FoonLudum Dare ExplorerUsers → Spexxilove

Spexxilove

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsDeep sea fishingcompo2463.052.733.053.892.812.763.40
202455SummoningCubomancercompo3082.903.293.183.432.581.902.942.50
201739Running out of PowerCore Defendercompo3703.253.412.473.453.562.951.533.65

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Spexxilove

LD39 — Running out of Power

Tycoon by dob 2017-07-31T21:30:46Z

Nice Idea for a game and well implemented! But there seems to be a bug where the enemy has to have more skull boxes to loose then indicated. I played against vladimir and he had skull boxes to the bottom of the screen and didn't loose.

Shipbuilder by Emil Sunesson 2017-08-01T16:03:33Z

Nice idea with the ship building but don't let the player start without having a ship ;) A little bit of sound would have helped a ton and are easy to do for example with bfxr.

Also if the player looses and a powerup is on screen the powerup is still there when you restart. Not a major issue but I thought I would mention it.

Otherwise a nice little game!

The Curse of Aleph by Thomas Steinke 2017-08-03T15:13:09Z

Nice idea with the reverse skill tree. The game looks good and the controls work great. Nice Ui for the spells, very intuitive. The spells feel very impactful.

I played until I had no more skills and then was supposed to kill zombies in melee which was impossible. The zombies hit you for sure when they start the attack animation even if you run away before the hit should occur. A second check for distance (zombie-player) or something to make sure the player is still close enough would be nice.

Also I chose the try again option after loosing with no skills and id didn't give them back. Do I restart on the same wave? A wave counter would help clarify this if it's not a bug^^

FireWood by clayawodey 2017-08-02T15:09:33Z

The goal and the loose condition were not really clear to me. Also I managed to collect 11/10 wood which is a bug in the game code I guess.

Make sure to add some info about how to play (goal controls etc.) in the game menu or a separate how to play screen in the future so the player doesn't feel as lost when starting it up.

Also a possibility to quit out of the game without having to alt+F4 would be nice^^

These points don't take a lot of effort to do but make the player experience much better.

I liked the visuals though and I think with a little bit of sound the game could be a nice atmospheric experience,

Sparky by shaulor 2017-08-02T15:41:46Z

nicely done game. An interesting twist for a platformer and good controls.

All I can say is more levels would be nice!

Vivid Sustain by faemir 2017-08-02T21:40:53Z

I enjoyed the game! nice idea with the lights going out.

I found a bug where you can shoot ( or more spawn shots in front of you) when the game is paused.

Harvest And Extract by Kthulhu1947 2017-07-31T20:54:19Z

Good game! I played it to the end. The teleport animation looks great :D

I found a little bug though. You can overflow the energy bar and block some of the ui.

Jupiter II ‒ Survival by Timbaleek 2017-07-31T21:04:49Z

I managed to beat the game! A try again option would be great on the game over screen so I wouldn't have to restart the game. It looks great but I would prefer it a little bit more zoomed out but that's maybe just me.

Also the quit button on the win screen didn't work for me.

Dwarf Power by IndieImpala 2017-08-02T22:16:28Z

I can only agree with what's already been said. Nice graphics and a good idea.

The only thing I want to point out is that when upgrading to the gold pickaxe you can't mine to the maximum inventory size anymore. it stops at 18.

Operation Lambda by Schuster 2017-08-02T15:35:24Z

Overall a good entry. I was a bit confused with the movement because I always wanted to face the mirror I wanted to rotate and ended up moving it because the character doesn't just turn on the first press of a direction, it immediately moves.

LD55 — Summoning

Protect Forest by wdebowicz 2024-04-21T14:11:29Z

cool idea. It just seems like a bit of balancing would go a long way. for example: the easy to hit big trucks give a lot of points while the small hard to hit ones give little points. I see how that would make sense thematically but not really in gameplay.

I would have loved to see some countering being necessary where you have to hit certain vehicles with certain animals or something like that.

