josh-roby 2020-10-05 15:10
Especially enjoyed the new spawn points opening up: laughed out loud in surprised joy.
Foon → Ludum Dare Explorer → LD47 → Bugs Must Die
By adjo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 463 | 3.12 | 22 | |
| Fun | 418 | 3.05 | 22 | |
| Innovation | 538 | 2.70 | 22 | |
| Theme | 612 | 2.20 | 22 | |
| Graphics | 523 | 2.75 | 22 | |
| Audio | 472 | 2.36 | 20 | |
| Humor | 445 | 1.90 | 17 | |
| Mood | 557 | 2.31 | 18 |
Especially enjoyed the new spawn points opening up: laughed out loud in surprised joy.
I liked that the player joins in on the shooting! Nice variety of traps and mobs. It's pretty challenging, but not frustratingly challenging. All in all, well done.
Me: mission accomplished, over.... General: what mission?, over.... Me: the entire floor is covered in spikes, over....
Quite a hard game, but I will say its a very well thought out experince for 48 hours. Nicely done, my guy
A good project for solo development! Interesting to play.
Classic genre but well executed.
Things I liked: - The shooting is actually necessary and doesn't feel just tacked on (until the end game, see my comment below) - also loved the 2nd entrance, caught me by surprise, was exciting - really well balanced! Felt like all the trap types were useful, and the different bug types were interesting. The level design is good too, there were very few obvious bottlenecks and the branches force you to think a bit about trap placement - liked the fact that there was some randomness in the bug paths, so wasn't obvious which route they would take
Criticisms: - bullets are hard to see - wasn't immediately obvious which side was the spawn point and which was the destination - retry button would've been nice instead of a forced exit - got some serious slowdown after around level 7 - you can get to a stage where you have so much money you can coat the floor in spikes and nothing will get through
Great entry!
I liked the game but you could make the the bullets bigger, give more coins and reduce the enemies because its almost imposable to get past the second level.
Sometimes I would be spam clicking to shoot and when the round ended it would automatically build wherever i was aiming. Maybe refund the money when you destroy a trap?
A little tough but a good take on the orc's must die formula. Bigger bullets would make it a little more readable, and some money back on destroyed traps would be nice.
Pretty hard defense game, but neat. Had an issue where when a wave ended, I accidentally placed a trap because I was clicking on a bug. Other than that, pretty good. Good work!
The building phase seemed fun, but the shooting combat didn't felt that rewarding, mostly because it was too hard to hit and too hard to see your bullets. I like, that the enemies take different paths.