Foon → Ludum Dare Explorer → Users → Rick Williams
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Child of Ruin | jam | 1113 | 2.97 | 2.48 | 2.53 | 2.75 | 3.44 | 3.52 | 3.37 |
Rick Williams leaves an average of 11.0 feedback comments each event.
LD55 — Summoning (11)
Thalatta's Grand Heist by Silas Reinagel 2024-04-24T15:30:34Z ♥ 1
This was great but at a certain point after I got the unsummon ability, the puzzle became extremely unclear. I just meandered until time ran out.
Overall the art and music were enjoyable, and I liked the VO barks as the antagonist taunted you. The game was very stable and functioned as intended- the puzzle design just became too esoteric at a point.
Great job!
The Shadow Realm Saga by EvilScotsman 2024-04-20T23:08:53Z ♥ 2
This game was fun. Simple concept, solid execution. Gotta love the gatling femur gun XD
Call The Right One by MonroeLabs 2024-04-20T23:01:28Z ♥ 1
I couldn't solve the puzzle but I enjoyed the premise!
I tried making a star and got wrecked XD
Good work!
Call of Aether by Coda Highland 2024-04-20T03:19:14Z ♥ 1
I enjoyed this little demon-summoning narrative :D
Leprechaun's Gold by Stowy 2024-04-19T17:55:45Z ♥ 3
This was a really innovative take on combos. I enjoyed it, and the difficulty/scope was perfect to prove the concept.
I loved the art and character design
Nice work!
SacriSquare by Ethorax 2024-04-19T16:26:22Z ♥ 1
This was interesting from a min-max perspective. I like how you have to calculate your returns to try to maximize how many points you can get, and how the potential score delta increases exponentially as the game progresses. It provides for a very compelling and heart-racing endgame.
I found the WASD controls kind of anxiety inducing- I don't know why exactly, but maybe because the targets were so small that you require accuracy while using a control scheme that doesn't allow for refined control of the player movement.
Overall it's a neat concept. I think with a different set of sound clips to ease the anxiety rather than promote it, plus larger colliders and/or a less 8-way (maybe follow-the-mouse?) movement this game would prove really addicting. :D
Maybe you could just halve the timescale to see if that solves the anxiety issue by giving the player more time to make adjustments.
Good job!
Initiation by m0zrat 2024-04-19T05:19:08Z ♥ 1
I summoned it and I won :D Good job!
This was absolutely on-point for the theme
Harod: The Eternal Summoning by KPidS 2024-04-18T21:39:24Z ♥ 2
I got the Good ending first! This was a funny game. Good job.
Faust by HellHound 2024-04-18T20:10:13Z ♥ 2
I enjoyed the character swap dynamic. It was entertaining to be limited in the obstacles you could pass without support from the other character. As I got further into the game, it started to become kind of confusing as to which lever I was supposed to hit and unclear if I missed one, so I ended up stuck.
I did find the players a little small on-screen and would have preferred them a bit bigger, but that's a personal preference.
Overall it was well put together and had everything necessary for quality gameplay. Good job!
The Summoned by Tony Li 2024-04-18T18:59:22Z ♥ 0
This was really cool- at first I made a bad decision and my bloodline ended immediately, but I ended up giving great advice the second time around and made it to the end. Nice twist.
It was surprisingly profound as a concept!
Arcane Arbor by Keilyn3d 2024-04-16T06:49:34Z ♥ 1
The graphics were great! I loved the music, but the difficulty left me more frustrated than satisfied.