LD55 - Hell Binder by pebkac 2024-04-21T22:57:54Z

nice stuff. I only wish there was more. which is probably the best feeling to have after playing one of these games^^

Summoney (VR Only) by shadowbrain 2024-04-17T19:16:39Z

plazed the whole thing! some really nice ideas in here. I like how I can cheese a few puzzles by just shooting things instead of summoning the obvious solution, makes me feel smart xD. I had the most issues with the firs puzzle to get the key. I think figuring out that the demon spawns on the highlighted area and that the summon is mimicking your hands took me a bit. Also I have issues reading the text in the book but that's just a general vr issue I guess. Very nice art and puzzle design.

Was worth the effort to dig out my headset to play this!

Soul Siphon by Knatt 2024-04-21T22:06:30Z

pretty cool game with an interesting upgrade system. some are kind of hard to figure out what they do like the aspect stuff. and it is a lot of information in form of numbers to take in. can be a bit overwhelming.

but overall a really nice game. played a few rounds of it even

Cubomancer by Spexxilove 2024-04-15T09:17:22Z

thanks for letting me know. it was late when I did the submission^^ It should be available now

Cubomancer by Spexxilove 2024-04-23T18:11:28Z

@rasblo yeah I was working on particle effects and sound but didn't have the skill to make them fast enough for the compo rules^^

size is mostly due to unreal packing a lot of the assets that are in the project by default. I got it down to half by just deleting a bunch of stuff that was unused.

Rythm Ritual by rasblo 2024-04-23T18:42:17Z

very cool vibe in the game. love the guy slowly emerging from the bed and twitching in the air.

I'm not a rhythm game person but it was beatable for me. the beat didn't seem to have too much to do with the actual music at times but that is probably the hardest thing to do in these games and I think you did a decent job there. The score is a bit hard to read in the bottom left because of the color.

It's not clear how to play without reading the page here first + the lose condition was unclear to me. would be nice too just have an intro screen explaining stuff a bit.

Was hoping for a jumpscare or something at the end I feel like it would have been some good payoff^^

Call of Aether by Coda Highland 2024-04-21T22:54:16Z

cool game. maybe a bit too long. I just started clicking random things when I didn't know what to do. very nice visuals.

Firestarter by Phlip45 2024-04-21T15:14:06Z

weird characters and weird sound for a weird game. the visuals definitely make a big difference in this one. I like it^^

Trago Seu Amor De Volta Em 7 Dias by luuchowl 2024-04-21T23:11:39Z

managed to solve it after a few tries. I didn't realize the goal was to fill the meter and not get all the things in the right spot. maybe instead of giving red yellow green feedback do -1 0 or +1 or something less conveying the meaning of being correct.

Summoner: The Greatest Wizard by Eric Schmiel 2024-04-15T22:29:08Z

Not that much here. From the intro screen I had trouble figuring out what button to press to continue. Love the walking animation tho ^^ Had to get the download. that worked for me

Summon the Worms! by JoshAnthony1990 2024-04-19T19:19:04Z

I did like the mechanic with the dice and the movement but it seems easy to go on forever by just spawning as many as you can and moving stuff up. I never used the left or right or down actions. I am also not sure why 2 actions have to be played at once they don't seem to have any interaction one at a time would yield the same results. performance tanks a bit at high combos too. I feel like some more limitations would be good to make the moves matter more.

overall some really good basics for a puzzle game. and I love the visuals and the music / sound effect

Samuel, The Summoning Squirrel by Flamboozle 2024-04-22T21:07:42Z

cool core gameplay, and great visuals ! charm in the game. it devolves very quickly into spamming E and clicking cars towards the end. it didn't really feel like I'm making big choices when summoning units.

nice entry ^^

🐛Centibleed & The Necropods🩸 by MEGA Marlon 2024-04-15T22:43:24Z

I do like the concept. It just didn't give me a lot of choice. I was mostly just clicking the button that I could click. Nice graphics and it's fun to just watch them fight! maybe a bit too heavy on the camera shake^^ but overall a nice entry.

