FoonLudum Dare ExplorerLD55 → SacriSquare

SacriSquare

By ethorax and mcgiants

View on ldjam.com

CategoryRankScoreCount
Overall5533.5923
Fun1593.9523
Innovation1833.8523
Theme8923.2323
Audio7102.8123
Humor9492.3617
Mood11022.8022

Comments

ecb 2024-04-16 01:35

interesting gameplay, would be nice if the squares didn't get stuck on the walls

tunagoo 2024-04-16 01:37

Cool game! Spent some time trying to max my score haha

eggtillius 2024-04-16 01:42

whilst looking and playing quite simply, its pretty fun! i like the sound effects, and the option to turn off the timer is good

spexxilove 2024-04-17 20:27

weirdly addicting. love the choice between having help catching or summoning more to catch sooner. very nice

tony-li 2024-04-17 20:44

This scratches the same itch as Powerwash Simulator. It's satisfying to "clean up" all the pink squares. The stationary squares feel like they're probably a bug, but I wasn't complaining because it made them easier to collect.

rick-williams 2024-04-19 16:26

This was interesting from a min-max perspective. I like how you have to calculate your returns to try to maximize how many points you can get, and how the potential score delta increases exponentially as the game progresses. It provides for a very compelling and heart-racing endgame.

I found the WASD controls kind of anxiety inducing- I don't know why exactly, but maybe because the targets were so small that you require accuracy while using a control scheme that doesn't allow for refined control of the player movement.

Overall it's a neat concept. I think with a different set of sound clips to ease the anxiety rather than promote it, plus larger colliders and/or a less 8-way (maybe follow-the-mouse?) movement this game would prove really addicting. :D

Maybe you could just halve the timescale to see if that solves the anxiety issue by giving the player more time to make adjustments.

Good job!

maxthedoom 2024-04-20 10:16

Great and satisfying game! My only complaints are that the squares often got stuck on walls, and overall the squares, or maybe the player, felt a bit too small.

denismarasan 2024-04-20 10:42

Though the squares are too small and the game seems unplayable at first, with more squares is't not as bad. The gameplay is interesting, catching those squares using a tail of green squares as a net is satisfying.

sargonius 2024-04-20 12:48

Actually, it's very good and addictive! I love the indication of the expected playtime! Great job!

jerrre 2024-04-20 12:50

Fun little game! I got 52 max, tried a couple different strats (early or late drop off), but also only found out in the end you get only points for "dropping" off. The description speaks about orange squares which I haven't seen. Controls could be a lot better I think, would make a big difference, together with more "enemy" types. Also the background made it very tough to focus. But the base game idea is fun and has more potential!

fractal 2024-04-20 13:01

Very cool mechanic, best score: 243 so far! The "b" for disabling the timer didn’t seem to work for me though (the timer disappears but I still get a game over screen). It could definitely make for a cool mobile game with more polish, adapted controls, various levels/upgrades, etc.

mcgiants 2024-04-20 13:28

Does anyone know if you are allowed to edit the description after the deadline? Had a last second scramble when the finished build reverted to earlier colored squares, and when trying to replace ORANGE with PURPLE in the description, we seem to have missed one. (Did make the corrections on Itch.io)

ecenizo 2024-04-20 14:59

A great example on how simplicity can make a fun engaging game. Loved it

eonarheim 2024-04-20 19:24

I had a lot of fun, snowball mechanics are always fun!

ogma-badparenting101 2024-04-20 20:23

That was ok - I'd play it again - I found the background distracting, but I like the simplicity!

pusheeneiro 2024-04-22 12:42

Nice idea

joshanthony1990 2024-04-23 23:52

I found myself enjoying this game more than I'd expected to, for how simple it looked. Having trailing squares be able to capture was a brilliant idea. There's potential in this concept, with more polish.