Roll your Dough by ancient-pixel 2020-10-05T08:49:18Z
I could not figure out what to do with the dough. Fun idea though. I liked the game idea.
Foon → Ludum Dare Explorer → Users → Henrik Ganard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Pallet Panic | compo | 227 | 3.42 | 3.07 | 3.15 | 3.37 | 3.33 | 2.87 | 2.52 | 3.01 | |
| 2022 | 51 | Every 10 seconds | Satellite commander | compo | 264 | 3.37 | 3.22 | 3.53 | 3.00 | 3.08 | 2.43 | 3.14 | ||
| 2022 | 50 | Delay the inevitable | đĽ | Colony Defender | jam | 823 | 3.43 | 3.23 | 3.23 | 3.57 | 3.75 | 3.51 | 2.20 | 3.57 |
| 2020 | 47 | Stuck in a loop | Redneck Raceway | compo | 400 | 3.25 | 3.32 | 2.73 | 3.37 | 3.16 | 3.03 | 3.35 | 2.94 |
I could not figure out what to do with the dough. Fun idea though. I liked the game idea.
I liked the physics and the use of pushing the boxes and to use them as movable platforms. Great idea. The game was well balanced, did take me two try´s. Great job.
It was fun smashing in to the zombies but they where a bit to hard to kill and I am missing some blood-splatter. Otherwise, a fun game.
Nice game. Great idea and well executed.
First thought, WTH? Second thought, Oh, look a shiny one. *running after* This game was a blast. Very polished. Nicly done.
Wow. This was grear. I think I overdid the speed factor since i managed to fly out through the wall but very nice speeds and controlls in this game.
I am a sucker for fun clicker-games and the graphical feedback on this one when the poor customers where loosing their cash hit home with me. I loved this game. Thanks for making it. looptheloop.PNG
Great game. I had alot of fun with this. Played until the screen was full of wagons, skeletons, bullets and graves. Great job.
The gameloop where a little to shoort, or maybe I am a little bit to bad. However, I got stuck doing one pussle and had a hard time to remeber to switch. So just like a real Compo in other words =)
The wall clipping was a bit annoying and the robot was hard to controll, but I realize that is by design. Anyway. If I am to leave you with one tip it would be to make the rise/lower features slower to give the player more feeling of controll.
Great artstyle and sound-design.
I really enjoyed your game mechanic and the gameloop. Nice addotion to rhe platformer to have the codes spread out, took it to another level.
Oh frick. You found my only wekness, a combination of cute mice and clicker-games. I LOVE this. If my wife hadent been telling me it´s time for bed, I would have been clicking away all trought the night. Onderfull game.
@lamasaurus maybe just one more go ;-)
As someone said, the gravity is a bit low, otherwise my favorite thing about this game is the movement and the physics objects. Jumping on the chandelabre in the upside down room was quite fun =) Nicly done.
Beautiful game. Loved it.
Realy nice implementation of the theme, and very nice graphics.
This looks great. Tomorrow I will play and rate this.
Great game. I liked the artstyle and the music.
A bit to caothic for my taste. I did not get a proper chance to learn how to handle the reactor. It would be good to have som easing-in time to learn the system before things went south. Nice idea though.
To bad there isent a Windows or WebGL-version. I can´t play this. Looks nice though =(
I liked this game and had more fun driving around the packages then I expected, I could see myself playing more of this, if I could figure out what to do in the game. I have tried swapping places with the green and red crates but I get locked in. Please give me a pointer to what to do. Thanks for a fun little game.
Wow, the hero is well again. I get a strong feeling that this is somthing you have perosnal experiense in. THoughtfull even in it´s simplicity. Great that the scenes and gameplay vary throughout the game. Great work.
Nice game. I was just thinking that the puzzles where a bit easy and repetetive when disaster struck, It´s always nice with a thoughtfull ending. Great done.
I absolutly love your graphics and the controllers, and I was really excited to download your game. But just like in real life, the routine gets boring. Yea I get it, It fit´s the theme perfectly but the game would have been mouch more fun if I had some saying myself och instead had needs and promises. For example, I need to work during the day, but also needs to eat, bath and relax. That way it get´s a bit more like a game and less like a interactive story about repetition. Well anyway, great design, really loved that.
