Voidonaut by Jonathan Lorenz 2023-10-19T19:03:12Z ♥ 1
Pros: * Customization system seemed pretty well fleshed out. * Game was quite a lot of fun! I've always had a soft spot for high score-type games, and this one is yet another good timewaster. * Controls were very straightforward and easy to pick up; it's among the few games on here that I've been able to immediately get the hang of on launch. * UI and visuals were simple and very well handled.
Cons: * The gun sound effects were very drowned out and hard to hear; I think the music should be reduced in volume to accommodate them. * After each round, my ship always seemed to randomize its layout; it led to me thinking on various occasions that my customization wasn't saving.
Bugs: * After driving into a black hole, the blue jet flame is still controllable long after the rest of the ship loses its ability to move. * Shooting mechanic is vulnerable to autoclickers.
Overall a fun little high score game! I wouldn't be too hard on yourself about the overscoping; happens to the best of us.
LD57 — Depths (9)
Walking Simulator by Tero Pulkkinen 2025-04-19T06:22:38Z ♥ 1
The outlines over the player model reminded me a lot of Hades. Cool proof of concept man - having done the whole engine yourself is an impressive feat. Looking forward to seeing where else you take it.
Only slight bug I noticed was that, on my 144hz monitor, the game would speed up significantly for short periods of time when changing focus to another window. This amount of time would vary based on how long the window was out of focus.
Heads Up by quadtree 2025-04-19T06:15:48Z ♥ 0
Fun game overall that matched the theme nicely. You had a lot of really interesting feature-rich gameplay that was well built out / explored.
I personally struggled quite a lot with the controls - was initially unsure of why I kept rising, until I realized it was my buoyancy I was controlling rather than my height (perhaps on me for not initially reading the description). Additionally, I found I would often ram into various corners and get oneshot (I think it's because I was getting juggled between collisions).
Cool stuff though, man. Looking forward to seeing what you make next time.
Planet Diver by milano23 2025-04-08T20:50:33Z ♥ 1
Interesting concept and it fits the theme well, though I found the controls got in the way of my experience a lot. Specifically, there's about a second delay between me inputting an action vs my character actually changing directions. Given how low down the player is relative to the camera space, too, it makes many of the cracks in the earth hard to react to - you have to know they're there in advance.
DeepJamGameCan'tThinkOfAName by kali 2025-04-08T18:50:36Z ♥ 2
Fun little platformer! I wound up sticking to the red spell orb for most of my run. The aesthetics were super well done - from the music to the SNES-style pixel art.
I found the controls a bit unintuitive at first - I would've expected WASD / space to control my movement, but I wound up needing to check the controls page to figure that out. Once I got that it wasn't too bad though! Only other thing is I found my weapon fire fell down too fast.
Overall awesome job for your first shot at a game jam. I'd love to see what you make the next time around!
Out Of My Depth by okuar 2025-04-08T07:45:56Z ♥ 1
Good stuff man - absolutely nailed the atmosphere. My interpretation of it was a man desperately struggling over barbed wire fences. Splash screen at the end was a good bit of UI design too!
BURIED by meylish 2025-04-08T07:34:30Z ♥ 3
Unfortunately got stuck on the Unity loading screen for me. I'll check back later - the splash art looks super cool!
EDIT: tried from your itch page and had more success. That ending left a pit in my stomach! It took me a bit to get a handle on the controls, but after a while dodging rocks became a lot of fun. I didn't fully understand what spamming F was accomplishing though - felt like maybe there was an asset missing?
Good job!
Burger into the Depths by zjuWindKing 2025-04-08T07:33:10Z ♥ 1
Fun play! Nailed the depths theme.
Based on where the fish spawned I found you could pretty consistently predict where to position yourself, since they all moved the same speed - generally you would either move to the leftmost / rightmost corner and be safe. As such, I was able to get to 3000 without losing any hearts. Experimenting with fish move speeds could've added an additional twist - maybe slowing some down / speeding some up to make it more chaotic.
Overall the game was well executed. I liked the little spongebob reference at the end, haha
Escape The Depths by Jag 2025-04-08T07:26:53Z ♥ 1
This was a lot of fun! I liked the difficulty progression - doesn't really start to overwhelm you until you get far enough along to be comfortable.
The Y-Axis inversion option was a much-appreciated touch. As someone used to Star Fox, holding down to rise is burned into my memory.
I'd say the only bit I struggled with a bit were turns - I found the camera rotation would consistently throw me off & disorient me. I also noticed that smashing into a ceiling above you can sometimes get your camera stuck - though this was inconsistent.
Awesome job overall dude. Glad I got the chance to play!
It's That Deep by jazzydingo 2025-04-08T07:24:45Z ♥ 1
I wasn't too sure what to feed him and wound up just brute forcing. Mood was overall well executed - in particular the ambience / sound effects! Idea of a bucket holding you hostage was super random, yet in my opinion it wound up working incredibly well - random ideas are always the best ones.