The Wizard Wizard by BoroBoro 2024-04-19T15:34:29Z

kind of hard to tell what the different wizards do and when to use which one. I assume there is some countering and stuff going on but I can't tell. so i was just spamming random things. mostly air since it's the shortest word to type ^^ Also it's hard to remember all the names since they are not in the game. interesting idea tho

Summon Proof by adrmille 2024-04-19T16:10:25Z

I thought the thing on the right was me or a person so I never reylly tried summoning from there until the end. I tried to just pick the bookshelf apart and the box looking thing at the bottom. interesting concept tho having to figure out the correct summoning circle

Summon In The Dungeon by Kujoen 2024-04-21T14:32:19Z

cool game. I beat on my second try. I figured out to spawn skeletons on top of ranged units is very helpful and then immediately destroying them again by pressing D. before that the ranged units gave me a lot of trouble.

I got a banshee early and some zombies which was very effective In the last few waves I was just spamming to get liches and reapers until it was over ^^

cool concept having to sacrifice units to get bigger ones. it felt a bit tedious when wanting to summon the very big boys with the skeleton limit ( I assume that's for performance reasons ) i was just spamming stuff in the end without thinking much anymore.

one of the best entries I have played in this jam for sure tho!

Summoner Survivors by helluin 2024-04-21T13:59:52Z

Very nice game. makes me feel a bit bad for my attempt at a survivor like in this jam ^^ Great art and I like the twist with getting summons instead of upgrading your own power but a mix of the 2 might have been cool too since your own attack is very hard to use later in the game.

even with just the 3 options for summons there is quite a bit of choice in how you want to play which made me try a few times with different strategies to see how melee only or a mix of everything etc. would work out for me.

some of the ui was a bit hard to read like the money counter and the cost of units. they were also very far apart on the screen which made me look up and down a lot.

overall a very nice entry!

Εφιάλτης the game of Ephialtes by Barry zhang 2024-04-17T19:59:03Z

interesting concept. the controls felt a bit wonky using the mouse to look around and click on buttons at the same time. Liked the general vibe and atmosphere tho. There seemed to just be good and bad buttons that never change If I'm correct just filled the room with blue flowers because they looked nice ^^

Zelena's Summoning Service by GaryNinja 2024-04-21T14:51:55Z

cool stuff. would have loved to have some more obstacles or a time limit. maybe get some additional time when a letter is delivered or something. now it just felt like there is nothing at stake, but was sometimes just wandering around the environment to look at the trippy stuff which was cool too. I found a bed inside one of the houses I think^^

The upgrades were a easy to miss I think which was a bit sad. I never got the boost one. maybe put a marker to go to the house for the next level too when you have to^^

would play as watermelon mailman again.

Fortress Invader by PUM4CH3N 2024-04-21T23:27:35Z

nice game. liked the puzzle aspect of it. nicely designed at the right amount of difficulty imo. I wish there was a win screen when it's over just as a little treat^^

notepad game by CREEPERYEET666999 2024-04-21T22:32:56Z

I died :'(

my summon game (potatoes) by fhgaha 2024-04-22T21:18:59Z

there is not too much to do in the game. but it's nice to watch dva go for a while^^

Vampire Summoners by DenisMarasan 2024-04-21T15:03:28Z

interesting concept to have to make your own difficulty basically. I think it just doubled the enemies every time I clicked which was a bit much but I'm not sure. I managed to get them stuck between things so they can't get to me and I can just kill others with lmb. got a few million points that way^^

sam the summoner by pctv 2024-04-17T19:42:17Z

Insanely hard or maybe I'm just bad ^^ it felt a bit too random and frustrating for me when I try to summon a bomb or trap near enemies but get a potion instead. knowing what comes next would be nice or having more control when you summon after charging. overall a nice game tho.