This game is brilliant. Loved the feeling of the cow and it´s movements. Great game.
The mouse-speed is way to high, otherwise very nice for a first game.
I liked the design and graphics the most. Nicle done.
I really liked this. Nice to just play in the sonar image. I did not understand the smaller red dot´s, I thought they were some kind of enemy but I did not see anything about that. Otherwise, great game with goog tutorial. Quick to get started. I would have oloved a webGL version of this.
The highscore is a really simple PHP-script that put´s the times into a MySQL-database. If there is data incoming, with POST, the time get´s stored, otherwise it just writes out the best 10 times, and that get´s placed on a UI-text in unity. I have not playes Country Justice but have to check it out. This game started as a space-craft race-typ of game but all my betatesters said that the CAR was a bit slippery, so I changed it into a swampboat, then the idea landed better.
I had an early versin with a follow-camera script but I could not get that to run smooth in the Web-GL version. Another tip I got just now was to make two modes, one noob and one pro, where the noob controller did not apply forces to the craft but instead rotaded it slower and consistent. Well, I have learned somthing from all of your feedback and that is the important thing, I have played this over and over during the last days, you are just testing it out, so I need to make it even more easy next time.
I am so glad for everyone playing and feedbacking my game. Thanks alot.
@tudvari Regarding how to send and manage a highscore list, I have briefly awnsered you above, without taging you. Sorry for that. The big thing there is the php-page that takes POST-statment and saves the data in a MySQL and if there is no POST-data, prints the highscore list. If you want, send me a message and I will gladly share my PHP-code.
@tudvari I am renting a small Hetzner (hetzner.com) server for around 4âŹ/month and I have that for other things as well.
@mog13, I will look in to that issue.
@m0dsat the Highscore list is starting to be quite hard to beat. My personal best is 21.72 and I have played it all during the development.
Oh my god. I laughed out loud when I relalized what you had done. Perfect, just perfect.
Link is broken =(
Really liked this one. Great little game. Had alot of fun with this.
Fun idea that you have to reset the timer or accept the spinning out. I got a bit stuck after a while with what needed to be done, but I had a good time playing your game. I liked the idea that you got physical passwords and the mechanic that you could only carry one thing with you.
Fun idea. I had a hard time compleating the song, i felt that you needed to be pretty late with your hits to make them count and also you needed to be very precise. It went alot better when I turned my hand 90 degrees, still a bit to hard for me though. Great work anyway.
First I dinent understand anything, then I went back and read the instructions, and then I loved it. I think the mouse was an execlent controller for this game. Nicly done, and the sound when the caracter tripped was wonderfull.
Awwww this game was brilliant, and sad, and true. It shows an impossible life-pussle and the stress of loosing more energy then what the world gives you. I LOVED this game. Thanks alot for making it. It made me a bit sad though =)
I liked this game. It was alot easier on the lower part of the map where I could see more of the track above me. Nice work.
@witekwitek, nope, no problem, jsut an observation and I tended to stay at the lower parts for as mouch time as possible.
I really liked that you damaged the earth if you missed the aliens. Nicely done.
Good curve for progressin. I came to day 11 on all my atempts. Nicly done.
Oh no. Not one of these games. Now I will get nothing done for work in ages. I just love physics-game and that you added a ghost made it so mouch more replayable. I just can´t stop polishing my section times =) Great work. Thanks for making this game. My only negative feedback is that section 2 is to har with the low speeds in the beginning of the race. I loved your game.
WOW. To make this in souch a short time is nothing but impressive. This kind of deep gameplay does not really work well for me during the testing phase beacuse it takes to long to read up on and the play, but I have saved the link and will give it a deeper dive after LD-ratings is over. I played long enough to get the picture and as I said in the beginning. I am really impreseed with this game. Nicly done.
Im gonna be honest here. This game sucked. Then I figured out I am an asshole that don´t read instructions. Apperently you can move. Wow that nice. Now I can move an.. HEY what´s this. Upgrades.. F**K YEAAA. Move shoot kill repeat. More upgrades. Game addiction starting to grow. well. I have changed my mind. This is a great game. Loved the upgrade system, the statistics. The sound could have been more exciting but otherwise a top notch game. Thanks for giving me this experience.
