vollfeiw 2020-10-05 10:35
Pretty cool game, fun mood, great way to fit in the theme. The only problem is that when a cube pass in front of camera when holding a handle, it just threw that away.
Foon → Ludum Dare Explorer → LD47 → Prayer Circle Peril
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 216 | 3.57 | 21 | |
| Fun | 412 | 3.05 | 21 | |
| Innovation | 129 | 3.73 | 21 | |
| Theme | 118 | 4.00 | 21 | |
| Graphics | 75 | 4.05 | 21 | |
| Audio | 62 | 3.81 | 21 | |
| Humor | 293 | 2.56 | 17 | |
| Mood | 148 | 3.55 | 20 |
Pretty cool game, fun mood, great way to fit in the theme. The only problem is that when a cube pass in front of camera when holding a handle, it just threw that away.
The music here is fun! Electronic cultist chanting, there's a genre I haven't heard before. I finished it, even if I lost all but one of my cultists. It's a bit one-note, since all the obstacles are just "wait for the path to be safe, then move forwards".
Cool game, we also did a game where you interact with pathing and it's cool to see someone elses take on that. Really liked the visual effect on the cultists.
I really like how the chanting and music contribute to the dark atmosphere here. The mechanic is interesting, but felt unintuitive to me. The cultists are just so slow that when I thought I was giving them time to clear an obstacle, they'd be halfway through before it triggered again. It's probably sheer luck that I stumbled my way to the last fire with one cultist left. Good work!
That music is suprisingly catchy!. The actual mechanic was really interesting. I barely made it to the end, having lost most of my cultists to fireballs near the end. maybe i should have been more careful.
I lost and I blame my cultists. Graphics and music are high-tier and the experience is bug free.
That music! Very nice.
This is a well done and amusing take on the theme! I was unclear on the "bullet" obstacle's path. I was often surprised that my cultists made it and/or that they got hit. I suspect it was just hard to see the depth of the bullets since they were spread out across various heights and their targets were black clouds with no obvious ground spot.
I also suspect that being able to use a mouse button to move the camera would help the controls a lot.
I'm very, very impressed with this as a compo submission. Good work!
Loved it! Very creative use of the theme! The game was smooth, looked and sounded really good, but was a little confusing to play. The cultists were pretty hard to see in the dark and moved pretty slow which was a little annoying. I also found out that you can just quickly put the circle around all the pits without worrying about the cultists which allowed me to complete the game really quickly. Other than that I think it's a pretty solid game!
cool idea for a literal loop. I would've preferred the fires to be lit only when the cultists actually make it to it. because now all I did was move the circles very quickly around each pit and keep the cultists stuck behind a wall so they don't die
Interesting idea. At first I thought I needed to kill the cultists and got them all smashed. Didn't work lol
So I circled the circle on the ground and it opened the path. Really neat idea controlling a circle of cultists. I think it would be cooler and more challenging if they actually stayed in that ring, rather than slowly chase it.
The music with the chanting reminded me of Resident Evil 4, but they're chanting "Lucio oh, lucioooo" lucio-ohs.png
Good job!