SacriSquare by Ethorax 2024-04-17T20:27:17Z

weirdly addicting. love the choice between having help catching or summoning more to catch sooner. very nice

The Cost of Rebirth by Bochinator 2024-04-19T19:32:19Z

NIce game. It took me a while to figure out what was hurting me in the room on the right. it's the floor and not the enemies xD nice overall visuals and sound

Telefrag Trouble by Ned Murry 2024-04-19T15:42:31Z

I like the idea of summomning creatures that are not really your allies to fight each other. I just think that it seems a lot easier to just telefrag them so the choice of monster you summon has no impact anymore. would love t see a version where it's actually best to have them fight eachother and have to try to make the battles as close as possible to ensure everyone dies^^

SUMMON-NO by qechon 2024-04-17T19:32:04Z

I don't know if I fully understand what to do. I typed some things but it just responds with "..." forever. Is it waiting for some call to finish or am I supposed to know what to type? :) maybe a bit more info on here would help. the visuals are nice and if this one of those AI things that could be cool too^^

LD57 — Depths

Doors by OddballDave 2025-04-09T23:09:01Z

**this contains spoilers do not read before playing**

had trouble finding the exit where you had to go through the brick door. I restarted the game once because I thought I broke it. felt a bit bad because I was taught before that brick doors don't open multiple times. otherwise very nice entry I think it captures very well what you tried to achieve. cool game.

Heaven Denied by Dingbat 2025-04-07T20:40:14Z

honestly the only criticism I have is that the font was sometimes a bit hard to read. great game with great story and atmosphere. especially for a game jam! loved the ending I got especially (will not reveal what it was in case anyone else is reading this before playing) might go back to see if I can find the other one^^

Pits and Bricks by jimmothysanchez 2025-04-07T19:59:09Z

GG.png

good game. not sure if this counts as me beating it xD also nice to see someone else using unreal^^

The Greater Depths by bacontree 2025-04-11T21:23:32Z

I just left the other character behind and started exploring and wandering around but didn't find anything until I ran back to the beginning and the characters started talking and explaining the focus mechanic and then slowly walking back to the part I had already explored :sweat_smile:

Selective Drilling by Xwilarg 2025-04-07T19:26:48Z

player progression feels great. loved getting the upgrades to go from slow and tedious drilling to a drilling machine by the end. great job! it did take me a bit to see the cooldown of the drill being represented by the drill color at the beginning.

The Earth Treasures Show: Season 4 by Rolly 2025-04-07T19:08:11Z

I do like the movement especially. it takes a minute to get used to but by the end of the 5 min playtime you get into this nice rhythm to zoom around and pick up things.

That Underground Level by andrewkennedy 2025-04-07T21:00:23Z

one of my favorites I've played so far in this jam. love the changing mechanics and all the games referenced. I'd recommend anyone to play this one. there is really nothing to criticize here ^^

A Few Easy Questions by Jonathan Vogt 2025-04-17T15:46:29Z

cool story. I feel like I was very close to figuring out what the guy was really up to down there but I couldn't get it out of him. It was a bit difficult for me to figure out what exactly I need to do to get there. I felt like I need him to say something specific before confronting him about the reason of why he went down there in the first place. My best guess was the immortal jellyfish thing but I'm not sure. It could also be something with the numbers has to be right but other then him running off when he gets too angry I don't really know what the numbers do.

but I tried a bunch of times which I think is a good sign ^^

Light In The Dark by tsukigan 2025-04-10T16:34:41Z

I liked the story. nice and short with a lot of mystery, not sure if I understand it all but I can see someone making a 50min video essay about the meaning^^

cool twist on the battle mechanic. it reminds me of undertale by not being an exact copy. well done!

Tiny Tinker by ShadyShade 2025-04-07T18:55:05Z

music was great by itself! had a few issues with the two jumps with the low ceiling but overall a great time. for me the screen just went black after getting to the last statue thing so I'm not sure what happened but I guess that's the end.

Zooid Nexus by Benski 2025-04-09T18:25:25Z

cool game. last level took me a few tries but I did want to complete it. also how dare you make that the sound effect for failing a level I hear it too much already xD