What a nice little game, to bad the highscore system did not load for me, I could see myself trying to beat the other players scores.
I have to agree with EmberUshi about the arrow position, it really messed with my mind. I would personally would have liked Left, Up, Down and RIght. Maybe a setting where the player can choose the order of the keys.
Nice game. I agree with most of the comments above mine =) Thanks fĂśr making this game.
I liked the idea, if this is the first game, well done. On a negative note the controllers fellt a little sluggish with a small delay in the input, on the positive side I absolutly love the fact that you become yellow snow when you get to close to a dog =). Thanks for making this game.
Wow. What a nice game. Great graphics and a quite high difficulty level, wothout beeing to hard. Loved it.
A strange and fun little game. Very short and wierd. Loved the graphics. Thanks for making this game.
Loved the game, You should try to make a WebGL version to get more people to try it out. If the games don´t show extreme potential in the page I normaly don´t download them. I made made an exeption on the 'dont download games'-rule for this one and I am glad i did. Great job. Thanks for making this game.
I really liked this game, however, Why the hecks do you have those wierd standard controllers. I was going to give a review about it when I found another comment saying that the default controllers was wierd, tried it again and changed to WASD. Loved the game with the other controll schema. Nice graphics and sounds.
Nice work. I had a little problem with translating WASD to the correct key in my head. I would have liked som indication of what button to press with an arrow or souch, but I liked the game. Nice done.
Great game. I really enjoyed that the beats of the music where the shooting mechanic. I had two problems with the game. First of I got irritated when engaged in a firefight, maving away just to have an enemy spawn in just behind me. The second thing is maybe more of a bug, I could not die. Anyway, I really Liked your game.
Thanks for making the game =)
Great game. First I thought this was going to be another twin-stick shooter but boy was I wrong. Loved the gameplay and loved the difficulty level. I am impressed with you making the game and with the people scooring over 13000 in this. Great work. Thanks for making this game.
@velvetlobster Nice screendump =)
This game is great. I love the art-style and the feeling. Great job
Nice little game. I liked that many of the things on the map was rigidbodys that could be moved with the ambulance.
Great game. I loved the intro and the graphics. The minigames are, some good and some less good, but overall a great experience. I could not figure out how to eat the sushi but hey, Il survive on meat instead. The thing I liked most with the game was the sound-design. Really good job.
Who doesent love a simple physics game, and I can proudly say I am a master at stacking garbage, both IRL and in this game. Thanks for making it.
Nice game. Liked the social media screen.
Nice game. I liked the "cutscene"-dialouge. Nice and simple game.
Liked the graphics and animation. Great game. Thanks for making it.
This was a nice game. Loved the sound. The only thing I had a problem with was the speed of the paddle. It migth be tat I am a bit older but it was a tad fast for me. Great game. THanks for making it.
Good dam it shadow, that was not what I meant you to do. I liked the game and trying to tame the shadow. The fact that there is a delay to the shadown movement makes the game more intresting and challenging then if the shadow would have moved with the inputs directly. Thanks for making this game.
Great game. Had fun trying to optimize my routes without getting in the way of the boss. As per usual I did not read the instructions and it took a while to figure out that I was supposed to use F to fix things. In hindsight obvious and I should have stayed at the instructions screen a bit longer. Maybe a textbox could have said - Press F to fix things or somthing. Either way, great game. Good job.
I Got a populus-vibe from this. Feeling like a god trying to help his people. Nice graphics.
I am not agreeing with @mrwarranty and @ben-parisi, the thing I liked most with the game was the short round-time and the powerups. It made me urgent to look for powerups and decide if I should attack, run for an upgrade or just run away and choose another battle. I liked the game. Thank you for making it.
Great job getting all this in a compo-game. The game was very relaxing and the music was top notch.
Great game, fun to boost the different stats of your virus. A would love to see more levels. Thanks for making it.
Cool way to use AI-generated content.
Hi, I did not manage to get my golden hand to do anything and was not able to build any truck =( Sorry for my failure boss.
