A Day in the Woods by ditam 2020-10-16T10:43:24Z ♥ 1
Really nice small narrative game, really enjoyed the mood here
Foon → Ludum Dare Explorer → Users → Vollfeiw
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Parking HELL | compo | 208 | 3.48 | 3.26 | 3.02 | 4.29 | 3.64 | 3.33 | 2.92 | 3.45 | ||
| 2020 | 47 | Stuck in a loop | Crazy Running Cow | compo | 179 | 3.67 | 3.72 | 3.23 | 3.58 | 4.01 | 3.33 | 3.65 | 3.49 | ||
| 2020 | 46 | Keep it alive | Fire Saver | compo | 701 | 3.25 | 3.00 | 3.37 | 3.91 | 3.02 | 2.83 | 2.84 | 3.12 |
Vollfeiw leaves an average of 27.3 feedback comments each event.
Really nice small narrative game, really enjoyed the mood here
It's barely unplayable because of the physics, and the mouse getting out of screen.
When using a rigidbody on player, you should go under constraints, freeze rotation, and freeze all axes, that prevent your object from being rotate from collision and other objects physics.
Also, you could use Cursor.lockState = CursorLockMode.Locked; somewhere in your script to lock the cursor in the game, You can also use Cursor.lockState = CursorLockMode.Confined; to get the cursor back, but only in the window (good for menu)
There's no way to reset the level, so when my character is stuck on his back for whatever reason, it's just game over, and you have to leave the game to retry, wich make it really frustrating.
Also, there's no ground check, so yeah, infinite jumping, you should check that, there's multiple way to do this (I use a ray going straight under me to figure this out), but you might check it out, it's pretty straight forward and can help you a lot. (Having your script know if you're on the ground or not at any time is pretty useful, trust me).
With that said, keep in mind that this is not to be rude, these are just tips. Even if you have to search to implement this on your game, it should at worst, take you one hour, if not less, so yeah, small tips that make things go thicc.
Also, F#!$ you Billy !
Nice crypt of the necrodancer genre game, maybe the time frame window where we can Input is too small, felt like I was never good tho, ended up clearing the game the easy way.
Anyway, got a bug, explained it on your blog post, i dunno if it was fix in 1.1 already tho.
Great game overall
Great mood here, and you did the best about horror games, feeling underpowered, nice job !
Really fun to play, i'm amazed by the gameplay, this feels so nice and polished, congrats !
I didn't play yet, but you get a 5 star for mood just for the snes startup thing i guess.
So (Finished the game), i made it in 1st try, wich indicate that i clearly played too much nuclear throne. But yeah, that was fun, totally my kind of game, so that may be not really relevant.
There's a bad thing in my opinion, the ui (HP / Ammo) is cool, but tend to be "unaware of my own size" if i can say it that way when i'm not directly looking my character, my brain process it as "i'm going to be hurt" just before the "oh, it's just the UI", this is my only bad point i guess.
Well anyway, as for the theme, i really expected a loop system as in nuclear throne, where you keep your upgrade, but enemy are tougher and in greater number, the game being more punishing with every loop. That's kinda the same thing as you do "per floor" i guess, but, considering the same, i would have expected an endless rogue like, where you end up a god fighting god like creature.
With that said, I really enjoyed it, and from a rogue-like fan, not as a developer, but with my gamer heart, thank you for your entry.
I was building my zombie killing maze when it broke sadly :( Nice little game, i think, buy just looking at this, that some math has been done there, right ? Anyway, had fun, most of tower defense game i played recently (and not recently) got me bored, but this one, just by the fact i could create whatever death traping maze i want, give me some real fun !
Great job !
Don't you ever try to catch my cow tho ! Pretty nice little game, really catchy, i love the graphsim and the mood !
That's a bit short, but pretty innovative, that's a greate work you did there, congrats :)
Hey nice game ! I love graphsim and mood, audio is great (Gaaaaaaame over !), my only concern is air control, i feel like i should get a bit more, but that's just a flaw in a really great game :D
Really fun to play, i love the time lapse, very polished :D
First of all, congrats, great game overall, nicely polish !
There's few thing you could improve :
Make an actual use for gold, i went through first level collecting as much as possible, then i got "lot" of gold when finishing it, then i died, lost everything, and decided than i should continue without the grind to see what it cost, what i lost, etc, never find a way to use it, it's more like a score system, but you really should explain what's the purpose of gold is, or give upgrade to reward the grind
Make the character a bit faster, that really don't suit the top down fight game i think, it's slow, and there's so many fight, and enemies take 4 hits, logs and rocks take multiples hit, it really slow down the game.
