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JakeGilla

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Infernal Internsjam9133.273.043.153.743.503.063.433.39
202047Stuck in a loop👥Cat | Stealth | Boxjam9933.373.053.682.973.473.393.41

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by JakeGilla

JakeGilla leaves an average of 7.0 feedback comments each event.

LD55 — Summoning (4)

Daemonis Algebra by orbitaldot 2024-04-17T14:36:07Z ♥ 2

Love that opening cut scene! Really cool idea overall and I enjoyed the almost game show style mad dash of it all. Only issue is the time pressure + the need to find the right parts + the need to find the broom + the randomization meant it was a bit too difficult to complete. Great work overall!

Sumo Ring by Magalix 2024-04-16T02:38:27Z ♥ 2

cool idea would love to see what you could do with more time!

Cultists on ICE by Pusheeneiro 2024-04-16T02:30:20Z ♥ 1

Really creative idea! like the simple puzzle format, but difficulty ramps up quick!

Child of Ruin by Rick Williams 2024-04-16T02:11:06Z ♥ 10

Hope you get the opportunity to fix the crashes, enjoyed what I saw so far.

LD47 — Stuck in a loop (10)

Bugs Must Die by adjo 2020-10-13T03:08:24Z ♥ 1

A little tough but a good take on the orc's must die formula. Bigger bullets would make it a little more readable, and some money back on destroyed traps would be nice.

Prayer Circle Peril by jimmothysanchez 2020-10-13T02:49:20Z ♥ 0

Cool game, we also did a game where you interact with pathing and it's cool to see someone elses take on that. Really liked the visual effect on the cultists.

Defuse in under 5 by Darylsteak 2020-10-13T02:26:20Z ♥ 0

Amazing game, great work!

Hook and loop by Kaiomoi 2020-10-10T18:33:31Z ♥ 1

Really cool mechanic, and way to exploit it with the level design! Two things I'd be interested to know if you tested: having the grapple be a hold instead of a press, for a little more precision, and whether grapple and jump should be the same button. Great work overall!

Curse of Huh by JagsyFox 2020-10-09T19:05:08Z ♥ 2

Really clever puzzle implementation of the time loop idea. I tried to read the minimal amount of instruction for the first play through and found it really intuitive. I dont think I can say anything else not said above, this is just great work!

Surround Them! by Aune 2020-10-09T19:00:19Z ♥ 0

Great work here! Love the style and core concept is really fun! I think theres definetly some room for tuning, I think adjusting the collision tolerance for "completing the loop" to be a little more forgiving. Also, as someone mentioned, the best strategy seems to be making a BIG loop, so maybe some of "loop fuel" that recharges would encourage more varied play. Those criticisms aside this is great!

Clone Arena by GrizzliusMaximus 2020-10-07T05:33:44Z ♥ 1

This is great work, The chaos is great, everything that should be frustrating ends up encouraging because you know your clones will still be there to help you!

Orbital Roaming by Sidonie_Go 2020-10-07T05:23:10Z ♥ 4

Cool idea and great art! One thing that would be great to see would be clockwise vs counter-clockwise rotation based on how you aproach the planet. A couple of times i would hit the planet in a way you'd expect to spin the other way around, but it would snap back to the clockwise orbit.

Suburban Bus MAYHEM by joonamo 2020-10-07T05:12:22Z ♥ 1

Love the style, and the sort of crazy taxi twist on a bus driver sim! The text to speech and meeples are perfect. I did have some trouble with controls, but wasn't sure if that was intentional.

JANTOR by tammukka 2020-10-07T05:07:09Z ♥ 2

Love this interpretation on the theme! I dont play a lot of bullet hell games, but I thought having movement locked the rails and then morphing them was really cool.