I liked the game aesthetics and the idea though.
Nice looking game. Great graphics. Thanks for making it.
Where can i play the game?
I love it when a game mechanic first seems simple and then you realize that the rabbit hole goes deeper. To use extra moves to line up the enemys was alot of fun. Thanks for making this game.
The first time around I got the package stuck in the corner, then I became a part of the puzzle to keep it away from the edges. I would like the package to be untouched by the force if it is in a shadow as well so that you can "hide" it. Overall, great game. Thanks for making it.
I sadly don´t have Mac or Linux machines at hand and couldent find the WebGL-version. If there is WebGL-support, can you please point me in the right direction? The game looks great.
This might be my favorite game so far. Please make this into a full game and ping me when you are ready to receive my money.
This game feels very polished and beautiful. Great game. Thanks for making it.
Sometimes I gut stuck with an angry snail blocking my only way out, besides that I enjoyed the game. Thanks for making it.
Fun puzzelgame. Good difficulty curve. Also liked the humor in the game.
Great game and the genius trap with an online high score list is perfect. On to the constructive part. My problem was that I had too little time to really do anything when I saw the planes. My tactics instead were to spread so many bullets ahead of the oncoming group and then try to be still in the middle to blast a way through them. If the play area (camera zoom) had been double or triple in size, you could have moved around the enemy in another way. That said great game. I could barely stop myself from playing and sadly, I was 5 points from reaching the high score list. =)
First I got distracted by trying to get a Tetris but soon abandoned that to just pack the boats.
Who doesn't love chalky robots? The art style is great. Nice platformer. Thanks for making this game.
The game was way to easy, but after a while, it became more about how ridiculous fast and high-jumping can I make my character. The last half of the game I did not shoot or slice a single enemy.
I had fun playing it, thanks for making it.
Cool game. I loved the idea that you have to get out of your turret to collect the points. Loved the purple splatter effect as well.
Fun little game. The character reminded me of the character in Alone in the Dark. I did not realize that I could throw the balls so that made me have a lot of ammo to the final boss.
Thanks for making this game.
You my good man are a genius. The sound and soundtrack and sound fx are great. I realize that it might sound like irony but it is not. I gave up on music due to time constraints but i realize that humming it would have been good enough for the jam. Adapt and overcome. Besides that, I enjoyed the gameplay very much. Great game. Thanks for making it.
Nice game. I loved the aestethics and the gameplay was fun.
This game stuck with me, I even downloaded this to have it in my LD-hall of fame. Will definitely play more. Liked the way you used gravity with sling assist as a mechanic. I did go with gravity mechanic this gamejam too =)
Cool game. This game had the thing I like in a game jam game. First thoughts: Hmm Nice done. The first jam game is always fun. A bit simple but it is finished. Second thoughts: Hey, wait, this is cool. Hmm getting the deeper game-loop with how the previous actions are saved. The third set of thoughts: How can I maximize this? I need to break the code to perfection.
Well done and nicely executed. The audio fits perfectly.
This game is really beautiful and I liked the feeling but I felt lost. I zapped around but didn't have anything to do in some areas. The game was a great deal of fun though.
Wow, great game. Amazing to get this done in a single weekend. The game was a bit too hard for me, might be my sleep-deprived brain though. It was a good thing, not for me of course =), that you posted the solutions as a txt file.
Thanks for playing @josh-roby. It would been nice to have a camera that zoomed in and out depending on the player position but as usual, the deadline crept nearer and I had to turn my focus to other things but I agree.
Thanks for playing the game @nate954. You can always polish that score =)
Yes @denvil, zoom would have been great =)
@lancival the patterns are a bit problematic especially when you panic and start to get to big swings. The key to success is to make small adjustments.
@oadt, wow. 258,68 is a great score. I have only got an A score once. The higher the score you get the harder it is to improve. The steps is farther and farther away.
Thanks to all who plays it and leaves feedback, it´s so fun to read the comments.
Thanks a lot for playing my game @m11, @coderaurus, @dhim and @douwe-ravers. As some of you have pointed out I could mak the controls a bit more arcady and change the orbital pattern change in world space, something I have to try.