Rain and bonfire usually don't make it together, that's subtle, and it's really matter of personnal opinion, but i guess some kind of night time would give the same mood (could also use lighting to give a bit of thrill) without breaking the logic
Other subtle thing, i think that hitting logs / rocks could have a better use of a shake animation, rather than just scale up and down.
Beside that, there's only the few bad points, i really like the mood, that kind of graphism make me go yes all around, i love top down games, so yeah, big congrats for your entry :D
Really great to pull out an 'open world' in so short amount of time.
I have 3 problems with the game : - No goal, the score is pointless because of being neverending, this end up being "only" sandbox - Miss of collision, can go out of the map, can go trough some object, and add some invisible wall somewhere - No drag, nothing making it soem sort of fun, but just a little bit of linear drag could make it great imo
Beside that, the gameplay is fun, really juicy, nicely done
Well play, race game bro !
Not enough water to get to the end, thank you previous player !
Nice idea though, but firestorm come so often, and firefighter can't fight large enough area imo, that way all water is wasted for bringing up firefighter all around.
One of the best entry in the jam so far
Kinda easy, but fun to play. Leaved with 73/100 HP, maybe expensive items are kinda overpowered.
Really great concept
Ok, i'm still bad at getting in the mood for horror games. Kept running until i got the gun, then kept running till the bad guys was behind, gun goes pew pew, bad guy goes dead, and I is going to exit, well the "exit".
1st of all, congrats for the game, and for the mood, and for almost everything about your game tho. There's two thing : - Running kinda kill the mood, maybe being able to only walk at some point could be interesting, even more if we start by being able to run then loose that ability. - The monster, we shouldn't be able to kill it. I know it's not "dead" but we are killing it anyway, if you know what I mean. In the player's mind, it's over, and till the end of the game, it's still dead, i mean, if we could just every ammo we had and that shit still alive, that would be really scary.
Overall, great game, really
Is it really rythm based ? Didn't feel it quite well.
However, reming me audiosurf in the game play, and oh lord did i loose time on audiosurf back in the day. Graphism are great, could litterally spend time on this if there was more track, because the audio is so good. You did great !
Ok so to be honest, i leaved at a point because i was bored. I started collecting fireballs, and then collecting fireballs, and then collecting fireballs, and then collection fireballs, and then collecting fireballs, and you get the idea.
While the idea is great, enemies doesn't really require to use your fireball, so you just have to collect them, then once in a while, just one shot a bunch of enemys, then get back to collecting fireballs again.
The gameplay loop is too much collecting fireball, and not enough fight, and it's specially just because enemies don't required to be killed to get more fireball. And then, the game actually tells you that you have to collect more to be powerfull, so why should i throw my power away right ?
Enemies should get better over time, maybe their speed should match player speed and add a dodge so that the only way to get passe through enemy is by using a dodge with cooldown OR killing them, that would make the fireball collect way more important, and harder to stick around with 50 fireball or so, i don't even know.
Overall, arts is great, controls are great, actual fighting is fun, remind me of zombie games actually, that's just the gameplay loops that is boring. With that said, i was stuck in that loop so .. maybe a plus for the same ?
Congrats for your entry, still a great job !
Congrats for your first jam. I saw you used Unity, two things about collision, you can make a lower collision for your character, with only covering lower parts of your body, that give the impression that you can stand next to object and that object can pass through you, and second, you can make collider on empty gameobject and duplicate (ctrl+D) it so you can quickly put many collider over your scene for object of the same size. Going through object give a feel of unfinished game.
Overall, i like the idea.
Ok so .. is there an exit ? Couldn't find one, seems more like a maze to me, but is there really a way to escape ? At first, i thought i'd would find an exit, then get caught, and escaping again with increasing difficulty.
Your AI could use some wider view i guess ? Right now felt like i could just walk right next to them without them noticing
Overall, nicely done stealth game
294s
So yeah, mechanics are pretty good, and your level design take a fully advantage of it. Graphism are clear, great use of unity toolkit, really fun to play
My only concern is about controls, two thing. It seems you used a rigidbody with add force right ? It feels like unending max speed, wich can be great if it was planned, but i tend to prefer more controls for my characters, and the slow acceleration / high max speed make the opposite of that. Just my opinion. And the second thing is maybe unwanted but when jumping close to wall, it seems like they're is a friction on the wall, therefore it give the impression that you don't want the player to stay close to wall but instead stay away from wall while jumping. Beside that, had real fun playing your game
Good idea, might prefer a control with keyboard tho. And by the way, theses are not "bad notes", you just have no taste in music 😏
There's just .. nothing wrong about that game, it's just perfect, from theme to graphics, to audio, to menu. Congrats.
