I loved the feel of the controls, I think it's super difficult to make a floaty submarine feel so responsive and normal when maneuvering. I loved the effects of the sonar and wished there were also fish to hit with it etc. - Great controls - I had fun reading the general information prompts - Changing and dynamic environment - Good theme interpretation
I really got the sense of going deeper and deeper thanks to all these.
A bit of critique:
- After the first wish the fish in the sunlight. I was just holding down the 'S' key apart of one or two cases where I needed to maneuver. (Still got the chills and was scared to hit something, but it barely had anything in the way).
Great submission for a first game jam! 48 hours is a ton of pressure, my first jam was a whole week so I had more of a soft landing.
The visuals are great, it's fun to hit the fish!
a bit of criticism:
- The fish spawn positions didn't make much sense, they could spawn on top of the player and that's it? - Addition of points and health could have made a major difference.
- Great atmosphere - Visual effects - Use of physics
A bit of criticism:
- No menu, and the game throws you out when you die - I did not understand what to do except play around with the boxes and door - The camera lag after the mouse felt unnecessary
- Sword falling mechanic is a blast - Movement feels good and responsive - good theme fit, especially with knights, they are my favorite
A bit of crit:
- The bullet enemies have an un-natural Ai, shooting the moment they notice the player - Even though the can see the player only directly, the bullets go through the blocks - The fall to death height was very unclear, I ended up giving up after many tries because of it
First off, great game idea! Made me laugh when I heard the voice in the sketching layer.
The switching mechanic has huge potential, but to use it mixed with jumping/movement mechanics, the movement mechanics themselves need to be more polished and refined. (Keeping in mind that it's a 48 hours jam and I'm sure you did all you could in the time frame).
Overall it truly had a ton of potential, but I got stuck on the part that I assume I needed to jump and press Shift on the level on the left to open the door on the right side. Pressing Shift just didn't do anything so I gave up on it eventually.
Other than that, great work, I was eager to continue and wished the controls and jumping mechanic were more tight.
- Characters with different abilities hit the sweet spot, although I wanted to have more character-specific puzzles.
- I loved the atmosphere, the characters and overall simple but on spot design.
A bit of crit;
I'm nit-picking here because what is feedback without criticism right? I would say maybe the character feel could be improved. The movement is stiff and the transitions between jumping to landing felt off. (But this is not something I would expect from a game made in a weekend and it completely blew my mind!)
- The dialogue threw me off a bit. Personally, I wished for either a more "professional sniper" dialogue or something completely non-sensical. This felt like the middle between them and didn't connect with me.
Literally made me laugh out loud, the sound design and models are spot on and are hilarious!
- Great interpretation of the theme - Next level funny - Well packaged and functional.
A bit of crit: - The fast movement of the walls was a bit too much for my brain haha - The collision with the walls and other objects didn't pack a punch, and I think that in this game even a few small changes to this subject would make a huge impact (literally).
The world has such a groovy feel, beautiful modeling, and the animations and feedback feel great!
Well done!
A bit of crit:
It took me a while to understand the goal, the fish seemed like visual props to me so I thought the goal was to go through the white circles in the water. The fish catching mechanic itself was a bit quirky too, but I can easily see how it could be better if you had more time to put into it!
I loved how the game had a similar element to mine (Swimming to avoid collision :))
- The arcade style is really cool! - Great theme implementation - Overall fun and functional game.
It is a bit on the hard side, though. After 10 tries, I decided to give up. But I definitely had the feeling that just one more try and I'll get it haha!
Great work!!
A bit of critique *** The jaggy movement of submarine/camera/screen threw me off. In my opinion waiting to get oxygen at the air pockets would be better as an instant fill. It was a bit hard to sit and watch the oxygen meter go up slowly. As you mentioned already, I was sure some of the floating objects were collectibles.
LD57 — Depths (13)
The Little USB That Could by Nescre 2025-04-08T20:49:24Z ♥ 0
Hey! I get a "file not found" error when I click either of the download links
The Trench by atsh 2025-04-08T18:46:05Z ♥ 1
I loved the feel of the controls, I think it's super difficult to make a floaty submarine feel so responsive and normal when maneuvering. I loved the effects of the sonar and wished there were also fish to hit with it etc. - Great controls - I had fun reading the general information prompts - Changing and dynamic environment - Good theme interpretation
I really got the sense of going deeper and deeper thanks to all these.
A bit of critique:
- After the first wish the fish in the sunlight. I was just holding down the 'S' key apart of one or two cases where I needed to maneuver. (Still got the chills and was scared to hit something, but it barely had anything in the way).
Overall great game, well done!!
And should I say Behazlaha? Haha cheers
DepthsHouse by ibandurist 2025-04-08T18:27:12Z ♥ 1
Great submission for a first game jam! 48 hours is a ton of pressure, my first jam was a whole week so I had more of a soft landing.
