FoonLudum Dare ExplorerLD47 → Prayer Circle Peril

Prayer Circle Peril

By jimmothysanchez

View on ldjam.com

CategoryRankScoreCount
Overall2163.5721
Fun4123.0521
Innovation1293.7321
Theme1184.0021
Graphics754.0521
Audio623.8121
Humor2932.5617
Mood1483.5520

Comments

vollfeiw 2020-10-05 10:35

Pretty cool game, fun mood, great way to fit in the theme. The only problem is that when a cube pass in front of camera when holding a handle, it just threw that away.

john-gabriel 2020-10-05 11:19

The music here is fun! Electronic cultist chanting, there's a genre I haven't heard before. I finished it, even if I lost all but one of my cultists. It's a bit one-note, since all the obstacles are just "wait for the path to be safe, then move forwards".

jakegilla 2020-10-13 02:49

Cool game, we also did a game where you interact with pathing and it's cool to see someone elses take on that. Really liked the visual effect on the cultists.

piscythe 2020-10-13 03:05

I really like how the chanting and music contribute to the dark atmosphere here. The mechanic is interesting, but felt unintuitive to me. The cultists are just so slow that when I thought I was giving them time to clear an obstacle, they'd be halfway through before it triggered again. It's probably sheer luck that I stumbled my way to the last fire with one cultist left. Good work!

masterkrepta 2020-10-14 01:11

That music is suprisingly catchy!. The actual mechanic was really interesting. I barely made it to the end, having lost most of my cultists to fireballs near the end. maybe i should have been more careful.

tjabberoni 2020-10-24 21:58

I lost and I blame my cultists. Graphics and music are high-tier and the experience is bug free.

tyruspeace 2020-10-25 01:46

That music! Very nice.

This is a well done and amusing take on the theme! I was unclear on the "bullet" obstacle's path. I was often surprised that my cultists made it and/or that they got hit. I suspect it was just hard to see the depth of the bullets since they were spread out across various heights and their targets were black clouds with no obvious ground spot.

I also suspect that being able to use a mouse button to move the camera would help the controls a lot.

I'm very, very impressed with this as a compo submission. Good work!

jandourek 2020-10-25 12:16

Loved it! Very creative use of the theme! The game was smooth, looked and sounded really good, but was a little confusing to play. The cultists were pretty hard to see in the dark and moved pretty slow which was a little annoying. I also found out that you can just quickly put the circle around all the pits without worrying about the cultists which allowed me to complete the game really quickly. Other than that I think it's a pretty solid game!

shenawy 2020-10-25 14:14

cool idea for a literal loop. I would've preferred the fires to be lit only when the cultists actually make it to it. because now all I did was move the circles very quickly around each pit and keep the cultists stuck behind a wall so they don't die

ismael-rodriguez 2020-10-26 01:17

Interesting idea. At first I thought I needed to kill the cultists and got them all smashed. Didn't work lol

So I circled the circle on the ground and it opened the path. Really neat idea controlling a circle of cultists. I think it would be cooler and more challenging if they actually stayed in that ring, rather than slowly chase it.

The music with the chanting reminded me of Resident Evil 4, but they're chanting "Lucio oh, lucioooo" lucio-ohs.png

Good job!