So, congrats for your first game, couldn't get it to the end of the level because an egg eater stuck in the corner of the "ramp", so yeah, i'm sad.
It's hard, mainly because of the controls i guess. The character is so slooow, compared on how high he jump. I also think the camera should go forward the player when he's moving.
One way you could do that is by following a point forward the player, and to smooth everything out easily, you could use linear interpolation for the camera movement.
Well, in overall, that's a sweet little platformer you got here.
Nice Little game, made 88, i don't know if it's supposed to be good or not. The mood was really good on this one :D
Hey, basic memory game, it's kinda like remembering color of a card game by order you know, and I suck at this, i'm at twelve, it's a great idea. For those who got a ps4 controller like me, you can use DS4tools for windows to emulate an xbox one.
2021-10-05 124709.png Easy game
Pretty cool game, fun mood, great way to fit in the theme. The only problem is that when a cube pass in front of camera when holding a handle, it just threw that away.
I see top down shooter, i say yes ! Pretty fun concept, feels like a roguelike where you can go in the wrong way, just yes, had pretty fun time.
Somehow, i have things : - Couldn't figure how the hint works, is it UI related, is it the arrow ? - Sometimes arrow appears, sometimes it's already there, pointing on bad direction, i don't know, that confuse me - Enemies are hell of easy, I went to 1-5, i don't know if they change later but yeah, could work around to get some of them threw projectile to spice things up - Last thing is a bug, when you're close to a wall, bullet disapear in the wall when shooting
Had fun tho
Hey, link is broken, are you sure your game is on public on itchio ?
So firstly, couldn't grab object, and i didn't figure out how to answer the riddle even if I know the answer so .. yay, i'm stuck at the first level :D
However, i'll review what i've seen so far, audio is great. Did you make the music ? I'ts really fitting well. I jumped into my first jam after 2 month of game dev, so I know what it feels like. The mood is good, light are really good, you did a great job for this.
Now, for bad points, because you're here to progress i guess : Camera control with mouse is a pain, you can make it work for you, but every piece of hardware / driver will react differently, and unless you plane on putting a sensitivity slider, that could make the game unplayable for people, that is a thing to keep in mind. Second thing, i can't move camera right and left while moving forward / backward. It feels like you waited for one input from player keyboard and only one, and that's a thing that you could somehow workaround on your next project. You made an how to play page, wich is great (i didn't) but it only explain what the player will often find out by himself, and nothing specific about your game. And lastly, threwing object into space by walking on them is fun, however, for me, and it's personnal opinion right there, not a fact, it just tell my brain that the physics doesn't feel right as i'm not flying into space.
I hope you had a great time developping this, you have great potential and should continue doing it, if you can take the time to work on game dev during your free time, your next jam could be a blast !
Hey, nice little game you have here ! You could had have the classic teleportation when going out of screen if you wanted to go full "stuck in a loop" :P
For your question, no, feature are not allowed, only some bugs fixes are. Somehow, you can realease a second version, and give a link to that "No rating" version, as long as you keep your REAL entry, even if some would consider that cheating.
Sadly, balancing is part of game development, so yeah, it's about fairness.
One thing you can do when working with levels is to put a button to load next / previous level. On a real game, it's bad, but in a game jam, that allow people to try out more without having to deal with every level.
Kinda short, and expected to be able to fail somewhere, and not being able to spot everything. Somehow, i love the idea, coulb be really fun expanded to a big thriller game ^^
Nothing to say more than well play,i followed the dev, and i'm happy with the final product. Congrats !
Really impressive, and there's only dots ^^ Enemies don't leave enough trace I think, i often feel like they are teleporting. And i don't even know if shooting actually kill them or not, but it's a greate job overall !
Fun small game overall.
Instead of just randomizing speed, you could have made another type of enemy, just going faster, maybe flying around like the good old castlevania head, or even a slow big enemy that take multiple shot to kill. I find the lack of different enemy kinda boring, just playing the same 3 level, but just going faster than previous one. That's pretty much feels like some kind of endless survival, but instead, it's limited, and all wave are the same. It could have been 3 time the same with just an easy / medium / hard in the beginning. Yeah, diversity would have definitly made the waves system funnier.
Now, for the good points, i like the concept, that feels like old horizontal space shooter but it's not space and there's knights and baby dragons that are sad to die (made me sad too !), the small SFX and voices, and these graphics are pretty cool, and considering the tools you used, that's a pretty well done game.