@madeofst: Seeing people play the game makes me realize that the cool idea of having a monitor did not work as well as in my mind, with a bit of more tweaking maybe but as it is, no not really. The screen is to small, to far away from the action. The information that is need to have drowns in the clutter of nice to have. Glad you liked the game.
@senso and @daandruff: Yes, With more time I could have made the audio/visual indicators easier to pick up when using the thrusters.
@aryaman, are you saying that I suck at graphics? *Laughs* If you aren´t I am gonna go out and say it. If I shall keep on doing 3D games, I will have to learn blender. I can´t keep on using the Unity primitives forever =)
Thanks for playing it and your kind words. I know the graphics aint the best and that is OK for this jam.
Great idea @jcg, I will try and make a pseudo-autopilot and maybe make it so that it can be turned on and off.
Thanks for playing the game @shimmerscale
Thanks for trying the game @olddog.
The trick is to use small corrections on the sattelite @vhalenn.
LOL. It might seem as that @fstleo and the first version of the prototype had the possibility to reach escape velocity but I removed that. You have just created the worlds largest orbit. =)
That is a hard record to beat @xpycm. Thanks for playing =)
Yes @reevest2. The instructions could be a bit clearer on that. And even more then that, to keep the link consistent. Every 30 seconds the link adds another node and you transfer more data.
Wow, The feeling of waking up and read all these great comments. Thanks everyone for playing and rating my game. Earlier I said that it is a feeling almost as nice as making the game but with all the kindness I have got I would say that it tops coding. So thanks a lot for playing my game and coming with constructive feedback. I love the LD community.
Thanks for playing @phillip-scott
@angrybeard thanks for playing the game.
@honest-dan: yes. An auto-zoom to keep the player visible at all times would be great. You only score while close to the planet but it is too easy to lose control over the ship as is now.
@cremmy: yes, adding debries should make it even more chaotic =)
@waterfowler: There seems to be a bug making the satellites spawn to fast making it even harder and if you have C+ you have a quite high score actually. The rating is a bit harsh.
The longer you have continious transmission the more nodes are connected. You get a new node every 30 seconds and I have seen player have 4 connections @wolderado. I don´t know how they do it but it can apperently be done =) Thanks for playing my game and leave feedback.
Wow, B+ is a great score. Well done @zubspace.
Wow, Impressive @linktail
Thanks for playing and coming with feedback @vidarn
The gameplay feels great and the fx is stunning. Great work on making it feel super bright. The joy was when I realized that I could hide in the shadows and not just seek shelter in a garage. Perfekt. Thanks for making this game.
What a cool game concept. I liked the simulator-feel of it. I lacked the tutorial/instructions-screen and the steering did not work for me neither but owerall a fun experience. Thanks for making this game =)
This was great fun. I liked the minigame but for me, Bobby Fleetfeet never lost any health in the dance-off. Anyway, I enjoyed the game very much, especially the jousting.
10 seconds isent enough for me. I had a really hard time. But besides my old man reactions and the natural fear of stress, I liked it. It was nice that the levels changed. Good job.
It got harder quite fast and I enjoyed that alot. Great game.
First thought, ah Pac-Man. Then realized I was gathering ammo, sorry happy thoughts, that realizing that I can only kill when feeling happy. Great game. Thanks for making it.
The obvious tactic is the let them come to you during the down time and the be ready like surprise mutherf:er, have som happy thoughts.
A love a game where I feel smart when I solve a puzzle and this game took me there. Nicly done. Thanks for making this game.
Addicting and beautiful game. I found it very hard though, but that might be because I am on a slower laptop right now. Thanks for making this game.
Nice graphics and sounds. This is a feelgood game without stress. A place to enjoy life a bit =)
God dammit. The whole idea with this play and rate week is to try a game, play it, search your feelings, rate and move on. I CAN´T STOP PLAYING THIS. The mechanic to upgrade your base with diamonds when you die are brilliant. I love games where you can upgrade stuff to insane levels, the good thing here is that even the insane levels of upgrades don´t feel overpowered. A bonus is the ability to speed up the time aswell. Thanks for this game. I love it.
