Portrait of a robot climbing a dystopian megastructure by voxel 2023-10-19T04:43:10Z
Pros: * This game scratched a very unique itch for me with the grappling; being able to swing around to get where you needed was a lot of fun that I've longed for, even outside of this jam. * Visuals and sound design were very solid; I especially liked the look given by the pixel filter. Animations felt very well thought out. * Controls felt snappy, and behaved how you would expect. * Next to no learning curve; I was able to boot up the game and immediately figure out what to do. Reticle made it clear that I was supposed to grapple, though a right click symbol (similar to metroid prime's grapple) wouldn't hurt. * Checkpoints were very forgiving, and fairly placed.
Cons: * I would've really liked it if grapples were immediately introduced! On repeat playthroughs, I often found myself wishing I had it at the beginning. * I feel the respawn time could've been reduced; felt that I had to fall for an unreasonably long time in some cases. * I think the camera could use some improvement; jumping into a ceiling almost always placed the camera inside of it, which got distracting after a while. * Beginning of the game had some severe lagspikes; these went away after a while, but would often freeze the game for up to two seconds. CPU is AMD 5900X, GPU is 3080ti.
Bugs: * Permanent freeze when grappling the middlemost turret in the ending area; the rest, including those along the pathway to the end, had no issues. * Releasing at a certain point in the grapple process will launch you extremely far.
This was overall a very entertaining entry; I'd love to see an expansion of this concept as a proper Steam release. I'd rank this as my current favorite game on here.