Pretty fun entry, i could steal some idea from you ^^
Fun game overall, love the feel, i want to make everything burn in your game tho.
I find the difficulty curve going extremly high real quick, i didn't have time to get used to one enemy that i had a lot of other enemy trying to kill me offscreen, make a great die&retry system, that also avoid to get to wait 10 minuts to get some difficulty, but that's also frustrating on the first run, and kinda kill the fun of the discovery.
I played on normal btw, i assumed that was the way you wanted the game to be played in the first place, maybe i'm wrong about this and should have picked easy.
Great entry !
Pretty nice feel playing this. There's a problem with that 60s loop somehow, feels like there's an optimized way to play this and the low timer, with the fact that you need to loop around your crop to get them pretty makes the game "too" easy to reach that max point. The idea of @ghast-neoh is a great way around this, but i guess this would just push that end point a little further. Maybe you could just find some sort of alternative way to score, based, like giving an extra point for every 5 second a plant is fully grown, and maybe even more points if that fully grown plant isn't watered for a while, that would ensure that player will take more risk to get more point.
I'm pretty sure that would lead to find a better strategy and way more randomized score outcome. You could even put some good and bad spot for growing plant, not that much but like, if they are too close together, they grow slower because of the water spreading out around.
And, don't take it bad, if i'm so negative, that's because I liked your game pretty much, i just feels that some adjustment could make it way funnier :)
Great Agario / Early stage spore feeling. I like the intro animation, and the art idea, really dynamic game, kinda tricky cause it's fast but you constantly need to check if you can eat your enemy or will be eaten. Having a color to show that someone is bigger than you or not as a second information about this is pretty clever. I would prefer a softly slower version or a bit less zoom. I currently feels that i don't have the time to process any information at all cause i'm moving too fast around the world.
Fun game overall !
I pretty like the old Metal gear feel. If only this had the good old panic alert music from it (I know you know what feel i'm talking about). Pretty interesting concept to get with that theme, I like it. The fact that the spark energy decrease make a clever way to force player into taking risk, i love the minimap, well done for that, great design overall.
There's missing a lot of content imo, but there's a lot of work done, and that's a pretty great base game, pretty sure that could lead to a great games with more content.
Really interesting way to get out with that with "inversed" turn base battle. The feel is really great, awesome job.
That's a really great job. For the sample story, i'd expected some funny output instead of just big Game Over ! every time
Had fun with that, hard enough with my mouse. So I took my controller to test that out. It was too easy. You should probably put a max rotation speed with the joystick, right now, you just have to spin your joystick like crazy to beat the game. The gap between mouse and joystick is so big, one is kinda frustrating, other is boring.
I loved the mood, audio, graphism, and the concept. Great one.
I kinda feel like the wall jump doesn't push away enough from the wall, most of the time, i would go for wall jump instead of double jump (feels like going faster, even if it's not real). Overall, i like the atmosphere, and the fact that you don't see everything until you light it. It would require multiple run to perfect these jump and the path, without being unfair. Nice map design too. Great entry !
That's awesome. This doesn't even look like a jam game, everything about it is so great. I would like so much to play this on mobile tbh. You guys could publish it.
I loved the graphism so much, would have love to see what you got in mind and what this would have been with more time in this project
Had really good fun playing this, great job
The control are really nice, very good idea. Really satisfying overall, i somehow find that trying to get the food sometimes made me loose momentum and loose time overall, so i often found myself aiming straight for exit.
I got so bored of bear traps that i started shooting every pixel of the ground. I shot my hare :(
Really fun game, would need a score just to know if i'm getting better at it or not.
Really cool game, fit the theme, spend more time than i thought. Got some trouble getting it worked at the beginning, but it's a pretty cool small tycoon game, could be really interesting on a bigger scale :)
It kinda feels like 100yo grandma simulator, was fun to play, i went straigth to -35 at the beginning but hey, managed to get back to 25. Simple mechanic yet the game still manage to melt my brain, i had to think so fast. That's a really cool idea, it feels like a fast-paced point and click game.
He poop too much tho. Had fun playing this.
Nice game, maybe not enough impact with meteo hazard i guess. I don't understand why i need to use space to clean if i need to get it down all the time tho. And the music is nice, but .. https://www.youtube.com/watch?v=fZeZ75gM9p4 , nah dude.
A bit short, but had fun, so bad that he smoke
LD54 — Limited Space (19)
Squasher by Pawel12 2023-10-07T17:16:49Z ♥ 0
Congrats on your first game !