I have a soft spot for games that allow me to upgrade weapons. I liked that I only had 10 wormholes and had to decide how many shuttles to take on before leaving. Nice game. Thanks for making it.
A game that starts out simple, and remains simple and that´s what I love about it. You get the hang of the rules in one go and then work on getting a larger high score. Nicely done. My constructive feedback is to change the default background to something else, maybe an image or latest another color. Overall a very good game.
Great game. I love the aesthetics and the art style. And the intro, that was great. Thanks for making this game.
A small simple game, perfectly balanced to give the feeling of accomplishment without being too hard. Thanks for making this game.
This game made me realize how bad I am at typing, or it might just have been the panic to keep the line empty. Anyway, I loved this game. Thanks for making it.
Maybe it was my framerate but I had a hard time jump over the laser.
OK. What do we have here? Another twin-stick. Survive three mins. Perfect, game played and rated in three just mins. Snap to 40 hours later. DIE you evil hellhound. Well, kind of. I am normally not a fan of this kind of games but you have hit some kind of magical spot. I just want to survive for three mins. How impossible can it be?
The game was fun but a bit monotone. The rooms were quite the same. Overall a fun game.
Great game. The music was very calm and fitted the gamestyle. I enjoyed that you had to tap the keys instead of holding them in.
Nice game. I liked the idea to be Jekyll and Hide.
Nice twin-stick. The simple graphics makes it easier to see and control the situation when you have multiple bosses going on. Great game.
A very relaxed game about being attacked. Liked it.
Nice music and sounds.
Fun game. I like the ironic game-over sign =)
Cool game. My brain turned into jello when trying to invert the controllers but I like it. The aesthetics were special and put me off at first, but after playing for a bit it grew on me and I started to think it was a good match for the game.
I really liked this game. The character has nice animations and the esthetics was nice. I love the fact that you have to use the season's different advantages. Sure, there are some bugs and I did not find all the pieces to complete the game but I had a wonderful time.
Thanks for making this game.
I like the aesthetics of the game. I have two improvement points and the first one is that it felt a bit long to wait 10 seconds for another attack, even though I understand that that limit comes from the theme. The other issue I got is that the targeting felt like an unessecery step. When I am targeting an enemy, I always want to attack it. Overall a nice game. Thanks for making it.
Beeing a cat mama iant easy. I struggled with finding food. It is interesting how quickly you get attached to pixelated kittens. It felt bad when one ran off and I couldn't find it =)
Great job for a first run. The music is great and I liked the feel when batteling it out. I suspect that you lean a bit hard to Brackey´s LD-jam-game Party-Killer but the next time you will be ready to spice it up, even more, to make it more of your own thing. Overall a nice game that we will play at the next after work =)
I got like 10 fails in a row and started to feel dumber then a fifth grader, then realized that it was random. Nice done.
This game idea is great. My kid´s would love it. Some of the other players has already pointed this out but the gameplay was a bit slow. The wait is OK when the teapot is covering the things as that makes it harder to remember what was on the table but the time between that I clicked to the response and the next round was to long. Overall a nice little game.
Great game, as someone said in the comments I too would like to see difficulty levels where the entire movement is reset when you collide, making you have to do it all from scratch when you fail. Thanks for making this little gem.
Nice game, I played it multiple times. My only request is to be able to rotate the camera. Great game.
Nice artstyle and puzzles. Fun game.
Great game idea. It would have been super cool to steer the pickup arm myself. Great game.
Nice game. I got invincible after a while. My blob got so big that I could not die. blob.png
Really cool concept and a nice game. I don´t know if I found a bug or am to stupid but I dod not manage to flip the tiles around and managed to get in a situation where I could not get the tiles to fit on the board and therefore could not play on. Had to restart the game. Very cool and It was fun to add power. More instructions would have been nice but a great game.
The "truck" is hard to controll but otherwise a clear and nice UI.
The bast strategy is to avoid shooting enemys if you can. Fun little game. Great work.
OK. This is not my type of game, but. Sometimes great gamedesign just smacks you in the face. I think you did a great job of introducing new mechanics at a great pace, the puzzels where the right amount of difficult for me. You made me feel smart. The game was just long enought for a gamejam game aswell. Perfect in most every way. I loved this game and have given the link to my friends. Wow. Thank you for making it.