The visuals are great, it's fun to hit the fish!
a bit of criticism:
- The fish spawn positions didn't make much sense, they could spawn on top of the player and that's it? - Addition of points and health could have made a major difference.
Overall great submission!! Well done!
Rattling by Suslik 2025-04-08T18:19:56Z ♥ 1
Loved seeing another UE submission.
- Great atmosphere - Visual effects - Use of physics
A bit of criticism:
- No menu, and the game throws you out when you die - I did not understand what to do except play around with the boxes and door - The camera lag after the mouse felt unnecessary
A knight and his well by Attala 2025-04-08T18:11:39Z ♥ 1
Really solid and fun!
- Sword falling mechanic is a blast - Movement feels good and responsive - good theme fit, especially with knights, they are my favorite
A bit of crit:
- The bullet enemies have an un-natural Ai, shooting the moment they notice the player - Even though the can see the player only directly, the bullets go through the blocks - The fall to death height was very unclear, I ended up giving up after many tries because of it
Overall a very fun game, well done!!!
2.5 Depth by Jeffez 2025-04-08T16:52:50Z ♥ 1
First off, great game idea! Made me laugh when I heard the voice in the sketching layer.
The switching mechanic has huge potential, but to use it mixed with jumping/movement mechanics, the movement mechanics themselves need to be more polished and refined. (Keeping in mind that it's a 48 hours jam and I'm sure you did all you could in the time frame).
Overall it truly had a ton of potential, but I got stuck on the part that I assume I needed to jump and press Shift on the level on the left to open the door on the right side. Pressing Shift just didn't do anything so I gave up on it eventually.
Other than that, great work, I was eager to continue and wished the controls and jumping mechanic were more tight.
Descent to sunrise by milq 2025-04-08T16:40:32Z ♥ 1
Best game I got to play on the jam til now.
- Level design 10/10
- Characters with different abilities hit the sweet spot, although I wanted to have more character-specific puzzles.
- I loved the atmosphere, the characters and overall simple but on spot design.
A bit of crit;
I'm nit-picking here because what is feedback without criticism right? I would say maybe the character feel could be improved. The movement is stiff and the transitions between jumping to landing felt off. (But this is not something I would expect from a game made in a weekend and it completely blew my mind!)
Amazing work!
Delver Delve by khaotom 2025-04-08T16:15:54Z ♥ 1
Very impressive submission!
The atmosphere is sinister and the mechanics are simple within a very complicated game loop.
It was a bit hard on me (especially the jumping), but other than that it's one of the most "complete" package games I got to try out this jam.
Well done!!
HMS Lumos by Helagos 2025-04-08T16:07:50Z ♥ 0
The art and mechanics of moving the submarine felt great!
I couldn't quite understand how the game works with the amount of oxygen and losing items when Rising back up.
It seems it's unintentional, I also had my whole screen turn white after I bought the flash light.
A game with great potential, well done!
Focus! by grid96 2025-04-08T15:58:55Z ♥ 1
Great submission!
- Very unique theme interpretation and mechanic
- Feels well packaged and functional
A bit of crit:
- The dialogue threw me off a bit. Personally, I wished for either a more "professional sniper" dialogue or something completely non-sensical. This felt like the middle between them and didn't connect with me.
Fall Man, Into The Sinkhole by Clintor24 2025-04-08T15:12:44Z ♥ 2
Hey! I'm also glad to see another UE game!!
Literally made me laugh out loud, the sound design and models are spot on and are hilarious!
- Great interpretation of the theme - Next level funny - Well packaged and functional.
A bit of crit: - The fast movement of the walls was a bit too much for my brain haha - The collision with the walls and other objects didn't pack a punch, and I think that in this game even a few small changes to this subject would make a huge impact (literally).
Well done!! Thanks for the positivity and laughs
LD57 - Slappy's Reef by Scott R Howell 2025-04-08T14:39:07Z ♥ 1
Great entry and interpretation of the theme!
The world has such a groovy feel, beautiful modeling, and the animations and feedback feel great!
Well done!
A bit of crit:
It took me a while to understand the goal, the fish seemed like visual props to me so I thought the goal was to go through the white circles in the water. The fish catching mechanic itself was a bit quirky too, but I can easily see how it could be better if you had more time to put into it!
Submarine-Souls by psychomonster 2025-04-07T12:07:15Z ♥ 1
I loved how the game had a similar element to mine (Swimming to avoid collision :))
- The arcade style is really cool! - Great theme implementation - Overall fun and functional game.
It is a bit on the hard side, though. After 10 tries, I decided to give up. But I definitely had the feeling that just one more try and I'll get it haha!
Great work!!
A bit of critique *** The jaggy movement of submarine/camera/screen threw me off. In my opinion waiting to get oxygen at the air pockets would be better as an instant fill. It was a bit hard to sit and watch the oxygen meter go up slowly. As you mentioned already, I was sure some of the floating objects were collectibles.