Stone Heart by funemaker 2023-10-07T09:33:18Z ♥ 2
At some point, I think you should zoom instead of shrinking the ship more, it's hard to control the ship when all you see is a pixel ^^ Fun entry tho
Transilvaniawkward by Mastoast 2023-10-07T08:36:41Z ♥ 1
Really fun game, i love graphics and audio. I should try pico-8 someday
Trash Truck Hero by Nikolaj 2023-10-07T08:28:21Z ♥ 1
GarbageTruck.png Help me step bro, i'm stuck !
Quite fun game, but I think i'm better at crushing cars than collecting garbage tho
New Apartment by Jiri Hysek 2023-10-07T08:22:03Z ♥ 1
Graphics and audio are pretty good, very polished game. Control were a bit strange at first but got used to it pretty quickly. I couldn't complete the game sadly :(
Limited Space Travel by TasakaSama 2023-10-02T23:42:27Z ♥ 0
With combat never resetting, i was building up insame amount of shield against weaker enemy at the beginning (Ending with 30+) and just rolled over all the content, choosing Event when i could (Nice strat am i right ?)
I'm pretty sure you had a lot of idea to had, but coming up with "deck" based game on 48h is already a really good things, pretty nice job !
RatTrap by JCMonkey 2023-10-02T23:27:47Z ♥ 1
I don't know what happened, i ended up training mutant turtle to do ninja stuff :/
Great game, I like the concept, and the art is on point, lightning is perfect for the game, really nice touch. All these fake key are kinda boring after 3 to 4 door tho
Nice game !
Parked? by o_sim 2023-10-02T23:18:42Z ♥ 1
Yeah, another parking game ! Great job, I like it a lot, really fun gameplay !
Lava Run — High Intensity Cave Escape by Netrunner Nobody 2023-10-02T23:09:28Z ♥ 0
My framerate was terrible so the gameplay wasn't smooth, so I can't really judge that. I find the wall jump kinda junky, there's no animation and I don't really know when and how i'm supposed to jump against the wall. Best point imo is the level design, pretty fun to go around
Skyfallers by almageddon 2023-10-02T23:03:34Z ♥ 1
That's a good first minigame. I would add some change to the gameplay over time, to make it less repetitive and add an extra challenge but that's a really solid base game
Auto-Pilot by woona 2023-10-02T22:59:33Z ♥ 2
Love the concept, it could be a great battle system for a strategy game imo !
Limited Spacebar by IngeniousPhoenix 2023-10-02T22:53:14Z ♥ 2
I am speed.
Turtle Gatling by Francisco Lucas 2023-10-02T22:48:17Z ♥ 1
Limited space, more like limited frames. Dropped to 70fps when all screen was full of bullet
Feng Shui Struggles by Nozomu57 2023-10-02T19:38:49Z ♥ 1
Very challenging, i still can't get the control right even after finishing the game. Last level is good, probably not how I will move my stuff around tho
LD#54 - Meteor Shower - C64 by Endurion 2023-10-02T17:25:30Z ♥ 1
I love these graphics, feel like my good old NES. I want to play my good ol' NES right now :D
TOBISHA by aerial 2023-10-02T17:21:42Z ♥ 1
I feel like this is my SSD, always struggling to find more space. Great concept, I really wonder what you could have done with more time
Limited Headspace by OadT 2023-10-02T17:13:26Z ♥ 1
Pretty cool game, so bad that I really sucks at puzzle games x)
Jurassic escape by DSFAN 2023-10-02T16:28:24Z ♥ 1
Hitted 8575 on the first go. I had a problem with my input, with my PS4 controller linked to the PC, my character would not move correctly. This is a good first entry, I hope you enjoyed your time doing it ! Good arcade game !
Galaxy in a Box by Haydads 2023-10-02T16:21:39Z ♥ 1
galaxy_inthebox.png
Pretty fun game, I like Bullet hells, even if I did bad at some point and just instant died ! What could be interesting is an extra ability to control the magnet, like, pressing the mouse to get "more strength" (more ship speed) for like 1 or 2s, that could give an extra ability to dodge with more ability to self destruct, risk and rewards are fun
An other thing that you could add, is an option to make asteroids more visible (maybe a contrast filter with an ability to increase / decrease it), because, I don't know if it's my screen settings, it's hard to see them at some point.
Beside that, I really like your arts, pretty fun game, I love the concept, controlling your player with your mouse but getting damage if you get too close is a good idea, kinda reminds me of Snake and Asteroids. And talking about asteroid, seeing them bouncing of each other, so satisfaying !
Great entry !