Nice sound FX =)
Cool game. I really liked the graphics. I got a real Oh Shit moment when that big angry dude showed up. =) Thnaks for the laugh and great time. I will be saving this game in my book =)
Nice game. I really liked the way it speed up if you dropped a container in the water. The game get´s tricky quite fast.
Cool concept. It´s a good idea to have energy drain and to make movement a sparse resource. As someone said, I hopa you make more levels. Thanks for making it.
Thank for taking the time.
Thanks. Yes, E or Space "picks up" the pallets and a sound or visual signal should have been nice. I was planning on making a better onboarding but ran out of time. Thanks for playing it.
Thanks for playing @cogcomp
Thanks for playing @fnelix
I think that is the recommended breaking method @pe7e đ
The timer for the purple truck is too long and yes, the "lights" does have a meening even if it is unclear. The green lights on the machines tells you how many pallets are in the system. The first version gave the player a penalty if a machine got empty but I removed that feature after a bit. The Red lights on the purple machine works in the same way but in reverse, the machine produces pallets and stores them in a magasin that holds five pallet splus one on the machine. The purple machine takes pallets from all the other machines and makes pruple palet but when the game starts the purple machine has ten of each other pallet to make purple from, just so that I did not have to explain the more komplex system and also so that you did not need to wait on all the other machines in the short timeframe the game is played. Thanks for playing and comment @mao
Nice. Thanks for playing @termight and @ben-parisi. The workday is actually 10 min´s but it´s displayed as a clock between 7am and 4 pm. =)
Thanks for playing @soot-potato and @barbabulle
Thanks for the great feedback, there sure are points that can make the game better =) And thanks everyone for playing the game. @smitner @vidarn @powerofsin @phillip-scott @cyber-puffin
Thats a great idea @nomus. I need to add that to a later version of the game.
Wow, Thanks for the great feedback @mr-lazy, @svenerik and @lincolnsalles.
Thanks for playing @bo-dangles
Amazing game.
Cool game. I really liked the mechanic. It´s a nice chaos after a while.
Those wall keep getting me. Really fun game. Alot of polish went in. I like the detail that the highscore list shows one below me and up. Nice done. One of the best games I have plays this year on LD.
I like the calm feeling of the game. It´s nice to get to relax a bit from time to time. It was fun to figure out how the economy worked. Great work.
I played this game for wayyy t long. Very addictive and nice, but the controls are horrible on a keyboard. I don´t have a joypad here so can´t say how that would have been. However, good game. Rally liked it.
Nice puzzels and audio.
As a tech demo, I liked it. The story was a bit short =) Great work.
Ahh, I need to go back then.
And just so, the world opens up =) Thanks for the comment.
Love the nice backgroundtrack and artstyle. Good work.
Cool game. I would like for the helicopter to have even more helicopter-like physics where the rotors givs a force upwards and when you tilt forward the chopper would loose some lift, but on the whole. This was a good game. Liked the simple graphics and for me the difficulty was good. Not to hard but still forcing me to take it slow. Good work.
I cannot find any cathegorys to rate. A fun little game with physics and who doesent love to toss things. I had great fun.
LOL- THis is a great fun game but as Tawghen said, the CPU is way to easy. But great concept.
Cool game. The intro gives me Sallad Fingers vibes. Can´t upload video link so search for sallad fingers on youtube. sfingers.png
The game has alot of polish and it seems that you have managed both to finish building the game but also tune and polish it. Great work.
Cool game. It took me a couple of rounds to figure it all out but the It got addicting. The one improvment feedback I have is that I would like for my name to be remembered if I have entered it to the highscore once so that I don´t need to waste glorious playtime to typing it =)
Ragdolls are fun. I managed to decapitate myself and still go on =)
Nice game. The farmers a greedy bastards, down with them all =)
Good level design, nice graphics and very good music. Nice done.
Nice controls and a super polished "squishy"-feeling. You outgrow the space fairly fast but I enjoyed the experience.
This game seems simple at first but soon get´s really interesting. Nice level design and a fun and addictive gameplay.