zrepa 2020-10-06 00:00
Did not get the idea. Is it just to loop running and that is all? I think, adding some task or score for hitting zombies will provide more fun to this game.
Foon → Ludum Dare Explorer → LD47 → Rogue Pickup
By frozenfire92
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1636 | 2.48 | 30 | |
| Fun | 1573 | 2.41 | 30 | |
| Innovation | 1664 | 1.85 | 30 | |
| Theme | 1655 | 2.10 | 30 | |
| Humor | 1199 | 1.95 | 26 | |
| Mood | 1493 | 2.34 | 28 |
Did not get the idea. Is it just to loop running and that is all? I think, adding some task or score for hitting zombies will provide more fun to this game.
Imagine They Are Billions, but you can ram into the horde with a car :D Good job!
Ploying throught the zombies was fun and the controls were nice, but you could outrun the camera, witch made driving straing hard (altho I guess that just plays into the theme).
It was fun smashing in to the zombies but they where a bit to hard to kill and I am missing some blood-splatter. Otherwise, a fun game.
Mechanic works fine (except the thing I stuck not in loop, but in the wall, lol), was missing a main goal or something to do, not the free roam
Movement was a bit jittery and the camera was far to slow, but otherwise it controls well and is a decent foundation for a game.
Fun little idea! I don't think it really suits the theme much (though doing sweet drift donuts kinda suits)
The camera does have a hard time keeping up when you really get bookin, but still not bad. Well done
Hey this was a great little prototype. I think the idea is great, and with some more work put into fleshing out the overall experience, as well as overhauling the vehicle physics, I think this could be a fun game. Nice work!
Nice little game, although having a goal would have helped tremendously. Also, I occasionally started accelerating very quickly but I could never figure out what exactly caused it.
It's satisfying waiting for the zombies to gather up and ram into them at full speed. The game is nice and fun to play, but there is not much to it as of right now. A little music would also help. Congrats.
Driving the car is fun but i dont really get what i'm supposed to do. What is my goal?
@helekopeter right now not much other then survive as long as possible. I want to keep working on this and make it a more full featured roguelike
Fun concept, would have loved to see it taken farther.
I think I can see where this game wanna go to. The current state is for me more like a prototype which makes it hard to tell something regarding it. But may I can give some ideas on how you can continue with it - and may you like one of the ideas and will use it :-)
- I think the map is too big. I was driving my cycles and easily escaped from them. Then I wanted to "crush" them but had problems finding them again. - The car should be really slow on dirt so that the player wants to drive on the road. I saw no need to stay on the road and the non-working-items actually made me leaving the road - Having items on the dirt is ok - but they shouldn't be too far away (with keeping in mind that dirt = very slow) - Zombies should make more damage. I first thought they wouldn't deal damage until I parked in them and waited for some time - The car must be better controllable. I wouldn't make it too difficult for the player to stay on the road. That shouldn't be no problem. The challange will be zombies and items - Different types of zombies. You also could need a FAT BOOMER which the player don't want to hit ;-)
And of course: Audio and SFX =)
I think this could be a lot of fun with a few tweaks. I wasn't getting a huge feel of acceleration from the car, which in turn meant smashing into the zombies wasn't quite as satisfying as it could be. The zombies are a little too easy to outwit and outrun. I think with a couple of days more polish, addressing things like soundtrack (and possibly car upgrades?) there could be a lot of fun in this idea.
Ohhhh, I like this idea! A racing game but with zombies, yes, that could definitely work! In the current state it feels more like a pitch than a prototype though. I'd say work on refining the core gameplay loop before developing the zombies further: just a simple racing game with all the usual spiel. I don't seem to have any penalty for getting out of the racetrack. Then could move on to the zombie aspect: here smashing into them didn't feel as satisfying as it should. I think it should be a one-hit kill if you're going fast enough, and if not then force the pickup to crash. I like the idea for sure and can imagine mad races where the aim of the game is the same as in other racing games, but with the added hazard of zombies. Nice one!
The game idea is here but not enough implemented, sadly.
I liked the simple graphics and gameplay premise but controls and interface have some issues (cameras does not follow fast enough for example).
Ramming zombies is more fun than I thought it'd be. I'm not sure if the bars on the left do anything, they seem to be static for me. I like getting a bunch of gas and then speeding through the zombies at max speed. Adding some challenge to this would improve it, I think. Maybe you have a time limit and have to kill as many zombies as possible. Maybe the player has to hit checkpoints around the map whilst avoiding zombies. Maybe just add a score so the player has something they want to beat or get a lot of.