Prayer Circle Peril by jimmothysanchez 2020-10-13T02:49:20Z
Cool game, we also did a game where you interact with pathing and it's cool to see someone elses take on that. Really liked the visual effect on the cultists.
Foon → Ludum Dare Explorer → Users → JakeGilla
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Infernal Interns | jam | 913 | 3.26 | 3.04 | 3.15 | 3.73 | 3.50 | 3.05 | 3.43 | 3.38 |
| 2020 | 47 | Stuck in a loop | 👥 | Cat | Stealth | Box | jam | 993 | 3.36 | 3.05 | 3.68 | 2.97 | 3.47 | 3.38 | 3.41 |
Cool game, we also did a game where you interact with pathing and it's cool to see someone elses take on that. Really liked the visual effect on the cultists.
A little tough but a good take on the orc's must die formula. Bigger bullets would make it a little more readable, and some money back on destroyed traps would be nice.
Amazing game, great work!
Really cool mechanic, and way to exploit it with the level design! Two things I'd be interested to know if you tested: having the grapple be a hold instead of a press, for a little more precision, and whether grapple and jump should be the same button. Great work overall!
Love the style, and the sort of crazy taxi twist on a bus driver sim! The text to speech and meeples are perfect. I did have some trouble with controls, but wasn't sure if that was intentional.
Really clever puzzle implementation of the time loop idea. I tried to read the minimal amount of instruction for the first play through and found it really intuitive. I dont think I can say anything else not said above, this is just great work!
Great work here! Love the style and core concept is really fun! I think theres definetly some room for tuning, I think adjusting the collision tolerance for "completing the loop" to be a little more forgiving. Also, as someone mentioned, the best strategy seems to be making a BIG loop, so maybe some of "loop fuel" that recharges would encourage more varied play. Those criticisms aside this is great!
This is great work, The chaos is great, everything that should be frustrating ends up encouraging because you know your clones will still be there to help you!
Thanks and for the comments!
@tammukka I'm kicking myself for not making the time to add the ability to hide in the box. It ended up much easier to add in than I thought, and it's really cool!
@joonamo You had the right idea, you pick up the bone to disrupt the path, but it does alert the guard dog, which is useful for getting them out of the way. We really should have found more time for the level design to teach this more effectively.
Thanks for the feedback everyone! We've updated the page with a basic description of the games objective and some controls. Most of our environmental design was done using assets in the recent Unity Humble Bundle, specifically the Low Poly Ultimate pack and that SNAP Arts SciFi prototyping pack.
If you like the music please check out the soundtrack [here](https://soundcloud.com/rmfstk209/sets/cat-tracks)!
Cool idea and great art! One thing that would be great to see would be clockwise vs counter-clockwise rotation based on how you aproach the planet. A couple of times i would hit the planet in a way you'd expect to spin the other way around, but it would snap back to the clockwise orbit.
Really creative idea! like the simple puzzle format, but difficulty ramps up quick!
Love that opening cut scene! Really cool idea overall and I enjoyed the almost game show style mad dash of it all. Only issue is the time pressure + the need to find the right parts + the need to find the broom + the randomization meant it was a bit too difficult to complete. Great work overall!
Hope you get the opportunity to fix the crashes, enjoyed what I saw so far.