting it in the game and calling it a day. Music in a video game shines when it goes with the gameplay, which is the case in your game!

The only nitpick I have (And it's a veeeeery tiny nitpick) would be that it's a bit difficult to judge the distance you need to get through "barriers" when doing a "Crouch dash". I try to refer to the animation for help, but maybe a small highlight or effect on the character (Like a slight tint when the character is invincible) could help in discerning the invincibility, especially when you follow the crouch dash by a jump, since it visually just looks like a jump unless I'm missing something. But like I said, it's a very very tiny nitpick, the game is absolutely amazing. Great job!

On another note, I almost beat dev time on the 5th level ;)

Capture.PNG

bqq 2022-10-12 01:02

Thanks again for all the comments and feedback, I'm super happy about the general reception about the music and animation as those two are far from my usual skill set! Sorry again for the sparse replies but here we go:

@itooh Thanks, good to know my choices weren't way off! I was actually worried about the UX of the huge timer as sometimes the level obscures it and it's not detailed enough for speedrunning (ie. 0.0x is not visible) but it seems to work good enough, especially as the core game is about those 10sec increments shown by the crystal. Originally the crystal was just 3 UI sprites on the bottom left that got taken away every time you lot one, but my 2D art skills are so bad that I decided to move it into the game world, seems to have been a good decision :D

@shadowcast Wow it's so cool that some of that managed to come through! I guess even with a tiny bit of dialogue my idea of the world comes through in word choices and such :D But yes outside of the burrows it's a barren wasteland where the BUNs can't maintain themselves without the crystallized energy thingies, and most now drained, we have these islands of BUNs trapped in their burrows. Kinda depressing now that I think about it..

@snesgaard Yea I agree that precise platforming doesn't feel great with the character controller, it was really designed for faster movement in mind (yet there are levels requiring precise platforming (until you get really good and just fly through the levels with a couple of jumps :D) ). I guess in the future I should have more non-me people test the game and give feedback on controls.

@kuviman Thanks for playing it on stream! Solid times for sure, and a great level 4 (might have something to do with it being the level you tried to optimize a bit :D).

@sethios Great times! Especially the last one, usually I get similar times for the last one unless I try really hard (actually I got concerned enough to go back and retry that I didn't break something in a quickfix after getting that time, managed to get 7.08 with a bit of room for improvement so I'll say it's legit (late edit: on a later day I discovered a new technique and got the time down to 6.98, sub-7s!) ) :D And yea I should have added some kind of effect to it (or removed the weird "you must hold the jump direction" requirement), the reason it doesn't have any is that I didn't want players to discover it accidentally and I kinda wanted it to feel like a bug (felt fitting as the game is about speedrunning :D), but that's a risky design decision for sure.

peachtreeoath 2022-10-13 06:46

Celeste and other similar, knowledge-unlock games tend to bore me a bit because they dole out the knowledge so slow. I can tell there are more fancy tricks available to the player, but they are hesitant to reveal that until they think the player is ready, dozens of hours later.

What I really like about Bun Hop is that it is a TOTALLY condensed experience of that, which fits me much better. I quickly realized after stage 2 that I could go back to stage 1 and redo it. I opted out of that because I figured I could do it later. But once you showed the crouch dash I was like alllllllright, let's optimize some of these old ones. As a result, every stage felt exciting to start because I figured I was going to learn something new and useful, rather than being another practice chamber like Celeste would be.

The levels are timed tightly! Some of them I was beating at just under the 10s mark. Looking at your screenshot, you definitely went way under though, so I guess it's only tight for the intermediate player :)

Overall I felt like this game was a pretty unique experience due to its speed of progression. I had an unexpected amount of fun with this because quickly you learn things and get to apply them to past stages. And at some point, you realize that every stage can be completed in under 10 secs, which not only made me curious htf some people cleared a stage, but it would also motivate me to try it. There are stages in say, Super Meat Boy that can take a minute to clear, and it's super frustrating to die near the end. But with a 10s limit, you know you're not going to waste much time if you fail. You did a great job exploring this genre with the theme applied to it, well done!

bqq 2022-10-14 13:26

@peachtreeoath Thanks for the comment! I actually had no idea that Celeste was a knowledge-unlock type game, that actually makes me finally want to try it out :D (it's been on my bucket list for ages). Good to hear that reaching 10s took effort but was doable, that's exactly what I was aiming for! First after submitting the game I thought it'd be too easy but I was aware from experience that as a dev your perspective of the difficulty is always skewed.

eptwalabha 2022-10-14 22:25

Your game is very nice and polished. Currently stuck at the last level, but I'll try it again tomorow… I really enjoyed playing your game, good job

fabula-rasa 2022-10-15 00:26

I really enjoy the visuals. They bring origami to my mind and the colors are superb. And the music really fits.

I definitely won't be trying to beat those dev times (not my thing), but I enjoyed playing. The controls work well, jumping feels just right, and the whole game feels polished. The crystal concept is great, as it allows experiencing the game without necessarily going for the optimized speedrun, but leaves the option to go for that optimized speedrun for those who enjoy it and gives them an incentive to do so.

Very nice job!

bbaf 2022-10-15 11:55

Beautiful entry. Platforming is smooth and art along with music create a wonderful atmosphere. The diegetic timer in the background looks great, and make a proper level of stress for the player. 22.jpg Also, caught myself in the moment when I just jumped through the level forward, but then returned back since I had missed extra dialog with the bunny NPC down below :relaxed: :rabbit: 21.jpg My time so far, but I didn't do 2nd attempts (except 1st level due to lack of crystals) 23.jpg

eptwalabha 2022-10-16 09:44

I said I would come back to your game and finally! All the cristals are safe! bun-hop.png I'm far from dev time, but I will call it a day ;) Once again, very nice entry

vykri 2022-10-16 23:38

Hey, thanks for making the game! I played through it and recorded my thoughts.

https://youtu.be/Cdp-bqGHL0o

vphyre 2022-10-17 01:08

Wow, what an amazing game! It was so much fun to go through all the levels. The graphics are wonderful, and the sound is fantastic. The gameplay is functional and fun. It is a very well produced game. Congratulations.

bqq 2022-10-18 23:21

Thanks for all the comments and feedback once again!

@eptwalabha Wow hanks for coming back, congratulations on the single crystal times on all levels!

@vykri Oh man what a video! Great analysis on the design, agree with you on pretty much everything. The dash issue you encountered at 13:30 is due to janky duck-dash conditions which is also the reason your duck-dash-jumps didn't work, you need to be moving to a direction at the same time as well for it to work (but only when in air..). I had the condition so players wouldn't accidentally do that but that was an unnecessary fear and the game would have been better without that restriction. Also I know the controls are pretty terrible when using WASD, it was kind of an afterthought from my part as I use arrows+up+Z for movement, but most people here seem to use WASD. I should have provided a right hand key for dash and suggested it for WASD, it's really bad to have all the controls on one hand. Anyways thanks again for the through analysis, it really helps!

dzolkin 2022-10-20 18:09

It's cool that after 10 seconds you don't die right away, I liked the animations and the learning system in the game. This is great.:thumbsup:

zimny11 2022-10-22 18:32

Congratulations on making to TOP15!