thorn 2020-10-05 21:36
The executable won't run. You need to include the other unity build files with it. The best way to do this is to zip the entire build folder and upload it instead of just the exe.
Foon → Ludum Dare Explorer → LD47 → Twister
By can123ten, Juicy, Kingsk and Kars38
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1664 | 2.15 | 22 | |
| Fun | 1653 | 2.00 | 21 | |
| Innovation | 1630 | 2.15 | 21 | |
| Theme | 1562 | 2.55 | 21 | |
| Graphics | 1426 | 2.55 | 21 | |
| Audio | 1075 | 2.03 | 18 | |
| Humor | 1096 | 2.23 | 19 | |
| Mood | 1525 | 2.05 | 19 |
The executable won't run. You need to include the other unity build files with it. The best way to do this is to zip the entire build folder and upload it instead of just the exe.
You only put in the Microsoft download so Mac can't play... Let me know when you get it up cause I would love to try it out
I can't download from itch.io.
Give us a shout when you get the mac version uploaded I'd love to try it out too. Good luck with the jam overall!
Your game is playable. You will need to add all of the other packages that Unity adds to exe
i have zipped them and uploaded but I was not able to do it for mac
It's an interesting take on the theme, but the controls are very spongy.
yes its control by physics
Controls are weird. You say they controlled by physics, but at some moment I was stuck between walls from the inner side for a 5 sec and then was thrown somewhere far away in the air.
I like that you have experimented with the player movement, but for me it's made me very dizzy and not in good way. And to be honest I did never understood what the goal was in this game.
It's barely unplayable because of the physics, and the mouse getting out of screen.
When using a rigidbody on player, you should go under constraints, freeze rotation, and freeze all axes, that prevent your object from being rotate from collision and other objects physics.
Also, you could use Cursor.lockState = CursorLockMode.Locked; somewhere in your script to lock the cursor in the game, You can also use Cursor.lockState = CursorLockMode.Confined; to get the cursor back, but only in the window (good for menu)
There's no way to reset the level, so when my character is stuck on his back for whatever reason, it's just game over, and you have to leave the game to retry, wich make it really frustrating.
Also, there's no ground check, so yeah, infinite jumping, you should check that, there's multiple way to do this (I use a ray going straight under me to figure this out), but you might check it out, it's pretty straight forward and can help you a lot. (Having your script know if you're on the ground or not at any time is pretty useful, trust me).
With that said, keep in mind that this is not to be rude, these are just tips. Even if you have to search to implement this on your game, it should at worst, take you one hour, if not less, so yeah, small tips that make things go thicc.
Also, F#!$ you Billy !
I liked the style. Also, my little robot pal was cute.
thanks all for playing
Hello, Thank you for you game :)
I give some advice for the next jam, because I hope you make an other proposal the next Jam :) 1. Make a delevery polish. That means, try the delevery package on your computer to test if it's possible to run the game. Use more standard archive. Rar is good, and here they are a lot of people we know what is it. But I think zip is more standard. It can be natively open in different OS. And give a name of the archive that is not "new WinRar archive" xD Give the name of your game for exemple. Why do that : it's easy and give a better impression when we test your game. 2. In term of playability: we can't quit the game ? And the physic to control is not a bad idea but it need to be constrain (@vollfeiw already explain it :) )... And a retry boutton will be very useful :) 3. When you present your game in the Ludum Dare website, put pictures of your game and more detailed descriptions.
However, create video game is not easy and needs experience. So nice try, and continue ! Check Unity tutoriels to improve your skills :)
I think it was a cool idea, and I liked how you managed the walk-on-the-walls thing (I mean, like parkour). Maybe 2 problems I would try to correct would be:
1- Every time we touch a wall it puts you in that "parkour mode", even though we are just still
2- Sometimes the player falls/rotates (I think that that's not intendéd), so when that happens its practically imposible to keep playing
Also, I think that in this kind of games sound effects are essential to make the players "feel like real" whats happening
Anyways the idea was cool, if you have time you should try to add correct some bugs (maybe also work on more graphic stuff and add sound effects and all), and you could end up with a nice game with cool phisics. PD: Didn't get the propouse of the robot at the biging, but still loved it hahaha
Congrats on completing the project :smile: I'm always impressed that people deliver something in 3D (I'm not that confident that I would be able to do a good job at it). There are of course some issues as others have mentioned - I would have liked a little more explanation and a little "story" on why I was in there and again what's with the robot) :smile: But again - big congrats on finishing the project
:purple_heart: :dart: :frog:
@purpledartfrog thanks a lot for playing
Not a bad entry, controls were a bit weird and I got stuck a lot. Was there a way to reset the game without reopening it? Definitely need to have at least one image of your game in my opinion someplace. I think players are put off by not seeing what they are going to be getting into so a picture will probably get you more play throughs.